Arena Commander V.8 Delay

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Greetings Citizens,
The team has been working around the clock for the past two weeks to polish gameplay and eliminate the bugs that would allow us to release Arena Commander V0.8. Today at 4:00 PM PST, I sat down with Star Citizen’s production leads for a ‘go/no-go’ meeting. We went around the virtual table, like a ground control team preparing to launch a rocket, and the decision was that we are not able to release Arena Commander tomorrow as there are too many blocking and critical issues outstanding.

Below you will find a list of the current bugs being tracked by the team. Game developers classify bugs based on their severity: blockers, critical, major, moderate and minor. The most serious of these, blockers, are bugs that completely prevent the game from working and from being in a releasable state. Unfortunately, as of tonight, there are still two blockers and half a dozen critical issues (which we would like to fix before launch.) Our biggest issue today is a newly developed DirectX crash which breaks the single player Vanduul Swarm mode every backer will be given access to.

It would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline. This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality… but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable.

I know that’s not the news you wanted to hear tonight. No-one would like to see the community get their hands on Arena Commander more than I would.

This is what can happen with an open development process, especially when we are sharing code and content long before one normally would in traditional development. But I don’t think you would want it any other way! The Star Citizen team feeds off of your incredible enthusiasm and your energy for the project… and we want more than anything to see what happens when you get into space.

In order to keep our backers as informed as possible, I’m asking the production team to provide DAILY updates for the community until Arena Commander V0.8 ships. This will be the raw stuff: lists of bugs and other information to tell you the current health of the build. You will see the same information I do, and you will be able to follow as we resolve each “blocker” preventing the build’s release.

I want you to know that we’re very close… just not close enough to launch tomorrow. Stay tuned!

— Chris Roberts

Arena Commander V.8 Bug List – May 28, 2014
Blockers
Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up

Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical
Battle Royale (Crash) – While Flying (Shader)

Camera – After respawn character is stuck looking up

Vanduul Swarm (Crash) – Shortly after missile lock

All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear

Crash on exit after returning from DFM match

Character is unable to exit DFM Aurora bed if helmet is on

Gforce animations are not playing on the pilot in any of the ships

Character and parts of cockpit interior vanish while accelerating
Grüße Bürger,
Das Team arbeitet seit zwei Wochen rund um die Uhr daran, das Gameplay zu verbessern und die Fehler zu beseitigen, die es uns ermöglichen würden, Arena Commander V0.8 zu veröffentlichen. Heute um 16:00 Uhr PST setzte ich mich mit den Produktionsleitern von Star Citizen für ein "go/no-go"-Treffen zusammen. Wir gingen um den virtuellen Tisch herum, wie ein Bodensteuerungsteam, das sich auf den Start einer Rakete vorbereitet, und die Entscheidung war, dass wir nicht in der Lage sind, Arena Commander morgen freizugeben, da es zu viele Blockaden und kritische Probleme gibt.

Nachfolgend finden Sie eine Liste der aktuellen Fehler, die vom Team verfolgt werden. Spieleentwickler klassifizieren Bugs nach ihrem Schweregrad: Blocker, kritisch, groß, mittel und klein. Die schwerwiegendsten von ihnen, die Blocker, sind Fehler, die das Spiel vollständig daran hindern, zu funktionieren und sich in einem freigabefähigen Zustand zu befinden. Leider gibt es bis heute Abend noch zwei Blocker und ein halbes Dutzend kritischer Probleme (die wir vor dem Start beheben möchten.) Unser größtes Problem ist heute ein neu entwickelter DirectX-Crash, der den Single-Player Vanduul Swarm-Modus durchbricht, zu dem jeder Geldgeber Zugang erhält.

Es wäre töricht, einen instabilen Build zu veröffentlichen, auch wenn Pre-Alpha um der Einhaltung einer internen Frist willen. Das ist die Stärke der Crowdfunding, die Star Citizen möglich gemacht hat: Ein Publisher würde uns morgen unabhängig von der aktuellen Bauqualität liefern lassen.... aber da Sie alle auf Qualität und nicht auf eine finanzielle Rendite für die Aktionäre ausgerichtet sind, können wir uns noch ein paar Tage Zeit nehmen, um etwas Stabiles zu liefern.

Ich weiß, das sind nicht die Nachrichten, die du heute Abend hören wolltest. Niemand möchte, dass die Community den Arena Commander mehr in die Finger bekommt als ich.

