Star Citizen and Squadron 42 Utilize Amazon Lumberyard Game Engine

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Los Angeles, December 23, 2016 — Cloud Imperium™ Games (CIG) announced today the company is using the Amazon Lumberyard game engine to create its ground-breaking space sim games, Star Citizen and Squadron 42. Both games are currently in development and are backed by a record-breaking $139 million crowd funded effort.

Amazon Lumberyard is a free AAA, cross-platform, 3D game engine that empowers game developers to create the highest-quality experiences, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.

“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,” said Chris Roberts, CIG’s CEO and creative director. “Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our just released 2.6 Alpha update for Star Citizen is running on Lumberyard and AWS.”

“Star Citizen and Squadron 42 are incredibly ambitious projects which are only possible with great engine technology paired with the transformative power of the cloud. We love how CIG’s bold vision has already inspired a massive community, and we’re thrilled to see what they create with Lumberyard, AWS, and the Twitch community,” said Dan Winters, head of business development for Amazon Games. “We’re excited that they’ve chosen Lumberyard and AWS to provide the performance and scalability they need to bring their games to a massive audience.”

Added Roberts, “We are delighted to be working with a partner with the strength, vision, and resources of Amazon Web Services. We are looking forward to developing our relationship with AWS and the Lumberyard community in the future.”

Star Citizen is 100% crowd funded and was officially announced on October 10, 2012. The money raised pays for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game’s progress and much more. Star Citizen is recognized by Guinness World Records as the top crowd funded project and game in the world. People interested in backing the project can do so at http://robertsspaceindustries.com/pledge.

About Cloud Imperium Games
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.

Contact
David Swofford
Cloud Imperium Games
[email protected]
512 750-9098

###

Star Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.
Los Angeles, 23. Dezember 2016 - Cloud Imperium™ Games (CIG) gab heute bekannt, dass das Unternehmen die Amazon Lumberyard Game Engine nutzt, um seine bahnbrechenden Weltraumsimulationsspiele Star Citizen und Squadron 42 zu entwickeln. Beide Spiele befinden sich derzeit in der Entwicklung und werden durch eine rekordverdächtige, von der Menge finanzierte Anstrengung von $139 Millionen unterstützt.

Amazon Lumberyard ist eine kostenlose AAA, plattformübergreifende 3D-Spiele-Engine, die es Spieleentwicklern ermöglicht, qualitativ hochwertige Erlebnisse zu erstellen, ihre Spiele mit der umfangreichen Berechnung und Speicherung der AWS Cloud zu verbinden und Fans für Twitch zu begeistern.

"Wir arbeiten seit mehr als einem Jahr mit Amazon zusammen, da wir nach einem Technologieführer gesucht haben, mit dem wir für die langfristige Zukunft von Star Citizen und Squadron 42 zusammenarbeiten können", sagte Chris Roberts, CEO und Creative Director der CIG. "Lumberyard bietet bahnbrechende Technologiefunktionen für Online-Spiele, einschließlich einer tiefen Backend-Cloud-Integration von AWS und seiner sozialen Komponente mit Twitch, die es uns ermöglicht, uns einfach und sofort mit Millionen von globalen Spielern zu verbinden. Da wir eine gemeinsame technische Vision haben, war es ein sehr reibungsloser und einfacher Übergang zum Holzplatz. Wir freuen uns sogar, Ihnen mitteilen zu können, dass unser gerade veröffentlichtes 2.6 Alpha-Update für Star Citizen auf Lumberyard und AWS läuft."

"Star Citizen und Squadron 42 sind unglaublich ehrgeizige Projekte, die nur mit großartiger Triebwerkstechnologie gepaart mit der transformativen Kraft der Cloud möglich sind. Wir lieben es, dass die mutige Vision der CIG bereits eine riesige Community inspiriert hat, und wir sind begeistert zu sehen, was sie mit Lumberyard, AWS und der Twitch-Community machen", sagt Dan Winters, Head of Business Development bei Amazon Games. "Wir freuen uns, dass sie sich für Lumberyard und AWS entschieden haben, um die Leistung und Skalierbarkeit zu bieten, die sie benötigen, um ihre Spiele einem breiten Publikum zugänglich zu machen."

