Cloud Imperium Games and Faceware Technologies Bring Real-Time Character-to-Character Chat to Star Citizen
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Los Angeles, Calif. – Aug 25, 2017 – Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions and Cloud Imperium Games (CIG), makers of the first-person universe space sim, Star Citizen, today announced a brand new feature coming to Star Citizen: real-time, player-driven facial animation. The new feature will track players’ facial expressions and movement, then reproduce them on their avatars in-game, allowing for the most immersive and realistic player-to-player communication. CIG is demoing the new feature at its Gamescom event at Gloria Theater happening Aug 25 at 9pm CEST in Cologne, Germany.
Star Citizen’s Face Over Internet Protocol (FOIP) feature was built with Faceware’s recently announced LiveSDK, which is powered by Image Metrics’ award-winning, real-time technology. Using Faceware’s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Those movements are then instantly streamed onto the character’s face, in-game, a critical element in creating believable digital faces. The feature can also be used with the computer’s built-in webcam, though the quality of facial detection may vary.
“This is the first time any game has used this kind of technology to detect and stream the facial movements of players in real-time, and I believe it’s a revolutionary step in gaming,” said Chris Roberts, chairman and CEO of Cloud Imperium Games. “For the first time we’ll be able to deliver the full range of human emotion, not just voice. Our players’ facial expressions will be translated onto their avatars’ face. Combine that with a player’s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.”
Faceware’s technology has been used for over a decade to produce thousands of digital faces in some of the world’s most popular video games and films. Over the past two years, the company has been working hard to perfect its real-time technology. Star Citizen is the very first game to use this production-quality facial technology as middleware running in-engine.
“We’re seeing more and more interest in this sort of real-time animation, but Cloud Imperium is the first game company to take it to this level,” said Peter Busch, vice president of business development at Faceware Technologies. “I can’t wait to see the reaction of Star Citizen fans as they chat, in-game, about their next mission, their ships, or what they had for breakfast. Player-driven characters could change multiplayer games forever.”
###
About Cloud Imperium Games and Roberts Space Industries
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.
About Faceware Technologies
Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line draws on research from its sister company Image Metrics and has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com
For more information, please visit:
Website: www.facewaretech.com, www.robertsspaceindustries.com
Twitter: https://twitter.com/#!/FacewareTech, https://twitter.com/RobertsSpaceInd
Vimeo: http://vimeo.com/facewaretech
LinkedIn: http://www.linkedin.com/company/2509306?trk=tyah
“Faceware” is a registered trademark of Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries and RSI are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owner(s).
Star Citizen’s Face Over Internet Protocol (FOIP) feature was built with Faceware’s recently announced LiveSDK, which is powered by Image Metrics’ award-winning, real-time technology. Using Faceware’s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Those movements are then instantly streamed onto the character’s face, in-game, a critical element in creating believable digital faces. The feature can also be used with the computer’s built-in webcam, though the quality of facial detection may vary.
“This is the first time any game has used this kind of technology to detect and stream the facial movements of players in real-time, and I believe it’s a revolutionary step in gaming,” said Chris Roberts, chairman and CEO of Cloud Imperium Games. “For the first time we’ll be able to deliver the full range of human emotion, not just voice. Our players’ facial expressions will be translated onto their avatars’ face. Combine that with a player’s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.”
Faceware’s technology has been used for over a decade to produce thousands of digital faces in some of the world’s most popular video games and films. Over the past two years, the company has been working hard to perfect its real-time technology. Star Citizen is the very first game to use this production-quality facial technology as middleware running in-engine.
“We’re seeing more and more interest in this sort of real-time animation, but Cloud Imperium is the first game company to take it to this level,” said Peter Busch, vice president of business development at Faceware Technologies. “I can’t wait to see the reaction of Star Citizen fans as they chat, in-game, about their next mission, their ships, or what they had for breakfast. Player-driven characters could change multiplayer games forever.”
###
About Cloud Imperium Games and Roberts Space Industries
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.
About Faceware Technologies
Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line draws on research from its sister company Image Metrics and has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com
For more information, please visit:
Website: www.facewaretech.com, www.robertsspaceindustries.com
Twitter: https://twitter.com/#!/FacewareTech, https://twitter.com/RobertsSpaceInd
Vimeo: http://vimeo.com/facewaretech
LinkedIn: http://www.linkedin.com/company/2509306?trk=tyah
“Faceware” is a registered trademark of Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries and RSI are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owner(s).
