RSI Museum: Twenty Years of Strike Commander
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Twenty years ago, Chris Roberts pushed the limits of PC gaming with the release of Strike Commander. Chris’ follow-up to Wing Commander, Strike Commander featured an intense cinematic story mated with the most realistic 3D flight engine on the market.
We’re celebrating Strike Commander’s birthday with the inaugural edition of a new show, RSI Museum! The goal of the museum is to look at the DNA behind Star Citizen. We’re going to talk about the history behind the games the team has worked on and look at how they have influenced what is to come. To talk about the game, we’ve brought together a pair of Strike Commander veterans Star Citizen’s Chris Roberts and Rob Irving:
Set in the then-distant future of 2011, Strike Commander told the story of a squadron of mercenary fighter pilots making a living following the breakup of the United States. The action-packed story matched anything Hollywood put out that year, featuring dashing heroes, seductive love interests and dastardly villains. The game engine set a new standard, featuring textured 3D objects instead of pre-rendered bitmaps like Wing Commander.
Strike Commander was known for two things: a delayed release (the game shipped in 1993, nearly a year after originally planned) and the fact that it required a top-of-the-line PC to run correctly… both of which directly resulted from Chris’ refusal to cut back on his vision for the game. Despite the now-dated graphics, Strike Commander remains an enthralling masterpiece for flight sim and action game fans alike.
A digital copy of Strike Commander is now available for purchase through GOG.com.
We’re celebrating Strike Commander’s birthday with the inaugural edition of a new show, RSI Museum! The goal of the museum is to look at the DNA behind Star Citizen. We’re going to talk about the history behind the games the team has worked on and look at how they have influenced what is to come. To talk about the game, we’ve brought together a pair of Strike Commander veterans Star Citizen’s Chris Roberts and Rob Irving:
Set in the then-distant future of 2011, Strike Commander told the story of a squadron of mercenary fighter pilots making a living following the breakup of the United States. The action-packed story matched anything Hollywood put out that year, featuring dashing heroes, seductive love interests and dastardly villains. The game engine set a new standard, featuring textured 3D objects instead of pre-rendered bitmaps like Wing Commander.
Strike Commander was known for two things: a delayed release (the game shipped in 1993, nearly a year after originally planned) and the fact that it required a top-of-the-line PC to run correctly… both of which directly resulted from Chris’ refusal to cut back on his vision for the game. Despite the now-dated graphics, Strike Commander remains an enthralling masterpiece for flight sim and action game fans alike.
A digital copy of Strike Commander is now available for purchase through GOG.com.
Vor zwanzig Jahren hat Chris Roberts mit der Veröffentlichung von Strike Commander die Grenzen des PC-Spiels überschritten. Chris' Nachfolger von Wing Commander, Strike Commander, zeigte eine intensive filmische Geschichte, die mit dem realistischsten 3D-Flugmotor auf dem Markt kombiniert wurde.
Wir feiern den Geburtstag von Strike Commander mit der ersten Ausgabe einer neuen Ausstellung, dem RSI Museum! Das Ziel des Museums ist es, die DNA hinter Star Citizen zu untersuchen. Wir werden über die Geschichte hinter den Spielen sprechen, an denen das Team gearbeitet hat, und sehen, wie sie das Kommende beeinflusst haben. Um über das Spiel zu sprechen, haben wir ein Paar Strike Commander Veteranen Star Citizen's Chris Roberts und Rob Irving zusammengeführt:
Der Strike Commander, der in der damaligen fernen Zukunft von 2011 spielt, erzählte die Geschichte einer Staffel von Söldnerjagdflugzeugen, die nach der Auflösung der Vereinigten Staaten ihren Lebensunterhalt bestreiten. Die actiongeladene Geschichte passte zu allem, was Hollywood in diesem Jahr herausbrachte, mit flotten Helden, verführerischen Liebesinteressen und hinterhältigen Schurken. Die Spiele-Engine setzte einen neuen Standard und bietet texturierte 3D-Objekte anstelle von vorgerenderten Bitmaps wie Wing Commander.
Strike Commander war für zwei Dinge bekannt: eine verzögerte Veröffentlichung (das Spiel wurde 1993 ausgeliefert, fast ein Jahr nach der ursprünglichen Planung) und die Tatsache, dass es einen Top-of-the-Line-PC brauchte, um korrekt zu laufen.... beides ergab sich direkt aus Chris' Weigerung, seine Vision für das Spiel einzuschränken. Trotz der inzwischen veralteten Grafik bleibt Strike Commander ein faszinierendes Meisterwerk für Flugsimulatoren und Action-Game-Fans gleichermaßen.
