Star Citizen Alpha 1.1.2 Released!
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Greetings Citizens,
Star Citizen Alpha 1.1.2 is here! Today’s patch adds the much-discussed tutorial mode, which teaches new pilots to fly in Arena Commander. It also incorporates a host of bug fixes and balance updates. You can find the complete Star Citizen Alpha 1.1.2 patch notes here. You can read more about the creation of and purpose for the tutorial mode below.
Creating a Star Citizen Tutorial
Any developer who has worked on a tutorial for a game will tell you that they are one of the most difficult parts to do well. Not only do they rely on a whole host of highly specific code and UI which may not be required anywhere else in the game (detecting an axial roll anyone?), but they require their designers to strike the right balance between informative and engaging. They also need to deliver instruction comprehensively whilst avoiding being condescending to seasoned backers already proficient in the various aspects we needed to teach to new players.
In order to appeal to players both new and long-standing we knew the tutorial had to be fun and full of exciting new content so we set out to teach the player through gameplay and engaging narrative whilst showing off our most recent ships and introducing a brand new hangar.
Contributing toward Squadron 42
One of the intentions of Arena Commander is to help test features necessary for S42 and the PU. With that in mind we wanted the tutorial to be our first attempt at a story-driven mission in the vein of something we might do in S42.
We started by introducing a flight instructor as the player’s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.
The other thing we had to figure out was how to handle complex maneuvers within confined spaces given that neither normal flight mode nor decoupled mode had the functionality and finesse necessary. The hangar flight mode you see in the tutorial is by no means complete, but is a first step in the right direction.
What the tutorial covers
The tutorial is comprised of 6 sections which teach the following principles:
Take-off
First-person controls (movement, sprint, interaction)
Free look
Take-off procedures
Strafing
Basic Maneuvers
Target friendly
Match speed
Rolling
Throttle
Basic Combat
Target nearest enemy
Intelligent Target Tracking System
Shields
Firing
Missile lock and fire
Rear view camera
Countermeasures
Decoupled mode
Landing
Landing mode and procedure
Interacting with the ship systems (Overview, Weapons, Power, Shields panes)
Advanced Maneuvers
Boost
Space brake
Performing Sharp Turns
G-safe
Comstab
Advanced Combat
Target Cycling
Self-destruct
Ejection
Feedback
Your feedback from the releases on the PTU have already been incredibly useful and anyone who played the first release will definitely see a vast improvement in clarity and stability so thank you to anyone who contributed in making this tutorial great.
As always any more feedback is extremely useful and will help us when it comes to future tutorials.
Star Citizen Alpha 1.1.2 is here! Today’s patch adds the much-discussed tutorial mode, which teaches new pilots to fly in Arena Commander. It also incorporates a host of bug fixes and balance updates. You can find the complete Star Citizen Alpha 1.1.2 patch notes here. You can read more about the creation of and purpose for the tutorial mode below.
Creating a Star Citizen Tutorial
Any developer who has worked on a tutorial for a game will tell you that they are one of the most difficult parts to do well. Not only do they rely on a whole host of highly specific code and UI which may not be required anywhere else in the game (detecting an axial roll anyone?), but they require their designers to strike the right balance between informative and engaging. They also need to deliver instruction comprehensively whilst avoiding being condescending to seasoned backers already proficient in the various aspects we needed to teach to new players.
In order to appeal to players both new and long-standing we knew the tutorial had to be fun and full of exciting new content so we set out to teach the player through gameplay and engaging narrative whilst showing off our most recent ships and introducing a brand new hangar.
Contributing toward Squadron 42
One of the intentions of Arena Commander is to help test features necessary for S42 and the PU. With that in mind we wanted the tutorial to be our first attempt at a story-driven mission in the vein of something we might do in S42.
We started by introducing a flight instructor as the player’s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.
The other thing we had to figure out was how to handle complex maneuvers within confined spaces given that neither normal flight mode nor decoupled mode had the functionality and finesse necessary. The hangar flight mode you see in the tutorial is by no means complete, but is a first step in the right direction.
What the tutorial covers
The tutorial is comprised of 6 sections which teach the following principles:
Take-off
First-person controls (movement, sprint, interaction)
Free look
Take-off procedures
Strafing
Basic Maneuvers
Target friendly
Match speed
Rolling
Throttle
Basic Combat
Target nearest enemy
Intelligent Target Tracking System
Shields
Firing
Missile lock and fire
Rear view camera
Countermeasures
Decoupled mode
Landing
Landing mode and procedure
Interacting with the ship systems (Overview, Weapons, Power, Shields panes)
Advanced Maneuvers
Boost
Space brake
Performing Sharp Turns
G-safe
Comstab
Advanced Combat
Target Cycling
Self-destruct
Ejection
Feedback
Your feedback from the releases on the PTU have already been incredibly useful and anyone who played the first release will definitely see a vast improvement in clarity and stability so thank you to anyone who contributed in making this tutorial great.
