LORE BUILDER: EIGHTEEN: Government & Guns
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Hello and welcome back to Lore Builder, where we work with you, the community, to help build out the Star Citizen universe. As always, if you are new to this feature or the game in general, please consult the Caveats and Background Reading section listed in the previous issue to get an understanding of what’s already been established.
So, with that out of the way, let’s get started.
GOVERNMENT
For the past few weeks, we’ve been looking at the legislative branch of the UEE, specifically how that arm of the government was structured. After getting a robust list of potential bureaucracies, agencies and departments, we started looking at the division between local and Imperial governments to try and understand where one ended and the other began.
Thanks again to everyone who submitted ideas. There were some really interesting approaches to distinguishing these boundaries. Chaucer even presented a fictional news article.
As we continue to comb through the more detailed suggestions and further refine the nuances of government, here is a high-level look at the UEE structure incorporating a bunch of your suggestions and ideas.
OVERVIEW
During the Messer Era, the UEE was a pervasive presence in the lives of the populace (Carpe Caelum); they dictated everything from standardized architectural styles to how many rolls of nanowipes each family deserved. After the fall of the Messers, the government withdrew, eager for people to enjoy the freedom that had been denied to them for so long. They knew that they shouldn’t completely disappear — there needed to be guarantees that certain standards were being maintained for everyone — so they developed the Common Law: a group of baseline rights, privileges and standards that everyone in a UEE system could expect. (Amontillado)
These Common Laws include: fundamental personal freedoms, safety practices for structures and products, health services, basic education (Equivalency), a system to allow interplanetary trade and travel, jump point and exploration management, and a security force to protect from external alien threats and interstellar crime.
These Common Laws can be found/enforced on every planet (represented or not) in a UEE system. The planets within these systems can build upon these Common Laws if they want, but cannot lessen them (Ramblin, Ski).
PLANETARY CITIZENS
We’ve talked extensively about the Local and Imperial government, but what about Recognized and Unrecognized planets? If you aren’t familiar with the distinction, a planet is considered Unrecognized until it petitions the UEE for recognition. This can be granted based on the planet’s contribution to the Empire or its growth or because it has a valuable resource. Once recognition is granted, the Senate lets the planet choose its name (up to this point it’s officially known as its planetary designation (Sol III) even though it would already have a name created by locals) and allowed to elect a Senator.
So would Unrecognized planets have to abide by these Common Laws? In short, yes. If the system is claimed by the UEE, then the Common Laws apply, even to unrecognized worlds. As in the distinction between Civilians and Citizens among people, think of the recognized planets as Citizens and the unrecognized as Civilians. All are subject to the law, but Citizens/Recognized have the voice to try and change the law.
Now we’ll continue to flesh out this system, adding in some of the departments that were suggested as we go.
Moving on to next week’s topic, something you might possibly be interested in:
GUNS
As you are probably aware, Star Citizen is going to have a lot of pieces, from ship hulls down to smaller components like maneuvering thrusters. We have an internal corporations list that outlines all of the various manufacturers of these pieces and we’re developing style guides for each of them so they have a consistent look and feel to their parts. The goal is to infuse consistent design elements among the various parts so you could almost identify the manufacturer by the style of the part.
Therefore, we aren’t going to ask for corporations, instead we’re going to ask for Gun Names.
First off, here’s a format to work within:
Manufacturer: (chosen from the list below)
Gun Series Name:
Weapon Type: (energy, ballistic, plasma, neutron)
Naming Scheme: These weapons should come in various sizes 1-5. Do they have individual names for each class version, or a numbering system (Behring M3A = Size 1, Behring M4A = Size 2, etc.)
Tagline: How would they market this weapon? (“Behring M3A: The last word in any fight.”)
So now that you have the format, here are some Corporations that manufacture guns and a little description to help get your mind rolling on potential names:
BEHRING APPLIED TECHNOLOGIES
Example Weapons: M3A, Mk III Description: Terra-based weapons consortium. Outsources to a lot of designers and subsidiaries to be a one-stop shop for all your defensive needs. Think of it as a conglomerate of Springfield Arms and General Dynamics. They make guns, missiles, tanks, dropships, sentry drones, etc. mostly for the UEE military, but they build civilian models as well. Usually favor quantity of production over quality. Popular models: P4AR – Standard issue rifle for the UEE military, about as basic and recognizable as the modern M16. Also comes in the P4SC, a more compact and collapsible carbine version. Adjectives: Very military-centric construction. Not a lot of flare. Very functional, utilitarian. A&R
Examples: Omnisky III/IV/V/VI/VII, PyroBolt C1/C2. Description: Formed early in the Messer era by recent veterans Marcelo Amon and Travis Reese, A&R Co. is one of the oldest weapons manufacturers in the UEE. Due in no small part to their friendly reputation (especially to those who are currently or have previously been in the military) and their incredibly popular line of Omnisky laser cannons, it must be noted that the company always stayed in a neutral position during the time of the Messers. Never directly associating with or claiming allegiance to that family, while considered a huge risk at the time, has only bolstered the positive outlook the public has on this company, and insured its relevance in the UEE almost permanently. Their weapon quality has helped them erode Behring’s stranglehold on the civilian ship market. Very well liked by military enthusiasts. Tends to lean politically right. Adjectives: Clean industrial, heavy, military. KLAUS & WERNER
Examples: CF-007 Bulldog, CF-117 Badger Description: Formed in 2893, Klaus & Werner makes guns, and they make them well. This simple philosophy was the brainchild of Hector Klaus, a successful weapons inventor who believed above all else that simplicity of design would triumph in a combat situation. They have some government contracts, but mostly trade in personal defense. Their line up is almost exclusively handguns, rifles and shotguns (both energy and hard-ammo). Popular models: Model II Arclight – handheld laser made famous as Kyle Fenris’ sidearm on the hit vid The Frontier. Adjectives: Elegant, clean, good quality. Further Reference: Galactic Guide Klaus Werner HURSTON DYNAMICS
Examples: Volgin Coil A Description: Hurston Dynamics is the United Empire of Earth’s premier producer and distributor of both quantum cascade lasers and a wide variety of electron guns. This family-owned company is also the single largest outsource producer of standard munitions warheads for military contracts and the third-largest refiner of antimatter precursor in today’s economy. Though few finished products bear the Hurston name, their raw materials and manufactured components are found in nearly every piece of space technology in flight today. Adjectives: Old-fashioned, elegant, precise, family-owned. Further Reference: Galactic Guide Hurston Dynamics PREACHER ARMAMENTS
Examples: Justice XI/XII/XIII/XIV/XV, Alpha1/2/3/4/5, Peacemaker Stone/Iron/Bronze/Steel/Carbon Description: Beloved by bounty hunters, local police and militia, Preacher prides themselves on making high-quality, reliable and effective weapons. Most of their media messaging and public persona tend to focus on justice, righteousness and black-and-white morality. The company was founded in 2931 by Kino Walton, who started modifying weapons out of his workshop. In 2940, Preacher was bought out by the conglomerate Eon Group, who ramped up their manufacturing and production capabilities to put Preacher products in stores across the Empire. Adjectives: High-end, powerful, sleek, dark. That’ll do it for this week. As always, please try to keep responses as concise as possible, but we’re really looking forward to seeing what you come up with.
