Star Citizen Patch V0.8.4
Fixes Players able to connect to Broken Moon
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
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02.07.2014 00:00:00 -> 01.06.2021 00:58:22
--- Wed Jul 02 2014 00:00:00 GMT+0200
+++ Wed Jul 02 2014 00:00:00 GMT+0200
@@ -1 +1,91 @@
-Fixes Players able to connect to Broken Moon Performance improvements when targeting enemies in single player Chainguns firing sounds and animations no longer cut out Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer Resolved issue with players returning to hangar in the middle of matches Bandwidth optimization improvements – a case where less is more Session token authorization added Improved sync between instance manager and matchmaker Improved matchmaking queue functionality Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed Choosing “Return to Hangar” is crushed During multiplayer matches – stability FTW No longer crashes when round ends After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.] You can now alt-tab on the loading screen, without crashing Sounds no longer stutter on missile lock sounds Freelancer model no longer flickering Missing textures on the calendar are found Animation issues: Reintroduced y-bobbing on character movement Cleaned up freelancer bed animation Source file corruption issues are improved Metafile launcher errors are improved Balancing Balanced ballistic weapons ammo – no longer unlimited Additional Features Shield indicators added to ship model on HUD Added Control Mapping for the G940 HOTAS Improved weapon fire sounds that have more guts and punch The whoosh of other ships flying close by you The whizz of other players’ ordnance as they fire at you New explosions Improved sound mix Known Issues 300i right landing gear offset from ship Firing range no longer aims after entering a second time Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly Character standing in the cockpit or offset from the seat and controls – restart client to reset Character experiencing an extreme head shake – restart client to reset Matchmaking can show stuck in queue and may require another attempt Can get kicked back to hangar on connection attempt Sometimes the helmet turns invisible when you pick it up We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
\ No newline at end of file
+Fixes Players able to connect to Broken Moon
+
+Performance improvements when targeting enemies in single player
+
+Chainguns firing sounds and animations no longer cut out
+
+Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
+
+Resolved issue with players returning to hangar in the middle of matches
+
+Bandwidth optimization improvements – a case where less is more
+
+Session token authorization added
+
+Improved sync between instance manager and matchmaker
+
+Improved matchmaking queue functionality
+
+
+
+Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
+
+Choosing “Return to Hangar” is crushed
+
+During multiplayer matches – stability FTW
+
+No longer crashes when round ends
+
+After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
+
+You can now alt-tab on the loading screen, without crashing
+
+
+
+Sounds no longer stutter on missile lock sounds
+
+Freelancer model no longer flickering
+
+Missing textures on the calendar are found
+
+Animation issues: Reintroduced y-bobbing on character movement
+
+Cleaned up freelancer bed animation
+
+
+
+Source file corruption issues are improved
+
+Metafile launcher errors are improved
+
+
+
+Balancing Balanced ballistic weapons ammo – no longer unlimited
+
+
+
+Additional Features Shield indicators added to ship model on HUD
+
+Added Control Mapping for the G940 HOTAS
+
+Improved weapon fire sounds that have more guts and punch
+
+The whoosh of other ships flying close by you
+
+The whizz of other players’ ordnance as they fire at you
+
+New explosions
+
+Improved sound mix
+
+
+
+Known Issues 300i right landing gear offset from ship
+
+Firing range no longer aims after entering a second time
+
+Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
+
+Character standing in the cockpit or offset from the seat and controls – restart client to reset
+
+Character experiencing an extreme head shake – restart client to reset
+
+
+
+Matchmaking can show stuck in queue and may require another attempt
+
+Can get kicked back to hangar on connection attempt
+
+Sometimes the helmet turns invisible when you pick it up
+
+We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
\ No newline at end of file
ID | 13995 |
---|---|
Veröffentlichung | 02.07.2014 |
Kategorie | Undefined |
Channel | Undefined |
Serie | None |
URL | /comm-link//13995-Star-Citizen-Patch-V084 |
Kommentare | 176 |