Roadmap Roundup - February 21st, 2020
Spectrum Dispatch Lore Roadmap RoundupContent
Roadmap Roundup
Happy Friday, everyone!
Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
We’re happy to share with you the first handful of features and content slated to arrive with Alpha 4.1. Keep in mind that we plan on additional cards/tasks being added in the coming weeks as some ongoing discussions wrap up. To be more specific, locations/environment require the input of all other teams and what they are aiming to achieve, so they tend to be some of the last to fall into place in planning. Character tasks will also be added following locations, as the character priorities are dependent on the locations included in a patch.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for February 21st, 2020
New Targeting Methodology
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.
High Speed Combat
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.
The Alpha 4.1.0 column has been added to the PU Roadmap, including the following cards:
Object Push and Pull | This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it.
Improved Throw | Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world.
Missile Operator Mode | Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes.
Ship AI: Hazard Awareness and Avoidance | Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly.
FPS: Combat Improvements and Polishing | This polishing pass contains final work on behaviors and balancing, as well as bug fixing. The overall goal is to improve the look and feel of character combat in the game.
FPS: Realistic Weapon Handling | Adding functionality for AI to evaluate their proficiency with different weapons, use the one best suited to the situation, and manage ammunition accordingly.
Mercury Star Runner | Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship.
Behring GP-33 Grenade Launcher | Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing.
Greycat FPS Multi-Tool Cutting Attachment | Continued development of the existing Multi-Tool technology that allows players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces.
That’s all for this week’s Roundup – join the discussion on Spectrum
Happy Friday, everyone!
Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
We’re happy to share with you the first handful of features and content slated to arrive with Alpha 4.1. Keep in mind that we plan on additional cards/tasks being added in the coming weeks as some ongoing discussions wrap up. To be more specific, locations/environment require the input of all other teams and what they are aiming to achieve, so they tend to be some of the last to fall into place in planning. Character tasks will also be added following locations, as the character priorities are dependent on the locations included in a patch.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for February 21st, 2020
New Targeting Methodology
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.
High Speed Combat
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.
The Alpha 4.1.0 column has been added to the PU Roadmap, including the following cards:
Object Push and Pull | This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it.
Improved Throw | Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world.
Missile Operator Mode | Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes.
Ship AI: Hazard Awareness and Avoidance | Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly.
FPS: Combat Improvements and Polishing | This polishing pass contains final work on behaviors and balancing, as well as bug fixing. The overall goal is to improve the look and feel of character combat in the game.
FPS: Realistic Weapon Handling | Adding functionality for AI to evaluate their proficiency with different weapons, use the one best suited to the situation, and manage ammunition accordingly.
Mercury Star Runner | Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship.
Behring GP-33 Grenade Launcher | Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing.
Greycat FPS Multi-Tool Cutting Attachment | Continued development of the existing Multi-Tool technology that allows players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces.
That’s all for this week’s Roundup – join the discussion on Spectrum
Fahrplan-Roundup
Alles Gute zum Freitag!
Jede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil der Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu gestalten, die dazu beitragen, den Sternenbürger und die Staffel 42 zu ermöglichen.
Wir freuen uns, Ihnen die erste Handvoll Funktionen und Inhalte, die mit Alpha 4.1 ankommen sollen, mitzuteilen. Denken Sie daran, dass wir in den kommenden Wochen zusätzliche Karten/Aufgaben planen, wenn einige laufende Diskussionen abgeschlossen sind. Um genauer zu sein, erfordern die Standorte/Umwelt den Input aller anderen Teams und das, was sie erreichen wollen, so dass sie bei der Planung in der Regel zu den letzten gehören, die noch in die Planung einfließen. Charakteraufgaben werden auch nach den Orten hinzugefügt, da die Charakterprioritäten von den Orten abhängen, die in einem Patch enthalten sind.
Lassen Sie uns dennoch in die Roadmap-Runde dieser Woche eintauchen!
