Star Citizen Patch V0.8.5
Undefined Undefined NoneContent
Additions/Improvements Added subscriber jukebox
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Balancing
** 300i
*** Power plant charge reduced
*** Thruster power drain decreased
*** Shield HP increased
*** Shield regen delay decreased
*** Hull piece health increased
** Aurora
*** Shield HP reduced
*** Shield regen delay increased
*** Shield changed from bubble shield to a front/rear shield
*** Shield face power allocation rate reduced
** Hornet
*** Thruster health increased
*** Shield regen delay increased
*** Health values for shield and ship parts modified to impart a sturdier feel
** Mantis Gatling Gun
*** Damage decreased
*** Heat per shot increased
** Bulldog Repeater
*** Power recharge rate has been decreased
*** Repeater fire rate increased
** Badger Repeater
*** Increased rate of fire
** Behring M3A
*** Rate of fire decreased
*** Damage increased
** Omnisky VI
*** Damage decreased
*** Rate of fire decreased
*** Bullet mass increased (to knock around ships with more force)
** Missiles
*** Damage decreased
*** Missiles now properly deal damage to the shields instead of going straight to the hull
** Vanduul Scythe
*** Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Balancing
** 300i
*** Power plant charge reduced
*** Thruster power drain decreased
*** Shield HP increased
*** Shield regen delay decreased
*** Hull piece health increased
** Aurora
*** Shield HP reduced
*** Shield regen delay increased
*** Shield changed from bubble shield to a front/rear shield
*** Shield face power allocation rate reduced
** Hornet
*** Thruster health increased
*** Shield regen delay increased
*** Health values for shield and ship parts modified to impart a sturdier feel
** Mantis Gatling Gun
*** Damage decreased
*** Heat per shot increased
** Bulldog Repeater
*** Power recharge rate has been decreased
*** Repeater fire rate increased
** Badger Repeater
*** Increased rate of fire
** Behring M3A
*** Rate of fire decreased
*** Damage increased
** Omnisky VI
*** Damage decreased
*** Rate of fire decreased
*** Bullet mass increased (to knock around ships with more force)
** Missiles
*** Damage decreased
*** Missiles now properly deal damage to the shields instead of going straight to the hull
** Vanduul Scythe
*** Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version
Ergänzungen/Verbesserungen Hinzugefügte Teilnehmer-Jukebox Hinzufügen von Cockpitschütteln und Geräuschen von Schäden und Stößen Raketengeräusche poliert und verbessert Zusätzliche Schildgeräusche hinzugefügt (Ausschalten, Einschalten), Schaden nehmend) Neues Vanduul-Schiff hinzugefügt[REDACTED] durch UEE Naval Command Added Victory/Defeat/Draw message on end of round Scoreboard Added voice over announcement to beziffern, welches Team die Runde gewonnen hat Added additional Hornet top bar warning lights Freelancer bunk beds now interactable Freelancer bathroom and toilet now interactable Revised the Aurora interior to increase fidelity Added Aurora warning indicator Balancing lights
300i Kraftwerksladung reduziert Thruster Leistungsabfall verringert Schild HP erhöht Schild regeneriert Verzögerung verringert Rumpf Stück Gesundheit erhöht
Aurora Shield HP reduziert Shield Regenerationsverzögerung erhöht Shield geändert von Blasenschild zu einem Front-/Heckschild Shield Gesicht Zuordnungsrate reduziert
Hornet Thruster Gesundheit erhöht Schild Regenerationsverzögerung erhöht Gesundheitswerte für Schild und Schiffsteile geändert, um ein stabileres Gefühl zu vermitteln.