Das ist es, was mit einem offenen Entwicklungsprozess passieren kann, besonders wenn wir Code und Inhalte teilen, lange bevor man es normalerweise in der traditionellen Entwicklung tun würde. Aber ich glaube nicht, dass du es anders willst! Das Star Citizen-Team ernährt sich von Ihrer unglaublichen Begeisterung und Ihrer Energie für das Projekt.... und wir wollen mehr als alles andere sehen, was passiert, wenn Sie ins All kommen.

Um unsere Geldgeber so gut wie möglich auf dem Laufenden zu halten, bitte ich das Produktionsteam, täglich Updates für die Community bereitzustellen, bis Arena Commander V0.8 Schiffe liefert. Dies wird das Rohmaterial sein: Listen von Bugs und andere Informationen, um Ihnen den aktuellen Zustand des Builds mitzuteilen. Du wirst die gleichen Informationen wie ich sehen, und du wirst sie verfolgen können, wenn wir jeden "Blocker" lösen, der die Veröffentlichung des Builds verhindert.

Ich möchte, dass du weißt, dass wir sehr nah dran sind.... nur nicht nah genug dran, um morgen zu starten. Bleiben Sie dran!

- Chris Roberts

Arena Commander V.8 Bug List - 28. Mai 2014
Blocker
Vanduul Schwarm - Display-Treiber können abstürzen, wenn Vanduul spawnen oder aufblasen Verzögerung bei der Rückmeldung und Aktualisierung wichtiger Spielereignisse, was zu einer zunehmend divergenten Mehrspieler-Synchronisation führt Kritisch
Kampf Royale (Crash) - Während des Fliegens (Shader) Kamera - Nach dem Wiederbeleben steckt der Charakter fest und schaut nach oben Vanduul Swarm (Crash) - kurz nach dem Raketenschloss All Maps - Gelegentlich, beim ersten Spawning in die Karten ist der Laser unsichtbar und das ballistische Feuer ist beim Schießen zu hören - sie erscheinen schließlich beim Austritt nach der Rückkehr aus dem DFM-Match Crash Charakter ist nicht in der Lage, das DFM Aurora-Bett zu verlassen, wenn der Helm auf Gforce ist Animationen spielen nicht auf dem Lotsen in einem der Schiffe Charakter und Teile des Cockpitinnenraums verschwinden beim Beschleunigen.
Greetings Citizens,
The team has been working around the clock for the past two weeks to polish gameplay and eliminate the bugs that would allow us to release Arena Commander V0.8. Today at 4:00 PM PST, I sat down with Star Citizen’s production leads for a ‘go/no-go’ meeting. We went around the virtual table, like a ground control team preparing to launch a rocket, and the decision was that we are not able to release Arena Commander tomorrow as there are too many blocking and critical issues outstanding.

Below you will find a list of the current bugs being tracked by the team. Game developers classify bugs based on their severity: blockers, critical, major, moderate and minor. The most serious of these, blockers, are bugs that completely prevent the game from working and from being in a releasable state. Unfortunately, as of tonight, there are still two blockers and half a dozen critical issues (which we would like to fix before launch.) Our biggest issue today is a newly developed DirectX crash which breaks the single player Vanduul Swarm mode every backer will be given access to.

It would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline. This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality… but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable.

I know that’s not the news you wanted to hear tonight. No-one would like to see the community get their hands on Arena Commander more than I would.

This is what can happen with an open development process, especially when we are sharing code and content long before one normally would in traditional development. But I don’t think you would want it any other way! The Star Citizen team feeds off of your incredible enthusiasm and your energy for the project… and we want more than anything to see what happens when you get into space.

In order to keep our backers as informed as possible, I’m asking the production team to provide DAILY updates for the community until Arena Commander V0.8 ships. This will be the raw stuff: lists of bugs and other information to tell you the current health of the build. You will see the same information I do, and you will be able to follow as we resolve each “blocker” preventing the build’s release.

I want you to know that we’re very close… just not close enough to launch tomorrow. Stay tuned!

— Chris Roberts

Arena Commander V.8 Bug List – May 28, 2014
Blockers
Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up

Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical
Battle Royale (Crash) – While Flying (Shader)

Camera – After respawn character is stuck looking up

Vanduul Swarm (Crash) – Shortly after missile lock

All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear

Crash on exit after returning from DFM match

Character is unable to exit DFM Aurora bed if helmet is on

Gforce animations are not playing on the pilot in any of the ships

Character and parts of cockpit interior vanish while accelerating

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2357
Published
11 years ago (2014-05-28T00:00:00+00:00)