Until Next Time …
So, with that out of the way, let’s get started.
GOVERNMENT
For the past few weeks, we’ve been looking at the legislative branch of the UEE, specifically how that arm of the government was structured. After getting a robust list of potential bureaucracies, agencies and departments, we started looking at the division between local and Imperial governments to try and understand where one ended and the other began.
Thanks again to everyone who submitted ideas. There were some really interesting approaches to distinguishing these boundaries. Chaucer even presented a fictional news article.
As we continue to comb through the more detailed suggestions and further refine the nuances of government, here is a high-level look at the UEE structure incorporating a bunch of your suggestions and ideas.
OVERVIEW
During the Messer Era, the UEE was a pervasive presence in the lives of the populace (Carpe Caelum); they dictated everything from standardized architectural styles to how many rolls of nanowipes each family deserved. After the fall of the Messers, the government withdrew, eager for people to enjoy the freedom that had been denied to them for so long. They knew that they shouldn’t completely disappear — there needed to be guarantees that certain standards were being maintained for everyone — so they developed the Common Law: a group of baseline rights, privileges and standards that everyone in a UEE system could expect. (Amontillado)
These Common Laws include: fundamental personal freedoms, safety practices for structures and products, health services, basic education (Equivalency), a system to allow interplanetary trade and travel, jump point and exploration management, and a security force to protect from external alien threats and interstellar crime.
These Common Laws can be found/enforced on every planet (represented or not) in a UEE system. The planets within these systems can build upon these Common Laws if they want, but cannot lessen them (Ramblin, Ski).
PLANETARY CITIZENS
We’ve talked extensively about the Local and Imperial government, but what about Recognized and Unrecognized planets? If you aren’t familiar with the distinction, a planet is considered Unrecognized until it petitions the UEE for recognition. This can be granted based on the planet’s contribution to the Empire or its growth or because it has a valuable resource. Once recognition is granted, the Senate lets the planet choose its name (up to this point it’s officially known as its planetary designation (Sol III) even though it would already have a name created by locals) and allowed to elect a Senator.
So would Unrecognized planets have to abide by these Common Laws? In short, yes. If the system is claimed by the UEE, then the Common Laws apply, even to unrecognized worlds. As in the distinction between Civilians and Citizens among people, think of the recognized planets as Citizens and the unrecognized as Civilians. All are subject to the law, but Citizens/Recognized have the voice to try and change the law.
Now we’ll continue to flesh out this system, adding in some of the departments that were suggested as we go.
Moving on to next week’s topic, something you might possibly be interested in:
GUNS
As you are probably aware, Star Citizen is going to have a lot of pieces, from ship hulls down to smaller components like maneuvering thrusters. We have an internal corporations list that outlines all of the various manufacturers of these pieces and we’re developing style guides for each of them so they have a consistent look and feel to their parts. The goal is to infuse consistent design elements among the various parts so you could almost identify the manufacturer by the style of the part.
Therefore, we aren’t going to ask for corporations, instead we’re going to ask for Gun Names.
First off, here’s a format to work within:
Manufacturer: (chosen from the list below)
Gun Series Name:
Weapon Type: (energy, ballistic, plasma, neutron)
Naming Scheme: These weapons should come in various sizes 1-5. Do they have individual names for each class version, or a numbering system (Behring M3A = Size 1, Behring M4A = Size 2, etc.)
Tagline: How would they market this weapon? (“Behring M3A: The last word in any fight.”)
So now that you have the format, here are some Corporations that manufacture guns and a little description to help get your mind rolling on potential names:
BEHRING APPLIED TECHNOLOGIES
Example Weapons: M3A, Mk III Description: Terra-based weapons consortium. Outsources to a lot of designers and subsidiaries to be a one-stop shop for all your defensive needs. Think of it as a conglomerate of Springfield Arms and General Dynamics. They make guns, missiles, tanks, dropships, sentry drones, etc. mostly for the UEE military, but they build civilian models as well. Usually favor quantity of production over quality. Popular models: P4AR – Standard issue rifle for the UEE military, about as basic and recognizable as the modern M16. Also comes in the P4SC, a more compact and collapsible carbine version. Adjectives: Very military-centric construction. Not a lot of flare. Very functional, utilitarian. A&R
Examples: Omnisky III/IV/V/VI/VII, PyroBolt C1/C2. Description: Formed early in the Messer era by recent veterans Marcelo Amon and Travis Reese, A&R Co. is one of the oldest weapons manufacturers in the UEE. Due in no small part to their friendly reputation (especially to those who are currently or have previously been in the military) and their incredibly popular line of Omnisky laser cannons, it must be noted that the company always stayed in a neutral position during the time of the Messers. Never directly associating with or claiming allegiance to that family, while considered a huge risk at the time, has only bolstered the positive outlook the public has on this company, and insured its relevance in the UEE almost permanently. Their weapon quality has helped them erode Behring’s stranglehold on the civilian ship market. Very well liked by military enthusiasts. Tends to lean politically right. Adjectives: Clean industrial, heavy, military. KLAUS & WERNER
Examples: CF-007 Bulldog, CF-117 Badger Description: Formed in 2893, Klaus & Werner makes guns, and they make them well. This simple philosophy was the brainchild of Hector Klaus, a successful weapons inventor who believed above all else that simplicity of design would triumph in a combat situation. They have some government contracts, but mostly trade in personal defense. Their line up is almost exclusively handguns, rifles and shotguns (both energy and hard-ammo). Popular models: Model II Arclight – handheld laser made famous as Kyle Fenris’ sidearm on the hit vid The Frontier. Adjectives: Elegant, clean, good quality. Further Reference: Galactic Guide Klaus Werner HURSTON DYNAMICS
Examples: Volgin Coil A Description: Hurston Dynamics is the United Empire of Earth’s premier producer and distributor of both quantum cascade lasers and a wide variety of electron guns. This family-owned company is also the single largest outsource producer of standard munitions warheads for military contracts and the third-largest refiner of antimatter precursor in today’s economy. Though few finished products bear the Hurston name, their raw materials and manufactured components are found in nearly every piece of space technology in flight today. Adjectives: Old-fashioned, elegant, precise, family-owned. Further Reference: Galactic Guide Hurston Dynamics PREACHER ARMAMENTS
Examples: Justice XI/XII/XIII/XIV/XV, Alpha1/2/3/4/5, Peacemaker Stone/Iron/Bronze/Steel/Carbon Description: Beloved by bounty hunters, local police and militia, Preacher prides themselves on making high-quality, reliable and effective weapons. Most of their media messaging and public persona tend to focus on justice, righteousness and black-and-white morality. The company was founded in 2931 by Kino Walton, who started modifying weapons out of his workshop. In 2940, Preacher was bought out by the conglomerate Eon Group, who ramped up their manufacturing and production capabilities to put Preacher products in stores across the Empire. Adjectives: High-end, powerful, sleek, dark. That’ll do it for this week. As always, please try to keep responses as concise as possible, but we’re really looking forward to seeing what you come up with.