As always any more feedback is extremely useful and will help us when it comes to future tutorials.
Grüße Bürger,
Star Citizen Alpha 1.1.2 ist da! Der heutige Patch fügt den viel diskutierten Tutorial-Modus hinzu, der neuen Piloten das Fliegen im Arena Commander beibringt. Es beinhaltet auch eine Vielzahl von Bugfixes und Balance-Updates. Die kompletten Star Citizen Alpha 1.1.2 Patch Notes finden Sie hier. Sie können mehr über die Erstellung und den Zweck des Tutorial-Modus lesen.
Erstellen eines Star Citizen Tutorials
Jeder Entwickler, der an einem Tutorial für ein Spiel gearbeitet hat, wird dir sagen, dass sie einer der schwierigsten Teile sind, um gut zu sein. Sie verlassen sich nicht nur auf eine ganze Reihe von hochspezifischem Code und UI, die nirgendwo sonst im Spiel benötigt werden (Erkennung eines axialen Wurfes?), sondern sie verlangen auch, dass ihre Designer die richtige Balance zwischen informativ und ansprechend finden. Sie müssen auch die Instruktionen umfassend liefern und gleichzeitig vermeiden, dass sie gegenüber erfahrenen Geldgebern, die bereits in den verschiedenen Aspekten, die wir benötigen, um neue Akteure zu unterrichten, herablassend sind.
Um sowohl neue als auch alte Spieler anzusprechen, wussten wir, dass das Tutorial Spaß machen und voller aufregender neuer Inhalte sein musste, also machten wir uns auf den Weg, den Spieler durch das Gameplay und die fesselnde Erzählung zu unterrichten, während wir unsere neuesten Schiffe präsentierten und einen brandneuen Hangar einführten.
Beitrag zur Staffel 42 leisten
Eine der Absichten von Arena Commander ist es, die für S42 und PU notwendigen Funktionen zu testen. In diesem Sinne wollten wir, dass das Tutorial unser erster Versuch einer storygetriebenen Mission ist, wie wir es in S42 tun könnten.
Wir begannen damit, einen Fluglehrer als Führer des Spielers durch das Tutorial einzuführen. Seine Aufgabe ist es, die verschiedenen Manöver und Konzepte zu demonstrieren und zu erklären, die erforderlich sind, um ein kompetenter Pilot zu werden, aber er wäre auch unser erster interaktiver Charakter. Dies ermöglichte es uns, das in der Entwicklung befindliche Konversationssystem zu testen und zeigte viele Probleme auf, die zwar für das Tutorial nicht vollständig gelöst, aber für S42 bearbeitet werden.
Die andere Sache, die wir herausfinden mussten, war, wie man komplexe Manöver auf engstem Raum handhabt, da weder der normale Flugmodus noch der entkoppelte Modus die erforderliche Funktionalität und Finesse hatten. Der Flugmodus im Hangar, den Sie im Tutorial sehen, ist keineswegs vollständig, sondern ein erster Schritt in die richtige Richtung.
Was das Tutorial abdeckt
Das Tutorial besteht aus 6 Abschnitten, die die folgenden Prinzipien vermitteln:
Start
First-Person-Kontrollen (Bewegung, Sprint, Interaktion) Free Look Startverfahren Strafing Basic Manöver
Zielfreundlicher Match-Geschwindigkeit Rollgas Grundkampf
Ziel nächstgelegener Feind Intelligentes Zielverfolgungssystem Schilde feuern Raketensperre und Feuer Rückfahrkamera Gegenmaßnahmen Entkoppelter Modus Landung
Landeart und -verfahren Interaktion mit den Schiffssystemen (Übersicht, Waffen, Leistung, Schilde) Erweiterte Manöver
Boost Space Bremse Performing Sharp Turns G-sicher Comstab Advanced Combat
Zielzyklus Selbstzerstörung Auswurf Rückmeldung
Ihr Feedback zu den Veröffentlichungen auf der PTU war bereits unglaublich nützlich, und jeder, der die erste Veröffentlichung gespielt hat, wird definitiv eine enorme Verbesserung der Klarheit und Stabilität sehen, also vielen Dank an alle, die dazu beigetragen haben, dieses Tutorial großartig zu gestalten.
Wie immer ist jedes weitere Feedback äußerst nützlich und wird uns helfen, wenn es um zukünftige Tutorials geht.
