Capture the Core now Playable!
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Greetings Citizens,
As promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!
Patterned after classic ‘Capture the Flag’ games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing ‘cores’ from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.
In order to capture a core, your team’s core must not be currently taken. You can steal the enemy’s Core by flying through it, either at their base or out in space if it has been dropped by a teammate. If a player carrying a Core is killed, the Core will remain at the location of his death for 30 seconds or until it is either returned by an ally or stolen by an enemy.
The game ends after one team has scored 5 captures, or 20 minutes have elapsed. Kills do not progress your team to victory directly, and spending your time trying to shoot down enemy pilots exclusively will be detrimental to your team! Points are awarded for picking up the enemy Core, Capturing a Core, returning your stolen Core or killing an enemy carrying your Core.
This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles.
Capture the core is available to all Arena Commander-eligible backers now. Please give it a try and let us know if you run into any issues; your feedback is essential to improving every aspect of Arena Commander.
Known Issues:
Sometimes when the player is spawned / re-spawned, the markers / icons used to denote the team rings and cores will disappear from the HUD.
If a player joins the game after a core has been removed from a ring and looks at the ring, the ring will still have the lightning effect displayed. If the core is returned to the ring, it will then begin to function normally.
In rare cases the particle manager will not cull old particles, which will lead to your PC slowing down over time. To fix the issue you will need to quit back to the lobby and re-enter.
As promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!
Patterned after classic ‘Capture the Flag’ games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing ‘cores’ from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.
In order to capture a core, your team’s core must not be currently taken. You can steal the enemy’s Core by flying through it, either at their base or out in space if it has been dropped by a teammate. If a player carrying a Core is killed, the Core will remain at the location of his death for 30 seconds or until it is either returned by an ally or stolen by an enemy.
The game ends after one team has scored 5 captures, or 20 minutes have elapsed. Kills do not progress your team to victory directly, and spending your time trying to shoot down enemy pilots exclusively will be detrimental to your team! Points are awarded for picking up the enemy Core, Capturing a Core, returning your stolen Core or killing an enemy carrying your Core.
This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles.
Capture the core is available to all Arena Commander-eligible backers now. Please give it a try and let us know if you run into any issues; your feedback is essential to improving every aspect of Arena Commander.
Known Issues:
Sometimes when the player is spawned / re-spawned, the markers / icons used to denote the team rings and cores will disappear from the HUD.
If a player joins the game after a core has been removed from a ring and looks at the ring, the ring will still have the lightning effect displayed. If the core is returned to the ring, it will then begin to function normally.
In rare cases the particle manager will not cull old particles, which will lead to your PC slowing down over time. To fix the issue you will need to quit back to the lobby and re-enter.
Grüße Bürger,
Wie versprochen, der Arena Commander expandiert! Jetzt, da der Multiplayer für alle Geldgeber verfügbar ist, beginnen wir, zusätzliche Spielmodi einzuführen. Dieser Prozess beginnt heute mit dem Start von Capture the Core!
Capture the Core ist ein teambasierter Spielmodus, der Spieler für die Aufnahme von Kernen von der gegenüberliegenden Seite der Karte belohnt. Die Spieler müssen die Kerne einfangen und dann auf die andere Seite der Karte transportieren, um ihren Energievorrat zu erhöhen.
Um einen Kern zu erfassen, darf der Kern Ihres Teams nicht aktuell besetzt sein. Du kannst den Kern des Gegners stehlen, indem du durch ihn hindurchfliegst, entweder an seiner Basis oder im Weltraum, wenn er von einem Teamkollegen fallen gelassen wurde. Wird ein Spieler mit einem Kern getötet, bleibt der Kern 30 Sekunden lang am Ort seines Todes oder bis er entweder von einem Verbündeten zurückgegeben oder von einem Feind gestohlen wird.
