Patch 1.0.2

Transmission General Release Info

Content

Additions: Ships Added paint skin hardpoint to all Aurora ships

Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN

Added audio to several usable locations in the Redeemer



Components Added Tarantula-870 ballistic gun

Added a ‘shields’ section to the holotable

Added new parameters that allow for creation of different brands of shields

Added different behavioral styles for shield generators using new parameters

Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:

Increased reduction against direct weapon fire with reduced splash absorption

Increased splash absorption with reduced direct fire absorption



Gameplay Players are now given a warning message for persistently attacking allies



Art Added three paint skins for Auroras





Balance/Tweaks: Ships Aurora LN fuel regeneration increased

Mustang Gamma and Omega have had their handling improved to reduce their drift

Mustang Gamma and Omega have had their thrust generation increased

Removed empty weapon mounts from the Mustang Beta

Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss



Components Amount of ammunition for the Tigerstreik ammo box has been increased

Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time



Other Tweaks AI are more likely to fire a missile after acquiring a lock

pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings





Fixes: Ships Fixed an issue that was causing the 325a to occasionally load into a match without ammo

350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable

Fixed graphical gaps in 350r wings

Corrected thruster color for Avenger

Audio for Avenger seat turning around plays correctly

Entering the seat of the Gladiator will no longer swap to the rear view camera

Fixed some of the issues that causes Hornets to leave their landing gear down

Hornet Canard Turret texture no longer pops in and out with distance

Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull

Removed reflections from Cutlass Black buttons

Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states



Components Fixed an issue that was preventing the Rattler from delaying its second stage



Gameplay Fixed an issue that was preventing the system from kicking players persistently attacking allies

Fixed an issue that prevented the recovery animation from playing after suffering a redout

Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably

Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra



User Interface Fixed an issue that would prevent preset controls from appearing in the control list

Fixed some issues where the mouse cursor would hide behind the client window when an error was given

Kicking a player from the lobby will no longer cause lobby errors

Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby

Fixed wheel alignment for Greycat Buggy in the holotable



Art The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass

Updated keyboard control image to remove zoom from bracket [] keys

Revel & York hangar ceiling fans will no longer flicker when viewed from ground level

Fixed some graphical flickering in the Self Land hangar

Fixed some graphical issues in the VFG Industrial hangar





Known Issues: Ships 350r will sometimes spawn with damaged components

Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat

Avenger decelerates much faster than it accelerates

Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)

Mustang Beta can have one of the doors in the cabin float above it if it’s used

Back seat of the Super Hornet cannot be exited

All ships aside from the Hornet are missing ship trails when carrying a Core

Several ships are having radar visibility issues due to the helmet blocking the view

Freelancer loading ramp has no collision



Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions

Rattler Cluster missile second stage rockets will all use the same trajectory

Missiles aren’t inheriting velocity from the ship that launches them

Seal Corperation damage effect displays incorrectly when equipped on an Aurora



User Interface Shield hardpoint in the holotable is too small for Mustangs and 300 series

Shield component on the Aurora ship status HUD is too large

Missiles have a small portion of the ship targeting UI on them after being launched

Paint objects in the holotable are placeholder

Multiple in game items are missing text and are displaying their internal names

Multiple players persistently moving around in a lobby will cause their ship selections to overlap

Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)

Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby



Other Issues Character will sometimes spawn with the helmet on backwards

Aurora intakes aren’t displaying paint
Ergänzungen: Ships Added paint skin hardpoint to all Aurora ships Added BEHR Laser Cannon S1s to the Wing-top weapon hardpoints of the Aurora LN Added audio to several usable locations in the Redeemer Components Added Tarantula-870 ballistic gun Added a 'shields' section to the holotable Added new parameters that allow for creation of different brands of shields Added different behavioural styles for shield generators using new parameters Added 8 new Seal Corporation shield generators. Diese fallen in einen von zwei Verhaltensstilen: Erhöhte Reduzierung gegen direktes Waffenfeuer mit reduzierter Spritzabsorption Erhöhte Spritzabsorption mit reduzierter direkter Feuerabsorption Gameplay-Spieler erhalten nun eine Warnmeldung für hartnäckig angreifende Verbündete Art Added drei Farbhäute für Auroras Balance/Tweaks: Schiffe Aurora LN Treibstoffregeneration erhöht Mustang Gamma und Omega haben ihre Handhabung verbessert, um ihre Drift zu reduzieren Mustang Gamma und Omega haben ihre Schuberzeugung erhöht Entfernte leere Waffenhalterungen von der Mustang Beta Tweaked Rattler Cluster Rakete entfernt, so dass Raketen der zweiten Stufe in getrennten Zeitintervallen detonieren, wenn sie vermissen Komponenten Menge der Munition für die Tigerstreik Munitionskiste wurde erhöht Optimierte Raketen der zweiten Stufe für die Rattler Cluster Rakete, so dass sie nicht alle gleichzeitig keinen Treibstoff mehr haben. Andere Tweaks KI ist wahrscheinlicher, eine Rakete abzufeuern, nachdem sie ein Schloss erworben hat pp_rebindkeys können nicht mehr auf Dateien zugreifen, die irgendwo in einem Computersystem liegen. Mappings XMLs können in Starcitizen/CitizenClient/USER/Controls/Mappings Fixes platziert werden: Schiffe behoben Ein Problem, das dazu führte, dass die 325a gelegentlich in ein Spiel ohne Munition geladen wurde 350r ist in der Lage, ein Talon Stalker Twin Rack in den holotablen Fixed grafischen Lücken in 350r Flügeln montiert zu haben Korrigierte Triebwerksfarbe für Avenger Audio for Avenger Sitz dreht sich um Spiele richtig Eingabe des Gladiators wird nicht mehr auf die Rückfahrkamera wechseln Einige der Probleme, die Hornets veranlassen, ihr Fahrwerk zu verlassen Hornet Canard Turret Textur nicht mehr in und aus mit Entfernung behoben ein Problem, das Mustangs daran hinderte, Schaden über einen Großteil des Schiffsrumpfes zu nehmen Entfernte Reflexionen von den Cutlass Black Buttons behoben ein Problem, bei dem das Schießen einiger Schiffe mit einer Pistole grafische Probleme mit Schadenszuständen verursachen würde Komponenten behoben ein Problem, das den Rattler daran hinderte, sein Gameplay der zweiten Stufe zu verzögern behoben ein Problem, das das System daran hinderte, Spieler dauerhaft anzugreifen. ein Problem behoben, bei dem die Verwendung von HOMAS oder TrackIR während der Verwendung von Target Focus dazu führt, dass der Kopf des Spielers schüttelt und sich unkontrolliert bewegt wurde Eine Instanz, bei der das Replawn-Fenster die Anzeigetafel am Ende einer ra-Benutzeroberfläche überlagert, wurde behoben Ein Problem, das verhindern würde, dass voreingestellte Kontrollen in der Kontrollliste erscheinen würden Einige Probleme wurden behoben, bei denen sich der Mauszeiger hinter dem Client-Fenster verstecken würde, wenn ein Fehler gemeldet wurde Ein Spieler aus der Lobby zu kicken, wird keine Lobbyfehler mehr verursachen Ein Problem behoben das würde dazu führen, dass Charakternamen dupliziert werden, wenn sie sich bewegen und sich in einer Lobby vorbereiten Fixed Radausrichtung für Greycat Buggy in der holotable Art The Herald in der Plenarsaison Schneekugel hat jetzt Textur für sein Cockpitglas Aktualisiert Tastatursteuerbild zu entfernen Zoom aus der Halterung [] Schlüssel Revel & York Hangar Decke Fans werden nicht mehr flackern, wenn sie vom Boden aus gesehen Fixed einige grafische Flackern in der Self Land Hangar Fixed einige grafische Probleme in der VFG Industrial Hangar Known Issues: Schiffe 350r laichen manchmal mit beschädigten Komponenten Waffen, die an den oberen Haltepunkten für Auroras montiert sind, außer dem LN, werden nicht in der Lage sein, sich aufzuladen oder Wärme abzuführen Rächer verlangsamt viel schneller als er beschleunigt Tigerstreik kann nicht wieder an den Rächer angeschlossen werden (beim Neustart wird der Spielklient dies beheben) Mustang Beta kann eine der Türen in der Kabine über ihm schweben lassen, wenn sein gebrauchter Rücksitz der Super Hornet nicht verlassen werden kann Alle Schiffe können abgesehen von der Hornisse fehlen Schiffsspuren beim Tragen eines Kerns Mehrere Schiffe haben Radarsichtbarkeitsprobleme aufgrund des Helms, der die Sicht blockiert Freelancer Laderampe hat keine Kollision Komponenten Benutzerordner Probleme können dazu führen, dass Waffenmunition verloren geht sowie andere Schiffskomponenten Fehlfunktionen Rattler Cluster Rakete zweite Stufe Raketen werden alle die gleiche Trajektorie verwenden Raketen sind nicht erben Geschwindigkeit von dem Schiff, das startet sie Seal Corperation Schadenseffekt zeigt falsch, wenn sie auf einem Aurora User Interface Schild Hardpoint im Holotable ausgestattet ist, ist zu klein für Mustangs und 300 Serie Schild Komponente auf dem Aurora Schiff Status HUD ist zu groß Raketen haben einen kleinen Teil des Schiffes Ziel UI auf sie nach dem Start Paint Objekte in der Holotabelle sind Platzhalter Mehrere in Spiel Elementen fehlen Text und zeigen ihre internen Namen Multiple Spieler, die sich ständig in einer Lobby bewegen, führen dazu, dass sich ihre Schiffsauswahlen überschneiden. Das Zurückladen in eine Lobby setzt die Schiffsauswahl auf den Standardwert zurück (manchmal geschieht dies nicht visuell, aber immer noch im Backend). Die Schiffsauswahl wird auf den Standardwert zurückgesetzt, wenn ein Spieler zum zweiten Mal in derselben Lobby in einen Spielmodus lädt.
Additions: Ships Added paint skin hardpoint to all Aurora ships

Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN

Added audio to several usable locations in the Redeemer



Components Added Tarantula-870 ballistic gun

Added a ‘shields’ section to the holotable

Added new parameters that allow for creation of different brands of shields

Added different behavioral styles for shield generators using new parameters

Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:

Increased reduction against direct weapon fire with reduced splash absorption

Increased splash absorption with reduced direct fire absorption



Gameplay Players are now given a warning message for persistently attacking allies



Art Added three paint skins for Auroras





Balance/Tweaks: Ships Aurora LN fuel regeneration increased

Mustang Gamma and Omega have had their handling improved to reduce their drift

Mustang Gamma and Omega have had their thrust generation increased

Removed empty weapon mounts from the Mustang Beta

Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss



Components Amount of ammunition for the Tigerstreik ammo box has been increased

Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time



Other Tweaks AI are more likely to fire a missile after acquiring a lock

pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings





Fixes: Ships Fixed an issue that was causing the 325a to occasionally load into a match without ammo

350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable

Fixed graphical gaps in 350r wings

Corrected thruster color for Avenger

Audio for Avenger seat turning around plays correctly

Entering the seat of the Gladiator will no longer swap to the rear view camera

Fixed some of the issues that causes Hornets to leave their landing gear down

Hornet Canard Turret texture no longer pops in and out with distance

Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull

Removed reflections from Cutlass Black buttons

Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states



Components Fixed an issue that was preventing the Rattler from delaying its second stage



Gameplay Fixed an issue that was preventing the system from kicking players persistently attacking allies

Fixed an issue that prevented the recovery animation from playing after suffering a redout

Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably

Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra



User Interface Fixed an issue that would prevent preset controls from appearing in the control list

Fixed some issues where the mouse cursor would hide behind the client window when an error was given

Kicking a player from the lobby will no longer cause lobby errors

Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby

Fixed wheel alignment for Greycat Buggy in the holotable



Art The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass

Updated keyboard control image to remove zoom from bracket [] keys

Revel & York hangar ceiling fans will no longer flicker when viewed from ground level

Fixed some graphical flickering in the Self Land hangar

Fixed some graphical issues in the VFG Industrial hangar





Known Issues: Ships 350r will sometimes spawn with damaged components

Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat

Avenger decelerates much faster than it accelerates

Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)

Mustang Beta can have one of the doors in the cabin float above it if it’s used

Back seat of the Super Hornet cannot be exited

All ships aside from the Hornet are missing ship trails when carrying a Core

Several ships are having radar visibility issues due to the helmet blocking the view

Freelancer loading ramp has no collision



Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions

Rattler Cluster missile second stage rockets will all use the same trajectory

Missiles aren’t inheriting velocity from the ship that launches them

Seal Corperation damage effect displays incorrectly when equipped on an Aurora



User Interface Shield hardpoint in the holotable is too small for Mustangs and 300 series

Shield component on the Aurora ship status HUD is too large

Missiles have a small portion of the ship targeting UI on them after being launched

Paint objects in the holotable are placeholder

Multiple in game items are missing text and are displaying their internal names

Multiple players persistently moving around in a lobby will cause their ship selections to overlap

Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)

Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby



Other Issues Character will sometimes spawn with the helmet on backwards

Aurora intakes aren’t displaying paint

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Metadata

CIG ID
14487
Channel
Transmission
Category
General
Series
Release Info
Comments
76
Published
11 years ago (2015-02-05T00:00:00+00:00)