Star Citizen Alpha 1.1.2 ist da! Der heutige Patch fügt den viel diskutierten Tutorial-Modus hinzu, der neuen Piloten das Fliegen im Arena Commander beibringt. Es beinhaltet auch eine Vielzahl von Bugfixes und Balance-Updates. Die kompletten Star Citizen Alpha 1.1.2 Patch Notes finden Sie hier. Sie können mehr über die Erstellung und den Zweck des Tutorial-Modus lesen.
Erstellen eines Star Citizen Tutorials
Jeder Entwickler, der an einem Tutorial für ein Spiel gearbeitet hat, wird dir sagen, dass sie einer der schwierigsten Teile sind, um gut zu sein. Sie verlassen sich nicht nur auf eine ganze Reihe von hochspezifischem Code und UI, die nirgendwo sonst im Spiel benötigt werden (Erkennung eines axialen Wurfes?), sondern sie verlangen auch, dass ihre Designer die richtige Balance zwischen informativ und ansprechend finden. Sie müssen auch die Instruktionen umfassend liefern und gleichzeitig vermeiden, dass sie gegenüber erfahrenen Geldgebern, die bereits in den verschiedenen Aspekten, die wir benötigen, um neue Akteure zu unterrichten, herablassend sind.
Um sowohl neue als auch alte Spieler anzusprechen, wussten wir, dass das Tutorial Spaß machen und voller aufregender neuer Inhalte sein musste, also machten wir uns auf den Weg, den Spieler durch das Gameplay und die fesselnde Erzählung zu unterrichten, während wir unsere neuesten Schiffe präsentierten und einen brandneuen Hangar einführten.
Beitrag zur Staffel 42 leisten
Eine der Absichten von Arena Commander ist es, die für S42 und PU notwendigen Funktionen zu testen. In diesem Sinne wollten wir, dass das Tutorial unser erster Versuch einer storygetriebenen Mission ist, wie wir es in S42 tun könnten.
Wir begannen damit, einen Fluglehrer als Führer des Spielers durch das Tutorial einzuführen. Seine Aufgabe ist es, die verschiedenen Manöver und Konzepte zu demonstrieren und zu erklären, die erforderlich sind, um ein kompetenter Pilot zu werden, aber er wäre auch unser erster interaktiver Charakter. Dies ermöglichte es uns, das in der Entwicklung befindliche Konversationssystem zu testen und zeigte viele Probleme auf, die zwar für das Tutorial nicht vollständig gelöst, aber für S42 bearbeitet werden.
Die andere Sache, die wir herausfinden mussten, war, wie man komplexe Manöver auf engstem Raum handhabt, da weder der normale Flugmodus noch der entkoppelte Modus die erforderliche Funktionalität und Finesse hatten. Der Flugmodus im Hangar, den Sie im Tutorial sehen, ist keineswegs vollständig, sondern ein erster Schritt in die richtige Richtung.
Was das Tutorial abdeckt
Das Tutorial besteht aus 6 Abschnitten, die die folgenden Prinzipien vermitteln:
Start
First-Person-Kontrollen (Bewegung, Sprint, Interaktion) Free Look Startverfahren Strafing Basic Manöver
Zielfreundlicher Match-Geschwindigkeit Rollgas Grundkampf
Ziel nächstgelegener Feind Intelligentes Zielverfolgungssystem Schilde feuern Raketensperre und Feuer Rückfahrkamera Gegenmaßnahmen Entkoppelter Modus Landung
Landeart und -verfahren Interaktion mit den Schiffssystemen (Übersicht, Waffen, Leistung, Schilde) Erweiterte Manöver
Boost Space Bremse Performing Sharp Turns G-sicher Comstab Advanced Combat
Zielzyklus Selbstzerstörung Auswurf Rückmeldung
Ihr Feedback zu den Veröffentlichungen auf der PTU war bereits unglaublich nützlich, und jeder, der die erste Veröffentlichung gespielt hat, wird definitiv eine enorme Verbesserung der Klarheit und Stabilität sehen, also vielen Dank an alle, die dazu beigetragen haben, dieses Tutorial großartig zu gestalten.
Wie immer ist jedes weitere Feedback äußerst nützlich und wird uns helfen, wenn es um zukünftige Tutorials geht.
Greetings Citizens,
Star Citizen Alpha 1.1.2 is here! Today’s patch adds the much-discussed tutorial mode, which teaches new pilots to fly in Arena Commander. It also incorporates a host of bug fixes and balance updates. You can find the complete Star Citizen Alpha 1.1.2 patch notes here. You can read more about the creation of and purpose for the tutorial mode below.