Los Angeles, Kalifornien - 25. August 2017 - Faceware Technologies, der führende Anbieter von markerlosen 3D-Gesichtsbewegungserfassungslösungen und Cloud Imperium Games (CIG), Macher der First-Person Universum Space Sim, Star Citizen, kündigte heute ein brandneues Feature an, das zu Star Citizen kommt: Echtzeit, spielergesteuerte Gesichtsanimation. Die neue Funktion verfolgt die Gesichtsausdrücke und Bewegungen der Spieler und reproduziert sie dann auf ihren Avataren im Spiel, was eine immersive und realistische Kommunikation zwischen Spielern ermöglicht. Die CIG stellt das neue Feature auf ihrer Gamescom-Veranstaltung im Gloria Theater am 25. August um 21.00 Uhr MESZ in Köln vor.
Die Star Citizen's Face Over Internet Protocol (FOIP) Funktion wurde mit dem kürzlich angekündigten LiveSDK von Faceware entwickelt, das auf der preisgekrönten Echtzeit-Technologie von Image Metrics basiert. Mit dem bald erscheinenden Gesichtsbewegungssensor von Faceware ermöglicht diese neue Funktion Cloud Imperium und jedem Star Citizen, Hunderte von Gesichtsbewegungen bei einer Vielzahl von Lichtverhältnissen zu erkennen. Diese Bewegungen werden dann sofort auf das Gesicht des Charakters gestreamt, im Spiel, ein entscheidendes Element bei der Erstellung glaubwürdiger digitaler Gesichter. Die Funktion kann auch mit der integrierten Webcam des Computers verwendet werden, wobei die Qualität der Gesichtserkennung variieren kann.
"Dies ist das erste Mal, dass ein Spiel diese Art von Technologie einsetzt, um die Gesichtsbewegungen von Spielern in Echtzeit zu erkennen und zu streamen, und ich glaube, es ist ein revolutionärer Schritt im Gaming", sagte Chris Roberts, Chairman und CEO von Cloud Imperium Games. "Zum ersten Mal werden wir in der Lage sein, die gesamte Bandbreite der menschlichen Emotionen zu vermitteln, nicht nur die Stimme. Die Gesichtsausdrücke unserer Spieler werden auf das Gesicht ihrer Avatare übertragen. Wenn man das mit der Stimme eines Spielers kombiniert, der in der virtuellen Welt richtig positioniert ist, hat man die lebensechteste Spieler-zu-Spieler-Kommunikation aller Zeiten."
Die Technologie von Faceware wird seit über einem Jahrzehnt eingesetzt, um Tausende von digitalen Gesichtern in einigen der weltweit beliebtesten Videospiele und Filme zu produzieren. In den letzten zwei Jahren hat das Unternehmen hart daran gearbeitet, seine Echtzeit-Technologie zu perfektionieren. Star Citizen ist das allererste Spiel, das diese Gesichtstechnologie in Produktionsqualität als Middleware einsetzt, die im laufenden Betrieb läuft.
"Wir sehen immer mehr Interesse an dieser Art von Echtzeit-Animation, aber Cloud Imperium ist das erste Spieleunternehmen, das sie auf dieses Niveau hebt", sagt Peter Busch, Vice President of Business Development bei Faceware Technologies. "Ich kann es kaum erwarten, die Reaktion der Star Citizen-Fans zu sehen, wenn sie im Spiel über ihre nächste Mission, ihre Schiffe oder was sie zum Frühstück hatten, chatten. Spielergesteuerte Charaktere könnten Multiplayer-Spiele für immer verändern."
###
Über Cloud Imperium Spiele und Roberts Raumfahrtindustrie
Die Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries™ Corp. wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Geschäftspartner und langjährigen internationalen Medienanwalt Ortwin Freyermuth gegründet. Cloud Imperium operiert von Los Angeles und Austin aus unter Roberts' Führung und nutzt seine langjährigen Beziehungen im Spielebereich. Cloud Imperium stellte schnell ein erstklassiges Entwicklungsteam für die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp für Star Citizen zusammen. Nachdem die britische Erin Roberts 2013 beigetreten war, um ihren umfangreichen Hintergrund in der Spieleproduktion einzubringen, fügten die Roberts und Freyermuth die internationalen Aktivitäten der CIG in Manchester, Großbritannien, hinzu, um die missionsgesteuerte Squadron 42 zu entwickeln, die im First-Person-Universum von Star Citizen spielt. Sie haben 2015 ein viertes Büro in Frankfurt am Main eröffnet, um die wachsenden Entwicklungstalente in dieser Region zu nutzen. Star Citizen und Squadron 42 werden über www.robertsspaceindustries.com. vermarktet und gestartet. Weitere Informationen über das Unternehmen, einschließlich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.
