Star Citizen Patch V0.8
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RELEASE NOTES – Arena Commander V0.8
WARNING: This version of Arena Commander will delete your Hangar’s “USER” folder. If you have stored screenshots or other information, please move them before patching.
IMPORTANT NOTE: In order to take off in the dogfighting module, you must pick up the HELMET located on a pedestal in your Hangar. Once you have picked up the helmet, enter an AC ELIGIBLE SHIP (F7C Hornet, Aurora or 300i) to take off. Note that if you have additional versions of each eligible ship (ie, two 300is) only one of them will allow you access to Arena Commander.
HORNET PILOT’S NOTE: Please be aware that the Gatling guns on your Hornet can overheat and explode! Be careful with the trigger to ensure you don’t lose your weapons while in flight.
Known Issues
Global
No way to easily distinguish dogfighting eligible ships from ineligible ones.
There are multiple issues with the persistence system that can cause ship loadouts to not appear and bugs with the helmet in the hangar. Easy workaround for most issues is to delete your “USER” folder inside the game client.
Having multiple input devices connected (I.E. Joystick + Gamepad) will cause conflicts between the throttle settings when certain actions are performed like changing flight modes or receiving damage with hit impulses
Hangar – Art – X55 debug text appears in key bindings menu
Some combinations of computer hardware can sometimes experience graphical glitches and artifacts.
Ship collisions with environmental objects needs tuning and refinement for proper damage attribution.
All Maps – Gameplay / Weapons – The flare countermeasure doesn’t always cause missiles to miss and follow it
Player cockpit animations and enter/exit animations still need some improvements
Infrequent crashes still occur during gameplay in special circumstances and after extended periods of play
Issues with scoreboard display when awaiting respawn or in 3rd person perspective.
Radar and signature system still needs improvement for occlusion handling and a balance pass to increase the variability of radar effectiveness.
When ejecting from the ship after the character pulls the ejection handle he tposes for a few frames before ejecting
When ejecting at high speeds you go into the cockpit a little bit before impulsing up
Particle effect remains indefinitely after gatling gun is destroyed
Some users are reporting a bypassable “No Disk in Drive” error when updating
Render thread spikes could cause performance issues
Bitching Betty may announce ‘system overheating’ at incorrect times
Missing chair whilst the player is ejecting in first person view
Camera transitions between the three animation states of ejection have large glitching issues.
Some foot IK animation errors when walking inside Constellation
Camera spins wildly when third person is activated after ejecting
On the Aurora the fixed weapon aiming reticule turns green when pointing directly at the target or behind the target’s direction
Blacking out can happen too easily sometimes
Buggy can sometimes slide around and flip over
Buggy can sometimes not accelerate unless turbo is applied (Shift)
Badger Repeater weapon geometry becomes offset when fired from the firing range
Near impossible to navigate Arena Commander UI using Oculus Rift
Some users can experience an issue of falling through the elevator floor when using lower spec machines
The Outfit Changer has been temporarily disabled
Clicking the launch button on the Arena Commander UI multiple times can cause undesired behavior
Vanduul Swarm
All Maps – Vanduul Swarm – Gameplay – If pausing as the game loads into the level, the player will be left on a black screen indefinitely
All Ships – Vanduul Swarm / DFM_Survival – Art – There is a green, occasionally graphically corrupt, bar present when the player kills an enemy
Vanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns to the point of destroying them
Dying Star – Vanduul Swarm – Gameplay – Wave 7 didn’t spawn in during Vanduul Swarm (only once)
No HUD element to show remaining lives
WARNING: This version of Arena Commander will delete your Hangar’s “USER” folder. If you have stored screenshots or other information, please move them before patching.
IMPORTANT NOTE: In order to take off in the dogfighting module, you must pick up the HELMET located on a pedestal in your Hangar. Once you have picked up the helmet, enter an AC ELIGIBLE SHIP (F7C Hornet, Aurora or 300i) to take off. Note that if you have additional versions of each eligible ship (ie, two 300is) only one of them will allow you access to Arena Commander.
