Idris Corvette Revealed

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Content

One of the most anticipated ships in the Star Citizen universe is the Aegis Dynamics Idris-class corvette. The largest ship available for purchase during the campaign, only 100 Idrises were made available, to preserve game balance! The Idris is a small capital ship capable of storing smaller fighters and being run by a team of players working together. Today we’re proud to reveal the very first images of the Idris, designed by Hollywood artist Ryan Church, as well as the ship’s specifications!

As part of the livestream, we are making an additional 150 Idris corvettes available for sale starting now. This second set of corvettes is not the fully-equipped military assault model available during the earlier event, but a stripped down peacekeeper version aimed at having less of an impact on the initial game balance.

Surplus sale! The United Empire of Earth’s Exploratory Services is retiring patrol-model 150 Idris-P corvettes which have seen hard service on the frontier. These ships will be available for public sale, with funds received going towards the ongoing SynthWorld project. Please note that all corvettes are the lighter model lacking the spinal mount turret emplacement. Buyers will be responsible for towing and equipping any craft purchased.

Builder: Aegis Dynamics
Crew (max): 10
Mass (empty): 138,000 kg
Length: 140 meters
Focus: Corvette

The Idris-class corvette is the premiere entry-level capital ship for both the civilian market and the UEE military. Idris’ are used by long-range explorers who plan to be as many as two dozen jumps from a refueling station and as armored merchantmen by concerns needing to move goods through pirate territory. The high pricetag keeps the Idris out of range of anyone usually operating Freelancers or Starfarers, and actually makes them something of a target for higher caliber pirates, who presume that anyone who owns one has something worth protecting.

Anything but the stock Idris is ultimately a tough nut to crack for attackers, though: extremely customizable and dotted with turrets, they also ship with numerous empty missile hardpoints and room for an expansive fixed-forward armament. Make sure you can afford to properly outfit an Idris once you’ve purchased it … if you can, you will wind up with one of the best-equipped ships available on the open market.

The UEE operates Idris-class ships extensively, in two variants. Because of the ship’s command systems, the crews are drawn from the ranks of the elite UEE fighter pilot core. Though it may not be as glamourous as a Hornet or a Gladiator, the Idris is a powerhouse of a ship.

A mark two “peacekeeper” variant was developed for the UEE patrol services. The Idris-P strips the standard ship’s ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed. Aftermarket kits, initially produced for the UEE government seeking an improved patrol/protection plan, are available to militarize the Peacekeeper versions.

The Idris has room to dock two single-seat fighters: Aurora, 300i or Hornet-level.
Upgrade Capacity: 20
Cargo Capacity: 100 tonnes (Idris-P, 120 ton)
Engine-
Thrusters: 8 x TR4, 8 x TR3
Hardpoints (Idris)-
6 x Class 5: Behring M3C ASA Turrets
1 x Class 6: Behring M5C STS Turret
1 x Class 6: A&R Plowshare Anti-Ship Missile Launcher (ASML)
1 x Class 8: Klaus & Werner Zestroyer Spinal Mount Rail Gun
Hardpoints (Idris Peacekeeper)-
7 x Class 5: Behring M3C ASA Turrets
1 x Class 6: Behring M5C STS Turret

How did you build the Idris?
The Idris was great fun to build and ‘engineer.’ The requirements Chris laid down were a long list of often mutually exclusive design points, but I find that having to package a lot of tough elements in an aesthetically cool design can really make for a neat ship. That is to say that a design ‘earns’ a coolness by being functional and thought out down to the spars and ribs, rather than just being a styling exercise. Chris knew the number of engines, rough weight class, armament fit, function and mission capability and I just worked from there. I always start extremely roughly and send Chris 8-12 rough ideas, each of which has their pluses and minuses.

With this ship there was more time than usual spent at this early stage to get the right look — something that worked functionally, but also a design that looked a bit older, a bit more pugnacious and a bit more functional than some of the other ships. I love this approach; you can have your sleek, refined F-22 but then next to it you can have your F-15 or even F-4, with all of their comparatively brutish shapes and forms, tons of antennas and pylons sticking off — yet they both look cool in their own ways.