Über Faceware-Technologien
Faceware Technologies Inc. (FTI), das 2012 nach Jahren als Teil des führenden Unternehmens Image Metrics für Gesichtserkennung und Augmented Reality gegründet wurde, widmet sich den Bedürfnissen professioneller Animatoren in den Bereichen Videospiele, Film, Fernsehen und Werbung. Die Produktlinie Faceware Facial Motion Capture des Unternehmens basiert auf Recherchen der Schwesterfirma Image Metrics und wurde bei der Produktion von Hunderten von Videospieltiteln, Spielfilmen, Musikvideos, Werbespots, Fernsehsendungen und Bühnenstücken eingesetzt und ist der führende Anbieter von Gesichtsanimationslösungen für Kunden wie Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory und Moving Picture Company. Das Produkt von Faceware besteht aus der Faceware GoPro und Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, mit dem Kunden ihre eigenen Performance-Videos analysieren und verarbeiten können; Faceware Retargeter, ein Autodesk-Plugin, mit dem Benutzer Gesichtsbewegungsdaten viel schneller erstellen können als mit herkömmlichen Methoden; und Faceware Live, die Echtzeit-Gesichtserfassungs- und Animationslösung. www.facewaretech.com
Für weitere Informationen besuchen Sie uns bitte:
Website: www.facewaretech.com, www.robertsspaceindustries.com
Twitter: https://twitter.com/#!/FacewareTech, https://twitter.com/RobertsSpaceInd
Vimeo: http://vimeo.com/facewaretech
LinkedIn: http://www.linkedin.com/company/2509306?trk=tyah
"Faceware" ist eine eingetragene Marke von Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries und RSI sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.
Die Star Citizen's Face Over Internet Protocol (FOIP) Funktion wurde mit dem kürzlich angekündigten LiveSDK von Faceware entwickelt, das auf der preisgekrönten Echtzeit-Technologie von Image Metrics basiert. Mit dem bald erscheinenden Gesichtsbewegungssensor von Faceware ermöglicht diese neue Funktion Cloud Imperium und jedem Star Citizen, Hunderte von Gesichtsbewegungen bei einer Vielzahl von Lichtverhältnissen zu erkennen. Diese Bewegungen werden dann sofort auf das Gesicht des Charakters gestreamt, im Spiel, ein entscheidendes Element bei der Erstellung glaubwürdiger digitaler Gesichter. Die Funktion kann auch mit der integrierten Webcam des Computers verwendet werden, wobei die Qualität der Gesichtserkennung variieren kann.
"Dies ist das erste Mal, dass ein Spiel diese Art von Technologie einsetzt, um die Gesichtsbewegungen von Spielern in Echtzeit zu erkennen und zu streamen, und ich glaube, es ist ein revolutionärer Schritt im Gaming", sagte Chris Roberts, Chairman und CEO von Cloud Imperium Games. "Zum ersten Mal werden wir in der Lage sein, die gesamte Bandbreite der menschlichen Emotionen zu vermitteln, nicht nur die Stimme. Die Gesichtsausdrücke unserer Spieler werden auf das Gesicht ihrer Avatare übertragen. Wenn man das mit der Stimme eines Spielers kombiniert, der in der virtuellen Welt richtig positioniert ist, hat man die lebensechteste Spieler-zu-Spieler-Kommunikation aller Zeiten."
Die Technologie von Faceware wird seit über einem Jahrzehnt eingesetzt, um Tausende von digitalen Gesichtern in einigen der weltweit beliebtesten Videospiele und Filme zu produzieren. In den letzten zwei Jahren hat das Unternehmen hart daran gearbeitet, seine Echtzeit-Technologie zu perfektionieren. Star Citizen ist das allererste Spiel, das diese Gesichtstechnologie in Produktionsqualität als Middleware einsetzt, die im laufenden Betrieb läuft.