HORNET PILOT’S NOTE: Please be aware that the Gatling guns on your Hornet can overheat and explode! Be careful with the trigger to ensure you don’t lose your weapons while in flight.
Known Issues
Global
No way to easily distinguish dogfighting eligible ships from ineligible ones.
There are multiple issues with the persistence system that can cause ship loadouts to not appear and bugs with the helmet in the hangar. Easy workaround for most issues is to delete your “USER” folder inside the game client.
Having multiple input devices connected (I.E. Joystick + Gamepad) will cause conflicts between the throttle settings when certain actions are performed like changing flight modes or receiving damage with hit impulses
Hangar – Art – X55 debug text appears in key bindings menu
Some combinations of computer hardware can sometimes experience graphical glitches and artifacts.
Ship collisions with environmental objects needs tuning and refinement for proper damage attribution.
All Maps – Gameplay / Weapons – The flare countermeasure doesn’t always cause missiles to miss and follow it
Player cockpit animations and enter/exit animations still need some improvements
Infrequent crashes still occur during gameplay in special circumstances and after extended periods of play
Issues with scoreboard display when awaiting respawn or in 3rd person perspective.
Radar and signature system still needs improvement for occlusion handling and a balance pass to increase the variability of radar effectiveness.
When ejecting from the ship after the character pulls the ejection handle he tposes for a few frames before ejecting
When ejecting at high speeds you go into the cockpit a little bit before impulsing up
Particle effect remains indefinitely after gatling gun is destroyed
Some users are reporting a bypassable “No Disk in Drive” error when updating
Render thread spikes could cause performance issues
Bitching Betty may announce ‘system overheating’ at incorrect times
Missing chair whilst the player is ejecting in first person view
Camera transitions between the three animation states of ejection have large glitching issues.
Some foot IK animation errors when walking inside Constellation
Camera spins wildly when third person is activated after ejecting
On the Aurora the fixed weapon aiming reticule turns green when pointing directly at the target or behind the target’s direction
Blacking out can happen too easily sometimes
Buggy can sometimes slide around and flip over
Buggy can sometimes not accelerate unless turbo is applied (Shift)
Badger Repeater weapon geometry becomes offset when fired from the firing range
Near impossible to navigate Arena Commander UI using Oculus Rift
Some users can experience an issue of falling through the elevator floor when using lower spec machines
The Outfit Changer has been temporarily disabled
Clicking the launch button on the Arena Commander UI multiple times can cause undesired behavior
Vanduul Swarm
All Maps – Vanduul Swarm – Gameplay – If pausing as the game loads into the level, the player will be left on a black screen indefinitely
All Ships – Vanduul Swarm / DFM_Survival – Art – There is a green, occasionally graphically corrupt, bar present when the player kills an enemy
Vanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns to the point of destroying them
Dying Star – Vanduul Swarm – Gameplay – Wave 7 didn’t spawn in during Vanduul Swarm (only once)
No HUD element to show remaining lives
FREIGABE-HINWEISE - Arena Commander V0.8 WARNUNG: Diese Version von Arena Commander löscht den Ordner "USER" Ihres Hangars. Wenn Sie Screenshots oder andere Informationen gespeichert haben, verschieben Sie diese bitte vor dem Patchen. WICHTIGER HINWEIS: Um im Luftkampfmodul starten zu können, müssen Sie den HELMET auf einem Podest in Ihrem Hangar abholen. Sobald Sie den Helm abgenommen haben, betreten Sie ein AC ELIGIBLE SHIP (F7C Hornet, Aurora oder 300i), um abzuheben. Beachten Sie, dass, wenn Sie zusätzliche Versionen jedes zugelassenen Schiffes haben (z.B. zwei 300er), nur eine davon Ihnen den Zugang zum Arena Commander ermöglicht. HORNET