Creating a Star Citizen Tutorial
Any developer who has worked on a tutorial for a game will tell you that they are one of the most difficult parts to do well. Not only do they rely on a whole host of highly specific code and UI which may not be required anywhere else in the game (detecting an axial roll anyone?), but they require their designers to strike the right balance between informative and engaging. They also need to deliver instruction comprehensively whilst avoiding being condescending to seasoned backers already proficient in the various aspects we needed to teach to new players.
In order to appeal to players both new and long-standing we knew the tutorial had to be fun and full of exciting new content so we set out to teach the player through gameplay and engaging narrative whilst showing off our most recent ships and introducing a brand new hangar.
Contributing toward Squadron 42
One of the intentions of Arena Commander is to help test features necessary for S42 and the PU. With that in mind we wanted the tutorial to be our first attempt at a story-driven mission in the vein of something we might do in S42.
We started by introducing a flight instructor as the player’s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.
The other thing we had to figure out was how to handle complex maneuvers within confined spaces given that neither normal flight mode nor decoupled mode had the functionality and finesse necessary. The hangar flight mode you see in the tutorial is by no means complete, but is a first step in the right direction.
What the tutorial covers
The tutorial is comprised of 6 sections which teach the following principles:
Take-off
First-person controls (movement, sprint, interaction)
Free look
Take-off procedures
Strafing
Basic Maneuvers
Target friendly
Match speed
Rolling
Throttle
Basic Combat
Target nearest enemy
Intelligent Target Tracking System
Shields
Firing
Missile lock and fire
Rear view camera
Countermeasures
Decoupled mode
Landing
Landing mode and procedure
Interacting with the ship systems (Overview, Weapons, Power, Shields panes)
Advanced Maneuvers
Boost
Space brake
Performing Sharp Turns
G-safe
Comstab
Advanced Combat
Target Cycling
Self-destruct
Ejection
Feedback
Your feedback from the releases on the PTU have already been incredibly useful and anyone who played the first release will definitely see a vast improvement in clarity and stability so thank you to anyone who contributed in making this tutorial great.
As always any more feedback is extremely useful and will help us when it comes to future tutorials.
Star Citizen Alpha 1.1.2 is here! Today’s patch adds the much-discussed tutorial mode, which teaches new pilots to fly in Arena Commander. It also incorporates a host of bug fixes and balance updates. You can find the complete Star Citizen Alpha 1.1.2 patch notes here. You can read more about the creation of and purpose for the tutorial mode below.
Creating a Star Citizen Tutorial
Any developer who has worked on a tutorial for a game will tell you that they are one of the most difficult parts to do well. Not only do they rely on a whole host of highly specific code and UI which may not be required anywhere else in the game (detecting an axial roll anyone?), but they require their designers to strike the right balance between informative and engaging. They also need to deliver instruction comprehensively whilst avoiding being condescending to seasoned backers already proficient in the various aspects we needed to teach to new players.
In order to appeal to players both new and long-standing we knew the tutorial had to be fun and full of exciting new content so we set out to teach the player through gameplay and engaging narrative whilst showing off our most recent ships and introducing a brand new hangar.
Contributing toward Squadron 42
One of the intentions of Arena Commander is to help test features necessary for S42 and the PU. With that in mind we wanted the tutorial to be our first attempt at a story-driven mission in the vein of something we might do in S42.
We started by introducing a flight instructor as the player’s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.
The other thing we had to figure out was how to handle complex maneuvers within confined spaces given that neither normal flight mode nor decoupled mode had the functionality and finesse necessary. The hangar flight mode you see in the tutorial is by no means complete, but is a first step in the right direction.
What the tutorial covers
The tutorial is comprised of 6 sections which teach the following principles:
Take-off
First-person controls (movement, sprint, interaction)
Free look
Take-off procedures
Strafing
Basic Maneuvers
Target friendly
Match speed
Rolling
Throttle
Basic Combat
Target nearest enemy
Intelligent Target Tracking System
Shields
Firing
Missile lock and fire
Rear view camera
Countermeasures
Decoupled mode
Landing
Landing mode and procedure
Interacting with the ship systems (Overview, Weapons, Power, Shields panes)
Advanced Maneuvers
Boost
Space brake
Performing Sharp Turns
G-safe
Comstab
Advanced Combat
Target Cycling
Self-destruct
Ejection
Feedback
Your feedback from the releases on the PTU have already been incredibly useful and anyone who played the first release will definitely see a vast improvement in clarity and stability so thank you to anyone who contributed in making this tutorial great.
As always any more feedback is extremely useful and will help us when it comes to future tutorials.
Links
| Text | URL |
|---|---|
| patch notes here | https://robertsspaceindustries.com/comm-link//14701-Star-Citizen-Patch-V112 |
Images
0No images available.
Metadata
- CIG ID
- 14703
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 142
- Published
- 11 years ago (2015-05-07T00:00:00+00:00)