-CIG-Gemeinschaftsteam
Nennenswerte Änderungen für den 21. Februar 2020
Neue Targeting-Methodik
Diese Karte wurde in die Spalte Alpha 4.0 der PU-Roadmap verschoben, um sie an die Überarbeitung des Schiffs-HUD anzugleichen, da die enthaltene Baustein-UI für diese Funktion von großem Nutzen sein wird.
Hochgeschwindigkeits-Kampf
Diese Karte wurde in die Spalte Alpha 4.0 der PU-Roadmap verschoben, um sie an die Überarbeitung des Schiffs-HUD anzugleichen, da die enthaltene Baustein-UI für diese Funktion von großem Nutzen sein wird.
Die Spalte Alpha 4.1.0 wurde der PU-Roadmap hinzugefügt, einschließlich der folgenden Karten:
Object Push and Pull | Diese Mechanik ermöglicht es den Spielern, ein größeres Objekt zu greifen und es durch Schieben oder Ziehen in einer Umgebung zu bewegen.
Verbesserter Wurf | Verbesserung des Granatwerfens, um es genauer und zuverlässiger zu machen, sowie Erweiterung der Wurfmechanik, um andere Objekte in der Welt unterzubringen. Der Raketen-Operator-Modus | Raketen werden nun in einem speziellen Raketen-Operator-Modus gesteuert, der den Spielern die Möglichkeit gibt, bestimmte Raketen auszuwählen und abzufeuern, während sie in Schiffen wie der Vanguard operieren, die verschiedene Arten von Raketen und Torpedos zulassen. Schiffs-KI: Gefahrenbewusstsein und -vermeidung | Verbesserung des KI-Vermeidungssystems, um gefährliche Einheiten wie schwer bewachte Zonen usw. zu identifizieren und sich entsprechend von Gefahren fernzuhalten. FPS: Kampfverbesserungen und Polieren | Dieser Polierdurchgang enthält abschließende Arbeiten zu Verhalten und Balancieren sowie Fehlerbehebung. Das übergeordnete Ziel ist es, das Aussehen und das Gefühl des Charakterkampfes im Spiel zu verbessern. FPS: Realistische Waffenhandhabung | Hinzufügen von Funktionen für die KI, um ihre Fähigkeiten mit verschiedenen Waffen zu bewerten, die für die Situation am besten geeignete Waffe zu verwenden und die Munition entsprechend zu verwalten. Mercury Star Runner | Bau, Implementierung und Ausbalancierung des Mercury Star Runner als flugbereites Schiff. Behring GP-33 Granatwerfer | Entwicklung und Herstellung des Behring GP-33 Granatwerfers. Umfasst die Erstellung, Animation und Bilanzierung von Vermögenswerten. Greycat FPS Multi-Tool Cutting Attachment | Weiterentwicklung der bestehenden Multi-Tool-Technologie, die es den Spielern ermöglicht, durch bestimmte Objekte zu schneiden. Dazu gehört in erster Linie die Fähigkeit zum Freiformschnitt auf bestimmten Oberflächen. Das ist alles für das Roundup dieser Woche - nehmen Sie an der Diskussion über das Spektrum teil
Alles Gute zum Freitag!
Jede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil der Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu gestalten, die dazu beitragen, den Sternenbürger und die Staffel 42 zu ermöglichen.
Wir freuen uns, Ihnen die erste Handvoll Funktionen und Inhalte, die mit Alpha 4.1 ankommen sollen, mitzuteilen. Denken Sie daran, dass wir in den kommenden Wochen zusätzliche Karten/Aufgaben planen, wenn einige laufende Diskussionen abgeschlossen sind. Um genauer zu sein, erfordern die Standorte/Umwelt den Input aller anderen Teams und das, was sie erreichen wollen, so dass sie bei der Planung in der Regel zu den letzten gehören, die noch in die Planung einfließen. Charakteraufgaben werden auch nach den Orten hinzugefügt, da die Charakterprioritäten von den Orten abhängen, die in einem Patch enthalten sind.
Lassen Sie uns dennoch in die Roadmap-Runde dieser Woche eintauchen!
