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- Meet David Ladyman

Meet David Ladyman
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 English

 Greetings Citizens,

Today we’d like to introduce you to David Ladyman, the editor responsible for putting together Jump Point magazine. David is also responsible for the ship brochures and our other published fiction, more of which you will be seeing in the future. He’ll be in the hot seat on this week’s Wingman’s Hangar, so be sure to tune in Friday at 11 AM CST (-5 GMT) to learn more about him.

How did you get started in the game industry?
Gradually, like the camel with its nose under the tent. Martha and I got married and moved to Austin in 1977, where I started grad school at UT Austin (Linguistics). I was asked to playtest a Metagaming boardgame at a local game center. (Rivets? One World?) That turned into more playtesting, especially for games that Steve Jackson was designing for Metagaming, and then when Steve left to form his own company (SJG), I started playtesting for him — Illuminati, Car Wars and so forth (still board games).

In the meantime, I had started helping run game conventions (early ’80s), including three that I headed in Austin (Texcons) and one Origins (the national game tournament of the time) for which I was one of the head staff. My events included head-to-head Dungeons &amp; Dragons, and an interactive convention game that we called Hexworld: up to 100 players travelling back and forth between eight gamemasters … precursors of computer games and massive online games before we had computers …

Within about five years, I was on staff with SJG, culminating in being system guru for both GURPS and Car Wars. In fact, I got a taste of Jump Point by editing the first few issues of Autoduel Quarterly, a Car Wars magazine set in the fictional future of that game world. While with SJG, I worked with Warren Spector, Steve Beeman, Jeff George, Denis Loubet and others I’m forgetting — all people who worked at Origin as well.

After leaving SJG, I spent a couple of years freelance editing and developing for FASA (Battletech basic games and scenarios, Renegade Legion ditto, a little Shadowrun) and TSR (AD&amp;D scenarios). Meanwhile Warren was telling me that his new company was going to need a staff editor very soon, and when the position opened at Origin, I leapt at it. Fortunately, Fred Schmidt believed everything Warren and I told him, and he hired me, in 1991.

What projects have you worked on? Have you worked with Chris Roberts before?
Projects … I arrived a Origin a few months after Ultima VI and Wing Commander (I) shipped. As editor, my name was on every product that shipped from that point until I left, in 1997. That includes WC II – V (Prophecy), Ultima VII – IX (some of this after I left Origin, as a contractor), all of the Speech Packs, Secret Missions and other add-ons, all the various console titles, Strike Commander, WC Armada, and so forth.

… yes, I’ve worked with Chris before. :)

What are you doing for Cloud Imperium?
I’m putting together the monthly Jump Point e-magazine for subscribers, plus the brochures for each new ship premiere. When I say “put together,” I mean that everyone else gives me lots of good material, and I hammer it into something publishable. I’m also responsible for finding and managing freelance authors of the stories that appear in Spectrum Dispatch and Jump Point. And I edit whatever other text that arrives on my desk.

What are you most excited to see in Star Citizen/Squadron 42?
I’m not very good at combat sims (he admitted), so I’m most interested in the social interaction and storyline development that we’ll be seeing as the game develops. You’ll see me in the game, but I won’t be leading any raids or other significant space action.

What are you playing right now?
I’m mostly playing what my two teenage sons want to play, when I have time … that’s Rift with Jesse and Civilization with Will. Also several different board games, including 7 Wonders, Ticket to Ride, and Through the Ages.

 Grüße Bürger,

Heute möchten wir Ihnen David Ladyman vorstellen, den Redakteur, der für die Zusammenstellung des Jump Point Magazins verantwortlich ist. David ist auch für die Schiffsbroschüren und unsere anderen veröffentlichten Fiktionen verantwortlich, von denen Sie in Zukunft noch mehr sehen werden. Er wird auf dem heißen Stuhl im Hangar des Wingman's dieser Woche sitzen, also stellen Sie sicher, dass Sie sich am Freitag um 11 Uhr CST (-5 GMT) einschalten, um mehr über ihn zu erfahren.