Until Next Time …
Hallo und willkommen zurück bei Lore Builder, wo wir mit Ihnen, der Gemeinschaft, zusammenarbeiten, um das Star Citizen Universum aufzubauen. Wie immer, wenn du neu in dieser Funktion oder im Spiel im Allgemeinen bist, konsultiere bitte den Abschnitt Höhlen und Hintergrundlesung, der in der vorherigen Ausgabe aufgeführt ist, um ein Verständnis dessen zu erhalten, was bereits etabliert ist.
Also, da das aus dem Weg ist, lasst uns anfangen.
REGIERUNG
In den letzten Wochen haben wir uns mit dem Legislativbereich der UEE beschäftigt, insbesondere mit der Frage, wie dieser Arm der Regierung strukturiert war. Nachdem wir eine robuste Liste potenzieller Bürokratien, Agenturen und Abteilungen erhalten hatten, begannen wir, uns die Trennung zwischen lokalen und imperialen Regierungen anzusehen, um zu versuchen zu verstehen, wo das eine endete und das andere begann.
Nochmals vielen Dank an alle, die Ideen eingereicht haben. Es gab einige wirklich interessante Ansätze, um diese Grenzen zu unterscheiden. Chaucer präsentierte sogar einen fiktiven Nachrichtenartikel.
Während wir weiterhin die detaillierteren Vorschläge durchgehen und die Nuancen der Regierung weiter verfeinern, folgt hier ein hochrangiger Blick auf die UEE-Struktur, die eine Reihe Ihrer Vorschläge und Ideen enthält.
ÜBERBLICK
Während der Messer-Ära war die UEE eine allgegenwärtige Präsenz im Leben der Bevölkerung (Carpe Caelum); sie diktierten alles, von standardisierten Baustilen bis hin zu der Frage, wie viele Rollen Nanotücher jede Familie verdiente. Nach dem Fall der Messers zog sich die Regierung zurück, um die Freiheit zu genießen, die ihnen so lange verweigert worden war. Sie wussten, dass sie nicht ganz verschwinden sollten - es musste Garantien geben, dass bestimmte Standards für alle eingehalten wurden - und so entwickelten sie das Common Law: eine Gruppe von Grundrechten, Privilegien und Standards, die jeder in einem UEE-System erwarten konnte. (Amontillado)
Zu diesen Common Laws gehören: grundlegende persönliche Freiheiten, Sicherheitspraktiken für Strukturen und Produkte, Gesundheitsdienstleistungen, Grundbildung (Äquivalenz), ein System zur Ermöglichung von interplanetarem Handel und Reisen, Jump Point und Explorationsmanagement sowie eine Sicherheitskräfte zum Schutz vor externen außerirdischen Bedrohungen und interstellarer Kriminalität.
Diese Common Laws können auf jedem Planeten (repräsentiert oder nicht) in einem UEE-System gefunden/erzwungen werden. Die Planeten in diesen Systemen können auf diesen Common Laws aufbauen, wenn sie wollen, aber sie können sie nicht mindern (Ramblin, Ski).
PLANETARISCHE BÜRGER
Wir haben ausführlich über die lokale und kaiserliche Regierung gesprochen, aber was ist mit anerkannten und unerkannten Planeten? Wenn Sie mit der Unterscheidung nicht vertraut sind, gilt ein Planet als nicht erkannt, bis er die UEE um Anerkennung bittet. Dies kann auf der Grundlage des Beitrags des Planeten zum Imperium oder seines Wachstums oder weil er über eine wertvolle Ressource verfügt, gewährt werden. Sobald die Anerkennung erteilt ist, lässt der Senat den Planeten seinen Namen wählen (bis zu diesem Punkt ist er offiziell als seine planetarische Bezeichnung (Sol III) bekannt, obwohl er bereits einen von Einheimischen geschaffenen Namen haben würde) und erlaubt, einen Senator zu wählen.
Würden sich also unerkannte Planeten an diese gemeinsamen Gesetze halten müssen? Kurz gesagt, ja. Wenn das System von der UEE beansprucht wird, dann gelten die Common Laws, auch für nicht anerkannte Welten. Wie bei der Unterscheidung zwischen Zivilisten und Bürgern unter den Menschen, denken Sie an die anerkannten Planeten als Bürger und die nicht anerkannten als Zivilisten. Alle unterliegen dem Gesetz, aber die Bürger/anerkannten Bürger haben die Stimme, um zu versuchen, das Gesetz zu ändern.
Jetzt werden wir dieses System weiter ausgestalten und einige der Abteilungen hinzufügen, die während der Arbeit vorgeschlagen wurden.
Kommen wir nun zum Thema der nächsten Woche, das Sie vielleicht interessieren könnte:
GUNS
Wie Sie wahrscheinlich wissen, wird Star Citizen viele Teile haben, von Schiffsrümpfen bis hin zu kleineren Komponenten wie Manövriertriebwerken. Wir haben eine interne Unternehmensliste, die alle verschiedenen Hersteller dieser Stücke umreißt, und wir entwickeln Style Guides für jeden von ihnen, damit sie ein einheitliches Aussehen und Gefühl für ihre Teile haben. Das Ziel ist es, konsistente Designelemente zwischen den verschiedenen Teilen zu integrieren, so dass Sie den Hersteller fast anhand des Stils des Teils identifizieren können.