Since this ship can land atmospherically and is pretty large, it was a special challenge to incorporate a plausible VTOL-to-orbit-and-beyond capability. I decided to arrange the pivoting engines in such a way that they functioned in VTOL, atmospheric, and exoatmospheric modes — it’s a similar concept to that used on the Avatar Valkyrie, but on a much larger scale and with better engine failure redundancy. Arranging the engines all around the center of gravity and providing functioning landing gear and a bridge with good visibility and weapons with good field of fire coverage were all challenges. For the Idris I also had to give special consideration to the interior packaging — enough room for the cargo and small ship operations, but also enough room for the crew to have some room to spread out and even some private spaces to eat, entertain or just get away from your crewmates for a bit.

What was your inspiration for the ship’s look?
Chris was pretty specific about wanting something that would subtly evoke naval ships but didn’t look too submarineish — something that had a very distinctive silhouette and looked more functional and utilitarian than the aesthetic of, say, the Constellation. It’s less about angular panels and it has more radii, a different surface development.

The Idris is built by Aegis rather than RSI. Did this impact your design?
Definitely, and this ties in directly with your previous question because we are really trying to make the manufacturers distinct. In the same way you can tell a Lockheed product from a Northrop product, or a current-day American aircraft carrier from a Russian aircraft carrier. We want to go much further than that; it makes the world seem larger and it’s more fun to do.

What can you tell us about your plans for the Idris’ internal cabin?
With all the designs I do I think about the exterior shape first, but almost immediately put rough blocks in the model that represent rough guesses I have about where the internal elements are. I start with the engines and specific payload requirements and then find a good place for the bridge and weaponry, and the last thing to go in are the personal spaces like kitchen and bathrooms. These often get shifted around in the back and forth process with Chris, but it is best to settle on them early if possible. From the research I’ve found this is the way it’s done when building real ships and aircraft, so I try to emulate that approach for greatest realism.

I also try and work hull thicknesses and doors into the equation early, as I realize the importance of figuring that out. I try to keep the forward and rear facing hull structure the thickest. The beam positions can be a little lighter, as they would have less of a chance of sustaining ongoing fire and would more likely take a fleeting shot. One idea Chris had which was fun to play out is that he wanted to stay away from a lot of elevators in this ship and force the use of a lot of stairs to help sell the fact that the design is a bit older and less techy. Therefore the final design has a lot of doors and some retracting stairs, which then forces thought into airlocking those hull punctures. It was a very fun ship to work on. While building it I would kind of dolly and zoom around, pick angles that look cool and ask myself what would functionally be there and what could I put there to make this a fun place to spend time.

Can you give us a hint about your next ship design?
Hmm, yes, I just started working on the next design and I guess the hint I would give is more of an indication of where my head is right now — realizing that the aesthetic for the new ship will be different than that of any of the other ships I’ve done so far.
Eines der am meisten erwarteten Schiffe im Star Citizen Universum ist die Korvette der Aegis Dynamics Idris-Klasse. Das größte Schiff, das während der Kampagne zum Kauf angeboten wurde, wurde nur 100 Idrises zur Verfügung gestellt, um die Spielbalance zu erhalten! Die Idris ist ein kleines Hauptschiff, das in der Lage ist, kleinere Kämpfer zu lagern und von einem Team von Spielern geführt zu werden, die zusammenarbeiten. Heute sind wir stolz darauf, die allerersten Bilder der Idris, entworfen vom Hollywood-Künstler Ryan Church, sowie die Spezifikationen des Schiffes zu enthüllen!

Im Rahmen des Livestreams stellen wir ab sofort weitere 150 Idris-Korvetten zum Verkauf bereit. Dieser zweite Satz Korvetten ist nicht das voll ausgestattete militärische Angriffsmodell, das während der früheren Veranstaltung verfügbar war, sondern eine ausgemusterte Friedenstruppenversion, die darauf abzielt, weniger Einfluss auf die anfängliche Spielbilanz zu nehmen.

Überschussverkauf! Das United Empire of Earth's Exploratory Services zieht sich aus dem Patrouillenmodell 150 Idris-P-Korvetten zurück, die an der Grenze harte Einsätze erfahren haben. Diese Schiffe werden für den öffentlichen Verkauf zur Verfügung stehen, wobei die erhaltenen Mittel für das laufende SynthWorld-Projekt verwendet werden. Bitte beachten Sie, dass alle Korvetten das leichtere Modell sind, dem die Position des Wirbelsäulenturms fehlt. Die Käufer sind für das Abschleppen und die Ausrüstung aller gekauften Boote verantwortlich.

