Patch 1.0.3
Transmission General Release InfoContent
Star Citizen Patch v1.0.3
Additions: Ships Added various Gladius audio
Updated textures for M50 tires
Components Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
User Interface Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
Added back end support for improved disconnection messages
Balance/Tweaks: Ships Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
Components Omnisky 3 recharge rate reduced
Omnisky 6 recharge rate reduced
KLWE Mass Driver heat generation increased
60mm ammo mass increased
60mm projectile speed increased
60mm damage increased
60mm energy damage reduced
Panther cooling rate increased
Tigerstreik ammo size changed to 25mm
Tigerstreik ammo box adjusted to hold 800 rounds
Increased rotational acceleration for all missiles
Slightly reduced the range at which all missiles can lock onto a target
Reduced the amount of noise chaff generates
Adjusted shield hit points to scale with component size and number of quadrants
Adjusted shield regen delay and time to fully recharge to scale with component size
Splash shields now allow a portion of direct fire to penetrate the shield barrier
Splash shields are absorbing more damage than intended
Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
Gameplay Added a delay for when the next shot will be available if an energy weapon runs dry
Increased collision for the characters head to match the size of the head
Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
Fixes: Ships Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
Auroras will now have shields when using the new shield generators
Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
Avenger thruster effects are no longer green
Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
Cutlass hardpoints will now show green bubbles if weapon mounts are removed
Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
Components Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
Vanduul energy weapons should now act like they are energy weapons
Gameplay Fixed an issue where the game would fail to detect input when slowly moving a joystick
Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
User Interface Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
Environment Removed misplaced invisible collision in Aeroview Hangar
Fixed some backwards warning labels in the Aeroview Hangar
Patched up some small holes in the Aeroview hangar geometry
Fixed some visible one sided geometry in the Self Land Hangar
Fixed some graphics that were popping in and out in the Self Land Hangar
Fixed some flickering textures in the VFG Industrial Hangar
Fixed some graphics that were popping in and out in the VFG Industrial Hangar
Other issues Fixed an issue that was causing the matchmaking system to bottleneck at high population values
Known Issues: Ships All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
300 series are missing their starboard cooling components
350r will sometimes spawn with damaged components
Aurora intakes aren’t displaying paint
Aurora CL is not showing G-force animations for the character
Some parts of the nose section for the Avenger are not taking damage
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation damage effect displays incorrectly when equipped on an Aurora
Seal Corporation shield generators will not be visible when equipped to Hornets
Gameplay Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Opening the holotable multiple times can cause the game to crash
User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Other Issues Character will sometimes spawn with the helmet on backwards
For players that currently have their launcher set to the PTU, please do the following: Log into the launcher
Click on the cog in the upper right
Enable advanced settings
Click ‘Reset to Defaults’
Click ‘Reset all Settings’
Additions: Ships Added various Gladius audio
Updated textures for M50 tires
Components Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
User Interface Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
Added back end support for improved disconnection messages
Balance/Tweaks: Ships Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
Components Omnisky 3 recharge rate reduced
Omnisky 6 recharge rate reduced
KLWE Mass Driver heat generation increased
60mm ammo mass increased
60mm projectile speed increased
60mm damage increased
60mm energy damage reduced
Panther cooling rate increased
Tigerstreik ammo size changed to 25mm