Deshalb werden wir nicht nach Unternehmen fragen, sondern nach Waffennamen.
Erstens, hier ist ein Format, in dem man arbeiten kann:
Hersteller: (ausgewählt aus der untenstehenden Liste)
Name der Waffen-Serie:
Waffentyp: (Energie, Ballistik, Plasma, Neutron)
Namensschema: Diese Waffen sollten in verschiedenen Größen 1-5 erhältlich sein. Gibt es für jede Klassenversion individuelle Namen oder ein Nummernsystem (Behring M3A = Größe 1, Behring M4A = Größe 2, etc.)?
Tagline: Wie würden sie diese Waffe vermarkten? "("Behring M3A: Das letzte Wort in einem Kampf.")
So, jetzt, da Sie das Format haben, sind hier einige Unternehmen, die Waffen und eine kleine Beschreibung herstellen, um Ihren Verstand zu helfen, auf mögliche Namen zu rollen:
BEHRING
Beispiel Waffen: M3A, Mk III
Beschreibung: Terrabasiertes Waffenkonsortium. Auslagerung an viele Designer und Tochtergesellschaften, um einen One-Stop-Shop für alle Ihre defensiven Bedürfnisse zu bieten. Betrachten Sie es als ein Konglomerat aus Springfield Arms und General Dynamics. Sie stellen Waffen, Raketen, Panzer, Dropships, Wachdrohnen usw. her, hauptsächlich für das UEE-Militär, aber sie bauen auch zivile Modelle. In der Regel bevorzugen Sie die Quantität der Produktion gegenüber der Qualität. Beliebte Modelle: P4AR - Standardausgabegewehr für das UEE-Militär, etwa so einfach und erkennbar wie das moderne M16. Außerdem gibt es den P4SC, eine kompaktere und faltbarere Karabinerausführung.
Adjektive: Sehr militärisch orientierte Konstruktion. Nicht viel Leuchtkraft. Sehr funktionell, utilitaristisch.
Weitere Hinweise: Galaktischer Leitfaden Behring Applied Technology A&R
Beispiele: Omnisky III/IV/V/V/VI/VII, PyroBolt C1/C2.
Beschreibung: A&R Co. wurde Anfang der Messer-Ära von den jungen Veteranen Marcelo Amon und Travis Reese gegründet und ist einer der ältesten Waffenhersteller in der UEE. Aufgrund ihres freundlichen Rufs (vor allem gegenüber denen, die derzeit oder früher im Militär sind oder waren) und ihrer unglaublich beliebten Linie von Omnisky-Laserkanonen ist anzumerken, dass das Unternehmen während der Zeit der Messers immer in einer neutralen Position blieb. Niemals direkt mit dieser Familie in Verbindung zu treten oder ihr die Treue zu beanspruchen, obwohl sie damals als ein großes Risiko galt, hat die positive Einstellung der Öffentlichkeit zu diesem Unternehmen nur verstärkt und seine Relevanz in der UEE fast dauerhaft gesichert. Ihre Waffenqualität hat ihnen geholfen, Behrings Würgegriff auf dem zivilen Schiffsmarkt zu untergraben. Sehr beliebt bei Militärliebhabern. Neigt dazu, sich politisch rechts zu lehnen.
Adjektive: Saubere Industrie, schwer, militärisch. KLAUS & WERNER
Beispiele: CF-007 Bulldogge, CF-117 Dachs, Dachs
Beschreibung: Klaus & Werner wurde 2893 gegründet und stellt Waffen her, und sie machen sie gut. Diese einfache Philosophie wurde von Hector Klaus entwickelt, einem erfolgreichen Waffenerfinder, der vor allem glaubte, dass die Einfachheit des Designs in einer Kampfsituation triumphieren würde. Sie haben einige Regierungsverträge, aber vor allem Handel mit persönlicher Verteidigung. Ihr Angebot umfasst fast ausschließlich Handfeuerwaffen, Gewehre und Schrotflinten (sowohl Energie als auch Hardammo). Beliebte Modelle: Model II Arclight - Handheld-Laser, bekannt geworden als Kyle Fenris' Unterarm auf dem Hit-Video The Frontier.
Adjektive: Elegant, sauber, gute Qualität.
Weitere Hinweise: Galaktischer Führer Klaus Werner HURSTON DYNAMICS
Beispiele: Volgin Spule A
Beschreibung: Hurston Dynamics ist der führende Produzent und Vertreiber von Quantenkaskadenlasern und einer Vielzahl von Elektronenkanonen im Vereinigten Reich der Erde. Das Familienunternehmen ist auch der größte externe Hersteller von Standardmunitionssprengköpfen für militärische Aufträge und der drittgrößte Veredler von Antimaterievorläufern in der heutigen Wirtschaft. Obwohl nur wenige Fertigprodukte den Namen Hurston tragen, finden sich ihre Rohstoffe und hergestellten Komponenten heute in fast jedem Stück der Raumfahrttechnik im Flug.
Adjektive: Altmodisch, elegant, präzise, familiengeführt.
Weitere Hinweise: Galaktischer Leitfaden Hurston Dynamics PREACHER ARMAMENTS
Beispiele: Justiz XI/XII/XIII/XIV/XV, Alpha1/2/3/4/5, Friedensstein/Eisen/Bronze/Stahl/Kohlenstoff
Beschreibung: Geliebt von Kopfgeldjägern, der örtlichen Polizei und der Miliz, ist Prediger stolz darauf, hochwertige, zuverlässige und effektive Waffen herzustellen. Die meisten ihrer Medienbotschaften und öffentlichen Persona konzentrieren sich auf Gerechtigkeit, Rechtschaffenheit und Schwarz-Weiß-Moral. Das Unternehmen wurde 2931 von Kino Walton gegründet, der mit der Modifikation von Waffen aus seiner Werkstatt begann. Im Jahr 2940 wurde Prediger von der konzerneigenen Eon Group aufgekauft, die ihre Produktions- und Produktionskapazitäten ausbaute, um Predigerprodukte in den Geschäften des gesamten Reiches zu platzieren.