Das Spiel endet, nachdem eine Mannschaft 5 Schläge erzielt hat oder 20 Minuten verstrichen sind. Tötungen bringen dein Team nicht direkt zum Sieg, und deine Zeit damit zu verbringen, ausschließlich feindliche Piloten abzuschießen, wird deinem Team schaden! Punkte werden vergeben, wenn du den gegnerischen Kern abholst, einen Kern eroberst, deinen gestohlenen Kern zurückbringst oder einen Feind tötest, der deinen Kern trägt.
Dieser Modus ist sehr objektiv ausgerichtet, und die Spieler werden sich am besten darauf konzentrieren, ihren Kern zu schützen, ihre Kernträger zu begleiten und jeden zu erledigen, der ihren Kern gestohlen hat. Bei der Auswahl eines Schiffes sollte man nicht nur die Zähigkeit im Auge behalten, sondern auch die jeweilige Geschwindigkeit eines Schiffes. Verschiedene Schiffe können unterschiedliche Rollen übernehmen.
Capture the core steht jetzt allen Arena Commander-qualifizierten Geldgebern zur Verfügung. Bitte versuche es und lass uns wissen, wenn du auf Probleme stößt; dein Feedback ist unerlässlich, um jeden Aspekt von Arena Commander zu verbessern.
Bekannte Probleme:
Manchmal, wenn der Spieler gelaicht / wieder gelaicht wird, verschwinden die Marker / Symbole, die zur Kennzeichnung der Teamringe und Kerne verwendet werden, aus dem HUD. Wenn ein Spieler dem Spiel beitritt, nachdem ein Kern aus einem Ring entfernt wurde und den Ring ansieht, wird auf dem Ring weiterhin der Blitzeffekt angezeigt. Wenn der Kern wieder in den Ring zurückgeführt wird, beginnt er normal zu funktionieren. In seltenen Fällen wird der Partikelmanager keine alten Partikel aussortieren, was dazu führt, dass sich Ihr PC mit der Zeit verlangsamt. Um das Problem zu beheben, müssen Sie zurück in die Lobby gehen und erneut eintreten.
Wie versprochen, der Arena Commander expandiert! Jetzt, da der Multiplayer für alle Geldgeber verfügbar ist, beginnen wir, zusätzliche Spielmodi einzuführen. Dieser Prozess beginnt heute mit dem Start von Capture the Core!
Capture the Core ist ein teambasierter Spielmodus, der Spieler für die Aufnahme von Kernen von der gegenüberliegenden Seite der Karte belohnt. Die Spieler müssen die Kerne einfangen und dann auf die andere Seite der Karte transportieren, um ihren Energievorrat zu erhöhen.
Um einen Kern zu erfassen, darf der Kern Ihres Teams nicht aktuell besetzt sein. Du kannst den Kern des Gegners stehlen, indem du durch ihn hindurchfliegst, entweder an seiner Basis oder im Weltraum, wenn er von einem Teamkollegen fallen gelassen wurde. Wird ein Spieler mit einem Kern getötet, bleibt der Kern 30 Sekunden lang am Ort seines Todes oder bis er entweder von einem Verbündeten zurückgegeben oder von einem Feind gestohlen wird.
Das Spiel endet, nachdem eine Mannschaft 5 Schläge erzielt hat oder 20 Minuten verstrichen sind. Tötungen bringen dein Team nicht direkt zum Sieg, und deine Zeit damit zu verbringen, ausschließlich feindliche Piloten abzuschießen, wird deinem Team schaden! Punkte werden vergeben, wenn du den gegnerischen Kern abholst, einen Kern eroberst, deinen gestohlenen Kern zurückbringst oder einen Feind tötest, der deinen Kern trägt.
Dieser Modus ist sehr objektiv ausgerichtet, und die Spieler werden sich am besten darauf konzentrieren, ihren Kern zu schützen, ihre Kernträger zu begleiten und jeden zu erledigen, der ihren Kern gestohlen hat. Bei der Auswahl eines Schiffes sollte man nicht nur die Zähigkeit im Auge behalten, sondern auch die jeweilige Geschwindigkeit eines Schiffes. Verschiedene Schiffe können unterschiedliche Rollen übernehmen.