Tigerstreik ammo box adjusted to hold 800 rounds
Increased rotational acceleration for all missiles
Slightly reduced the range at which all missiles can lock onto a target
Reduced the amount of noise chaff generates
Adjusted shield hit points to scale with component size and number of quadrants
Adjusted shield regen delay and time to fully recharge to scale with component size
Splash shields now allow a portion of direct fire to penetrate the shield barrier
Splash shields are absorbing more damage than intended
Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
Gameplay Added a delay for when the next shot will be available if an energy weapon runs dry
Increased collision for the characters head to match the size of the head
Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
Fixes: Ships Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
Auroras will now have shields when using the new shield generators
Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
Avenger thruster effects are no longer green
Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
Cutlass hardpoints will now show green bubbles if weapon mounts are removed
Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
Components Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
Vanduul energy weapons should now act like they are energy weapons
Gameplay Fixed an issue where the game would fail to detect input when slowly moving a joystick
Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
User Interface Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
Environment Removed misplaced invisible collision in Aeroview Hangar
Fixed some backwards warning labels in the Aeroview Hangar
Patched up some small holes in the Aeroview hangar geometry
Fixed some visible one sided geometry in the Self Land Hangar
Fixed some graphics that were popping in and out in the Self Land Hangar
Fixed some flickering textures in the VFG Industrial Hangar
Fixed some graphics that were popping in and out in the VFG Industrial Hangar
Other issues Fixed an issue that was causing the matchmaking system to bottleneck at high population values
Known Issues: Ships All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
300 series are missing their starboard cooling components
350r will sometimes spawn with damaged components
Aurora intakes aren’t displaying paint
Aurora CL is not showing G-force animations for the character
Some parts of the nose section for the Avenger are not taking damage
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation damage effect displays incorrectly when equipped on an Aurora
Seal Corporation shield generators will not be visible when equipped to Hornets
Gameplay Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Opening the holotable multiple times can cause the game to crash
User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Other Issues Character will sometimes spawn with the helmet on backwards
For players that currently have their launcher set to the PTU, please do the following: Log into the launcher
Click on the cog in the upper right
Enable advanced settings
Click ‘Reset to Defaults’
Click ‘Reset all Settings’
Star Citizen Patch v1.0.3 Ergänzungen: Schiffe hinzugefügt verschiedene Gladius Audio Aktualisierte Texturen für M50-Reifen Komponenten hinzugefügt eine neue ballistische Waffe der Größe 3 hinzugefügt: Gallenson Tactical Tarantula-870-Mk3 Benutzeroberfläche hinzugefügt eine Leistungsdrosselklappe zur Power-Management-Benutzeroberfläche, um die Reduzierung der Schiffssignatur einfacher zu machen (funktioniert derzeit nicht) Hinzugefügte Back-End-Unterstützung für verbesserte Trennmeldungen Balance/Tweaks: Schiffe ersetzten Avenger Suckerpunch Kanonen durch CF-007 Laser-Repeater während der Entwicklung von Suckerpunch-Kanonen Komponenten Omnisky 3 Aufladerate reduziert Omnisky 6 Aufladerate reduziert KLWE Mass Driver Wärmeerzeugung erhöht 60mm Munitionsmasse erhöht 60mm Projektil-Geschwindigkeit erhöht 60mm Schaden erhöht 60mm Energieschaden reduziert Panther Kühlrate reduziert erhöhte Tigerstreik Munitionsgröße geändert auf 25mm Tigerstreik Munitionsbox angepasst, um 800 Schuss zu halten Erhöhte Rotationsbeschleunigung für alle Raketen Etwas reduzierte die Reichweite, bei der sich alle Raketen auf ein Ziel einklinken können Reduzierte die Menge an Rauschspreu erzeugt Angepasste Schildtrefferpunkte, um mit der Bauteilgröße zu skalieren und Anzahl der Quadranten Angepasste Regenerationsverzögerung des Schildes und Zeit bis zur vollständigen Wiederaufladung, um mit der