Star Citizen Alpha 1.1.6
Additions:
Gameplay
** Added matchmaking logic that will match players against each other based on past performance
User Interface
** Added the ‘press x to ready up’ to all game modes
Balance/Tweaks
Gameplay
** Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
** Raised victory score requirement in Battle Royale from 15,000 to 45,000
** Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
** Squadron Battle now requires 4 players before the game mode will start
** Capture the Core now requires 4 players before the game mode will start
Ships
** Score values for ships has been lowered due to matches ending too early
Fixes
Gameplay
** The tutorial will now reload missiles in areas where running out gates progression
** Fixed a number of issues that would cause backend servers to crash
** Fixed an issue that would cause GIM to hang and require it be manually restarted
Ships
** Constellation Aquila now spawns with the new Merlin model in the hangar
** Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing
Gameplay
** Added matchmaking logic that will match players against each other based on past performance
User Interface
** Added the ‘press x to ready up’ to all game modes
Balance/Tweaks
Gameplay
** Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
** Raised victory score requirement in Battle Royale from 15,000 to 45,000
** Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
** Squadron Battle now requires 4 players before the game mode will start
** Capture the Core now requires 4 players before the game mode will start
Ships
** Score values for ships has been lowered due to matches ending too early
Fixes
Gameplay
** The tutorial will now reload missiles in areas where running out gates progression
** Fixed a number of issues that would cause backend servers to crash
** Fixed an issue that would cause GIM to hang and require it be manually restarted
Ships
** Constellation Aquila now spawns with the new Merlin model in the hangar
** Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing
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06.08.2015 00:00:00 -> 01.04.2023 00:12:22
--- Thu Aug 06 2015 00:00:00 GMT+0200
+++ Thu Aug 06 2015 00:00:00 GMT+0200
@@ -3,0 +3 @@
+** Added matchmaking logic that will match players against each other based on past performance
@@ -4,2 +5,0 @@
-Added matchmaking logic that will match players against each other based on past performance
-
@@ -7,0 +6 @@
+** Added the ‘press x to ready up’ to all game modes
@@ -8,2 +8,0 @@
-Added the ‘press x to ready up’ to all game modes
-
@@ -12,0 +10,5 @@
+** Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
+** Raised victory score requirement in Battle Royale from 15,000 to 45,000
+** Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
+** Squadron Battle now requires 4 players before the game mode will start
+** Capture the Core now requires 4 players before the game mode will start
@@ -13,10 +16,0 @@
-Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
-
-Raised victory score requirement in Battle Royale from 15,000 to 45,000
-
-Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
-
-Squadron Battle now requires 4 players before the game mode will start
-
-Capture the Core now requires 4 players before the game mode will start
-
@@ -24,0 +17 @@
+** Score values for ships has been lowered due to matches ending too early
@@ -25,2 +19,0 @@
-Score values for ships has been lowered due to matches ending too early
-
@@ -29,0 +21,3 @@
+** The tutorial will now reload missiles in areas where running out gates progression
+** Fixed a number of issues that would cause backend servers to crash
+** Fixed an issue that would cause GIM to hang and require it be manually restarted
@@ -30,6 +25,0 @@
-The tutorial will now reload missiles in areas where running out gates progression
-
-Fixed a number of issues that would cause backend servers to crash
-
-Fixed an issue that would cause GIM to hang and require it be manually restarted
-
@@ -37,4 +26,2 @@
-
-Constellation Aquila now spawns with the new Merlin model in the hangar
-
-Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing
\ No newline at end of file
+** Constellation Aquila now spawns with the new Merlin model in the hangar
+** Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing
\ No newline at end of file
06.08.2015 00:00:00 -> 01.06.2021 01:04:39
--- Thu Aug 06 2015 00:00:00 GMT+0200
+++ Thu Aug 06 2015 00:00:00 GMT+0200
@@ -4 +4 @@
-Added matchmaking logic that will match players against each other based on past performance User Interface
+Added matchmaking logic that will match players against each other based on past performance
@@ -6 +6,5 @@
-Added the ‘press x to ready up’ to all game modes Balance/Tweaks
+User Interface
+
+Added the ‘press x to ready up’ to all game modes
+
+Balance/Tweaks
@@ -9 +13 @@
-Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer Raised victory score requirement in Battle Royale from 15,000 to 45,000 Lowered victory score requirement in Squadron Battle from 100,000 to 75,000 Squadron Battle now requires 4 players before the game mode will start Capture the Core now requires 4 players before the game mode will start Ships
+Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
@@ -11 +15,13 @@
-Score values for ships has been lowered due to matches ending too early Fixes
+Raised victory score requirement in Battle Royale from 15,000 to 45,000
+
+Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
+
+Squadron Battle now requires 4 players before the game mode will start
+
+Capture the Core now requires 4 players before the game mode will start
+
+Ships
+
+Score values for ships has been lowered due to matches ending too early
+
+Fixes
@@ -14 +30 @@
-The tutorial will now reload missiles in areas where running out gates progression Fixed a number of issues that would cause backend servers to crash Fixed an issue that would cause GIM to hang and require it be manually restarted Ships
+The tutorial will now reload missiles in areas where running out gates progression
@@ -16 +32,9 @@
-Constellation Aquila now spawns with the new Merlin model in the hangar Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing
\ No newline at end of file
+Fixed a number of issues that would cause backend servers to crash
+
+Fixed an issue that would cause GIM to hang and require it be manually restarted
+
+Ships
+
+Constellation Aquila now spawns with the new Merlin model in the hangar
+
+Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing
\ No newline at end of file
06.08.2015 00:00:00 -> 01.10.2020 00:12:31
--- Thu Aug 06 2015 00:00:00 GMT+0200
+++ Thu Aug 06 2015 00:00:00 GMT+0200
@@ -2 +2 @@
-Gameplay
+Gameplay
@@ -4 +4 @@
-Added matchmaking logic that will match players against each other based on past performance User Interface
+Added matchmaking logic that will match players against each other based on past performance User Interface
@@ -7 +7 @@
-Gameplay
+Gameplay
@@ -9 +9 @@
-Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer Raised victory score requirement in Battle Royale from 15,000 to 45,000 Lowered victory score requirement in Squadron Battle from 100,000 to 75,000 Squadron Battle now requires 4 players before the game mode will start Capture the Core now requires 4 players before the game mode will start Ships
+Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer Raised victory score requirement in Battle Royale from 15,000 to 45,000 Lowered victory score requirement in Squadron Battle from 100,000 to 75,000 Squadron Battle now requires 4 players before the game mode will start Capture the Core now requires 4 players before the game mode will start Ships
@@ -12 +12 @@
-Gameplay
+Gameplay
@@ -14 +14 @@
-The tutorial will now reload missiles in areas where running out gates progression Fixed a number of issues that would cause backend servers to crash Fixed an issue that would cause GIM to hang and require it be manually restarted Ships
+The tutorial will now reload missiles in areas where running out gates progression Fixed a number of issues that would cause backend servers to crash Fixed an issue that would cause GIM to hang and require it be manually restarted Ships
ID | 14889 |
---|---|
Veröffentlichung | 06.08.2015 |
Kategorie | General |
Channel | Transmission |
Serie | Release Info |
URL | /comm-link//14889-Star-Citizen-Alpha-116 |
Kommentare | 30 |