Cloud Imperium Games Adds another Gaming Veteran to Star Citizen Development Lineup

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AUSTIN, Texas, June 18, 2014 — Cloud Imperium™ Games (CIG), the creators of the highly anticipated space sim game Star Citizen™, is adding yet another gaming industry veteran to its developer ranks. Tony Zurovec, who designed and produced the supercharged Crusader action games, is Star Citizen’s new Director of Persistent Universe. His job begins immediately and he’ll be located at CIG’s Austin studio.

Zurovec began his career at the legendary Origin Systems, where he worked on and eventually led technical development for two generations of the groundbreaking Ultima franchise. Zurovec later formed his own production group and created the Crusader series, recipient of multiple Action Game of the Year awards and an inductee into Computer Gaming World’s (CGW) vaunted Hall of Fame in 1999. The premier title, Crusader: No Remorse, went on to claim the #1 spot on CGW’s Readers’ Choice Charts for an entire year, and its sequel Crusader: No Regret joined it at the top a year later.

Along with CIG’s Chris Roberts, Erin Roberts, and Eric Peterson, Zurovec was one of the founders of game developer Digital Anvil in 1997, where he led one of the company’s three production groups. After Microsoft purchased Digital Anvil in 2000, Zurovec went on to found Superluminal, which served as an experimental playground of sorts for his diverse set of interests, with projects ranging from downloadable games to force feedback surgical simulators to financial analysis and trading software.

Star Citizen’s prodigious scope has led to a modular development strategy whereupon groups of skilled developers across the world have been assembled to concentrate on different sections of the game. In his new job Zurovec will be directing design, engineering, and art in the Austin studio that will be focusing a lot of its efforts on Star Citizen’s persistent universe. He’ll also have responsibilities involving management of some of CIG’s contract studios. He’ll join a growing list of studio heads reporting directly to Roberts, who will continue to lead and oversee all aspects of Star Citizen’s creation, a complex endeavor that’s expanded to include more than 250 employees and contractors.

“I’m extremely excited to be working with Chris Roberts again,” said Zurovec. “What Chris is doing with Star Citizen is absolutely unprecedented in the industry. The entertainment potential for a totally open-ended universe that gives players complete freedom to pursue their own path is staggering, and I look forward to working with the vast number of talented developers Chris has pulled together from all over the world to help deliver an experience unlike anything anyone’s ever seen.”

“Tony is one of the most talented programmers, game designers, and directors that I know,” said Chris Roberts. “He is also obsessively pragmatic in his engineering and design work focusing on results on the screen rather than ivory tower designs, all of which we need to deliver something as ambitious as the persistent universe design. He also has a love of sandbox games, economy simulation, and turn-based galactic empire building, which makes him perfect to be Star Citizen’s new persistent universe game director.”

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Cloud Imperium Games has raised more than $46 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

About Cloud Imperium Games
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts’ leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium’s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.

Contact:
David Swofford
DavidSwofford david.swoffordcloudimperiumgames.com
512 750-9098

###

Star Citizen, Cloud Imperium and Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.
AUSTIN, Texas, 18. Juni 2014 - Cloud Imperium™ Games (CIG), der Schöpfer des mit Spannung erwarteten Weltraumsimulations-Spiels Star Citizen™, erweitert seine Entwickler-Rangliste um einen weiteren Veteranen der Spieleindustrie. Tony Zurovec, der die aufgeladenen Kreuzritter-Actionspiele entworfen und produziert hat, ist Star Citizens neuer Direktor von Persistent Universe. Sein Job beginnt sofort und er wird im CIG-Studio in Austin zu finden sein.

