Meet David Opreska!
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Introducing David Opreska, Star Citizen’s latest environment artist! David is currently hard at work on the upcoming Hangar Module, where his artwork will be on full display! He’s based in the Los Angeles office but is visiting Austin this week… just in time for an appearance on Wingman’s Hangar! Learn more about David and his work on the show this Friday at 11 AM CST (-5 GMT.)
How did you get started in the game industry?
I got my foot in the door through a QA job about 7 years ago. I was working for NCSoft. What I did there was work in Hardware Compatibility and helped out with general QA testing. What was great about that job was it helped me understand how gaming graphics work with different hardware. It made me more efficient with how I make game art.
What projects have you worked on?
I’ve worked on Tabula Rasa, Champions Online, Star Trek Online, and Neverwinter Nights Onlin and a couple of unpublished titles.
What are you doing for Cloud Imperium?
I’m an Envrionment Artist. I do 3d modeling, textures, lighting and build worlds.
What are you most excited to see in Star Citizen/Squadron 42?
I’ve always wanted to work on a Space Sim with this level of fidelity. I’m also excited to see what we can pull off with the Dogfighting and Occulus Rift.
What are you playing right now?
Right now I’m so busy with Star Citizen, I haven’t had much time for gaming unfortunately. Bioshock Infinite is next on my list.
How did you get started in the game industry?
I got my foot in the door through a QA job about 7 years ago. I was working for NCSoft. What I did there was work in Hardware Compatibility and helped out with general QA testing. What was great about that job was it helped me understand how gaming graphics work with different hardware. It made me more efficient with how I make game art.
What projects have you worked on?
I’ve worked on Tabula Rasa, Champions Online, Star Trek Online, and Neverwinter Nights Onlin and a couple of unpublished titles.
What are you doing for Cloud Imperium?
I’m an Envrionment Artist. I do 3d modeling, textures, lighting and build worlds.
What are you most excited to see in Star Citizen/Squadron 42?
I’ve always wanted to work on a Space Sim with this level of fidelity. I’m also excited to see what we can pull off with the Dogfighting and Occulus Rift.
What are you playing right now?
Right now I’m so busy with Star Citizen, I haven’t had much time for gaming unfortunately. Bioshock Infinite is next on my list.
Wir stellen Ihnen David Opreska vor, den neuesten Umweltkünstler von Star Citizen! David arbeitet derzeit intensiv am kommenden Hangarmodul, wo sein Artwork auf der Vollversion zu sehen sein wird! Er hat seinen Sitz im Büro in Los Angeles, besucht aber diese Woche Austin.... gerade noch rechtzeitig für einen Auftritt in Wingman's Hangar! Erfahren Sie mehr über David und seine Arbeit an der Show diesen Freitag um 11 Uhr CST (-5 GMT.).
Wie bist du in der Spieleindustrie gestartet?
Ich habe vor etwa 7 Jahren durch einen QS-Job meinen Fuß in die Tür bekommen. Ich habe für NCSoft gearbeitet. Was ich dort gemacht habe, war Arbeit in Hardware-Kompatibilität und half bei allgemeinen QA-Tests. Was an diesem Job großartig war, war, dass es mir half zu verstehen, wie Gaming-Grafiken mit unterschiedlicher Hardware funktionieren. Es hat mich effizienter gemacht, wie ich Spielekunst mache.
An welchen Projekten hast du gearbeitet?
Ich habe an Tabula Rasa, Champions Online, Star Trek Online und Neverwinter Nights Onlin sowie an einigen unveröffentlichten Titeln gearbeitet.
Was machst du für Cloud Imperium?
Ich bin ein Umweltkünstler. Ich mache 3D-Modellierung, Texturen, Beleuchtung und Bauen von Welten.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Ich wollte schon immer an einer Space Sim mit dieser Treue arbeiten. Ich bin auch gespannt, was wir mit dem Dogfighting und dem Occulus Rift erreichen können.
Was spielst du gerade?