Wie bist du in der Spieleindustrie gestartet?
Allmählich, wie das Kamel mit seiner Nase unter dem Zelt. Martha und ich heirateten und zogen 1977 nach Austin, wo ich das Abitur an der UT Austin (Linguistik) begann. Ich wurde gebeten, ein Metagaming-Brettspiel in einem lokalen Spielzentrum zu testen. (Rivets? One World?) Das wurde zu mehr Spieletests, besonders für Spiele, die Steve Jackson für Metagaming entwarf, und als Steve dann ging, um seine eigene Firma (SJG) zu gründen, begann ich für ihn Spieletests durchzuführen - Illuminati, Car Wars und so weiter (immer noch Brettspiele).

In der Zwischenzeit hatte ich angefangen, bei der Durchführung von Spielkonventionen (Anfang der 80er Jahre) zu helfen, darunter drei, die ich in Austin (Texcons) leitete, und ein Origins (das nationale Spielturnier der damaligen Zeit), für das ich einer der leitenden Mitarbeiter war. Zu meinen Veranstaltungen gehörten Kopf-an-Kopf-Dungeons &amp; Dragons und ein interaktives Convention Game, das wir Hexworld nannten: bis zu 100 Spieler, die zwischen acht Gamemasters hin und her reisten.... Vorläufer von Computerspielen und massiven Online-Spielen, bevor wir Computer hatten....

Innerhalb von etwa fünf Jahren war ich bei SJG angestellt, was dazu führte, dass ich Systemguru für GURPS und Car Wars war. Tatsächlich habe ich einen Vorgeschmack auf Jump Point bekommen, indem ich die ersten Ausgaben von Autoduel Quarterly, einem Car Wars-Magazin, das in der fiktiven Zukunft dieser Spielewelt spielt, herausgegeben habe. Während ich bei SJG arbeitete, arbeitete ich mit Warren Spector, Steve Beeman, Jeff George, Denis Loubet und anderen, die ich vergesse - allesamt Leute, die auch bei Origin gearbeitet haben.

Nachdem ich SJG verlassen hatte, arbeitete ich einige Jahre als freier Redakteur und Entwickler für FASA (Battletech Basic Games and Szenarios, Renegade Legion ditto, ein wenig Shadowrun) und TSR (AD&amp;D-Szenarios). In der Zwischenzeit erzählte mir Warren, dass seine neue Firma sehr bald einen Personalredakteur brauchen würde, und als die Stelle bei Origin eröffnet wurde, sprang ich auf sie zu. Glücklicherweise glaubte Fred Schmidt alles, was Warren und ich ihm erzählten, und er stellte mich 1991 ein.

An welchen Projekten hast du gearbeitet? Hast du schon mal mit Chris Roberts gearbeitet?
Projekte.... Ich kam einige Monate nachdem Ultima VI und Wing Commander (I) ausgeliefert wurden, in einem Origin an. Als Redakteur war mein Name auf jedem Produkt, das von diesem Zeitpunkt an bis zu meiner Abreise 1997 ausgeliefert wurde. Dazu gehören WC II - V (Prophecy), Ultima VII - IX (einige davon, nachdem ich Origin als Auftragnehmer verlassen habe), alle Speech Packs, Secret Missions und andere Add-ons, alle verschiedenen Konsolentitel, Strike Commander, WC Armada, und so weiter.

... ja, ich habe schon mal mit Chris gearbeitet. :)

Was machst du für Cloud Imperium?
Ich erstelle das monatliche Jump Point E-Magazin für Abonnenten sowie die Broschüren für jede neue Schiffspremiere. Wenn ich "zusammensetzen" sage, meine ich, dass mir alle anderen viel gutes Material geben, und ich hämmere es in etwas Veröffentlichbares. Ich bin auch für die Suche und Verwaltung von freiberuflichen Autoren der Geschichten verantwortlich, die in Spectrum Dispatch und Jump Point erscheinen. Und ich bearbeite jeden anderen Text, der auf meinem Schreibtisch ankommt.

Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Ich bin nicht sehr gut in Kampfsims (gab er zu), also interessiere ich mich besonders für die soziale Interaktion und die Entwicklung der Handlung, die wir im Laufe der Entwicklung des Spiels sehen werden. Du wirst mich im Spiel sehen, aber ich werde keine Raubzüge oder andere bedeutende Weltraumaktionen leiten.

Was spielst du gerade?
Ich spiele meistens das, was meine beiden Teenagersöhne spielen wollen, wenn ich Zeit habe.... das ist Riss mit Jesse und Zivilisation mit Willen. Auch mehrere verschiedene Brettspiele, darunter 7 Wonders, Ticket to Ride und Through the Ages.