Bauteilgröße zu skalieren Spritzschutzschilde erlauben nun, dass ein Teil des direkten Feuers in den Schild eindringt Spritzschutzschilde absorbieren mehr Schaden als beabsichtigt Spritzschutzschilde erlauben nun einen Teil des Spritzschadens in den Schild eindringen. Schildsperre Gameplay Eine Verzögerung hinzugefügt, wann der nächste Schuss verfügbar sein wird, wenn eine Energiewaffe trocken läuft Erhöhte Kollision für den Kopf der Charaktere, um die Größe des Kopfes anzupassen Seitliches G-System wird nun zu sinkenden Rückgaben führen, wenn der Spieler den Piloten nicht die volle Erholung erlaubt, bevor er die seitlichen G's wieder fixiert: Schiffe Aurora CL ES LX ER - Waffen, die an den harten Punkten des Flügels ausgerüstet sind, werden nun abkühlen -Ab- und Aufladen Auroras hat nun Schilde, wenn er die neuen Schildgeneratoren verwendet Angepasste Triebwerke am Avenger, so dass seine Verzögerung ähnlich ist wie seine Beschleunigung Avenger Triebwerkeffekte sind nicht mehr grün behoben Ein Problem, das dazu führte, dass sich der Charakter falsch am Gladius befestigte, wenn er in der Cockpit-Arena saß. Kommandantenmenü erscheint nicht mehr, wenn man auf dem Rücksitz einer Super Hornet Angepassten Materialien sitzt, so dass gebrochenes m50 Cockpitglas die Sicht nicht so stark beeinträchtigt wurde Ein Problem, das verhinderte, dass die Entermesser-Flügelluke mit den Hartpunkten des Entermers interagiert wurde, zeigt nun grüne Blasen an, wenn die Waffenhalterungen entfernt werden Fixed g-Kraft-Animationssystem, das das g- falsch transformiert hat.Vektor erzwingen und Charaktere in die falsche Richtung lehnen lassen Komponenten Behobenes Problem, bei dem Schiffsfarbenkomponenten den Schiffsstatus HUD anwiesen, ihnen zu zeigen, wenn sie ausgestattet sind Vanduul-Energiewaffen sollten nun so handeln, als wären sie Energiewaffen Gameplay Behobenes Problem, bei dem das Spiel keine Eingaben erkennen würde, wenn es sich langsam bewegt. ein Joystick behoben ein Problem, das dazu führte, dass Joysticks bei Nichtgebrauch "wach" blieben Konstante Querbeschleunigungswerte führen nicht mehr zu einem kumulativen Aufbau der G-Druck-Benutzeroberfläche behoben ein Problem, das gelegentlich dazu führte, dass die "Presse x wenn sie bereit ist" für Vanduul Swarm Coop unsichtbar war behoben ein Problem, bei dem mehrere Spieler, die sich ständig in einer Lobby bewegen, führen dazu, dass sich ihre Schiffsauswahlen überschneiden Umgebung Entfernte unplatzierte unsichtbare Kollisionen im Aeroview Hangar behoben Einige rückwärtige Warnhinweise im Aeroview Hangar behoben Einige kleine Löcher in der Aeroview Hangargeometrie behoben Einige sichtbare einseitige Geometrien im Self Landing wurden korrigiert. Hangar Fixed einige Grafiken, die in der Self Land Hangar Fixed einige flackernde Texturen in der VFG Industrial Hangar Fixed einige Grafiken, die in der VFG Industrial Hangar tauchten in und aus der VFG Industrial Hangar Andere Probleme behoben ein Problem, das dazu führte, dass die Matchmaking-System zu Engpass bei hohen Werten Bevölkerung bekannte Probleme: Schiffe Alle Schiffe außer der Hornisse fehlen Schiffsspuren beim Tragen eines Kerns Mehrere Schiffe haben Radarsichtprobleme, da der Helm die Sicht blockiert, die 300er Serie fehlt ihre Steuerbordkühlkomponenten 350r werden manchmal mit beschädigten Komponenten laichen Aurora Einlässe zeigen keine Farbe Aurora CL zeigt keine G-Kraftanimationen für den Charakter Einige Teile des Nasenabschnitts für den Rächer nehmen keinen Schaden Mustang Beta kann eine der Türen im Kabinenschwimmer darüber haben, wenn er benutzt wird Entermesser befestigt nicht seine Trireme-Triebwerke für seine Standardausladung (sie können im Holotable hinzugefügt werden) Freelancer-Laderampe hat keine Kollision Freelancer-Haupttriebwerke fehlen Komponenten Benutzerordner-Probleme können dazu führen, dass Waffenmunition verloren geht sowie andere Schiffskomponenten-Störungen MaxOx NN-13 Neutron Cannon - Misnamed as MaxOx NP-14 Neutronenkanone Rattler Cluster Rakete zweite Stufe Raketen werden alle die gleiche Trajektorie verwenden Raketen erben keine Geschwindigkeit von dem Schiff, das sie startet Seal Corporation Schadenseffekt zeigt falsch, wenn sie auf einem Aurora Seal Corporation Schild ausgestattet sind Generatoren werden nicht sichtbar sein, wenn sie mit Hornissen Gameplay ausgestattet sind Vanduul Raketen überspringen ihren Flug Phase in Coop Vanduul Swarm, die verhindert, dass eine Raketenwarnung angezeigt wird, und dazu führt, dass sich die