Eine digitale Kopie von Strike Commander ist ab sofort über GOG.com erhältlich.
Wir feiern den Geburtstag von Strike Commander mit der ersten Ausgabe einer neuen Ausstellung, dem RSI Museum! Das Ziel des Museums ist es, die DNA hinter Star Citizen zu untersuchen. Wir werden über die Geschichte hinter den Spielen sprechen, an denen das Team gearbeitet hat, und sehen, wie sie das Kommende beeinflusst haben. Um über das Spiel zu sprechen, haben wir ein Paar Strike Commander Veteranen Star Citizen's Chris Roberts und Rob Irving zusammengeführt:
Der Strike Commander, der in der damaligen fernen Zukunft von 2011 spielt, erzählte die Geschichte einer Staffel von Söldnerjagdflugzeugen, die nach der Auflösung der Vereinigten Staaten ihren Lebensunterhalt bestreiten. Die actiongeladene Geschichte passte zu allem, was Hollywood in diesem Jahr herausbrachte, mit flotten Helden, verführerischen Liebesinteressen und hinterhältigen Schurken. Die Spiele-Engine setzte einen neuen Standard und bietet texturierte 3D-Objekte anstelle von vorgerenderten Bitmaps wie Wing Commander.
Strike Commander war für zwei Dinge bekannt: eine verzögerte Veröffentlichung (das Spiel wurde 1993 ausgeliefert, fast ein Jahr nach der ursprünglichen Planung) und die Tatsache, dass es einen Top-of-the-Line-PC brauchte, um korrekt zu laufen.... beides ergab sich direkt aus Chris' Weigerung, seine Vision für das Spiel einzuschränken. Trotz der inzwischen veralteten Grafik bleibt Strike Commander ein faszinierendes Meisterwerk für Flugsimulatoren und Action-Game-Fans gleichermaßen.
Eine digitale Kopie von Strike Commander ist ab sofort über GOG.com erhältlich.
Twenty years ago, Chris Roberts pushed the limits of PC gaming with the release of Strike Commander. Chris’ follow-up to Wing Commander, Strike Commander featured an intense cinematic story mated with the most realistic 3D flight engine on the market.
We’re celebrating Strike Commander’s birthday with the inaugural edition of a new show, RSI Museum! The goal of the museum is to look at the DNA behind Star Citizen. We’re going to talk about the history behind the games the team has worked on and look at how they have influenced what is to come. To talk about the game, we’ve brought together a pair of Strike Commander veterans Star Citizen’s Chris Roberts and Rob Irving:
Set in the then-distant future of 2011, Strike Commander told the story of a squadron of mercenary fighter pilots making a living following the breakup of the United States. The action-packed story matched anything Hollywood put out that year, featuring dashing heroes, seductive love interests and dastardly villains. The game engine set a new standard, featuring textured 3D objects instead of pre-rendered bitmaps like Wing Commander.
Strike Commander was known for two things: a delayed release (the game shipped in 1993, nearly a year after originally planned) and the fact that it required a top-of-the-line PC to run correctly… both of which directly resulted from Chris’ refusal to cut back on his vision for the game. Despite the now-dated graphics, Strike Commander remains an enthralling masterpiece for flight sim and action game fans alike.
A digital copy of Strike Commander is now available for purchase through GOG.com.
We’re celebrating Strike Commander’s birthday with the inaugural edition of a new show, RSI Museum! The goal of the museum is to look at the DNA behind Star Citizen. We’re going to talk about the history behind the games the team has worked on and look at how they have influenced what is to come. To talk about the game, we’ve brought together a pair of Strike Commander veterans Star Citizen’s Chris Roberts and Rob Irving:
Set in the then-distant future of 2011, Strike Commander told the story of a squadron of mercenary fighter pilots making a living following the breakup of the United States. The action-packed story matched anything Hollywood put out that year, featuring dashing heroes, seductive love interests and dastardly villains. The game engine set a new standard, featuring textured 3D objects instead of pre-rendered bitmaps like Wing Commander.
Strike Commander was known for two things: a delayed release (the game shipped in 1993, nearly a year after originally planned) and the fact that it required a top-of-the-line PC to run correctly… both of which directly resulted from Chris’ refusal to cut back on his vision for the game. Despite the now-dated graphics, Strike Commander remains an enthralling masterpiece for flight sim and action game fans alike.
A digital copy of Strike Commander is now available for purchase through GOG.com.
Links
| Text | URL |
|---|---|
| GOG.com | http://www.gog.com/gamecard/strike_commander |
| iframe | http://www.youtube.com/embed/K8gj2YyB0Hg?rel=0 |
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- 13027
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- 109
- Published
- 12 years ago (2013-06-07T00:00:00+00:00)