Star Citizen Patch V0.9.2.1
ADDITIONS 315p is able to be flown in Arena Commander
Added Liquor Cabinet flare item
BALANCE/TWEAKS SHIPS
With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions. 300i Nose gun removed from default loadout
Missiles removed from default loadout
350r Nose gun removed from default loadout
Missile racks can now be equipped. Default loadout still empty
WEAPONS
Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted. 25 mm (used in 9-Series Longsword ) Max ammo reduced
Damage decreased
35 mm (used in 11-Series Broadsword) Max ammo reduced
Damage increased
60 mm (Used in Sledge II) Max ammo reduced
CONTROLS ESP adjusted to behave more consistently across different hardware setups
Virtual Joystick adjusted to allow for more precise control
FIXES Fixed control audio for 300 series
Fixed missing thrusters that were causing 300 series to maneuver poorly
Fixed 325a loading into Arena Commander with 300i textures
Fixed Gladius canopy sinking downward when used
Fixed weapon mounts allowing ships to use larger than intended weapons
Fixed Jukebox screen dropping out when getting too close in Self Land hangar
Fixed Jukebox screen being visible through Arena Commander menu
Fixed outdated sound bank for Self Land (discount) hangar
Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
Fixed an issue where hangar geometry would drop out when viewed through catwalks
KNOWN ISSUES 300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
315p jump scanner and jump engine appear as polyhedron in holo table
350r targeting reticle is larger than intended when locked onto by another ship
Redeemer has multiple objects that cannot be used
Sure Grip Tractor beam does not function
Vanduul ships can have missing geometry in some damage states
Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
Overclocking video cards can cause the game to crash
Added Liquor Cabinet flare item
BALANCE/TWEAKS SHIPS
With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions. 300i Nose gun removed from default loadout
Missiles removed from default loadout
350r Nose gun removed from default loadout
Missile racks can now be equipped. Default loadout still empty
WEAPONS
Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted. 25 mm (used in 9-Series Longsword ) Max ammo reduced
Damage decreased
35 mm (used in 11-Series Broadsword) Max ammo reduced
Damage increased
60 mm (Used in Sledge II) Max ammo reduced
CONTROLS ESP adjusted to behave more consistently across different hardware setups
Virtual Joystick adjusted to allow for more precise control
FIXES Fixed control audio for 300 series
Fixed missing thrusters that were causing 300 series to maneuver poorly
Fixed 325a loading into Arena Commander with 300i textures
Fixed Gladius canopy sinking downward when used
Fixed weapon mounts allowing ships to use larger than intended weapons
Fixed Jukebox screen dropping out when getting too close in Self Land hangar
Fixed Jukebox screen being visible through Arena Commander menu
Fixed outdated sound bank for Self Land (discount) hangar
Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
Fixed an issue where hangar geometry would drop out when viewed through catwalks
KNOWN ISSUES 300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
315p jump scanner and jump engine appear as polyhedron in holo table
350r targeting reticle is larger than intended when locked onto by another ship
Redeemer has multiple objects that cannot be used
Sure Grip Tractor beam does not function
Vanduul ships can have missing geometry in some damage states
Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
Overclocking video cards can cause the game to crash
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14.11.2014 00:00:00 -> 01.06.2021 01:00:29
--- Fri Nov 14 2014 00:00:00 GMT+0100
+++ Fri Nov 14 2014 00:00:00 GMT+0100
@@ -1 +1,87 @@
-ADDITIONS 315p is able to be flown in Arena Commander Added Liquor Cabinet flare item BALANCE/TWEAKS SHIPS With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions. 300i Nose gun removed from default loadout Missiles removed from default loadout 350r Nose gun removed from default loadout Missile racks can now be equipped. Default loadout still empty WEAPONS Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted. 25 mm (used in 9-Series Longsword ) Max ammo reduced Damage decreased 35 mm (used in 11-Series Broadsword) Max ammo reduced Damage increased 60 mm (Used in Sledge II) Max ammo reduced CONTROLS ESP adjusted to behave more consistently across different hardware setups Virtual Joystick adjusted to allow for more precise control FIXES Fixed control audio for 300 series Fixed missing thrusters that were causing 300 series to maneuver poorly Fixed 325a loading into Arena Commander with 300i textures Fixed Gladius canopy sinking downward when used Fixed weapon mounts allowing ships to use larger than intended weapons Fixed Jukebox screen dropping out when getting too close in Self Land hangar Fixed Jukebox screen being visible through Arena Commander menu Fixed outdated sound bank for Self Land (discount) hangar Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse Fixed an issue where hangar geometry would drop out when viewed through catwalks KNOWN ISSUES 300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout 315p jump scanner and jump engine appear as polyhedron in holo table 350r targeting reticle is larger than intended when locked onto by another ship Redeemer has multiple objects that cannot be used Sure Grip Tractor beam does not function Vanduul ships can have missing geometry in some damage states Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel Overclocking video cards can cause the game to crash
\ No newline at end of file
+ADDITIONS 315p is able to be flown in Arena Commander
+
+Added Liquor Cabinet flare item
+
+
+
+BALANCE/TWEAKS SHIPS
+
+With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions. 300i Nose gun removed from default loadout
+
+Missiles removed from default loadout
+
+
+
+350r Nose gun removed from default loadout
+
+Missile racks can now be equipped. Default loadout still empty
+
+
+
+
+
+WEAPONS
+
+Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted. 25 mm (used in 9-Series Longsword ) Max ammo reduced
+
+Damage decreased
+
+
+
+35 mm (used in 11-Series Broadsword) Max ammo reduced
+
+Damage increased
+
+
+
+60 mm (Used in Sledge II) Max ammo reduced
+
+
+
+
+
+CONTROLS ESP adjusted to behave more consistently across different hardware setups
+
+Virtual Joystick adjusted to allow for more precise control
+
+
+
+
+
+FIXES Fixed control audio for 300 series
+
+Fixed missing thrusters that were causing 300 series to maneuver poorly
+
+Fixed 325a loading into Arena Commander with 300i textures
+
+Fixed Gladius canopy sinking downward when used
+
+Fixed weapon mounts allowing ships to use larger than intended weapons
+
+Fixed Jukebox screen dropping out when getting too close in Self Land hangar
+
+Fixed Jukebox screen being visible through Arena Commander menu
+
+Fixed outdated sound bank for Self Land (discount) hangar
+
+Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
+
+Fixed an issue where hangar geometry would drop out when viewed through catwalks
+
+
+
+KNOWN ISSUES 300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
+
+315p jump scanner and jump engine appear as polyhedron in holo table
+
+350r targeting reticle is larger than intended when locked onto by another ship
+
+Redeemer has multiple objects that cannot be used
+
+Sure Grip Tractor beam does not function
+
+Vanduul ships can have missing geometry in some damage states
+
+Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
+
+Overclocking video cards can cause the game to crash
\ No newline at end of file
ID | 14301 |
---|---|
Veröffentlichung | 14.11.2014 |
Kategorie | Undefined |
Channel | Undefined |
Serie | None |
URL | /comm-link//14301-Star-Citizen-Patch-V0921 |
Kommentare | 108 |