Adjektive: High-End, kraftvoll, schlank, dunkel. Das reicht für diese Woche. Wie immer versuchen Sie bitte, die Antworten so kurz wie möglich zu halten, aber wir freuen uns sehr auf Ihre Vorschläge.
Bis zum nächsten Mal.....
Also, da das aus dem Weg ist, lasst uns anfangen.
REGIERUNG
In den letzten Wochen haben wir uns mit dem Legislativbereich der UEE beschäftigt, insbesondere mit der Frage, wie dieser Arm der Regierung strukturiert war. Nachdem wir eine robuste Liste potenzieller Bürokratien, Agenturen und Abteilungen erhalten hatten, begannen wir, uns die Trennung zwischen lokalen und imperialen Regierungen anzusehen, um zu versuchen zu verstehen, wo das eine endete und das andere begann.
Nochmals vielen Dank an alle, die Ideen eingereicht haben. Es gab einige wirklich interessante Ansätze, um diese Grenzen zu unterscheiden. Chaucer präsentierte sogar einen fiktiven Nachrichtenartikel.
Während wir weiterhin die detaillierteren Vorschläge durchgehen und die Nuancen der Regierung weiter verfeinern, folgt hier ein hochrangiger Blick auf die UEE-Struktur, die eine Reihe Ihrer Vorschläge und Ideen enthält.
ÜBERBLICK
Während der Messer-Ära war die UEE eine allgegenwärtige Präsenz im Leben der Bevölkerung (Carpe Caelum); sie diktierten alles, von standardisierten Baustilen bis hin zu der Frage, wie viele Rollen Nanotücher jede Familie verdiente. Nach dem Fall der Messers zog sich die Regierung zurück, um die Freiheit zu genießen, die ihnen so lange verweigert worden war. Sie wussten, dass sie nicht ganz verschwinden sollten - es musste Garantien geben, dass bestimmte Standards für alle eingehalten wurden - und so entwickelten sie das Common Law: eine Gruppe von Grundrechten, Privilegien und Standards, die jeder in einem UEE-System erwarten konnte. (Amontillado)
Zu diesen Common Laws gehören: grundlegende persönliche Freiheiten, Sicherheitspraktiken für Strukturen und Produkte, Gesundheitsdienstleistungen, Grundbildung (Äquivalenz), ein System zur Ermöglichung von interplanetarem Handel und Reisen, Jump Point und Explorationsmanagement sowie eine Sicherheitskräfte zum Schutz vor externen außerirdischen Bedrohungen und interstellarer Kriminalität.
Diese Common Laws können auf jedem Planeten (repräsentiert oder nicht) in einem UEE-System gefunden/erzwungen werden. Die Planeten in diesen Systemen können auf diesen Common Laws aufbauen, wenn sie wollen, aber sie können sie nicht mindern (Ramblin, Ski).
PLANETARISCHE BÜRGER
Wir haben ausführlich über die lokale und kaiserliche Regierung gesprochen, aber was ist mit anerkannten und unerkannten Planeten? Wenn Sie mit der Unterscheidung nicht vertraut sind, gilt ein Planet als nicht erkannt, bis er die UEE um Anerkennung bittet. Dies kann auf der Grundlage des Beitrags des Planeten zum Imperium oder seines Wachstums oder weil er über eine wertvolle Ressource verfügt, gewährt werden. Sobald die Anerkennung erteilt ist, lässt der Senat den Planeten seinen Namen wählen (bis zu diesem Punkt ist er offiziell als seine planetarische Bezeichnung (Sol III) bekannt, obwohl er bereits einen von Einheimischen geschaffenen Namen haben würde) und erlaubt, einen Senator zu wählen.
Würden sich also unerkannte Planeten an diese gemeinsamen Gesetze halten müssen? Kurz gesagt, ja. Wenn das System von der UEE beansprucht wird, dann gelten die Common Laws, auch für nicht anerkannte Welten. Wie bei der Unterscheidung zwischen Zivilisten und Bürgern unter den Menschen, denken Sie an die anerkannten Planeten als Bürger und die nicht anerkannten als Zivilisten. Alle unterliegen dem Gesetz, aber die Bürger/anerkannten Bürger haben die Stimme, um zu versuchen, das Gesetz zu ändern.
Jetzt werden wir dieses System weiter ausgestalten und einige der Abteilungen hinzufügen, die während der Arbeit vorgeschlagen wurden.
Kommen wir nun zum Thema der nächsten Woche, das Sie vielleicht interessieren könnte:
GUNS
Wie Sie wahrscheinlich wissen, wird Star Citizen viele Teile haben, von Schiffsrümpfen bis hin zu kleineren Komponenten wie Manövriertriebwerken. Wir haben eine interne Unternehmensliste, die alle verschiedenen Hersteller dieser Stücke umreißt, und wir entwickeln Style Guides für jeden von ihnen, damit sie ein einheitliches Aussehen und Gefühl für ihre Teile haben. Das Ziel ist es, konsistente Designelemente zwischen den verschiedenen Teilen zu integrieren, so dass Sie den Hersteller fast anhand des Stils des Teils identifizieren können.
Deshalb werden wir nicht nach Unternehmen fragen, sondern nach Waffennamen.
Erstens, hier ist ein Format, in dem man arbeiten kann:
Hersteller: (ausgewählt aus der untenstehenden Liste)
Name der Waffen-Serie:
Waffentyp: (Energie, Ballistik, Plasma, Neutron)
Namensschema: Diese Waffen sollten in verschiedenen Größen 1-5 erhältlich sein. Gibt es für jede Klassenversion individuelle Namen oder ein Nummernsystem (Behring M3A = Größe 1, Behring M4A = Größe 2, etc.)?
Tagline: Wie würden sie diese Waffe vermarkten? "("Behring M3A: Das letzte Wort in einem Kampf.")
So, jetzt, da Sie das Format haben, sind hier einige Unternehmen, die Waffen und eine kleine Beschreibung herstellen, um Ihren Verstand zu helfen, auf mögliche Namen zu rollen:
BEHRING
Beispiel Waffen: M3A, Mk III
Beschreibung: Terrabasiertes Waffenkonsortium. Auslagerung an viele Designer und Tochtergesellschaften, um einen One-Stop-Shop für alle Ihre defensiven Bedürfnisse zu bieten. Betrachten Sie es als ein Konglomerat aus Springfield Arms und General Dynamics. Sie stellen Waffen, Raketen, Panzer, Dropships, Wachdrohnen usw. her, hauptsächlich für das UEE-Militär, aber sie bauen auch zivile Modelle. In der Regel bevorzugen Sie die Quantität der Produktion gegenüber der Qualität. Beliebte Modelle: P4AR - Standardausgabegewehr für das UEE-Militär, etwa so einfach und erkennbar wie das moderne M16. Außerdem gibt es den P4SC, eine kompaktere und faltbarere Karabinerausführung.