Roberts fügte hinzu: "Wir freuen uns, mit einem Partner zusammenzuarbeiten, der über die Stärke, Vision und Ressourcen von Amazon Web Services verfügt. Wir freuen uns darauf, unsere Beziehung zu AWS und der Lumberyard Community in Zukunft auszubauen."

Star Citizen ist zu 100% von der Menge finanziert und wurde am 10. Oktober 2012 offiziell angekündigt. Das gesammelte Geld zahlt für die Entwicklung des Spiels, einschließlich der Roberts Space Industries-Plattform, auf der Fans und Geldgeber mit dem Team interagieren können, mehrere wöchentliche Webcasts über Star Citizen ansehen, mehr über die Geschichte hinter dem Spiel erfahren, ständige Updates über den Fortschritt des Spiels lesen und vieles mehr. Star Citizen wird von Guinness World Records als das meistgenutzte Projekt und Spiel der Welt anerkannt. Interessenten, die das Projekt unterstützen möchten, können dies unter http://robertsspaceindustries.com/pledge. tun.

Über Cloud Imperium Spiele
Die Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries™ Corp. wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Geschäftspartner und langjährigen internationalen Medienanwalt Ortwin Freyermuth gegründet. Cloud Imperium operiert von Los Angeles und Austin aus unter Roberts' Führung und nutzt seine langjährigen Beziehungen im Spielebereich. Cloud Imperium stellte schnell ein erstklassiges Entwicklungsteam für die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp für Star Citizen zusammen. Nachdem die britische Erin Roberts 2013 beigetreten war, um ihren umfangreichen Hintergrund in der Spieleproduktion einzubringen, fügten die Roberts und Freyermuth die internationalen Aktivitäten der CIG in Manchester, Großbritannien, hinzu, um die missionsgesteuerte Squadron 42 zu entwickeln, die im First-Person-Universum von Star Citizen spielt. Sie haben 2015 ein viertes Büro in Frankfurt am Main eröffnet, um die wachsenden Entwicklungstalente in dieser Region zu nutzen. Star Citizen und Squadron 42 werden über www.robertsspaceindustries.com. vermarktet und gestartet. Weitere Informationen über das Unternehmen, einschließlich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.

Kontakt
David Swofford
Cloud Imperium Spiele
[email protected]
512 750-9098

###

Star Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.
Los Angeles, December 23, 2016 — Cloud Imperium™ Games (CIG) announced today the company is using the Amazon Lumberyard game engine to create its ground-breaking space sim games, Star Citizen and Squadron 42. Both games are currently in development and are backed by a record-breaking $139 million crowd funded effort.

Amazon Lumberyard is a free AAA, cross-platform, 3D game engine that empowers game developers to create the highest-quality experiences, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.

“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,” said Chris Roberts, CIG’s CEO and creative director. “Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our just released 2.6 Alpha update for Star Citizen is running on Lumberyard and AWS.”

“Star Citizen and Squadron 42 are incredibly ambitious projects which are only possible with great engine technology paired with the transformative power of the cloud. We love how CIG’s bold vision has already inspired a massive community, and we’re thrilled to see what they create with Lumberyard, AWS, and the Twitch community,” said Dan Winters, head of business development for Amazon Games. “We’re excited that they’ve chosen Lumberyard and AWS to provide the performance and scalability they need to bring their games to a massive audience.”

Added Roberts, “We are delighted to be working with a partner with the strength, vision, and resources of Amazon Web Services. We are looking forward to developing our relationship with AWS and the Lumberyard community in the future.”

Star Citizen is 100% crowd funded and was officially announced on October 10, 2012. The money raised pays for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game’s progress and much more. Star Citizen is recognized by Guinness World Records as the top crowd funded project and game in the world. People interested in backing the project can do so at http://robertsspaceindustries.com/pledge.

About Cloud Imperium Games
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.

Contact
David Swofford
Cloud Imperium Games
[email protected]
512 750-9098

###

Star Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.

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Published
9 years ago (2016-12-23T00:00:00+00:00)