Star Citizen Alpha 1.1.6

Transmission General Release Info

Content

Additions:
Gameplay
** Added matchmaking logic that will match players against each other based on past performance

User Interface
** Added the ‘press x to ready up’ to all game modes

Balance/Tweaks
Gameplay
** Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
** Raised victory score requirement in Battle Royale from 15,000 to 45,000
** Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
** Squadron Battle now requires 4 players before the game mode will start
** Capture the Core now requires 4 players before the game mode will start

Ships
** Score values for ships has been lowered due to matches ending too early

Fixes
Gameplay
** The tutorial will now reload missiles in areas where running out gates progression
** Fixed a number of issues that would cause backend servers to crash
** Fixed an issue that would cause GIM to hang and require it be manually restarted

Ships
** Constellation Aquila now spawns with the new Merlin model in the hangar
** Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing
Ergänzungen:
Gameplay

Hinzugefügte Matchmaking-Logik, die Spieler auf der Grundlage der bisherigen Leistung gegeneinander abgleicht Benutzeroberfläche

Zu allen Spielmodi Balance/Tweaks wurde die Option'press x to ready up' hinzugefügt.
Gameplay

Die Toleranz der Vanduul-KI wurde erhöht, wenn sie unter Beschuss steht, um es ihnen zu ermöglichen, etwas länger im Kampf zu bleiben. Die Anforderung an die erhöhte Siegesserie in Battle Royale von 15.000 auf 45.000 zu erhöhen Die Anforderung an die niedrigere Siegesserie in Squadron Battle von 100.000 auf 75.000 Squadron Battle erfordert jetzt 4 Spieler, bevor der Spielmodus beginnt Capture the Core erfordert jetzt 4 Spieler, bevor der Spielmodus beginnt.

Die Punktzahlen für Schiffe wurden gesenkt, da Spiele, die zu früh enden, zu früh beendet wurden.
Gameplay

Das Tutorial wird nun Raketen in Bereichen neu laden, in denen die Progression der Gates ausläuft. Es wurden eine Reihe von Problemen behoben, die zum Absturz von Backend-Servern führen würden. Es wurde ein Problem behoben, das dazu führen würde, dass das GIM hängt und manuell neu gestartet werden muss.

Constellation Aquila laicht jetzt mit dem neuen Merlin-Modell im Hangar Behebung eines Problems, das dazu führte, dass die Merlin-Triebwerksdüsen im Motorgehäuse laichen.
Additions:
Gameplay
** Added matchmaking logic that will match players against each other based on past performance

User Interface
** Added the ‘press x to ready up’ to all game modes

Balance/Tweaks
Gameplay
** Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
** Raised victory score requirement in Battle Royale from 15,000 to 45,000
** Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
** Squadron Battle now requires 4 players before the game mode will start
** Capture the Core now requires 4 players before the game mode will start

Ships
** Score values for ships has been lowered due to matches ending too early

Fixes
Gameplay
** The tutorial will now reload missiles in areas where running out gates progression
** Fixed a number of issues that would cause backend servers to crash
** Fixed an issue that would cause GIM to hang and require it be manually restarted

Ships
** Constellation Aquila now spawns with the new Merlin model in the hangar
** Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing

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Metadata

CIG ID
14889
Channel
Transmission
Category
General
Series
Release Info
Comments
30
Published
10 years ago (2015-08-06T00:00:00+00:00)