Adjektive: Sehr militärisch orientierte Konstruktion. Nicht viel Leuchtkraft. Sehr funktionell, utilitaristisch.
Weitere Hinweise: Galaktischer Leitfaden Behring Applied Technology A&R
Beispiele: Omnisky III/IV/V/V/VI/VII, PyroBolt C1/C2.
Beschreibung: A&R Co. wurde Anfang der Messer-Ära von den jungen Veteranen Marcelo Amon und Travis Reese gegründet und ist einer der ältesten Waffenhersteller in der UEE. Aufgrund ihres freundlichen Rufs (vor allem gegenüber denen, die derzeit oder früher im Militär sind oder waren) und ihrer unglaublich beliebten Linie von Omnisky-Laserkanonen ist anzumerken, dass das Unternehmen während der Zeit der Messers immer in einer neutralen Position blieb. Niemals direkt mit dieser Familie in Verbindung zu treten oder ihr die Treue zu beanspruchen, obwohl sie damals als ein großes Risiko galt, hat die positive Einstellung der Öffentlichkeit zu diesem Unternehmen nur verstärkt und seine Relevanz in der UEE fast dauerhaft gesichert. Ihre Waffenqualität hat ihnen geholfen, Behrings Würgegriff auf dem zivilen Schiffsmarkt zu untergraben. Sehr beliebt bei Militärliebhabern. Neigt dazu, sich politisch rechts zu lehnen.
Adjektive: Saubere Industrie, schwer, militärisch. KLAUS & WERNER
Beispiele: CF-007 Bulldogge, CF-117 Dachs, Dachs
Beschreibung: Klaus & Werner wurde 2893 gegründet und stellt Waffen her, und sie machen sie gut. Diese einfache Philosophie wurde von Hector Klaus entwickelt, einem erfolgreichen Waffenerfinder, der vor allem glaubte, dass die Einfachheit des Designs in einer Kampfsituation triumphieren würde. Sie haben einige Regierungsverträge, aber vor allem Handel mit persönlicher Verteidigung. Ihr Angebot umfasst fast ausschließlich Handfeuerwaffen, Gewehre und Schrotflinten (sowohl Energie als auch Hardammo). Beliebte Modelle: Model II Arclight - Handheld-Laser, bekannt geworden als Kyle Fenris' Unterarm auf dem Hit-Video The Frontier.
Adjektive: Elegant, sauber, gute Qualität.
Weitere Hinweise: Galaktischer Führer Klaus Werner HURSTON DYNAMICS
Beispiele: Volgin Spule A
Beschreibung: Hurston Dynamics ist der führende Produzent und Vertreiber von Quantenkaskadenlasern und einer Vielzahl von Elektronenkanonen im Vereinigten Reich der Erde. Das Familienunternehmen ist auch der größte externe Hersteller von Standardmunitionssprengköpfen für militärische Aufträge und der drittgrößte Veredler von Antimaterievorläufern in der heutigen Wirtschaft. Obwohl nur wenige Fertigprodukte den Namen Hurston tragen, finden sich ihre Rohstoffe und hergestellten Komponenten heute in fast jedem Stück der Raumfahrttechnik im Flug.
Adjektive: Altmodisch, elegant, präzise, familiengeführt.
Weitere Hinweise: Galaktischer Leitfaden Hurston Dynamics PREACHER ARMAMENTS
Beispiele: Justiz XI/XII/XIII/XIV/XV, Alpha1/2/3/4/5, Friedensstein/Eisen/Bronze/Stahl/Kohlenstoff
Beschreibung: Geliebt von Kopfgeldjägern, der örtlichen Polizei und der Miliz, ist Prediger stolz darauf, hochwertige, zuverlässige und effektive Waffen herzustellen. Die meisten ihrer Medienbotschaften und öffentlichen Persona konzentrieren sich auf Gerechtigkeit, Rechtschaffenheit und Schwarz-Weiß-Moral. Das Unternehmen wurde 2931 von Kino Walton gegründet, der mit der Modifikation von Waffen aus seiner Werkstatt begann. Im Jahr 2940 wurde Prediger von der konzerneigenen Eon Group aufgekauft, die ihre Produktions- und Produktionskapazitäten ausbaute, um Predigerprodukte in den Geschäften des gesamten Reiches zu platzieren.
Adjektive: High-End, kraftvoll, schlank, dunkel. Das reicht für diese Woche. Wie immer versuchen Sie bitte, die Antworten so kurz wie möglich zu halten, aber wir freuen uns sehr auf Ihre Vorschläge.
Bis zum nächsten Mal.....
Hello and welcome back to Lore Builder, where we work with you, the community, to help build out the Star Citizen universe. As always, if you are new to this feature or the game in general, please consult the Caveats and Background Reading section listed in the previous issue to get an understanding of what’s already been established.
So, with that out of the way, let’s get started.
GOVERNMENT
For the past few weeks, we’ve been looking at the legislative branch of the UEE, specifically how that arm of the government was structured. After getting a robust list of potential bureaucracies, agencies and departments, we started looking at the division between local and Imperial governments to try and understand where one ended and the other began.
Thanks again to everyone who submitted ideas. There were some really interesting approaches to distinguishing these boundaries. Chaucer even presented a fictional news article.
As we continue to comb through the more detailed suggestions and further refine the nuances of government, here is a high-level look at the UEE structure incorporating a bunch of your suggestions and ideas.
OVERVIEW
During the Messer Era, the UEE was a pervasive presence in the lives of the populace (Carpe Caelum); they dictated everything from standardized architectural styles to how many rolls of nanowipes each family deserved. After the fall of the Messers, the government withdrew, eager for people to enjoy the freedom that had been denied to them for so long. They knew that they shouldn’t completely disappear — there needed to be guarantees that certain standards were being maintained for everyone — so they developed the Common Law: a group of baseline rights, privileges and standards that everyone in a UEE system could expect. (Amontillado)
These Common Laws include: fundamental personal freedoms, safety practices for structures and products, health services, basic education (Equivalency), a system to allow interplanetary trade and travel, jump point and exploration management, and a security force to protect from external alien threats and interstellar crime.
