10 For the Artists
Undefined Undefined 10 For the ChairmanContent
A few of the Artists from CIG Santa Monica answer your questions about Star Citizen in the second episode of Ten for the Artists! Each show features 10 questions asked by subscribers, chosen from development for each show. Want your question considered? Learn more about subscriptions here
0:32 – Drawing inspiration from sci-fi
4:05 – Observing artists and the process through screen capture
5:28 – Finding inspiration for specific tasks
7:45 – Handling negative criticism
10:59 – Customizable character helmets and armor
16:19 – Cryengine’s inverse square light falloff support
17:13 – Building out ship assets in pieces
22:48 – High specular faux-chrome paint job?
27:41 – Asteroids move and rotate in-game
28:16 – Blending textures to avoid patterns at a distance
0:32 – Drawing inspiration from sci-fi
4:05 – Observing artists and the process through screen capture
5:28 – Finding inspiration for specific tasks
7:45 – Handling negative criticism
10:59 – Customizable character helmets and armor
16:19 – Cryengine’s inverse square light falloff support
17:13 – Building out ship assets in pieces
22:48 – High specular faux-chrome paint job?
27:41 – Asteroids move and rotate in-game
28:16 – Blending textures to avoid patterns at a distance
Einige der Künstler der CIG Santa Monica beantworten Ihre Fragen über Star Citizen in der zweiten Episode von Ten for the Artists! Jede Show enthält 10 Fragen, die von den Abonnenten gestellt werden, ausgewählt aus der Entwicklung für jede Show. Möchten Sie Ihre Frage berücksichtigen? Erfahren Sie mehr über Abonnements hier
0:32 - Inspiration aus dem Sci-Fi-Bereich holen
4:05 - Beobachten von Künstlern und dem Prozess durch Screenshot
5:28 - Inspiration für bestimmte Aufgaben finden
7:45 - Umgang mit negativer Kritik
10:59 - Individuell gestaltbare Charakterhelme und Rüstungen
16:19 - Cryengine's inverse quadratische Lichtabfallunterstützung
17:13 - Aufbau von Schiffsanlagen in Teilen
22:48 - Hochglänzende Kunstharzlackierung?
27:41 - Asteroiden bewegen und drehen sich im Spiel.
28:16 - Texturen mischen, um Muster aus der Ferne zu vermeiden.
0:32 - Inspiration aus dem Sci-Fi-Bereich holen
4:05 - Beobachten von Künstlern und dem Prozess durch Screenshot
5:28 - Inspiration für bestimmte Aufgaben finden
7:45 - Umgang mit negativer Kritik
10:59 - Individuell gestaltbare Charakterhelme und Rüstungen
16:19 - Cryengine's inverse quadratische Lichtabfallunterstützung
17:13 - Aufbau von Schiffsanlagen in Teilen
22:48 - Hochglänzende Kunstharzlackierung?
27:41 - Asteroiden bewegen und drehen sich im Spiel.
28:16 - Texturen mischen, um Muster aus der Ferne zu vermeiden.
A few of the Artists from CIG Santa Monica answer your questions about Star Citizen in the second episode of Ten for the Artists! Each show features 10 questions asked by subscribers, chosen from development for each show. Want your question considered? Learn more about subscriptions here
0:32 – Drawing inspiration from sci-fi
4:05 – Observing artists and the process through screen capture
5:28 – Finding inspiration for specific tasks
7:45 – Handling negative criticism
10:59 – Customizable character helmets and armor
16:19 – Cryengine’s inverse square light falloff support
17:13 – Building out ship assets in pieces
22:48 – High specular faux-chrome paint job?
27:41 – Asteroids move and rotate in-game
28:16 – Blending textures to avoid patterns at a distance
0:32 – Drawing inspiration from sci-fi
4:05 – Observing artists and the process through screen capture
5:28 – Finding inspiration for specific tasks
7:45 – Handling negative criticism
10:59 – Customizable character helmets and armor
16:19 – Cryengine’s inverse square light falloff support
17:13 – Building out ship assets in pieces
22:48 – High specular faux-chrome paint job?
27:41 – Asteroids move and rotate in-game
28:16 – Blending textures to avoid patterns at a distance
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Metadata
- CIG ID
- 14777
- Channel
- Undefined
- Category
- Undefined
- Series
- 10 For the Chairman
- Comments
- 63
- Published
- 10 years ago (2015-06-15T00:00:00+00:00)