Bauherr: Aegis Dynamik
Besatzung (max.): 10
Masse (leer): 138.000 kg
Länge: 140 Meter
Fokussieren: Korvette

Die Korvette der Idris-Klasse ist das erste Kapitalschiff der Einstiegsklasse für den zivilen Markt und das UEE-Militär. Idris' werden von Langstreckenforschern benutzt, die planen, bis zu zwei Dutzend Sprünge von einer Tankstelle aus zu machen, und von gepanzerten Händlern, die sich um den Transport von Waren durch Piratengebiete kümmern müssen. Der hohe Preis hält die Idris außerhalb der Reichweite von jedem, der normalerweise Freelancer oder Starfarers betreibt, und macht sie tatsächlich zu einem Ziel für höherwertige Piraten, die davon ausgehen, dass jeder, der einen besitzt, etwas hat, das es wert ist, geschützt zu werden.

Alles andere als das Lager Idris ist jedoch letztlich eine harte Nuss für Angreifer: Extrem anpassungsfähig und mit Türmchen übersät, liefern sie auch mit zahlreichen leeren Raketenstützpunkten und Platz für eine weitreichende Fixed-Forward-Ausrüstung. Stellen Sie sicher, dass Sie es sich leisten können, ein Idris richtig auszustatten, sobald Sie es gekauft haben.... wenn Sie können, werden Sie mit einem der am besten ausgestatteten Schiffe enden, die auf dem freien Markt erhältlich sind.

Die UEE betreibt Schiffe der Idris-Klasse umfassend in zwei Varianten. Aufgrund der Führungssysteme des Schiffes werden die Besatzungen aus den Reihen des Elitekerns des UEE-Kampfpiloten gebildet. Obwohl sie nicht so glamourös ist wie eine Hornisse oder ein Gladiator, ist die Idris ein Kraftwerk eines Schiffes.

Für die UEE-Patrouillendienste wurde eine Variante mit zwei "Peacekeepern" entwickelt. Die Idris-P entfernt die Schiffs-zu-Schiff-Kanone und die Wirbelsäulenhalterung des Standardschiffes zugunsten zusätzlicher Ladekapazität und höherer Geschwindigkeit. Aftermarket-Kits, die ursprünglich für die UEE-Regierung produziert wurden, die einen verbesserten Patrouillen-/Schutzplan anstrebt, sind verfügbar, um die Peacekeeper-Versionen zu militarisieren.

Die Idris hat Platz, um zwei einsitzige Jäger anzukoppeln: Aurora, 300i oder Hornet-Ebene.
Upgrade-Kapazität: 20
Ladekapazität: 100 Tonnen (Idris-P, 120 Tonnen)
Motor-
Triebwerke: 8 x TR4, 8 x TR3
Hardpoints (Idris)-
6 x Klasse 5: Behring M3C ASA Türme
1 x Klasse 6: Behring M5C STS Turm
1 x Klasse 6: A&R Plowshare Anti-Schiffs-Raketenwerfer (ASML)
1 x Klasse 8: Klaus & Werner Zestroyer Wirbelsäulenmontage-Schienenpistole
Hardpoints (Idris Peacekeeper)-
7 x Klasse 5: Behring M3C ASA Türme
1 x Klasse 6: Behring M5C STS Turm

Wie haben Sie die Idris gebaut?
Der Idris hat viel Spaß gemacht zu bauen und zu "konstruieren". Die Anforderungen, die Chris stellte, waren eine lange Liste von sich oft ausschließenden Designpunkten, aber ich finde, dass die Notwendigkeit, viele harte Elemente in einem ästhetisch coolen Design zu verpacken, wirklich für ein sauberes Schiff sorgen kann. Das heißt, ein Design "verdient" eine Kühle, indem es funktional und bis auf die Holme und Rippen durchdacht ist und nicht nur eine Stylingübung ist. Chris kannte die Anzahl der Motoren, die Rohgewichtsklasse, die Waffenpassung, die Funktion und die Einsatzfähigkeit und ich arbeitete einfach von dort aus. Ich beginne immer extrem grob und schicke Chris 8-12 grobe Ideen, von denen jede ihre Vor- und Nachteile hat.