Mantis Gatling Gun Schaden verringert Hitze pro Schuss erhöht
Bulldog Repeater Power Laderate wurde verringert Repeater Feuerrate erhöht
Badger Repeater Erhöhte Feuerrate
Behring M3A Feuerrate reduziert Schaden erhöht
Omnisky VI Schaden verringert Feuerrate verringert Kugelmasse erhöht (um Schiffe mit mehr Kraft umzudrehen)
Raketenschaden verminderte Raketen verursachen nun ordnungsgemäß Schaden an den Schilden, anstatt direkt zum Rumpf zu gehen.
Vanduul Scythe Verminderte Schildregeneration Netzwerkverbesserungen Behobene Probleme, die dazu führten, dass sie während der Match-Last wieder in den Hangar zurückgeworfen wurden Positionskorrekturkorrekturen zur Reduzierung von Gummibändern Fehlgeschlagene Verbindungsversuche zum HubServer werden nun nach 10 Sekunden Timeout behoben Socket-Trennungen aufgrund von Login-Timeout Netzwerkphysik ist nun unabhängig von der Framerate Reduzierte Serverlast durch Konsolenprotokollierung Erstellung einer http-Schnittstelle zur Erfassung von Serverstatistiken Feste Spieler, die sich nicht mit dem Matchmaker verbinden, hinzugefügt Ein Handshake-System zur Gewährleistung der korrekten Initialisierung von Servern Server-zu-ServerSerververbindungsverbesserungen Angepasste Schiffsnetzwerkpaketprioritäten Behebung von Verbindungsabbrüchen während des Hangars Überarbeitete Netzwerkkorrektur zur Verwendung von Netzwerksynchronisierungspaketen und direkte Physik-Pushes anstelle des IFCS-Systems Stark reduzierte Anhänge- und Leistungsprobleme im Zusammenhang mit Spielern, die sich einem Spiel anschließen oder es beenden Fixes Mantis-Kanonen werden nicht mehr beschädigt, ohne dass es zu einer Überhitzung kommt Spieler kann nicht mehr in ein Spiel zonen, das im Cockpit steht Helm ist nicht mehr unsichtbar. Fixed 300i Fahrwerk Platzierung Fixed seltenen Absturz beim Laden in Vanduul Swarm Fixed Absturz beim Empfangen von Verbindungsfehler Fixed Absturz durch Spieler Spawning auf einander zu Beginn der Karte CPU-Optimierungen zur Verbesserung der Client-Leistung Gatling gun Audio stoppt, wenn nicht mehr schießen Zerstören eines Asteroiden nicht mehr zählt als endgültige töten Energie-Bolzen jetzt richtig skalieren, wenn zur Seite gefeuert Winning Musik nicht mehr spielt am Spielende für das verlierende Team. Du bekommst nichts, du verlierst, guten Tag, Sir. Feste Schiffe im Holotable, die nicht mehr das Hologrammmodell anzeigen Benachrichtigungen, Punkte, Anzeigetafel und Timer sollten nun in der dritten Person angezeigt werden Spielerbewegung verhindert bei der Interaktion mit dem Helmständer Freundlich getöteter Ton spielt nicht mehr Feindlich Beseitigt, Ziel zerstört oder Feind nach unten entferntes Verwendungssymbol auf der Leiter Korrigieren Sie die Spielmodusbeschreibungen, die in der Arena Commander UI hinzugefügt wurden Angepasste Blüte von Objekten auf dem Radar Projektile skalieren richtig, wenn Sie im entkoppelten Modus feuern Teilchenemitter zerstören sich nun ordnungsgemäß selbst, wodurch Verzögerungen reduziert werden Schiff Energie-System Optimierungen Fix für Schallgeschwindigkeit/Geschwindigkeit werden falsch berechnet, wenn seine Position mehrmals pro Frame geändert wird. Bekannte Probleme Waffenmunition, die als Raketengestellmodelle in holotabler Lücke in der Geometrie dargestellt wird, ist zwischen Motor und Rumpf auf 325a zu sehen, und 315p Schiffe Verlassen der Freelancer-Variante Steuerbordoberkoje führt dazu, dass der Charakter in einem herunterfallenden Zustand stecken bleibt Nach dem Wiederbeleben kann ein seltenes Problem auftreten, bei dem der Kopf der Figur unkontrolliert schüttelt Nach dem Verlassen eines Fahrzeugs kann die Kamera der dritten Person leicht geneigt werden Unfähig, in das Rächerschiff einzutreten.