PILOT'S NOTE: Bitte beachten Sie, dass die Gatlingwaffen an Ihrer Hornisse überhitzen und explodieren können! Seien Sie vorsichtig mit dem Abzug, um sicherzustellen, dass Sie Ihre Waffen während des Fluges nicht verlieren. Bekannte Probleme Global Es gibt keine Möglichkeit, kampfberechtigte Schiffe von nicht kampfberechtigten Schiffen zu unterscheiden. Es gibt mehrere Probleme mit dem Persistenzsystem, die dazu führen können, dass Schiffsladungen nicht auftreten und Fehler mit dem Helm im Hangar auftreten. Eine einfache Lösung für die meisten Probleme ist es, den Ordner "USER" im Spiel-Client zu löschen. Wenn mehrere Eingabegeräte angeschlossen sind (z.B. Joystick + Gamepad), kommt es zu Konflikten zwischen den Drosselklappeneinstellungen, wenn bestimmte Aktionen wie das Ändern von Flugmodi oder das Empfangen von Schäden mit Trefferimpulsen durchgeführt werden. Hangar - Art - X55 Debugtext erscheint im Menü Tastenbelegungen Einige Kombinationen von Computerhardware können manchmal grafische Störungen und Artefakte aufweisen. Schiffskollisionen mit Umweltobjekten müssen abgestimmt und verfeinert werden, um eine korrekte Schadenszuordnung zu gewährleisten. Alle Karten - Gameplay / Waffen - Die Flare-Gegenmaßnahme lässt nicht immer Raketen übersehen und folgen Spieler-Cockpit-Animationen und Enter/Exit-Animationen müssen noch verbessert werden Unregelmäßige Abstürze treten während des Gameplays unter besonderen Umständen und nach längeren Spielzeiten auf Probleme mit der Anzeigetafel auf, wenn sie auf einen Wiederbefall warten oder aus der Perspektive der dritten Person. Das Radar- und Signatursystem muss noch verbessert werden, um die Okklusionsverarbeitung und einen Balance-Pass zur Erhöhung der Variabilität der Radarwirkung zu verbessern. Beim Auswerfen aus dem Schiff, nachdem der Charakter den Auswurfgriff gezogen hat, den er für ein paar Frames auswirft, bevor er auswirft Beim Auswerfen mit hoher Geschwindigkeit gehen Sie ein wenig ins Cockpit, bevor Sie den Impuls auslösen Partikel-Effekt bleibt auf unbestimmte Zeit erhalten, nachdem die Gatling-Pistole zerstört wurde Einige Benutzer berichten von einem umgehbaren "Nein". Disk in Drive"-Fehler bei der Aktualisierung von Render-Threadspitzen könnte zu Leistungsproblemen führen Bitching Betty kann zu falschen Zeiten eine Überhitzung des Systems melden Fehlender Stuhl, während der Spieler in der ersten Person auswirft Kameraübergänge zwischen den drei Animationszuständen des Auswurfs haben große Probleme. Einige Fuß IK Animationsfehler beim Gehen in der Konstellationskamera drehen sich wild, wenn die dritte Person nach dem Auswerfen aktiviert wird. Auf der Aurora wird das feste Waffenziehkreuz grün, wenn es direkt auf das Ziel zeigt oder hinter der Richtung des Ziels Blacking out kann zu leicht passieren, manchmal kann der Buggy manchmal umherrutschen und der Buggy kann manchmal nicht beschleunigen, wenn kein Turbo angewendet wird (Shift) Badger Repeater Waffengeometrie wird. Versatz beim Schießen aus dem Schießstand Nahezu unmöglich, die Arena Commander-Benutzeroberfläche mit Oculus Rift zu navigieren Einige Benutzer können ein Problem damit haben, durch den Aufzugsboden zu fallen, wenn sie Maschinen mit niedrigeren Spezifikationen verwenden Der Outfit Changer wurde vorübergehend deaktiviert, wenn sie mehrmals auf die Starttaste auf der Arena Commander-Benutzeroberfläche klicken, kann dies zu unerwünschtem Verhalten führen Vanduul Swarm All Maps - Vanduul Swarm - Vanduul Swarm - Gameplay - Wenn sie pausieren, während das Spiel in das Level lädt, der Spieler wird auf unbestimmte Zeit auf einem schwarzen Bildschirm belassen All Ships - Vanduul Swarm / DFM_Survival - Art - Es gibt ein grünes, gelegentlich grafisch korruptes, Bar anwesend, wenn der Spieler einen gegnerischen Vanduul-Schwarm tötet / DFM_Survival - KI - Die von der KI kontrollierten Flügelmänner überhitzen zu schnell ihre eigenen Gatling-Geschütze, bis sie zerstört werden Dying Star - Vanduul-Schwarm - Gameplay - Wave 7 ist während des Vanduul-Schwarms nicht eingetreten (nur einmal) Kein HUD-Element, um die verbleibenden Leben zu zeigen.
