Roberts Space Industries and Cloud Imperium Games launch Star Citizen Alpha 3.1

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LOS ANGELES, March 31, 2018 — Following on its plan to deliver quarterly updates to Star Citizen, Roberts Space Industries and Cloud Imperium Games (CIG) today announced the release of Star Citizen® Alpha 3.1 to its eager fan base. Star Citizen is an epic first-person experience where players fly highly detailed space ships, battle on foot through massive environments, explore life-sized planets and moons, and discover boundless adventure in an ever-changing and expanding galaxy.

New features in the 3.1 update include the much-anticipated character customizer, allowing players to add a distinctive look to their in-game avatars by personalizing their physical appearance, as well as the Service Beacon feature, providing players the ability to send out distress calls which other players can detect and respond to.
Additionally the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the planetary technology, IFCS (flight control), AI, the Personal Manager tool on each player’s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all work in concert to improve the overall Star Citizen gameplay experience.

Five new ships and vehicles see their flyable/drivable debut in Alpha 3.1, including Aegis’ heavy salvage ship, the Reclaimer, the Anvil Terrapin-Class exploration vessel, MISC’s dedicated long-distance racer, the Razor, the Nox Kue, a flashy variant of Aopoa’s popular open canopy speedster, and the Tumbril Cyclone, a capable all-terrain ground vehicle.

“This is the first step in fulfilling the pledge we made to our community last December to target quarterly updates to Star Citizen,” said CEO and Creative Director Chris Roberts. “These are important updates and our fans should see some significant improvements to Star Citizen’s overall experience.

“Star Citizen is an ambitious game. We are working tirelessly to build a fully immersive experience where players will be able to have the adventures of a lifetime. One universe that can be a home for all gamers and one that will continue to grow and evolve. We are proud that so many gamers have joined with us to make Star Citizen the success that it is today.”

For a downloadable set of assets for Star Citizen Alpha 3.1, please click here.

Star Citizen is 100% crowdfunded and was officially announced on October 10, 2012 and is recognized by Guinness World Records as the top crowdfunded game in the world. The game recently surpassed more than two million accounts created by its fans. People interested in backing the project can visit http://robertsspaceindustries.com/pledge.

About Cloud Imperium Games and Roberts Space Industries®
Cloud Imperium Games Corporation and its affiliate, Roberts Space Industries Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer), Sandi Gardiner, and Ortwin Freyermuth, with Erin Roberts (Starlancer, Privateer) joining the team in 2013. Operating from five studios in Los Angeles, Austin, Manchester, Derby, and Frankfurt, under Roberts’ leadership, Cloud Imperium has assembled a top tier development team. Star Citizen and Squadron 42® are being marketed and launched via www.robertsspaceindustries.com

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Contact
David Swofford
Roberts Space Industries
[email protected]
+ 512 750-9098

Star Citizen®, Squadron 42®, Cloud Imperium®, RSI® and Roberts Space Industries® are trademarks of Cloud Imperium Rights LLC. All other trademarks are the property of their respective owners.
LOS ANGELES, 31. März 2018 - Im Anschluss an seinen Plan, vierteljährliche Updates für Star Citizen, Roberts Space Industries und Cloud Imperium Games (CIG) zu liefern, gab er heute die Veröffentlichung von Star Citizen® Alpha 3.1 für seine begeisterte Fangemeinde bekannt. Star Citizen ist eine epische First-Person-Erfahrung, bei der Spieler hochdetaillierte Raumschiffe fliegen, zu Fuß durch massive Umgebungen kämpfen, lebensgroße Planeten und Monde erkunden und grenzenlose Abenteuer in einer sich ständig verändernden und expandierenden Galaxie entdecken.

Zu den neuen Funktionen des 3.1-Updates gehören der lang erwartete Charakter-Customizer, mit dem die Spieler ihren Avataren im Spiel einen unverwechselbaren Look verleihen können, indem sie ihr physisches Aussehen personalisieren, sowie die Service Beacon-Funktion, die es den Spielern ermöglicht, Notrufe auszusenden, die andere Spieler erkennen und darauf reagieren können.
Zusätzlich hat das Entwicklungsteam viele der spannenden Funktionen, die mit dem 3.0-Patch im Dezember auf den Markt kamen, weiterentwickelt. Aktualisierungen der Planetentechnologie, IFCS (Flight Control), KI, das Personal Manager Tool auf dem mobiGlas jedes Spielers, Schiffswaffen, Schiffsschadensphysik und allgemeine Leistungsoptimierung, arbeiten alle zusammen, um das gesamte Star Citizen Gameplay-Erlebnis zu verbessern.

Fünf neue Schiffe und Fahrzeuge sehen ihr fliegbares/fahrbares Debüt in Alpha 3.1, darunter das schwere Bergungsschiff von Aegis, der Reclaimer, das Forschungsschiff Anvil Terrapin-Class, der spezielle Langstrecken-Racer von MISC, der Razor, die Nox Kue, eine auffällige Variante von Aopoa's populärem offenem Baldachin-Speedster, und der Tumbril Cyclone, ein leistungsfähiger Geländewagen.