"Wir sehen immer mehr Interesse an dieser Art von Echtzeit-Animation, aber Cloud Imperium ist das erste Spieleunternehmen, das sie auf dieses Niveau hebt", sagt Peter Busch, Vice President of Business Development bei Faceware Technologies. "Ich kann es kaum erwarten, die Reaktion der Star Citizen-Fans zu sehen, wenn sie im Spiel über ihre nächste Mission, ihre Schiffe oder was sie zum Frühstück hatten, chatten. Spielergesteuerte Charaktere könnten Multiplayer-Spiele für immer verändern."
###
Über Cloud Imperium Spiele und Roberts Raumfahrtindustrie
Die Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries™ Corp. wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Geschäftspartner und langjährigen internationalen Medienanwalt Ortwin Freyermuth gegründet. Cloud Imperium operiert von Los Angeles und Austin aus unter Roberts' Führung und nutzt seine langjährigen Beziehungen im Spielebereich. Cloud Imperium stellte schnell ein erstklassiges Entwicklungsteam für die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp für Star Citizen zusammen. Nachdem die britische Erin Roberts 2013 beigetreten war, um ihren umfangreichen Hintergrund in der Spieleproduktion einzubringen, fügten die Roberts und Freyermuth die internationalen Aktivitäten der CIG in Manchester, Großbritannien, hinzu, um die missionsgesteuerte Squadron 42 zu entwickeln, die im First-Person-Universum von Star Citizen spielt. Sie haben 2015 ein viertes Büro in Frankfurt am Main eröffnet, um die wachsenden Entwicklungstalente in dieser Region zu nutzen. Star Citizen und Squadron 42 werden über www.robertsspaceindustries.com. vermarktet und gestartet. Weitere Informationen über das Unternehmen, einschließlich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.
Über Faceware-Technologien
Faceware Technologies Inc. (FTI), das 2012 nach Jahren als Teil des führenden Unternehmens Image Metrics für Gesichtserkennung und Augmented Reality gegründet wurde, widmet sich den Bedürfnissen professioneller Animatoren in den Bereichen Videospiele, Film, Fernsehen und Werbung. Die Produktlinie Faceware Facial Motion Capture des Unternehmens basiert auf Recherchen der Schwesterfirma Image Metrics und wurde bei der Produktion von Hunderten von Videospieltiteln, Spielfilmen, Musikvideos, Werbespots, Fernsehsendungen und Bühnenstücken eingesetzt und ist der führende Anbieter von Gesichtsanimationslösungen für Kunden wie Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory und Moving Picture Company. Das Produkt von Faceware besteht aus der Faceware GoPro und Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, mit dem Kunden ihre eigenen Performance-Videos analysieren und verarbeiten können; Faceware Retargeter, ein Autodesk-Plugin, mit dem Benutzer Gesichtsbewegungsdaten viel schneller erstellen können als mit herkömmlichen Methoden; und Faceware Live, die Echtzeit-Gesichtserfassungs- und Animationslösung. www.facewaretech.com
Für weitere Informationen besuchen Sie uns bitte:
Website: www.facewaretech.com, www.robertsspaceindustries.com
Twitter: https://twitter.com/#!/FacewareTech, https://twitter.com/RobertsSpaceInd
Vimeo: http://vimeo.com/facewaretech
LinkedIn: http://www.linkedin.com/company/2509306?trk=tyah
"Faceware" ist eine eingetragene Marke von Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries und RSI sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.
Los Angeles, Calif. – Aug 25, 2017 – Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions and Cloud Imperium Games (CIG), makers of the first-person universe space sim, Star Citizen, today announced a brand new feature coming to Star Citizen: real-time, player-driven facial animation. The new feature will track players’ facial expressions and movement, then reproduce them on their avatars in-game, allowing for the most immersive and realistic player-to-player communication. CIG is demoing the new feature at its Gamescom event at Gloria Theater happening Aug 25 at 9pm CEST in Cologne, Germany.
Star Citizen’s Face Over Internet Protocol (FOIP) feature was built with Faceware’s recently announced LiveSDK, which is powered by Image Metrics’ award-winning, real-time technology. Using Faceware’s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Those movements are then instantly streamed onto the character’s face, in-game, a critical element in creating believable digital faces. The feature can also be used with the computer’s built-in webcam, though the quality of facial detection may vary.