RELEASE NOTES – Arena Commander V0.8
WARNING: This version of Arena Commander will delete your Hangar’s “USER” folder. If you have stored screenshots or other information, please move them before patching.
IMPORTANT NOTE: In order to take off in the dogfighting module, you must pick up the HELMET located on a pedestal in your Hangar. Once you have picked up the helmet, enter an AC ELIGIBLE SHIP (F7C Hornet, Aurora or 300i) to take off. Note that if you have additional versions of each eligible ship (ie, two 300is) only one of them will allow you access to Arena Commander.
HORNET PILOT’S NOTE: Please be aware that the Gatling guns on your Hornet can overheat and explode! Be careful with the trigger to ensure you don’t lose your weapons while in flight.
Known Issues
Global
No way to easily distinguish dogfighting eligible ships from ineligible ones.
There are multiple issues with the persistence system that can cause ship loadouts to not appear and bugs with the helmet in the hangar. Easy workaround for most issues is to delete your “USER” folder inside the game client.
Having multiple input devices connected (I.E. Joystick + Gamepad) will cause conflicts between the throttle settings when certain actions are performed like changing flight modes or receiving damage with hit impulses
Hangar – Art – X55 debug text appears in key bindings menu
Some combinations of computer hardware can sometimes experience graphical glitches and artifacts.
Ship collisions with environmental objects needs tuning and refinement for proper damage attribution.
All Maps – Gameplay / Weapons – The flare countermeasure doesn’t always cause missiles to miss and follow it
Player cockpit animations and enter/exit animations still need some improvements
Infrequent crashes still occur during gameplay in special circumstances and after extended periods of play
Issues with scoreboard display when awaiting respawn or in 3rd person perspective.
Radar and signature system still needs improvement for occlusion handling and a balance pass to increase the variability of radar effectiveness.
When ejecting from the ship after the character pulls the ejection handle he tposes for a few frames before ejecting
When ejecting at high speeds you go into the cockpit a little bit before impulsing up
Particle effect remains indefinitely after gatling gun is destroyed
Some users are reporting a bypassable “No Disk in Drive” error when updating
Render thread spikes could cause performance issues
Bitching Betty may announce ‘system overheating’ at incorrect times
Missing chair whilst the player is ejecting in first person view
Camera transitions between the three animation states of ejection have large glitching issues.
Some foot IK animation errors when walking inside Constellation
Camera spins wildly when third person is activated after ejecting
On the Aurora the fixed weapon aiming reticule turns green when pointing directly at the target or behind the target’s direction
Blacking out can happen too easily sometimes
Buggy can sometimes slide around and flip over
Buggy can sometimes not accelerate unless turbo is applied (Shift)
Badger Repeater weapon geometry becomes offset when fired from the firing range
Near impossible to navigate Arena Commander UI using Oculus Rift
Some users can experience an issue of falling through the elevator floor when using lower spec machines
The Outfit Changer has been temporarily disabled
Clicking the launch button on the Arena Commander UI multiple times can cause undesired behavior
Vanduul Swarm
All Maps – Vanduul Swarm – Gameplay – If pausing as the game loads into the level, the player will be left on a black screen indefinitely
All Ships – Vanduul Swarm / DFM_Survival – Art – There is a green, occasionally graphically corrupt, bar present when the player kills an enemy
Vanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns to the point of destroying them
Dying Star – Vanduul Swarm – Gameplay – Wave 7 didn’t spawn in during Vanduul Swarm (only once)
No HUD element to show remaining lives
WARNING: This version of Arena Commander will delete your Hangar’s “USER” folder. If you have stored screenshots or other information, please move them before patching.