 Greetings Citizens,

Today we’d like to introduce you to David Ladyman, the editor responsible for putting together Jump Point magazine. David is also responsible for the ship brochures and our other published fiction, more of which you will be seeing in the future. He’ll be in the hot seat on this week’s Wingman’s Hangar, so be sure to tune in Friday at 11 AM CST (-5 GMT) to learn more about him.

How did you get started in the game industry?
Gradually, like the camel with its nose under the tent. Martha and I got married and moved to Austin in 1977, where I started grad school at UT Austin (Linguistics). I was asked to playtest a Metagaming boardgame at a local game center. (Rivets? One World?) That turned into more playtesting, especially for games that Steve Jackson was designing for Metagaming, and then when Steve left to form his own company (SJG), I started playtesting for him — Illuminati, Car Wars and so forth (still board games).

In the meantime, I had started helping run game conventions (early ’80s), including three that I headed in Austin (Texcons) and one Origins (the national game tournament of the time) for which I was one of the head staff. My events included head-to-head Dungeons &amp; Dragons, and an interactive convention game that we called Hexworld: up to 100 players travelling back and forth between eight gamemasters … precursors of computer games and massive online games before we had computers …

Within about five years, I was on staff with SJG, culminating in being system guru for both GURPS and Car Wars. In fact, I got a taste of Jump Point by editing the first few issues of Autoduel Quarterly, a Car Wars magazine set in the fictional future of that game world. While with SJG, I worked with Warren Spector, Steve Beeman, Jeff George, Denis Loubet and others I’m forgetting — all people who worked at Origin as well.

After leaving SJG, I spent a couple of years freelance editing and developing for FASA (Battletech basic games and scenarios, Renegade Legion ditto, a little Shadowrun) and TSR (AD&amp;D scenarios). Meanwhile Warren was telling me that his new company was going to need a staff editor very soon, and when the position opened at Origin, I leapt at it. Fortunately, Fred Schmidt believed everything Warren and I told him, and he hired me, in 1991.

What projects have you worked on? Have you worked with Chris Roberts before?
Projects … I arrived a Origin a few months after Ultima VI and Wing Commander (I) shipped. As editor, my name was on every product that shipped from that point until I left, in 1997. That includes WC II – V (Prophecy), Ultima VII – IX (some of this after I left Origin, as a contractor), all of the Speech Packs, Secret Missions and other add-ons, all the various console titles, Strike Commander, WC Armada, and so forth.

… yes, I’ve worked with Chris before. :)

What are you doing for Cloud Imperium?
I’m putting together the monthly Jump Point e-magazine for subscribers, plus the brochures for each new ship premiere. When I say “put together,” I mean that everyone else gives me lots of good material, and I hammer it into something publishable. I’m also responsible for finding and managing freelance authors of the stories that appear in Spectrum Dispatch and Jump Point. And I edit whatever other text that arrives on my desk.

What are you most excited to see in Star Citizen/Squadron 42?
I’m not very good at combat sims (he admitted), so I’m most interested in the social interaction and storyline development that we’ll be seeing as the game develops. You’ll see me in the game, but I won’t be leading any raids or other significant space action.

What are you playing right now?
I’m mostly playing what my two teenage sons want to play, when I have time … that’s Rift with Jesse and Civilization with Will. Also several different board games, including 7 Wonders, Ticket to Ride, and Through the Ages.

Links
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Images
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  image/png  [ ![](https://robertsspaceindustries.com/media/1f84t4sfor1o2r/source/Physical-Jump-Point.PNG) ](https://robertsspaceindustries.com/media/1f84t4sfor1o2r/source/Physical-Jump-Point.PNG)

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/1r5f251zqdocpr/source/David_Ladyman_Headshot.jpg) ](https://robertsspaceindustries.com/media/1r5f251zqdocpr/source/David_Ladyman_Headshot.jpg)

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Metadata
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  CIG ID  13296

 Channel  Undefined

  Category  Undefined

 Series  Meet the team

  Comments  75

  Published   12 years ago (2013-10-02T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/13296-Meet-David-Ladyman) [API](https://api.star-citizen.wiki/api/comm-links/13296)