"Dies ist der erste Schritt, um das Versprechen zu erfüllen, das wir unserer Community im Dezember letzten Jahres gegeben haben, vierteljährliche Updates für Star Citizen vorzunehmen", sagte CEO und Creative Director Chris Roberts. "Dies sind wichtige Updates und unsere Fans sollten einige signifikante Verbesserungen für die Gesamterfahrung von Star Citizen sehen.

"Star Citizen ist ein ehrgeiziges Spiel. Wir arbeiten unermüdlich daran, eine völlig eintauchende Erfahrung zu schaffen, bei der die Spieler die Abenteuer ihres Lebens erleben können. Ein Universum, das ein Zuhause für alle Spieler sein kann und ein Universum, das weiter wachsen und sich entwickeln wird. Wir sind stolz darauf, dass sich so viele Spieler mit uns zusammengetan haben, um Star Citizen zu dem Erfolg zu machen, der es heute ist."

Für einen herunterladbaren Satz von Assets für Star Citizen Alpha 3.1 klicken Sie bitte hier.

Star Citizen ist zu 100% Crowdfunded und wurde offiziell am 10. Oktober 2012 angekündigt und wird von Guinness World Records als das Top-Spiel der Welt anerkannt. Das Spiel hat kürzlich mehr als zwei Millionen von seinen Fans erstellte Accounts übertroffen. Interessierte Personen, die das Projekt unterstützen möchten, können http://robertsspaceindustries.com/pledge. besuchen.

Über Cloud Imperium Games und Roberts Space Industries®.
Die Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries Corp. wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer), Sandi Gardiner und Ortwin Freyermuth gegründet, wobei Erin Roberts (Starlancer, Privateer) 2013 in das Team aufgenommen wurde. Cloud Imperium arbeitet von fünf Studios in Los Angeles, Austin, Manchester, Derby und Frankfurt aus und hat unter der Leitung von Roberts ein erstklassiges Entwicklungsteam zusammengestellt. Star Citizen und Squadron 42® werden über www.robertsspaceindustries.com vermarktet und eingeführt.

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Kontakt
David Swofford
Roberts Raumfahrtindustrie
[email protected]
+ 512 750-9098

Star Citizen®, Squadron 42®, Cloud Imperium®, RSI® und Roberts Space Industries® sind Marken von Cloud Imperium Rights LLC. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.
LOS ANGELES, March 31, 2018 — Following on its plan to deliver quarterly updates to Star Citizen, Roberts Space Industries and Cloud Imperium Games (CIG) today announced the release of Star Citizen® Alpha 3.1 to its eager fan base. Star Citizen is an epic first-person experience where players fly highly detailed space ships, battle on foot through massive environments, explore life-sized planets and moons, and discover boundless adventure in an ever-changing and expanding galaxy.

New features in the 3.1 update include the much-anticipated character customizer, allowing players to add a distinctive look to their in-game avatars by personalizing their physical appearance, as well as the Service Beacon feature, providing players the ability to send out distress calls which other players can detect and respond to.
Additionally the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the planetary technology, IFCS (flight control), AI, the Personal Manager tool on each player’s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all work in concert to improve the overall Star Citizen gameplay experience.

Five new ships and vehicles see their flyable/drivable debut in Alpha 3.1, including Aegis’ heavy salvage ship, the Reclaimer, the Anvil Terrapin-Class exploration vessel, MISC’s dedicated long-distance racer, the Razor, the Nox Kue, a flashy variant of Aopoa’s popular open canopy speedster, and the Tumbril Cyclone, a capable all-terrain ground vehicle.

“This is the first step in fulfilling the pledge we made to our community last December to target quarterly updates to Star Citizen,” said CEO and Creative Director Chris Roberts. “These are important updates and our fans should see some significant improvements to Star Citizen’s overall experience.

“Star Citizen is an ambitious game. We are working tirelessly to build a fully immersive experience where players will be able to have the adventures of a lifetime. One universe that can be a home for all gamers and one that will continue to grow and evolve. We are proud that so many gamers have joined with us to make Star Citizen the success that it is today.”

For a downloadable set of assets for Star Citizen Alpha 3.1, please click here.

Star Citizen is 100% crowdfunded and was officially announced on October 10, 2012 and is recognized by Guinness World Records as the top crowdfunded game in the world. The game recently surpassed more than two million accounts created by its fans. People interested in backing the project can visit http://robertsspaceindustries.com/pledge.

About Cloud Imperium Games and Roberts Space Industries®
Cloud Imperium Games Corporation and its affiliate, Roberts Space Industries Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer), Sandi Gardiner, and Ortwin Freyermuth, with Erin Roberts (Starlancer, Privateer) joining the team in 2013. Operating from five studios in Los Angeles, Austin, Manchester, Derby, and Frankfurt, under Roberts’ leadership, Cloud Imperium has assembled a top tier development team. Star Citizen and Squadron 42® are being marketed and launched via www.robertsspaceindustries.com

###

Contact
David Swofford
Roberts Space Industries
[email protected]
+ 512 750-9098

Star Citizen®, Squadron 42®, Cloud Imperium®, RSI® and Roberts Space Industries® are trademarks of Cloud Imperium Rights LLC. All other trademarks are the property of their respective owners.

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Published
8 years ago (2018-03-31T00:00:00+00:00)