Mit diesem Schiff blieb in dieser frühen Phase mehr Zeit als sonst, um den richtigen Look zu bekommen - etwas, das funktional funktionierte, aber auch ein Design, das ein wenig älter, ein wenig kämpferischer und ein wenig funktionaler aussah als einige der anderen Schiffe. Ich liebe diesen Ansatz; du kannst deine schlanke, raffinierte F-22 haben, aber dann kannst du neben ihr deine F-15 oder sogar F-4 haben, mit all ihren vergleichsweise brutalen Formen und Formen, Tonnen von Antennen und Pylonen, die abprallen - und doch sehen beide auf ihre eigene Weise cool aus.

Da dieses Schiff atmosphärisch landen kann und ziemlich groß ist, war es eine besondere Herausforderung, eine plausible VTOL-zu-Orbit-und-beyond-Fähigkeit zu integrieren. Ich entschied mich, die schwenkbaren Motoren so anzuordnen, dass sie im VTOL-, atmosphärischen und exoatmosphärischen Modus funktionieren - es ist ein ähnliches Konzept wie beim Avatar Valkyrie, aber in einem viel größeren Maßstab und mit besserer Motorausfallredundanz. Die Anordnung der Triebwerke rund um den Schwerpunkt und die Bereitstellung eines funktionierenden Fahrwerks und einer Brücke mit guter Sicht und Waffen mit guter Schussfeldabdeckung waren Herausforderungen. Bei der Idris musste ich auch besonders auf die Innenverpackung achten - genug Platz für die Ladung und den kleinen Schiffsbetrieb, aber auch genug Platz für die Crew, um etwas Platz zum Ausbreiten und sogar einige private Räume zum Essen, Unterhalten oder einfach nur für eine Weile von deinen Crewmitgliedern wegzukommen.

Was war Ihre Inspiration für den Look des Schiffes?
Chris war ziemlich genau darin, etwas zu wollen, das subtil an Marineschiffe erinnert, aber nicht zu unterseeisch aussieht - etwas, das eine sehr markante Silhouette hat und funktionaler und utilitaristischer aussieht als die Ästhetik der Konstellation. Es geht weniger um eckige Platten und es gibt mehr Radien, eine andere Oberflächenentwicklung.

Der Idris wird von Aegis und nicht von RSI gebaut. Hat das Auswirkungen auf Ihr Design?
Definitiv, und das knüpft direkt an Ihre vorherige Frage an, denn wir versuchen wirklich, die Hersteller zu unterscheiden. Auf die gleiche Weise können Sie ein Lockheed-Produkt von einem Northrop-Produkt oder einen aktuellen amerikanischen Flugzeugträger von einem russischen Flugzeugträger unterscheiden. Wir wollen viel weiter gehen; es lässt die Welt größer erscheinen und es macht mehr Spaß zu tun.

Was können Sie uns über Ihre Pläne für die Innenkabine des Idris mitteilen?
Bei all den Entwürfen, die ich mache, denke ich zuerst an die äußere Form, aber fast sofort setzen Sie grobe Blöcke in das Modell, die grobe Vermutungen darstellen, die ich darüber habe, wo die inneren Elemente sind. Ich beginne mit den Triebwerken und den spezifischen Nutzlastanforderungen und finde dann einen guten Platz für die Brücke und die Waffen, und das Letzte, was ich hineingehen kann, sind die persönlichen Räume wie Küche und Badezimmer. Diese werden oft im Hin- und Herprozess mit Chris verschoben, aber es ist am besten, sich möglichst früh darauf zu einigen. Von der Forschung habe ich herausgefunden, dass dies die Art und Weise ist, wie es gemacht wird, wenn man echte Schiffe und Flugzeuge baut, also versuche ich, diesen Ansatz für größtmöglichen Realismus zu simulieren.

Ich versuche auch, die Rumpfdicken und Türen frühzeitig in die Gleichung zu integrieren, da ich die Wichtigkeit der Berechnung erkannt habe. Ich versuche, die nach vorne und hinten gerichtete Rumpfstruktur am dicksten zu halten. Die Strahlpositionen können etwas leichter sein, da sie weniger Chancen haben, das laufende Feuer aufrechtzuerhalten und eher einen flüchtigen Schuss abgeben würden. Eine Idee, die Chris hatte und die Spaß machte, ist, dass er sich von vielen Aufzügen in diesem Schiff fernhalten und die Benutzung vieler Treppen zwingen wollte, um die Tatsache zu verkaufen, dass das Design etwas älter und weniger technisch ist. Daher hat das endgültige Design viele Türen und einige einziehbare Treppen, die dann dazu zwingen, die Einstiche in die Luftschleuse zu bringen. Es war ein sehr lustiges Schiff, an dem man arbeiten konnte. Während ich es baute, würde ich eine Art Dolly bauen und herumzoomen, Winkel auswählen, die cool aussehen und mich fragen, was funktionell da sein würde und was ich dort unterbringen könnte, um dies zu einem lustigen Ort zum Zeitvertreib zu machen.

