Note from the Chairman

Undefined Undefined From the Chairman

Content

Greetings Citizens,
As you know, I like to use this space to highlight crowd funding efforts that I feel are deserving of your attention. Today, I’d like to point you to a project called Star Traders, currently in the midst of its Kickstarter campaign. Another space game? Yes. And like a lot of the games I love, it’s set in a distant future filled with starships, intergalactic trading and epic heroes. Unlike other projects I’ve written about, though, Star Trades doesn’t’ need an overclocked CPU or the hottest graphics card… because it’s a board game!

Star Traders follows the grand tradition of games like Risk and Solarquest by aiming straight at the heart of good game design: it’s simple to play but frustratingly difficult to master. The game is designed to function at a number of different levels, with the end result being a range of game types that will appeal to every skill level. With the most basic rule set, Star Trader can be enjoyed in an hour by all ages, while using the most complex options can make for the kind of legendary all-night game sessions that define the hobby.

Many of you already know the Star Citizen connection: the game’s creators, David Ladyman and Ryan Archer, have done master-class work in helping create our ‘Verse these past three years. David has been responsible for putting together our brochures, manuals and magazine, and Ryan is the artist behind many of our blueprint images and a lot of what appears in Jump Point (his UEE squadron patches are a particular favorite of mine.) I’ve also had the privilege of working with David on almost every title I did at Origin and on the Wing Commander film (he put together a technical manual published alongside the movie.) You can read more about David and his extensive history making games here.

I mention that connection because I believe it’s a key element of crowd funding: supporting good people. I can tell you from many years of experience that David (and Ryan) will go above and beyond to make their dream a reality, and that they’re true artists: interested in creating something new that others will enjoy. They’ve also scattered some Star Citizen Easter eggs in the game itself… and even asked Sandi and I to appear as characters. Good people, good game design and a desire to make something great. What better combination could there be? I’m eager to get my own copy and I encourage you to check out their video below, visit their project page and consider pledging if you enjoy great board games!

— Chris Roberts

P.S. – Don’t worry, David and Ryan aren’t going anywhere! Their work on Star Citizen happens on a contract basis, and so they’ll continue delivering Jump Point and all the art you’ve come to know. We don’t have any stake in Star Traders, but I know that it’s always best to let creative people pursue their dreams!
Grüße Bürger,
Wie Sie wissen, möchte ich diesen Raum nutzen, um die Bemühungen zur Finanzierung der Menge hervorzuheben, die meiner Meinung nach Ihre Aufmerksamkeit verdienen. Heute möchte ich Sie auf ein Projekt namens Star Traders hinweisen, das sich derzeit inmitten seiner Kickstarter-Kampagne befindet. Noch ein Weltraumspiel? Ja. Und wie viele der Spiele, die ich liebe, spielt es in einer fernen Zukunft, gefüllt mit Raumschiffen, intergalaktischem Handel und epischen Helden. Im Gegensatz zu anderen Projekten, über die ich geschrieben habe, braucht Star Trades jedoch keine übertaktete CPU oder die heißeste Grafikkarte.... weil es ein Brettspiel ist!

Star Traders folgt der großen Tradition von Spielen wie Risk und Solarquest, indem es direkt auf das Herzstück eines guten Spieldesigns setzt: Es ist einfach zu spielen, aber frustrierend schwer zu meistern. Das Spiel ist so konzipiert, dass es auf verschiedenen Ebenen funktioniert, wobei das Endergebnis eine Reihe von Spieltypen ist, die für jede Könnerstufe geeignet sind. Mit dem grundlegendsten Regelsatz kann Star Trader von jedem Alter in einer Stunde genossen werden, während die Verwendung der komplexesten Optionen für die Art von legendären nächtlichen Spielsitzungen sorgen kann, die das Hobby definieren.

Viele von euch kennen die Star Citizen-Verbindung bereits: Die Entwickler des Spiels, David Ladyman und Ryan Archer, haben Meisterleistungen erbracht, um unseren Vers in den letzten drei Jahren zu schaffen. David war verantwortlich für die Zusammenstellung unserer Broschüren, Handbücher und Zeitschriften, und Ryan ist der Künstler hinter vielen unserer Blaupausenbilder und vielem, was in Jump Point erscheint (seine UEE-Staffel-Patches sind ein besonderer Favorit von mir.) Ich hatte auch das Privileg, mit David an fast jedem Titel zu arbeiten, den ich in Origin gemacht habe, und an dem Wing Commander-Film (er hat ein technisches Handbuch zusammengestellt, das neben dem Film veröffentlicht wurde.) Sie können hier mehr über David und seine umfangreiche Geschichte bei Spielen lesen.