Zurovec begann seine Karriere bei den legendären Origin Systems, wo er an der technischen Entwicklung zweier Generationen der bahnbrechenden Ultima-Franchise arbeitete und diese schließlich leitete. Zurovec gründete später seine eigene Produktionsgruppe und kreierte die Crusader-Serie, erhielt mehrere Action Game of the Year Awards und wurde 1999 in die von Computer Gaming World (CGW) gepriesene Hall of Fame aufgenommen. Der erste Titel, Kreuzritter: No Remorse, belegte ein ganzes Jahr lang den ersten Platz in den Readers' Choice Charts der CGW und die Fortsetzung Crusader: Kein Bedauern kam ein Jahr später an die Spitze.

Zusammen mit Chris Roberts, Erin Roberts und Eric Peterson von CIG war Zurovec 1997 einer der Gründer des Spieleentwicklers Digital Anvil, wo er eine der drei Produktionsgruppen des Unternehmens leitete. Nachdem Microsoft im Jahr 2000 Digital Anvil gekauft hatte, gründete Zurovec Superluminal, das als experimenteller Spielplatz für seine vielfältigen Interessen diente, mit Projekten, die von herunterladbaren Spielen über Force-Feedback-Operationssimulatoren bis hin zu Finanzanalyse- und Trading-Software reichten.

Star Citizen's erstaunlicher Umfang hat zu einer modularen Entwicklungsstrategie geführt, woraufhin Gruppen von qualifizierten Entwicklern auf der ganzen Welt zusammengestellt wurden, um sich auf verschiedene Abschnitte des Spiels zu konzentrieren. In seinem neuen Job wird Zurovec Design, Technik und Kunst im Austin Studio leiten, das einen Großteil seiner Bemühungen auf das anhaltende Universum von Star Citizen konzentrieren wird. Er wird auch die Verantwortung für die Leitung einiger der Vertragsstudios der CIG übernehmen. Er wird sich einer wachsenden Liste von Studioleitern anschließen, die direkt an Roberts berichten, der weiterhin alle Aspekte der Gründung von Star Citizen leiten und überwachen wird, einem komplexen Unterfangen, das auf mehr als 250 Mitarbeiter und Auftragnehmer ausgeweitet wurde.

"Ich bin sehr gespannt, wieder mit Chris Roberts zusammenzuarbeiten", sagte Zurovec. "Was Chris mit Star Citizen macht, ist in der Branche absolut beispiellos. Das Unterhaltungspotenzial für ein völlig offenes Universum, das den Spielern die volle Freiheit gibt, ihren eigenen Weg zu gehen, ist atemberaubend, und ich freue mich auf die Zusammenarbeit mit der großen Anzahl talentierter Entwickler, die Chris aus der ganzen Welt zusammengeführt hat, um dazu beizutragen, ein Erlebnis zu schaffen, das seinesgleichen sucht."

"Tony ist einer der talentiertesten Programmierer, Spieleautoren und Regisseure, die ich kenne", sagte Chris Roberts. "Er ist auch obsessiv pragmatisch in seiner Ingenieur- und Designarbeit, die sich auf Ergebnisse auf der Leinwand und nicht auf Elfenbeinturmdesigns konzentriert, was wir alle brauchen, um etwas so Ehrgeiziges wie das anhaltende Universumsdesign zu liefern. Er liebt auch Sandkastenspiele, Wirtschaftssimulationen und den rundenbasierten Aufbau eines galaktischen Imperiums, was ihn perfekt macht, um Star Citizens neuer hartnäckiger Universumsspieldirektor zu werden."

Star Citizen ist ein von der Menge finanziertes Spiel, das offiziell am 10. Oktober 2012 gestartet wurde. Seitdem hat Cloud Imperium Games mehr als 46 Millionen Dollar von Unterstützern auf der ganzen Welt gesammelt, was Star Citizen zum bestplatzierten, von der Menge finanzierten Projekt aller Zeiten macht.