Können Sie uns einen Hinweis auf Ihr nächstes Schiffsdesign geben?
Hmm, ja, ich habe gerade erst angefangen, an dem nächsten Design zu arbeiten, und ich schätze, der Hinweis, den ich geben würde, ist eher ein Hinweis darauf, wo mein Kopf gerade ist - und ich habe erkannt, dass die Ästhetik für das neue Schiff anders sein wird als die der anderen Schiffe, die ich bisher gemacht habe.
One of the most anticipated ships in the Star Citizen universe is the Aegis Dynamics Idris-class corvette. The largest ship available for purchase during the campaign, only 100 Idrises were made available, to preserve game balance! The Idris is a small capital ship capable of storing smaller fighters and being run by a team of players working together. Today we’re proud to reveal the very first images of the Idris, designed by Hollywood artist Ryan Church, as well as the ship’s specifications!

As part of the livestream, we are making an additional 150 Idris corvettes available for sale starting now. This second set of corvettes is not the fully-equipped military assault model available during the earlier event, but a stripped down peacekeeper version aimed at having less of an impact on the initial game balance.

Surplus sale! The United Empire of Earth’s Exploratory Services is retiring patrol-model 150 Idris-P corvettes which have seen hard service on the frontier. These ships will be available for public sale, with funds received going towards the ongoing SynthWorld project. Please note that all corvettes are the lighter model lacking the spinal mount turret emplacement. Buyers will be responsible for towing and equipping any craft purchased.

Builder: Aegis Dynamics
Crew (max): 10
Mass (empty): 138,000 kg
Length: 140 meters
Focus: Corvette

The Idris-class corvette is the premiere entry-level capital ship for both the civilian market and the UEE military. Idris’ are used by long-range explorers who plan to be as many as two dozen jumps from a refueling station and as armored merchantmen by concerns needing to move goods through pirate territory. The high pricetag keeps the Idris out of range of anyone usually operating Freelancers or Starfarers, and actually makes them something of a target for higher caliber pirates, who presume that anyone who owns one has something worth protecting.

Anything but the stock Idris is ultimately a tough nut to crack for attackers, though: extremely customizable and dotted with turrets, they also ship with numerous empty missile hardpoints and room for an expansive fixed-forward armament. Make sure you can afford to properly outfit an Idris once you’ve purchased it … if you can, you will wind up with one of the best-equipped ships available on the open market.

The UEE operates Idris-class ships extensively, in two variants. Because of the ship’s command systems, the crews are drawn from the ranks of the elite UEE fighter pilot core. Though it may not be as glamourous as a Hornet or a Gladiator, the Idris is a powerhouse of a ship.

A mark two “peacekeeper” variant was developed for the UEE patrol services. The Idris-P strips the standard ship’s ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed. Aftermarket kits, initially produced for the UEE government seeking an improved patrol/protection plan, are available to militarize the Peacekeeper versions.

The Idris has room to dock two single-seat fighters: Aurora, 300i or Hornet-level.
Upgrade Capacity: 20
Cargo Capacity: 100 tonnes (Idris-P, 120 ton)
Engine-
Thrusters: 8 x TR4, 8 x TR3
Hardpoints (Idris)-
6 x Class 5: Behring M3C ASA Turrets
1 x Class 6: Behring M5C STS Turret
1 x Class 6: A&R Plowshare Anti-Ship Missile Launcher (ASML)
1 x Class 8: Klaus & Werner Zestroyer Spinal Mount Rail Gun
Hardpoints (Idris Peacekeeper)-
7 x Class 5: Behring M3C ASA Turrets
1 x Class 6: Behring M5C STS Turret

How did you build the Idris?
The Idris was great fun to build and ‘engineer.’ The requirements Chris laid down were a long list of often mutually exclusive design points, but I find that having to package a lot of tough elements in an aesthetically cool design can really make for a neat ship. That is to say that a design ‘earns’ a coolness by being functional and thought out down to the spars and ribs, rather than just being a styling exercise. Chris knew the number of engines, rough weight class, armament fit, function and mission capability and I just worked from there. I always start extremely roughly and send Chris 8-12 rough ideas, each of which has their pluses and minuses.