Im Moment bin ich so beschäftigt mit Star Citizen, dass ich leider nicht viel Zeit zum Spielen hatte. Bioshock Infinite ist der nächste auf meiner Liste.
Wie bist du in der Spieleindustrie gestartet?
Ich habe vor etwa 7 Jahren durch einen QS-Job meinen Fuß in die Tür bekommen. Ich habe für NCSoft gearbeitet. Was ich dort gemacht habe, war Arbeit in Hardware-Kompatibilität und half bei allgemeinen QA-Tests. Was an diesem Job großartig war, war, dass es mir half zu verstehen, wie Gaming-Grafiken mit unterschiedlicher Hardware funktionieren. Es hat mich effizienter gemacht, wie ich Spielekunst mache.
An welchen Projekten hast du gearbeitet?
Ich habe an Tabula Rasa, Champions Online, Star Trek Online und Neverwinter Nights Onlin sowie an einigen unveröffentlichten Titeln gearbeitet.
Was machst du für Cloud Imperium?
Ich bin ein Umweltkünstler. Ich mache 3D-Modellierung, Texturen, Beleuchtung und Bauen von Welten.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Ich wollte schon immer an einer Space Sim mit dieser Treue arbeiten. Ich bin auch gespannt, was wir mit dem Dogfighting und dem Occulus Rift erreichen können.
Was spielst du gerade?
Im Moment bin ich so beschäftigt mit Star Citizen, dass ich leider nicht viel Zeit zum Spielen hatte. Bioshock Infinite ist der nächste auf meiner Liste.
Introducing David Opreska, Star Citizen’s latest environment artist! David is currently hard at work on the upcoming Hangar Module, where his artwork will be on full display! He’s based in the Los Angeles office but is visiting Austin this week… just in time for an appearance on Wingman’s Hangar! Learn more about David and his work on the show this Friday at 11 AM CST (-5 GMT.)
How did you get started in the game industry?
I got my foot in the door through a QA job about 7 years ago. I was working for NCSoft. What I did there was work in Hardware Compatibility and helped out with general QA testing. What was great about that job was it helped me understand how gaming graphics work with different hardware. It made me more efficient with how I make game art.
What projects have you worked on?
I’ve worked on Tabula Rasa, Champions Online, Star Trek Online, and Neverwinter Nights Onlin and a couple of unpublished titles.
What are you doing for Cloud Imperium?
I’m an Envrionment Artist. I do 3d modeling, textures, lighting and build worlds.
What are you most excited to see in Star Citizen/Squadron 42?
I’ve always wanted to work on a Space Sim with this level of fidelity. I’m also excited to see what we can pull off with the Dogfighting and Occulus Rift.
What are you playing right now?
Right now I’m so busy with Star Citizen, I haven’t had much time for gaming unfortunately. Bioshock Infinite is next on my list.
How did you get started in the game industry?
I got my foot in the door through a QA job about 7 years ago. I was working for NCSoft. What I did there was work in Hardware Compatibility and helped out with general QA testing. What was great about that job was it helped me understand how gaming graphics work with different hardware. It made me more efficient with how I make game art.
What projects have you worked on?
I’ve worked on Tabula Rasa, Champions Online, Star Trek Online, and Neverwinter Nights Onlin and a couple of unpublished titles.
What are you doing for Cloud Imperium?
I’m an Envrionment Artist. I do 3d modeling, textures, lighting and build worlds.
What are you most excited to see in Star Citizen/Squadron 42?
I’ve always wanted to work on a Space Sim with this level of fidelity. I’m also excited to see what we can pull off with the Dogfighting and Occulus Rift.
What are you playing right now?
Right now I’m so busy with Star Citizen, I haven’t had much time for gaming unfortunately. Bioshock Infinite is next on my list.
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- CIG ID
- 13175
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- Undefined
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- Series
- Meet the team
- Comments
- 41
- Published
- 12 years ago (2013-08-07T00:00:00+00:00)