Ich erwähne diese Verbindung, weil ich glaube, dass sie ein Schlüsselelement der Massenfinanzierung ist: die Unterstützung guter Menschen. Ich kann Ihnen aus langjähriger Erfahrung sagen, dass David (und Ryan) über das hinausgehen werden, um ihren Traum zu verwirklichen, und dass sie wahre Künstler sind: interessiert daran, etwas Neues zu schaffen, das andere genießen werden. Sie haben auch einige Stern-Bürger-Ostereier im Spiel selbst verstreut.... und sogar Sandi und mich gebeten, als Charaktere aufzutreten. Gute Leute, gutes Spieldesign und der Wunsch, etwas Großartiges zu schaffen. Welche bessere Kombination könnte es geben? Ich bin begierig darauf, mein eigenes Exemplar zu bekommen und ich ermutige dich, ihr Video unten zu sehen, ihre Projektseite zu besuchen und zu überlegen, ob du etwas versprechen kannst, wenn du großartige Brettspiele magst!

- Chris Roberts

P.S. - Keine Sorge, David und Ryan gehen nirgendwo hin! Ihre Arbeit an Star Citizen erfolgt auf Vertragsbasis, und so werden sie weiterhin Jump Point und all die Kunstwerke liefern, die Sie kennengelernt haben. Wir haben keine Beteiligung an Star Traders, aber ich weiß, dass es immer das Beste ist, kreative Menschen ihre Träume verfolgen zu lassen!
Greetings Citizens,
As you know, I like to use this space to highlight crowd funding efforts that I feel are deserving of your attention. Today, I’d like to point you to a project called Star Traders, currently in the midst of its Kickstarter campaign. Another space game? Yes. And like a lot of the games I love, it’s set in a distant future filled with starships, intergalactic trading and epic heroes. Unlike other projects I’ve written about, though, Star Trades doesn’t’ need an overclocked CPU or the hottest graphics card… because it’s a board game!

Star Traders follows the grand tradition of games like Risk and Solarquest by aiming straight at the heart of good game design: it’s simple to play but frustratingly difficult to master. The game is designed to function at a number of different levels, with the end result being a range of game types that will appeal to every skill level. With the most basic rule set, Star Trader can be enjoyed in an hour by all ages, while using the most complex options can make for the kind of legendary all-night game sessions that define the hobby.

Many of you already know the Star Citizen connection: the game’s creators, David Ladyman and Ryan Archer, have done master-class work in helping create our ‘Verse these past three years. David has been responsible for putting together our brochures, manuals and magazine, and Ryan is the artist behind many of our blueprint images and a lot of what appears in Jump Point (his UEE squadron patches are a particular favorite of mine.) I’ve also had the privilege of working with David on almost every title I did at Origin and on the Wing Commander film (he put together a technical manual published alongside the movie.) You can read more about David and his extensive history making games here.

I mention that connection because I believe it’s a key element of crowd funding: supporting good people. I can tell you from many years of experience that David (and Ryan) will go above and beyond to make their dream a reality, and that they’re true artists: interested in creating something new that others will enjoy. They’ve also scattered some Star Citizen Easter eggs in the game itself… and even asked Sandi and I to appear as characters. Good people, good game design and a desire to make something great. What better combination could there be? I’m eager to get my own copy and I encourage you to check out their video below, visit their project page and consider pledging if you enjoy great board games!

— Chris Roberts

P.S. – Don’t worry, David and Ryan aren’t going anywhere! Their work on Star Citizen happens on a contract basis, and so they’ll continue delivering Jump Point and all the art you’ve come to know. We don’t have any stake in Star Traders, but I know that it’s always best to let creative people pursue their dreams!

Images

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Star_traders_Banner.png
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image/png Ryan was kind enough to render Sandi and I as Star Traders characters
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Ryan was kind enough to render Sandi and I as Star Traders characters
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image/jpeg One of David's many Wing Commander publications
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One of David's many Wing Commander publications
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10 years ago
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Metadata

CIG ID
15246
Channel
Undefined
Category
Undefined
Series
From the Chairman
Comments
53
Published
10 years ago (2016-03-16T00:00:00+00:00)