Rakete unter Verwendung von HOMAS oder TrackIR zu den Zielen teleportiert, während der Einsatz von Target Focus den Kopf des Spielers schüttelt und sich unkontrolliert bewegt. Das mehrfache Öffnen des Holotables kann dazu führen, dass das Spiel abstürzt. wie schnell sich ein Schiff seinem Ziel nähert (geschieht nur innerhalb weniger hundert Meter) Schildhärte im Holotable ist zu klein für Mustangs und Schildkomponente der 300er Serie auf dem Aurora-Schiffsstatus HUD ist zu groß Raketen haben einen kleinen Teil des Schiffes, das nach dem Start eine Benutzeroberfläche anspricht Mehrere Gegenstände im Spiel fehlen im Text und zeigen ihre interne Namen Farbobjekte in der Holotabelle sind Platzhalter Das Zurückladen in eine Lobby setzt die Schiffsauswahl auf den Standardwert zurück (manchmal geschieht dies nicht visuell, aber immer noch im Backend) Power Gashebel funktioniert nicht Andere Probleme Der Charakter wird manchmal mit dem Helm nach hinten spawnen Für Spieler, die derzeit ihren Launcher auf die PTU eingestellt haben, Bitte gehen Sie wie folgt vor: Melden Sie sich beim Launcher an Klicken Sie auf das Zahnrad oben rechts Aktivieren Sie erweiterte Einstellungen Klicken Sie auf'Auf Standardwerte zurücksetzen' Klicken Sie auf'Alle Einstellungen zurücksetzen'.
Star Citizen Patch v1.0.3
Additions: Ships Added various Gladius audio
Updated textures for M50 tires
Components Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
User Interface Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
Added back end support for improved disconnection messages
Balance/Tweaks: Ships Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
Components Omnisky 3 recharge rate reduced
Omnisky 6 recharge rate reduced
KLWE Mass Driver heat generation increased
60mm ammo mass increased
60mm projectile speed increased
60mm damage increased
60mm energy damage reduced
Panther cooling rate increased
Tigerstreik ammo size changed to 25mm
Tigerstreik ammo box adjusted to hold 800 rounds
Increased rotational acceleration for all missiles
Slightly reduced the range at which all missiles can lock onto a target
Reduced the amount of noise chaff generates
Adjusted shield hit points to scale with component size and number of quadrants
Adjusted shield regen delay and time to fully recharge to scale with component size
Splash shields now allow a portion of direct fire to penetrate the shield barrier
Splash shields are absorbing more damage than intended
Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
Gameplay Added a delay for when the next shot will be available if an energy weapon runs dry
Increased collision for the characters head to match the size of the head
Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
Fixes: Ships Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
Auroras will now have shields when using the new shield generators
Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
Avenger thruster effects are no longer green
Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
Cutlass hardpoints will now show green bubbles if weapon mounts are removed
Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
Components Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
Vanduul energy weapons should now act like they are energy weapons
Gameplay Fixed an issue where the game would fail to detect input when slowly moving a joystick
Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
User Interface Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
Environment Removed misplaced invisible collision in Aeroview Hangar
Fixed some backwards warning labels in the Aeroview Hangar
Patched up some small holes in the Aeroview hangar geometry
Fixed some visible one sided geometry in the Self Land Hangar
Fixed some graphics that were popping in and out in the Self Land Hangar
Fixed some flickering textures in the VFG Industrial Hangar
Fixed some graphics that were popping in and out in the VFG Industrial Hangar
Other issues Fixed an issue that was causing the matchmaking system to bottleneck at high population values
Known Issues: Ships All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
300 series are missing their starboard cooling components
350r will sometimes spawn with damaged components
Aurora intakes aren’t displaying paint
Aurora CL is not showing G-force animations for the character
Some parts of the nose section for the Avenger are not taking damage
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation damage effect displays incorrectly when equipped on an Aurora