300i Kraftwerksladung reduziert Thruster Leistungsabfall verringert Schild HP erhöht Schild regeneriert Verzögerung verringert Rumpf Stück Gesundheit erhöht
Aurora Shield HP reduziert Shield Regenerationsverzögerung erhöht Shield geändert von Blasenschild zu einem Front-/Heckschild Shield Gesicht Zuordnungsrate reduziert
Hornet Thruster Gesundheit erhöht Schild Regenerationsverzögerung erhöht Gesundheitswerte für Schild und Schiffsteile geändert, um ein stabileres Gefühl zu vermitteln.
Mantis Gatling Gun Schaden verringert Hitze pro Schuss erhöht
Bulldog Repeater Power Laderate wurde verringert Repeater Feuerrate erhöht
Badger Repeater Erhöhte Feuerrate
Behring M3A Feuerrate reduziert Schaden erhöht
Omnisky VI Schaden verringert Feuerrate verringert Kugelmasse erhöht (um Schiffe mit mehr Kraft umzudrehen)
Raketenschaden verminderte Raketen verursachen nun ordnungsgemäß Schaden an den Schilden, anstatt direkt zum Rumpf zu gehen.
Vanduul Scythe Verminderte Schildregeneration Netzwerkverbesserungen Behobene Probleme, die dazu führten, dass sie während der Match-Last wieder in den Hangar zurückgeworfen wurden Positionskorrekturkorrekturen zur Reduzierung von Gummibändern Fehlgeschlagene Verbindungsversuche zum HubServer werden nun nach 10 Sekunden Timeout behoben Socket-Trennungen aufgrund von Login-Timeout Netzwerkphysik ist nun unabhängig von der Framerate Reduzierte Serverlast durch Konsolenprotokollierung Erstellung einer http-Schnittstelle zur Erfassung von Serverstatistiken Feste Spieler, die sich nicht mit dem Matchmaker verbinden, hinzugefügt Ein Handshake-System zur Gewährleistung der korrekten Initialisierung von Servern Server-zu-ServerSerververbindungsverbesserungen Angepasste Schiffsnetzwerkpaketprioritäten Behebung von Verbindungsabbrüchen während des Hangars Überarbeitete Netzwerkkorrektur zur Verwendung von Netzwerksynchronisierungspaketen und direkte Physik-Pushes anstelle des IFCS-Systems Stark reduzierte Anhänge- und Leistungsprobleme im Zusammenhang mit Spielern, die sich einem Spiel anschließen oder es beenden Fixes Mantis-Kanonen werden nicht mehr beschädigt, ohne dass es zu einer Überhitzung kommt Spieler kann nicht mehr in ein Spiel zonen, das im Cockpit steht Helm ist nicht mehr unsichtbar. Fixed 300i Fahrwerk Platzierung Fixed seltenen Absturz beim Laden in Vanduul Swarm Fixed Absturz beim Empfangen von Verbindungsfehler Fixed Absturz durch Spieler Spawning auf einander zu Beginn der Karte CPU-Optimierungen zur Verbesserung der Client-Leistung Gatling gun Audio stoppt, wenn nicht mehr schießen Zerstören eines Asteroiden nicht mehr zählt als endgültige töten Energie-Bolzen jetzt richtig skalieren, wenn zur Seite gefeuert Winning Musik nicht mehr spielt am Spielende für das verlierende Team. Du bekommst nichts, du verlierst, guten Tag, Sir. Feste Schiffe im Holotable, die nicht mehr das Hologrammmodell anzeigen Benachrichtigungen, Punkte, Anzeigetafel und Timer sollten nun in der dritten Person angezeigt werden Spielerbewegung verhindert bei der Interaktion mit dem Helmständer Freundlich getöteter Ton spielt nicht mehr Feindlich Beseitigt, Ziel zerstört oder Feind nach unten entferntes Verwendungssymbol auf der Leiter Korrigieren Sie die Spielmodusbeschreibungen, die in der Arena Commander UI hinzugefügt wurden Angepasste Blüte von Objekten auf dem Radar Projektile skalieren