Capture the core steht jetzt allen Arena Commander-qualifizierten Geldgebern zur Verfügung. Bitte versuche es und lass uns wissen, wenn du auf Probleme stößt; dein Feedback ist unerlässlich, um jeden Aspekt von Arena Commander zu verbessern.
Bekannte Probleme:
Manchmal, wenn der Spieler gelaicht / wieder gelaicht wird, verschwinden die Marker / Symbole, die zur Kennzeichnung der Teamringe und Kerne verwendet werden, aus dem HUD. Wenn ein Spieler dem Spiel beitritt, nachdem ein Kern aus einem Ring entfernt wurde und den Ring ansieht, wird auf dem Ring weiterhin der Blitzeffekt angezeigt. Wenn der Kern wieder in den Ring zurückgeführt wird, beginnt er normal zu funktionieren. In seltenen Fällen wird der Partikelmanager keine alten Partikel aussortieren, was dazu führt, dass sich Ihr PC mit der Zeit verlangsamt. Um das Problem zu beheben, müssen Sie zurück in die Lobby gehen und erneut eintreten.
Greetings Citizens,
As promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!
Patterned after classic ‘Capture the Flag’ games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing ‘cores’ from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.
In order to capture a core, your team’s core must not be currently taken. You can steal the enemy’s Core by flying through it, either at their base or out in space if it has been dropped by a teammate. If a player carrying a Core is killed, the Core will remain at the location of his death for 30 seconds or until it is either returned by an ally or stolen by an enemy.
The game ends after one team has scored 5 captures, or 20 minutes have elapsed. Kills do not progress your team to victory directly, and spending your time trying to shoot down enemy pilots exclusively will be detrimental to your team! Points are awarded for picking up the enemy Core, Capturing a Core, returning your stolen Core or killing an enemy carrying your Core.
This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles.
Capture the core is available to all Arena Commander-eligible backers now. Please give it a try and let us know if you run into any issues; your feedback is essential to improving every aspect of Arena Commander.
Known Issues:
Sometimes when the player is spawned / re-spawned, the markers / icons used to denote the team rings and cores will disappear from the HUD.
If a player joins the game after a core has been removed from a ring and looks at the ring, the ring will still have the lightning effect displayed. If the core is returned to the ring, it will then begin to function normally.
In rare cases the particle manager will not cull old particles, which will lead to your PC slowing down over time. To fix the issue you will need to quit back to the lobby and re-enter.
As promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!
Patterned after classic ‘Capture the Flag’ games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing ‘cores’ from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.
In order to capture a core, your team’s core must not be currently taken. You can steal the enemy’s Core by flying through it, either at their base or out in space if it has been dropped by a teammate. If a player carrying a Core is killed, the Core will remain at the location of his death for 30 seconds or until it is either returned by an ally or stolen by an enemy.
The game ends after one team has scored 5 captures, or 20 minutes have elapsed. Kills do not progress your team to victory directly, and spending your time trying to shoot down enemy pilots exclusively will be detrimental to your team! Points are awarded for picking up the enemy Core, Capturing a Core, returning your stolen Core or killing an enemy carrying your Core.
This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles.
Capture the core is available to all Arena Commander-eligible backers now. Please give it a try and let us know if you run into any issues; your feedback is essential to improving every aspect of Arena Commander.
Known Issues:
Sometimes when the player is spawned / re-spawned, the markers / icons used to denote the team rings and cores will disappear from the HUD.
If a player joins the game after a core has been removed from a ring and looks at the ring, the ring will still have the lightning effect displayed. If the core is returned to the ring, it will then begin to function normally.
In rare cases the particle manager will not cull old particles, which will lead to your PC slowing down over time. To fix the issue you will need to quit back to the lobby and re-enter.
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Metadata
- CIG ID
- 14072
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 259
- Published
- 11 years ago (2014-08-08T00:00:00+00:00)