“This is the first time any game has used this kind of technology to detect and stream the facial movements of players in real-time, and I believe it’s a revolutionary step in gaming,” said Chris Roberts, chairman and CEO of Cloud Imperium Games. “For the first time we’ll be able to deliver the full range of human emotion, not just voice. Our players’ facial expressions will be translated onto their avatars’ face. Combine that with a player’s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.”
Faceware’s technology has been used for over a decade to produce thousands of digital faces in some of the world’s most popular video games and films. Over the past two years, the company has been working hard to perfect its real-time technology. Star Citizen is the very first game to use this production-quality facial technology as middleware running in-engine.
“We’re seeing more and more interest in this sort of real-time animation, but Cloud Imperium is the first game company to take it to this level,” said Peter Busch, vice president of business development at Faceware Technologies. “I can’t wait to see the reaction of Star Citizen fans as they chat, in-game, about their next mission, their ships, or what they had for breakfast. Player-driven characters could change multiplayer games forever.”
###
About Cloud Imperium Games and Roberts Space Industries
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.
About Faceware Technologies
Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line draws on research from its sister company Image Metrics and has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com
For more information, please visit:
Website: www.facewaretech.com, www.robertsspaceindustries.com
Twitter: https://twitter.com/#!/FacewareTech, https://twitter.com/RobertsSpaceInd
Vimeo: http://vimeo.com/facewaretech
LinkedIn: http://www.linkedin.com/company/2509306?trk=tyah
“Faceware” is a registered trademark of Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries and RSI are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owner(s).
Star Citizen’s Face Over Internet Protocol (FOIP) feature was built with Faceware’s recently announced LiveSDK, which is powered by Image Metrics’ award-winning, real-time technology. Using Faceware’s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Those movements are then instantly streamed onto the character’s face, in-game, a critical element in creating believable digital faces. The feature can also be used with the computer’s built-in webcam, though the quality of facial detection may vary.
“This is the first time any game has used this kind of technology to detect and stream the facial movements of players in real-time, and I believe it’s a revolutionary step in gaming,” said Chris Roberts, chairman and CEO of Cloud Imperium Games. “For the first time we’ll be able to deliver the full range of human emotion, not just voice. Our players’ facial expressions will be translated onto their avatars’ face. Combine that with a player’s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.”
Faceware’s technology has been used for over a decade to produce thousands of digital faces in some of the world’s most popular video games and films. Over the past two years, the company has been working hard to perfect its real-time technology. Star Citizen is the very first game to use this production-quality facial technology as middleware running in-engine.
“We’re seeing more and more interest in this sort of real-time animation, but Cloud Imperium is the first game company to take it to this level,” said Peter Busch, vice president of business development at Faceware Technologies. “I can’t wait to see the reaction of Star Citizen fans as they chat, in-game, about their next mission, their ships, or what they had for breakfast. Player-driven characters could change multiplayer games forever.”
###
About Cloud Imperium Games and Roberts Space Industries
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.
About Faceware Technologies
Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line draws on research from its sister company Image Metrics and has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com
For more information, please visit:
Website: www.facewaretech.com, www.robertsspaceindustries.com
Twitter: https://twitter.com/#!/FacewareTech, https://twitter.com/RobertsSpaceInd
Vimeo: http://vimeo.com/facewaretech
LinkedIn: http://www.linkedin.com/company/2509306?trk=tyah
“Faceware” is a registered trademark of Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries and RSI are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owner(s).
Links
| Text | URL |
|---|---|
| www.robertsspaceindustries.com | http://www.robertsspaceindustries.com |
| www.cloudimperiumgames.com | http://www.cloudimperiumgames.com |
| Faceware Technologies | http://www.facewaretech.com/ |
| Cloud Imperium Games | http://www.cloudimperiumgames.com |
| Star Citizen | http://www.robertsspaceindustries.com |
| www.facewaretech.com | http://www.facewaretech.com |
| https://twitter.com/#!/FacewareTech | https://twitter.com/#!/FacewareTech |
| https://twitter.com/RobertsSpaceInd | https://twitter.com/RobertsSpaceInd |
| http://vimeo.com/facewaretech | http://vimeo.com/facewaretech |
| http://www.linkedin.com/company/2509306?trk=tyah | http://www.linkedin.com/company/2509306?trk=tyah |
Images
0No images available.
Metadata
- CIG ID
- 16102
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 0
- Published
- 8 years ago (2017-08-25T00:00:00+00:00)