These Common Laws can be found/enforced on every planet (represented or not) in a UEE system. The planets within these systems can build upon these Common Laws if they want, but cannot lessen them (Ramblin, Ski).
PLANETARY CITIZENS
We’ve talked extensively about the Local and Imperial government, but what about Recognized and Unrecognized planets? If you aren’t familiar with the distinction, a planet is considered Unrecognized until it petitions the UEE for recognition. This can be granted based on the planet’s contribution to the Empire or its growth or because it has a valuable resource. Once recognition is granted, the Senate lets the planet choose its name (up to this point it’s officially known as its planetary designation (Sol III) even though it would already have a name created by locals) and allowed to elect a Senator.
So would Unrecognized planets have to abide by these Common Laws? In short, yes. If the system is claimed by the UEE, then the Common Laws apply, even to unrecognized worlds. As in the distinction between Civilians and Citizens among people, think of the recognized planets as Citizens and the unrecognized as Civilians. All are subject to the law, but Citizens/Recognized have the voice to try and change the law.
Now we’ll continue to flesh out this system, adding in some of the departments that were suggested as we go.
Moving on to next week’s topic, something you might possibly be interested in:
GUNS
As you are probably aware, Star Citizen is going to have a lot of pieces, from ship hulls down to smaller components like maneuvering thrusters. We have an internal corporations list that outlines all of the various manufacturers of these pieces and we’re developing style guides for each of them so they have a consistent look and feel to their parts. The goal is to infuse consistent design elements among the various parts so you could almost identify the manufacturer by the style of the part.
Therefore, we aren’t going to ask for corporations, instead we’re going to ask for Gun Names.
First off, here’s a format to work within:
Manufacturer: (chosen from the list below)
Gun Series Name:
Weapon Type: (energy, ballistic, plasma, neutron)
Naming Scheme: These weapons should come in various sizes 1-5. Do they have individual names for each class version, or a numbering system (Behring M3A = Size 1, Behring M4A = Size 2, etc.)
Tagline: How would they market this weapon? (“Behring M3A: The last word in any fight.”)
So now that you have the format, here are some Corporations that manufacture guns and a little description to help get your mind rolling on potential names:
BEHRING APPLIED TECHNOLOGIES
Example Weapons: M3A, Mk III Description: Terra-based weapons consortium. Outsources to a lot of designers and subsidiaries to be a one-stop shop for all your defensive needs. Think of it as a conglomerate of Springfield Arms and General Dynamics. They make guns, missiles, tanks, dropships, sentry drones, etc. mostly for the UEE military, but they build civilian models as well. Usually favor quantity of production over quality. Popular models: P4AR – Standard issue rifle for the UEE military, about as basic and recognizable as the modern M16. Also comes in the P4SC, a more compact and collapsible carbine version. Adjectives: Very military-centric construction. Not a lot of flare. Very functional, utilitarian. A&R
Examples: Omnisky III/IV/V/VI/VII, PyroBolt C1/C2. Description: Formed early in the Messer era by recent veterans Marcelo Amon and Travis Reese, A&R Co. is one of the oldest weapons manufacturers in the UEE. Due in no small part to their friendly reputation (especially to those who are currently or have previously been in the military) and their incredibly popular line of Omnisky laser cannons, it must be noted that the company always stayed in a neutral position during the time of the Messers. Never directly associating with or claiming allegiance to that family, while considered a huge risk at the time, has only bolstered the positive outlook the public has on this company, and insured its relevance in the UEE almost permanently. Their weapon quality has helped them erode Behring’s stranglehold on the civilian ship market. Very well liked by military enthusiasts. Tends to lean politically right. Adjectives: Clean industrial, heavy, military. KLAUS & WERNER
Examples: CF-007 Bulldog, CF-117 Badger Description: Formed in 2893, Klaus & Werner makes guns, and they make them well. This simple philosophy was the brainchild of Hector Klaus, a successful weapons inventor who believed above all else that simplicity of design would triumph in a combat situation. They have some government contracts, but mostly trade in personal defense. Their line up is almost exclusively handguns, rifles and shotguns (both energy and hard-ammo). Popular models: Model II Arclight – handheld laser made famous as Kyle Fenris’ sidearm on the hit vid The Frontier. Adjectives: Elegant, clean, good quality. Further Reference: Galactic Guide Klaus Werner HURSTON DYNAMICS
Examples: Volgin Coil A Description: Hurston Dynamics is the United Empire of Earth’s premier producer and distributor of both quantum cascade lasers and a wide variety of electron guns. This family-owned company is also the single largest outsource producer of standard munitions warheads for military contracts and the third-largest refiner of antimatter precursor in today’s economy. Though few finished products bear the Hurston name, their raw materials and manufactured components are found in nearly every piece of space technology in flight today. Adjectives: Old-fashioned, elegant, precise, family-owned. Further Reference: Galactic Guide Hurston Dynamics PREACHER ARMAMENTS
Examples: Justice XI/XII/XIII/XIV/XV, Alpha1/2/3/4/5, Peacemaker Stone/Iron/Bronze/Steel/Carbon Description: Beloved by bounty hunters, local police and militia, Preacher prides themselves on making high-quality, reliable and effective weapons. Most of their media messaging and public persona tend to focus on justice, righteousness and black-and-white morality. The company was founded in 2931 by Kino Walton, who started modifying weapons out of his workshop. In 2940, Preacher was bought out by the conglomerate Eon Group, who ramped up their manufacturing and production capabilities to put Preacher products in stores across the Empire. Adjectives: High-end, powerful, sleek, dark. That’ll do it for this week. As always, please try to keep responses as concise as possible, but we’re really looking forward to seeing what you come up with.
Until Next Time …
So, with that out of the way, let’s get started.
GOVERNMENT
For the past few weeks, we’ve been looking at the legislative branch of the UEE, specifically how that arm of the government was structured. After getting a robust list of potential bureaucracies, agencies and departments, we started looking at the division between local and Imperial governments to try and understand where one ended and the other began.
Thanks again to everyone who submitted ideas. There were some really interesting approaches to distinguishing these boundaries. Chaucer even presented a fictional news article.
As we continue to comb through the more detailed suggestions and further refine the nuances of government, here is a high-level look at the UEE structure incorporating a bunch of your suggestions and ideas.