IMPORTANT NOTE: In order to take off in the dogfighting module, you must pick up the HELMET located on a pedestal in your Hangar. Once you have picked up the helmet, enter an AC ELIGIBLE SHIP (F7C Hornet, Aurora or 300i) to take off. Note that if you have additional versions of each eligible ship (ie, two 300is) only one of them will allow you access to Arena Commander.
HORNET PILOT’S NOTE: Please be aware that the Gatling guns on your Hornet can overheat and explode! Be careful with the trigger to ensure you don’t lose your weapons while in flight.
Known Issues
Global
No way to easily distinguish dogfighting eligible ships from ineligible ones.
There are multiple issues with the persistence system that can cause ship loadouts to not appear and bugs with the helmet in the hangar. Easy workaround for most issues is to delete your “USER” folder inside the game client.
Having multiple input devices connected (I.E. Joystick + Gamepad) will cause conflicts between the throttle settings when certain actions are performed like changing flight modes or receiving damage with hit impulses
Hangar – Art – X55 debug text appears in key bindings menu
Some combinations of computer hardware can sometimes experience graphical glitches and artifacts.
Ship collisions with environmental objects needs tuning and refinement for proper damage attribution.
All Maps – Gameplay / Weapons – The flare countermeasure doesn’t always cause missiles to miss and follow it
Player cockpit animations and enter/exit animations still need some improvements
Infrequent crashes still occur during gameplay in special circumstances and after extended periods of play
Issues with scoreboard display when awaiting respawn or in 3rd person perspective.
Radar and signature system still needs improvement for occlusion handling and a balance pass to increase the variability of radar effectiveness.
When ejecting from the ship after the character pulls the ejection handle he tposes for a few frames before ejecting
When ejecting at high speeds you go into the cockpit a little bit before impulsing up
Particle effect remains indefinitely after gatling gun is destroyed
Some users are reporting a bypassable “No Disk in Drive” error when updating
Render thread spikes could cause performance issues
Bitching Betty may announce ‘system overheating’ at incorrect times
Missing chair whilst the player is ejecting in first person view
Camera transitions between the three animation states of ejection have large glitching issues.
Some foot IK animation errors when walking inside Constellation
Camera spins wildly when third person is activated after ejecting
On the Aurora the fixed weapon aiming reticule turns green when pointing directly at the target or behind the target’s direction
Blacking out can happen too easily sometimes
Buggy can sometimes slide around and flip over
Buggy can sometimes not accelerate unless turbo is applied (Shift)
Badger Repeater weapon geometry becomes offset when fired from the firing range
Near impossible to navigate Arena Commander UI using Oculus Rift
Some users can experience an issue of falling through the elevator floor when using lower spec machines
The Outfit Changer has been temporarily disabled
Clicking the launch button on the Arena Commander UI multiple times can cause undesired behavior
Vanduul Swarm
All Maps – Vanduul Swarm – Gameplay – If pausing as the game loads into the level, the player will be left on a black screen indefinitely
All Ships – Vanduul Swarm / DFM_Survival – Art – There is a green, occasionally graphically corrupt, bar present when the player kills an enemy
Vanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns to the point of destroying them
Dying Star – Vanduul Swarm – Gameplay – Wave 7 didn’t spawn in during Vanduul Swarm (only once)
No HUD element to show remaining lives
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Metadata
- CIG ID
- 13922
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 34
- Published
- 11 years ago (2014-06-03T00:00:00+00:00)