richtig, wenn Sie im entkoppelten Modus feuern Teilchenemitter zerstören sich nun ordnungsgemäß selbst, wodurch Verzögerungen reduziert werden Schiff Energie-System Optimierungen Fix für Schallgeschwindigkeit/Geschwindigkeit werden falsch berechnet, wenn seine Position mehrmals pro Frame geändert wird. Bekannte Probleme Waffenmunition, die als Raketengestellmodelle in holotabler Lücke in der Geometrie dargestellt wird, ist zwischen Motor und Rumpf auf 325a zu sehen, und 315p Schiffe Verlassen der Freelancer-Variante Steuerbordoberkoje führt dazu, dass der Charakter in einem herunterfallenden Zustand stecken bleibt Nach dem Wiederbeleben kann ein seltenes Problem auftreten, bei dem der Kopf der Figur unkontrolliert schüttelt Nach dem Verlassen eines Fahrzeugs kann die Kamera der dritten Person leicht geneigt werden Unfähig, in das Rächerschiff einzutreten.
Additions/Improvements Added subscriber jukebox
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Balancing
** 300i
*** Power plant charge reduced
*** Thruster power drain decreased
*** Shield HP increased
*** Shield regen delay decreased
*** Hull piece health increased
** Aurora
*** Shield HP reduced
*** Shield regen delay increased
*** Shield changed from bubble shield to a front/rear shield
*** Shield face power allocation rate reduced
** Hornet
*** Thruster health increased
*** Shield regen delay increased
*** Health values for shield and ship parts modified to impart a sturdier feel
** Mantis Gatling Gun
*** Damage decreased
*** Heat per shot increased
** Bulldog Repeater
*** Power recharge rate has been decreased
*** Repeater fire rate increased
** Badger Repeater
*** Increased rate of fire
** Behring M3A
*** Rate of fire decreased
*** Damage increased
** Omnisky VI
*** Damage decreased
*** Rate of fire decreased
*** Bullet mass increased (to knock around ships with more force)
** Missiles
*** Damage decreased
*** Missiles now properly deal damage to the shields instead of going straight to the hull
** Vanduul Scythe
*** Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Balancing
** 300i
*** Power plant charge reduced
*** Thruster power drain decreased
*** Shield HP increased
*** Shield regen delay decreased
*** Hull piece health increased
** Aurora
*** Shield HP reduced
*** Shield regen delay increased
*** Shield changed from bubble shield to a front/rear shield
*** Shield face power allocation rate reduced
** Hornet
*** Thruster health increased
*** Shield regen delay increased
*** Health values for shield and ship parts modified to impart a sturdier feel
** Mantis Gatling Gun
*** Damage decreased
*** Heat per shot increased
** Bulldog Repeater
*** Power recharge rate has been decreased
*** Repeater fire rate increased
** Badger Repeater
*** Increased rate of fire
** Behring M3A
*** Rate of fire decreased
*** Damage increased
** Omnisky VI
*** Damage decreased
*** Rate of fire decreased
*** Bullet mass increased (to knock around ships with more force)
** Missiles
*** Damage decreased
*** Missiles now properly deal damage to the shields instead of going straight to the hull
** Vanduul Scythe
*** Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version
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Metadata
- CIG ID
- 14049
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 60
- Published
- 11 years ago (2014-07-31T00:00:00+00:00)