OVERVIEW
During the Messer Era, the UEE was a pervasive presence in the lives of the populace (Carpe Caelum); they dictated everything from standardized architectural styles to how many rolls of nanowipes each family deserved. After the fall of the Messers, the government withdrew, eager for people to enjoy the freedom that had been denied to them for so long. They knew that they shouldn’t completely disappear — there needed to be guarantees that certain standards were being maintained for everyone — so they developed the Common Law: a group of baseline rights, privileges and standards that everyone in a UEE system could expect. (Amontillado)
These Common Laws include: fundamental personal freedoms, safety practices for structures and products, health services, basic education (Equivalency), a system to allow interplanetary trade and travel, jump point and exploration management, and a security force to protect from external alien threats and interstellar crime.
These Common Laws can be found/enforced on every planet (represented or not) in a UEE system. The planets within these systems can build upon these Common Laws if they want, but cannot lessen them (Ramblin, Ski).
PLANETARY CITIZENS
We’ve talked extensively about the Local and Imperial government, but what about Recognized and Unrecognized planets? If you aren’t familiar with the distinction, a planet is considered Unrecognized until it petitions the UEE for recognition. This can be granted based on the planet’s contribution to the Empire or its growth or because it has a valuable resource. Once recognition is granted, the Senate lets the planet choose its name (up to this point it’s officially known as its planetary designation (Sol III) even though it would already have a name created by locals) and allowed to elect a Senator.
So would Unrecognized planets have to abide by these Common Laws? In short, yes. If the system is claimed by the UEE, then the Common Laws apply, even to unrecognized worlds. As in the distinction between Civilians and Citizens among people, think of the recognized planets as Citizens and the unrecognized as Civilians. All are subject to the law, but Citizens/Recognized have the voice to try and change the law.
Now we’ll continue to flesh out this system, adding in some of the departments that were suggested as we go.
Moving on to next week’s topic, something you might possibly be interested in:
GUNS
As you are probably aware, Star Citizen is going to have a lot of pieces, from ship hulls down to smaller components like maneuvering thrusters. We have an internal corporations list that outlines all of the various manufacturers of these pieces and we’re developing style guides for each of them so they have a consistent look and feel to their parts. The goal is to infuse consistent design elements among the various parts so you could almost identify the manufacturer by the style of the part.
Therefore, we aren’t going to ask for corporations, instead we’re going to ask for Gun Names.
First off, here’s a format to work within:
Manufacturer: (chosen from the list below)
Gun Series Name:
Weapon Type: (energy, ballistic, plasma, neutron)
Naming Scheme: These weapons should come in various sizes 1-5. Do they have individual names for each class version, or a numbering system (Behring M3A = Size 1, Behring M4A = Size 2, etc.)
Tagline: How would they market this weapon? (“Behring M3A: The last word in any fight.”)
So now that you have the format, here are some Corporations that manufacture guns and a little description to help get your mind rolling on potential names:
BEHRING APPLIED TECHNOLOGIES
Example Weapons: M3A, Mk III Description: Terra-based weapons consortium. Outsources to a lot of designers and subsidiaries to be a one-stop shop for all your defensive needs. Think of it as a conglomerate of Springfield Arms and General Dynamics. They make guns, missiles, tanks, dropships, sentry drones, etc. mostly for the UEE military, but they build civilian models as well. Usually favor quantity of production over quality. Popular models: P4AR – Standard issue rifle for the UEE military, about as basic and recognizable as the modern M16. Also comes in the P4SC, a more compact and collapsible carbine version. Adjectives: Very military-centric construction. Not a lot of flare. Very functional, utilitarian. A&R
Examples: Omnisky III/IV/V/VI/VII, PyroBolt C1/C2. Description: Formed early in the Messer era by recent veterans Marcelo Amon and Travis Reese, A&R Co. is one of the oldest weapons manufacturers in the UEE. Due in no small part to their friendly reputation (especially to those who are currently or have previously been in the military) and their incredibly popular line of Omnisky laser cannons, it must be noted that the company always stayed in a neutral position during the time of the Messers. Never directly associating with or claiming allegiance to that family, while considered a huge risk at the time, has only bolstered the positive outlook the public has on this company, and insured its relevance in the UEE almost permanently. Their weapon quality has helped them erode Behring’s stranglehold on the civilian ship market. Very well liked by military enthusiasts. Tends to lean politically right. Adjectives: Clean industrial, heavy, military. KLAUS & WERNER
Examples: CF-007 Bulldog, CF-117 Badger Description: Formed in 2893, Klaus & Werner makes guns, and they make them well. This simple philosophy was the brainchild of Hector Klaus, a successful weapons inventor who believed above all else that simplicity of design would triumph in a combat situation. They have some government contracts, but mostly trade in personal defense. Their line up is almost exclusively handguns, rifles and shotguns (both energy and hard-ammo). Popular models: Model II Arclight – handheld laser made famous as Kyle Fenris’ sidearm on the hit vid The Frontier. Adjectives: Elegant, clean, good quality. Further Reference: Galactic Guide Klaus Werner HURSTON DYNAMICS
Examples: Volgin Coil A Description: Hurston Dynamics is the United Empire of Earth’s premier producer and distributor of both quantum cascade lasers and a wide variety of electron guns. This family-owned company is also the single largest outsource producer of standard munitions warheads for military contracts and the third-largest refiner of antimatter precursor in today’s economy. Though few finished products bear the Hurston name, their raw materials and manufactured components are found in nearly every piece of space technology in flight today. Adjectives: Old-fashioned, elegant, precise, family-owned. Further Reference: Galactic Guide Hurston Dynamics PREACHER ARMAMENTS
Examples: Justice XI/XII/XIII/XIV/XV, Alpha1/2/3/4/5, Peacemaker Stone/Iron/Bronze/Steel/Carbon Description: Beloved by bounty hunters, local police and militia, Preacher prides themselves on making high-quality, reliable and effective weapons. Most of their media messaging and public persona tend to focus on justice, righteousness and black-and-white morality. The company was founded in 2931 by Kino Walton, who started modifying weapons out of his workshop. In 2940, Preacher was bought out by the conglomerate Eon Group, who ramped up their manufacturing and production capabilities to put Preacher products in stores across the Empire. Adjectives: High-end, powerful, sleek, dark. That’ll do it for this week. As always, please try to keep responses as concise as possible, but we’re really looking forward to seeing what you come up with.
Until Next Time …
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- 14232
- Channel
- Undefined
- Category
- Undefined
- Series
- Lore Builder
- Comments
- 546
- Published
- 11 years ago (2014-10-17T00:00:00+00:00)