With this ship there was more time than usual spent at this early stage to get the right look — something that worked functionally, but also a design that looked a bit older, a bit more pugnacious and a bit more functional than some of the other ships. I love this approach; you can have your sleek, refined F-22 but then next to it you can have your F-15 or even F-4, with all of their comparatively brutish shapes and forms, tons of antennas and pylons sticking off — yet they both look cool in their own ways.

Since this ship can land atmospherically and is pretty large, it was a special challenge to incorporate a plausible VTOL-to-orbit-and-beyond capability. I decided to arrange the pivoting engines in such a way that they functioned in VTOL, atmospheric, and exoatmospheric modes — it’s a similar concept to that used on the Avatar Valkyrie, but on a much larger scale and with better engine failure redundancy. Arranging the engines all around the center of gravity and providing functioning landing gear and a bridge with good visibility and weapons with good field of fire coverage were all challenges. For the Idris I also had to give special consideration to the interior packaging — enough room for the cargo and small ship operations, but also enough room for the crew to have some room to spread out and even some private spaces to eat, entertain or just get away from your crewmates for a bit.

What was your inspiration for the ship’s look?
Chris was pretty specific about wanting something that would subtly evoke naval ships but didn’t look too submarineish — something that had a very distinctive silhouette and looked more functional and utilitarian than the aesthetic of, say, the Constellation. It’s less about angular panels and it has more radii, a different surface development.

The Idris is built by Aegis rather than RSI. Did this impact your design?
Definitely, and this ties in directly with your previous question because we are really trying to make the manufacturers distinct. In the same way you can tell a Lockheed product from a Northrop product, or a current-day American aircraft carrier from a Russian aircraft carrier. We want to go much further than that; it makes the world seem larger and it’s more fun to do.

What can you tell us about your plans for the Idris’ internal cabin?
With all the designs I do I think about the exterior shape first, but almost immediately put rough blocks in the model that represent rough guesses I have about where the internal elements are. I start with the engines and specific payload requirements and then find a good place for the bridge and weaponry, and the last thing to go in are the personal spaces like kitchen and bathrooms. These often get shifted around in the back and forth process with Chris, but it is best to settle on them early if possible. From the research I’ve found this is the way it’s done when building real ships and aircraft, so I try to emulate that approach for greatest realism.

I also try and work hull thicknesses and doors into the equation early, as I realize the importance of figuring that out. I try to keep the forward and rear facing hull structure the thickest. The beam positions can be a little lighter, as they would have less of a chance of sustaining ongoing fire and would more likely take a fleeting shot. One idea Chris had which was fun to play out is that he wanted to stay away from a lot of elevators in this ship and force the use of a lot of stairs to help sell the fact that the design is a bit older and less techy. Therefore the final design has a lot of doors and some retracting stairs, which then forces thought into airlocking those hull punctures. It was a very fun ship to work on. While building it I would kind of dolly and zoom around, pick angles that look cool and ask myself what would functionally be there and what could I put there to make this a fun place to spend time.

Can you give us a hint about your next ship design?
Hmm, yes, I just started working on the next design and I guess the hint I would give is more of an indication of where my head is right now — realizing that the aesthetic for the new ship will be different than that of any of the other ships I’ve done so far.

Links

No links available.

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570.44 KB
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AFTMISSILEROOMaft2.jpg
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12 years ago
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435.53 KB
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AFTMISSILEROOMaft.jpg
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12 years ago
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415.92 KB
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AFTHABMODaft.jpg
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12 years ago
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404.92 KB
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AFTHABMODaft2.jpg
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12 years ago
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441.62 KB
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POREENGINEERINGfore2.jpg
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12 years ago
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399.72 KB
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IDRISdownfrontquarter-Copy.jpg
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12 years ago
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5.02 MB

Metadata

CIG ID
13097
Channel
Transmission
Category
Undefined
Series
None
Comments
227
Published
12 years ago (2013-06-29T00:00:00+00:00)