Über Cloud Imperium Spiele
Die Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Geschäftspartner und langjährigen internationalen Medienanwalt Ortwin Freyermuth gegründet. Unter der Führung von Roberts, der seine langjährigen Beziehungen im Spielebereich nutzte, stellte Cloud Imperium schnell ein erstklassiges Entwicklungsteam für die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp für sein erstes Spiel Star Citizen zusammen. Star Citizen wird über www.robertsspaceindustries.com. vermarktet und eingeführt. Die Strategie von Cloud Imperium zielt auf die Kundengewinnung durch etablierte Gamedesigner-Fanbasen ab. Weitere Informationen über das Unternehmen, einschließlich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.

Kontakt:
David Swofford
DavidSwofford david.swoffordcloudimperiumgames.com
512 750-9098

###

Star Citizen, Cloud Imperium und Roberts Space Industries sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.
AUSTIN, Texas, June 18, 2014 — Cloud Imperium™ Games (CIG), the creators of the highly anticipated space sim game Star Citizen™, is adding yet another gaming industry veteran to its developer ranks. Tony Zurovec, who designed and produced the supercharged Crusader action games, is Star Citizen’s new Director of Persistent Universe. His job begins immediately and he’ll be located at CIG’s Austin studio.

Zurovec began his career at the legendary Origin Systems, where he worked on and eventually led technical development for two generations of the groundbreaking Ultima franchise. Zurovec later formed his own production group and created the Crusader series, recipient of multiple Action Game of the Year awards and an inductee into Computer Gaming World’s (CGW) vaunted Hall of Fame in 1999. The premier title, Crusader: No Remorse, went on to claim the #1 spot on CGW’s Readers’ Choice Charts for an entire year, and its sequel Crusader: No Regret joined it at the top a year later.

Along with CIG’s Chris Roberts, Erin Roberts, and Eric Peterson, Zurovec was one of the founders of game developer Digital Anvil in 1997, where he led one of the company’s three production groups. After Microsoft purchased Digital Anvil in 2000, Zurovec went on to found Superluminal, which served as an experimental playground of sorts for his diverse set of interests, with projects ranging from downloadable games to force feedback surgical simulators to financial analysis and trading software.

Star Citizen’s prodigious scope has led to a modular development strategy whereupon groups of skilled developers across the world have been assembled to concentrate on different sections of the game. In his new job Zurovec will be directing design, engineering, and art in the Austin studio that will be focusing a lot of its efforts on Star Citizen’s persistent universe. He’ll also have responsibilities involving management of some of CIG’s contract studios. He’ll join a growing list of studio heads reporting directly to Roberts, who will continue to lead and oversee all aspects of Star Citizen’s creation, a complex endeavor that’s expanded to include more than 250 employees and contractors.

“I’m extremely excited to be working with Chris Roberts again,” said Zurovec. “What Chris is doing with Star Citizen is absolutely unprecedented in the industry. The entertainment potential for a totally open-ended universe that gives players complete freedom to pursue their own path is staggering, and I look forward to working with the vast number of talented developers Chris has pulled together from all over the world to help deliver an experience unlike anything anyone’s ever seen.”

“Tony is one of the most talented programmers, game designers, and directors that I know,” said Chris Roberts. “He is also obsessively pragmatic in his engineering and design work focusing on results on the screen rather than ivory tower designs, all of which we need to deliver something as ambitious as the persistent universe design. He also has a love of sandbox games, economy simulation, and turn-based galactic empire building, which makes him perfect to be Star Citizen’s new persistent universe game director.”

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Cloud Imperium Games has raised more than $46 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

About Cloud Imperium Games
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts’ leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium’s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.

Contact:
David Swofford
DavidSwofford david.swoffordcloudimperiumgames.com
512 750-9098

###

Star Citizen, Cloud Imperium and Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.

Links

Text URL
www.robertsspaceindustries.com http://www.robertsspaceindustries.com
www.cloudimperiumgames.com http://www.cloudimperiumgames.com
Cloud Imperium™ Games http://www.cloudimperiumgames.com
Star Citizen™ http://www.robertsspaceindustries.com

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Published
11 years ago (2014-06-18T00:00:00+00:00)