Meet Jason Spangler!
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English
This week we’re proud to introduce Jason Spangler, Cloud Imperium’s Chief Technical Officer. Jason is based in Austin and is responsible for overseeing the technical side of Star Citizen’s development. Like our other leads, he’s an industry veteran with roots at Origin Systems!
How did you get started in the game industry?
I was a huge fan of Origin games when growing up – including the Wing Commander and Ultima series. I even entered a poem in Computer Gaming World’s game poetry contest about Wing Commander and Ultima – and it was published! I even wrote to the studio asking them how I could get a job there and got a great letter from Dallas Snell in response. After college I submitted my resume to Origin, which had just started development on Ultima Online, and was hired as a programmer on the project. What projects have you worked on?
Ultima Online, many Ultima Online expansions and live releases, Star Trek: Klingon Academy, Ultima X: Odyssey (cancelled), Star Wars: The Old Republic, The Ville, and now Star Citizen and Squadron 42.
Were you familiar with Chris Roberts’ games before Star Citizen?
Oh yes – I was a huge Wing Commander fan. My favorites were Wing Commander 1 and 2 plus expansions, and Wing Commander Privateer. I even have a Bad Blood box here at my desk.
What will you be doing for Cloud Imperium?
I’m the Chief Technical Officer (aka CTO) responsible for all technology development at the company, including games the company creates. That involves a lot of different things, including evaluating tech, working with other engineers on tech design of features and systems, helping designers and artists get what they need from engineering, working with leads to schedule development, and even getting to code myself sometimes! :) Those things will change as the development team grows.
What are you most excited to see in Star Citizen/Squadron 42?
Everything! It is hard to narrow it down to one thing… I especially like my character actually being in the cockpit, able to walk around with friends in larger ships, and the Oculus Rift support (I’ve been into stereoscopic gaming for a while).
What are you playing right now?
I’m playing Minecraft with my nephew who lives in a different state.
How did you get started in the game industry?
I was a huge fan of Origin games when growing up – including the Wing Commander and Ultima series. I even entered a poem in Computer Gaming World’s game poetry contest about Wing Commander and Ultima – and it was published! I even wrote to the studio asking them how I could get a job there and got a great letter from Dallas Snell in response. After college I submitted my resume to Origin, which had just started development on Ultima Online, and was hired as a programmer on the project. What projects have you worked on?
Ultima Online, many Ultima Online expansions and live releases, Star Trek: Klingon Academy, Ultima X: Odyssey (cancelled), Star Wars: The Old Republic, The Ville, and now Star Citizen and Squadron 42.
Were you familiar with Chris Roberts’ games before Star Citizen?
Oh yes – I was a huge Wing Commander fan. My favorites were Wing Commander 1 and 2 plus expansions, and Wing Commander Privateer. I even have a Bad Blood box here at my desk.
What will you be doing for Cloud Imperium?
I’m the Chief Technical Officer (aka CTO) responsible for all technology development at the company, including games the company creates. That involves a lot of different things, including evaluating tech, working with other engineers on tech design of features and systems, helping designers and artists get what they need from engineering, working with leads to schedule development, and even getting to code myself sometimes! :) Those things will change as the development team grows.
What are you most excited to see in Star Citizen/Squadron 42?
Everything! It is hard to narrow it down to one thing… I especially like my character actually being in the cockpit, able to walk around with friends in larger ships, and the Oculus Rift support (I’ve been into stereoscopic gaming for a while).
What are you playing right now?
I’m playing Minecraft with my nephew who lives in a different state.
German
Diese Woche sind wir stolz darauf, Jason Spangler, den Chief Technical Officer von Cloud Imperium, vorzustellen. Jason hat seinen Sitz in Austin und ist verantwortlich für die Überwachung der technischen Aspekte der Entwicklung von Star Citizen. Wie unsere anderen Leads ist er ein Branchenveteran mit Wurzeln bei Origin Systems!
Wie bist du in der Spieleindustrie gestartet?
Als Kind war ich ein großer Fan von Origin-Spielen - einschließlich der Wing Commander- und Ultima-Serie. Ich habe sogar ein Gedicht in Computer Gaming World's Spiel Poesie-Wettbewerb über Wing Commander und Ultima eingereicht - und es wurde veröffentlicht! Ich schrieb sogar an das Studio und fragte sie, wie ich dort einen Job bekommen könnte und bekam einen tollen Brief von Dallas Snell als Antwort. Nach dem College habe ich meinen Lebenslauf bei Origin eingereicht, das gerade mit der Entwicklung auf Ultima Online begonnen hatte und als Programmierer für das Projekt eingestellt wurde.
