Star Citizen Alpha 1.1.2 Released!
Greetings Citizens,
Star Citizen Alpha 1.1.2 is here! Today’s patch adds the much-discussed tutorial mode, which teaches new pilots to fly in Arena Commander. It also incorporates a host of bug fixes and balance updates. You can find the complete Star Citizen Alpha 1.1.2 patch notes here. You can read more about the creation of and purpose for the tutorial mode below.
Creating a Star Citizen Tutorial
Any developer who has worked on a tutorial for a game will tell you that they are one of the most difficult parts to do well. Not only do they rely on a whole host of highly specific code and UI which may not be required anywhere else in the game (detecting an axial roll anyone?), but they require their designers to strike the right balance between informative and engaging. They also need to deliver instruction comprehensively whilst avoiding being condescending to seasoned backers already proficient in the various aspects we needed to teach to new players.
In order to appeal to players both new and long-standing we knew the tutorial had to be fun and full of exciting new content so we set out to teach the player through gameplay and engaging narrative whilst showing off our most recent ships and introducing a brand new hangar.
Contributing toward Squadron 42
One of the intentions of Arena Commander is to help test features necessary for S42 and the PU. With that in mind we wanted the tutorial to be our first attempt at a story-driven mission in the vein of something we might do in S42.
We started by introducing a flight instructor as the player’s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.
The other thing we had to figure out was how to handle complex maneuvers within confined spaces given that neither normal flight mode nor decoupled mode had the functionality and finesse necessary. The hangar flight mode you see in the tutorial is by no means complete, but is a first step in the right direction.
What the tutorial covers
The tutorial is comprised of 6 sections which teach the following principles:
Take-off
First-person controls (movement, sprint, interaction)
Free look
Take-off procedures
Strafing
Basic Maneuvers
Target friendly
Match speed
Rolling
Throttle
Basic Combat
Target nearest enemy
Intelligent Target Tracking System
Shields
Firing
Missile lock and fire
Rear view camera
Countermeasures
Decoupled mode
Landing
Landing mode and procedure
Interacting with the ship systems (Overview, Weapons, Power, Shields panes)
Advanced Maneuvers
Boost
Space brake
Performing Sharp Turns
G-safe
Comstab
Advanced Combat
Target Cycling
Self-destruct
Ejection
Feedback
Your feedback from the releases on the PTU have already been incredibly useful and anyone who played the first release will definitely see a vast improvement in clarity and stability so thank you to anyone who contributed in making this tutorial great.
As always any more feedback is extremely useful and will help us when it comes to future tutorials.
Star Citizen Alpha 1.1.2 is here! Today’s patch adds the much-discussed tutorial mode, which teaches new pilots to fly in Arena Commander. It also incorporates a host of bug fixes and balance updates. You can find the complete Star Citizen Alpha 1.1.2 patch notes here. You can read more about the creation of and purpose for the tutorial mode below.
Creating a Star Citizen Tutorial
Any developer who has worked on a tutorial for a game will tell you that they are one of the most difficult parts to do well. Not only do they rely on a whole host of highly specific code and UI which may not be required anywhere else in the game (detecting an axial roll anyone?), but they require their designers to strike the right balance between informative and engaging. They also need to deliver instruction comprehensively whilst avoiding being condescending to seasoned backers already proficient in the various aspects we needed to teach to new players.
In order to appeal to players both new and long-standing we knew the tutorial had to be fun and full of exciting new content so we set out to teach the player through gameplay and engaging narrative whilst showing off our most recent ships and introducing a brand new hangar.
Contributing toward Squadron 42
One of the intentions of Arena Commander is to help test features necessary for S42 and the PU. With that in mind we wanted the tutorial to be our first attempt at a story-driven mission in the vein of something we might do in S42.
We started by introducing a flight instructor as the player’s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.
The other thing we had to figure out was how to handle complex maneuvers within confined spaces given that neither normal flight mode nor decoupled mode had the functionality and finesse necessary. The hangar flight mode you see in the tutorial is by no means complete, but is a first step in the right direction.
What the tutorial covers
The tutorial is comprised of 6 sections which teach the following principles:
Take-off
First-person controls (movement, sprint, interaction)
Free look
Take-off procedures
Strafing
Basic Maneuvers
Target friendly
Match speed
Rolling
Throttle
Basic Combat
Target nearest enemy
Intelligent Target Tracking System
Shields
Firing
Missile lock and fire
Rear view camera
Countermeasures
Decoupled mode
Landing
Landing mode and procedure
Interacting with the ship systems (Overview, Weapons, Power, Shields panes)
Advanced Maneuvers
Boost
Space brake
Performing Sharp Turns
G-safe
Comstab
Advanced Combat
Target Cycling
Self-destruct
Ejection
Feedback
Your feedback from the releases on the PTU have already been incredibly useful and anyone who played the first release will definitely see a vast improvement in clarity and stability so thank you to anyone who contributed in making this tutorial great.
As always any more feedback is extremely useful and will help us when it comes to future tutorials.
- patch notes here - https://robertsspaceindustries.com/comm-link//14701-Star-Citizen-Patch-V112
Name: AC_Tutorial_3_V2.jpg
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07.05.2015 18:06:19Größe:
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07.05.2015 00:00:00 -> 01.06.2021 01:03:19
--- Thu May 07 2015 00:00:00 GMT+0200
+++ Thu May 07 2015 00:00:00 GMT+0200
@@ -20,6 +20,58 @@
-First-person controls (movement, sprint, interaction) Free look Take-off procedures Strafing Basic Maneuvers
-Target friendly Match speed Rolling Throttle Basic Combat
-Target nearest enemy Intelligent Target Tracking System Shields Firing Missile lock and fire Rear view camera Countermeasures Decoupled mode Landing
-Landing mode and procedure Interacting with the ship systems (Overview, Weapons, Power, Shields panes) Advanced Maneuvers
-Boost Space brake Performing Sharp Turns G-safe Comstab Advanced Combat
-Target Cycling Self-destruct Ejection Feedback
+First-person controls (movement, sprint, interaction)
+
+Free look
+
+Take-off procedures
+
+Strafing
+
+Basic Maneuvers
+Target friendly
+
+Match speed
+
+Rolling
+
+Throttle
+
+Basic Combat
+Target nearest enemy
+
+Intelligent Target Tracking System
+
+Shields
+
+Firing
+
+Missile lock and fire
+
+Rear view camera
+
+Countermeasures
+
+Decoupled mode
+
+Landing
+Landing mode and procedure
+
+Interacting with the ship systems (Overview, Weapons, Power, Shields panes)
+
+Advanced Maneuvers
+Boost
+
+Space brake
+
+Performing Sharp Turns
+
+G-safe
+
+Comstab
+
+Advanced Combat
+Target Cycling
+
+Self-destruct
+
+Ejection
+
+Feedback
07.05.2015 00:00:00 -> 01.10.2020 00:11:49
--- Thu May 07 2015 00:00:00 GMT+0200
+++ Thu May 07 2015 00:00:00 GMT+0200
@@ -12 +12 @@
-We started by introducing a flight instructor as the player’s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.
+We started by introducing a flight instructor as the player’s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.
ID | 14703 |
---|---|
Veröffentlichung | 07.05.2015 |
Kategorie | Undefined |
Channel | Undefined |
Serie | None |
URL | /comm-link/transmission/14703-Star-Citizen-Alpha-112-Released |
Kommentare | 142 |