Seal Corporation shield generators will not be visible when equipped to Hornets
Gameplay Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Opening the holotable multiple times can cause the game to crash
User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Other Issues Character will sometimes spawn with the helmet on backwards
For players that currently have their launcher set to the PTU, please do the following: Log into the launcher
Click on the cog in the upper right
Enable advanced settings
Click ‘Reset to Defaults’
Click ‘Reset all Settings’
Additions: Ships Added various Gladius audio
Updated textures for M50 tires
Components Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
User Interface Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
Added back end support for improved disconnection messages
Balance/Tweaks: Ships Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
Components Omnisky 3 recharge rate reduced
Omnisky 6 recharge rate reduced
KLWE Mass Driver heat generation increased
60mm ammo mass increased
60mm projectile speed increased
60mm damage increased
60mm energy damage reduced
Panther cooling rate increased
Tigerstreik ammo size changed to 25mm
Tigerstreik ammo box adjusted to hold 800 rounds
Increased rotational acceleration for all missiles
Slightly reduced the range at which all missiles can lock onto a target
Reduced the amount of noise chaff generates
Adjusted shield hit points to scale with component size and number of quadrants
Adjusted shield regen delay and time to fully recharge to scale with component size
Splash shields now allow a portion of direct fire to penetrate the shield barrier
Splash shields are absorbing more damage than intended
Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
Gameplay Added a delay for when the next shot will be available if an energy weapon runs dry
Increased collision for the characters head to match the size of the head
Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
Fixes: Ships Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
Auroras will now have shields when using the new shield generators
Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
Avenger thruster effects are no longer green
Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
Cutlass hardpoints will now show green bubbles if weapon mounts are removed
Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
Components Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
Vanduul energy weapons should now act like they are energy weapons
Gameplay Fixed an issue where the game would fail to detect input when slowly moving a joystick
Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
User Interface Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
Environment Removed misplaced invisible collision in Aeroview Hangar
Fixed some backwards warning labels in the Aeroview Hangar
Patched up some small holes in the Aeroview hangar geometry
Fixed some visible one sided geometry in the Self Land Hangar
Fixed some graphics that were popping in and out in the Self Land Hangar
Fixed some flickering textures in the VFG Industrial Hangar
Fixed some graphics that were popping in and out in the VFG Industrial Hangar
Other issues Fixed an issue that was causing the matchmaking system to bottleneck at high population values
Known Issues: Ships All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
300 series are missing their starboard cooling components
350r will sometimes spawn with damaged components
Aurora intakes aren’t displaying paint
Aurora CL is not showing G-force animations for the character
Some parts of the nose section for the Avenger are not taking damage
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation damage effect displays incorrectly when equipped on an Aurora
Seal Corporation shield generators will not be visible when equipped to Hornets
Gameplay Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Opening the holotable multiple times can cause the game to crash
User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Other Issues Character will sometimes spawn with the helmet on backwards
For players that currently have their launcher set to the PTU, please do the following: Log into the launcher
Click on the cog in the upper right
Enable advanced settings
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Metadata
- CIG ID
- 14513
- Channel
- Transmission
- Category
- General
- Series
- Release Info
- Comments
- 98
- Published
- 11 years ago (2015-02-19T00:00:00+00:00)