An welchen Projekten hast du gearbeitet?
Ultima Online, viele Ultima Online Erweiterungen und Live-Veröffentlichungen, Star Trek: Klingon Academy, Ultima X: Odyssey (abgesagt), Star Wars: The Old Republic, The Ville und jetzt Star Citizen und Squadron 42.
Warst du mit Chris Roberts' Spielen vor Star Citizen vertraut?
Oh ja - ich war ein großer Wing Commander Fan. Meine Favoriten waren Wing Commander 1 und 2 plus Erweiterungen und Wing Commander Privateer. Ich habe sogar eine Bad Blood Box hier an meinem Schreibtisch.
Was werden Sie für Cloud Imperium tun?
Ich bin der Chief Technical Officer (auch bekannt als CTO), verantwortlich für die gesamte Technologieentwicklung im Unternehmen, einschließlich der von dem Unternehmen entwickelten Spiele. Das beinhaltet viele verschiedene Dinge, einschließlich der Bewertung von Technologie, der Zusammenarbeit mit anderen Ingenieuren beim technischen Design von Features und Systemen, der Unterstützung von Designern und Künstlern, damit sie das bekommen, was sie brauchen, der Arbeit mit Leads bei der Zeitplanentwicklung und manchmal sogar der Möglichkeit, selbst zu programmieren! :) Diese Dinge werden sich mit dem Wachstum des Entwicklungsteams ändern.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Alles! Es ist schwer, es auf eine Sache zu beschränken.... Ich mag besonders, dass mein Charakter tatsächlich im Cockpit ist, mit Freunden auf größeren Schiffen herumlaufen kann und die Oculus Rift-Unterstützung (ich beschäftige mich schon seit einiger Zeit mit stereoskopischem Spielen).
Was spielst du gerade?
Ich spiele Minecraft mit meinem Neffen, der in einem anderen Zustand lebt.
Wie bist du in der Spieleindustrie gestartet?
Als Kind war ich ein großer Fan von Origin-Spielen - einschließlich der Wing Commander- und Ultima-Serie. Ich habe sogar ein Gedicht in Computer Gaming World's Spiel Poesie-Wettbewerb über Wing Commander und Ultima eingereicht - und es wurde veröffentlicht! Ich schrieb sogar an das Studio und fragte sie, wie ich dort einen Job bekommen könnte und bekam einen tollen Brief von Dallas Snell als Antwort. Nach dem College habe ich meinen Lebenslauf bei Origin eingereicht, das gerade mit der Entwicklung auf Ultima Online begonnen hatte und als Programmierer für das Projekt eingestellt wurde.
An welchen Projekten hast du gearbeitet?
Ultima Online, viele Ultima Online Erweiterungen und Live-Veröffentlichungen, Star Trek: Klingon Academy, Ultima X: Odyssey (abgesagt), Star Wars: The Old Republic, The Ville und jetzt Star Citizen und Squadron 42.
Warst du mit Chris Roberts' Spielen vor Star Citizen vertraut?
Oh ja - ich war ein großer Wing Commander Fan. Meine Favoriten waren Wing Commander 1 und 2 plus Erweiterungen und Wing Commander Privateer. Ich habe sogar eine Bad Blood Box hier an meinem Schreibtisch.
Was werden Sie für Cloud Imperium tun?
Ich bin der Chief Technical Officer (auch bekannt als CTO), verantwortlich für die gesamte Technologieentwicklung im Unternehmen, einschließlich der von dem Unternehmen entwickelten Spiele. Das beinhaltet viele verschiedene Dinge, einschließlich der Bewertung von Technologie, der Zusammenarbeit mit anderen Ingenieuren beim technischen Design von Features und Systemen, der Unterstützung von Designern und Künstlern, damit sie das bekommen, was sie brauchen, der Arbeit mit Leads bei der Zeitplanentwicklung und manchmal sogar der Möglichkeit, selbst zu programmieren! :) Diese Dinge werden sich mit dem Wachstum des Entwicklungsteams ändern.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Alles! Es ist schwer, es auf eine Sache zu beschränken.... Ich mag besonders, dass mein Charakter tatsächlich im Cockpit ist, mit Freunden auf größeren Schiffen herumlaufen kann und die Oculus Rift-Unterstützung (ich beschäftige mich schon seit einiger Zeit mit stereoskopischem Spielen).
Was spielst du gerade?
Ich spiele Minecraft mit meinem Neffen, der in einem anderen Zustand lebt.
Chinese
This week we’re proud to introduce Jason Spangler, Cloud Imperium’s Chief Technical Officer. Jason is based in Austin and is responsible for overseeing the technical side of Star Citizen’s development. Like our other leads, he’s an industry veteran with roots at Origin Systems!
How did you get started in the game industry?
I was a huge fan of Origin games when growing up – including the Wing Commander and Ultima series. I even entered a poem in Computer Gaming World’s game poetry contest about Wing Commander and Ultima – and it was published! I even wrote to the studio asking them how I could get a job there and got a great letter from Dallas Snell in response. After college I submitted my resume to Origin, which had just started development on Ultima Online, and was hired as a programmer on the project. What projects have you worked on?
Ultima Online, many Ultima Online expansions and live releases, Star Trek: Klingon Academy, Ultima X: Odyssey (cancelled), Star Wars: The Old Republic, The Ville, and now Star Citizen and Squadron 42.
Were you familiar with Chris Roberts’ games before Star Citizen?
Oh yes – I was a huge Wing Commander fan. My favorites were Wing Commander 1 and 2 plus expansions, and Wing Commander Privateer. I even have a Bad Blood box here at my desk.
What will you be doing for Cloud Imperium?
I’m the Chief Technical Officer (aka CTO) responsible for all technology development at the company, including games the company creates. That involves a lot of different things, including evaluating tech, working with other engineers on tech design of features and systems, helping designers and artists get what they need from engineering, working with leads to schedule development, and even getting to code myself sometimes! :) Those things will change as the development team grows.
What are you most excited to see in Star Citizen/Squadron 42?
Everything! It is hard to narrow it down to one thing… I especially like my character actually being in the cockpit, able to walk around with friends in larger ships, and the Oculus Rift support (I’ve been into stereoscopic gaming for a while).
What are you playing right now?
I’m playing Minecraft with my nephew who lives in a different state.
How did you get started in the game industry?
I was a huge fan of Origin games when growing up – including the Wing Commander and Ultima series. I even entered a poem in Computer Gaming World’s game poetry contest about Wing Commander and Ultima – and it was published! I even wrote to the studio asking them how I could get a job there and got a great letter from Dallas Snell in response. After college I submitted my resume to Origin, which had just started development on Ultima Online, and was hired as a programmer on the project. What projects have you worked on?
Ultima Online, many Ultima Online expansions and live releases, Star Trek: Klingon Academy, Ultima X: Odyssey (cancelled), Star Wars: The Old Republic, The Ville, and now Star Citizen and Squadron 42.
Were you familiar with Chris Roberts’ games before Star Citizen?
Oh yes – I was a huge Wing Commander fan. My favorites were Wing Commander 1 and 2 plus expansions, and Wing Commander Privateer. I even have a Bad Blood box here at my desk.
What will you be doing for Cloud Imperium?
I’m the Chief Technical Officer (aka CTO) responsible for all technology development at the company, including games the company creates. That involves a lot of different things, including evaluating tech, working with other engineers on tech design of features and systems, helping designers and artists get what they need from engineering, working with leads to schedule development, and even getting to code myself sometimes! :) Those things will change as the development team grows.
What are you most excited to see in Star Citizen/Squadron 42?
Everything! It is hard to narrow it down to one thing… I especially like my character actually being in the cockpit, able to walk around with friends in larger ships, and the Oculus Rift support (I’ve been into stereoscopic gaming for a while).
What are you playing right now?
I’m playing Minecraft with my nephew who lives in a different state.
Links
| Text | URL |
|---|---|
| iframe | http://player.vimeo.com/video/59020880?color=c4c4c4 |
Metadata
- CIG ID
- 12880
- Channel
- Undefined
- Category
- Undefined
- Series
- Meet the team
- Comments
- 48
- Published
- 13 years ago (2013-02-06T00:00:00+00:00)