-CIG-Gemeinschaftsteam
Nennenswerte Änderungen für den 21. Februar 2020
Neue Targeting-Methodik
Diese Karte wurde in die Spalte Alpha 4.0 der PU-Roadmap verschoben, um sie an die Überarbeitung des Schiffs-HUD anzugleichen, da die enthaltene Baustein-UI für diese Funktion von großem Nutzen sein wird.
Hochgeschwindigkeits-Kampf
Diese Karte wurde in die Spalte Alpha 4.0 der PU-Roadmap verschoben, um sie an die Überarbeitung des Schiffs-HUD anzugleichen, da die enthaltene Baustein-UI für diese Funktion von großem Nutzen sein wird.
Die Spalte Alpha 4.1.0 wurde der PU-Roadmap hinzugefügt, einschließlich der folgenden Karten:
Object Push and Pull | Diese Mechanik ermöglicht es den Spielern, ein größeres Objekt zu greifen und es durch Schieben oder Ziehen in einer Umgebung zu bewegen.
Verbesserter Wurf | Verbesserung des Granatwerfens, um es genauer und zuverlässiger zu machen, sowie Erweiterung der Wurfmechanik, um andere Objekte in der Welt unterzubringen. Der Raketen-Operator-Modus | Raketen werden nun in einem speziellen Raketen-Operator-Modus gesteuert, der den Spielern die Möglichkeit gibt, bestimmte Raketen auszuwählen und abzufeuern, während sie in Schiffen wie der Vanguard operieren, die verschiedene Arten von Raketen und Torpedos zulassen. Schiffs-KI: Gefahrenbewusstsein und -vermeidung | Verbesserung des KI-Vermeidungssystems, um gefährliche Einheiten wie schwer bewachte Zonen usw. zu identifizieren und sich entsprechend von Gefahren fernzuhalten. FPS: Kampfverbesserungen und Polieren | Dieser Polierdurchgang enthält abschließende Arbeiten zu Verhalten und Balancieren sowie Fehlerbehebung. Das übergeordnete Ziel ist es, das Aussehen und das Gefühl des Charakterkampfes im Spiel zu verbessern. FPS: Realistische Waffenhandhabung | Hinzufügen von Funktionen für die KI, um ihre Fähigkeiten mit verschiedenen Waffen zu bewerten, die für die Situation am besten geeignete Waffe zu verwenden und die Munition entsprechend zu verwalten. Mercury Star Runner | Bau, Implementierung und Ausbalancierung des Mercury Star Runner als flugbereites Schiff. Behring GP-33 Granatwerfer | Entwicklung und Herstellung des Behring GP-33 Granatwerfers. Umfasst die Erstellung, Animation und Bilanzierung von Vermögenswerten. Greycat FPS Multi-Tool Cutting Attachment | Weiterentwicklung der bestehenden Multi-Tool-Technologie, die es den Spielern ermöglicht, durch bestimmte Objekte zu schneiden. Dazu gehört in erster Linie die Fähigkeit zum Freiformschnitt auf bestimmten Oberflächen. Das ist alles für das Roundup dieser Woche - nehmen Sie an der Diskussion über das Spektrum teil
Roadmap Roundup
Happy Friday, everyone!
Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
We’re happy to share with you the first handful of features and content slated to arrive with Alpha 4.1. Keep in mind that we plan on additional cards/tasks being added in the coming weeks as some ongoing discussions wrap up. To be more specific, locations/environment require the input of all other teams and what they are aiming to achieve, so they tend to be some of the last to fall into place in planning. Character tasks will also be added following locations, as the character priorities are dependent on the locations included in a patch.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for February 21st, 2020
New Targeting Methodology
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.
High Speed Combat
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.
The Alpha 4.1.0 column has been added to the PU Roadmap, including the following cards:
Object Push and Pull | This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it.
Improved Throw | Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world.
Missile Operator Mode | Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes.
Ship AI: Hazard Awareness and Avoidance | Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly.
FPS: Combat Improvements and Polishing | This polishing pass contains final work on behaviors and balancing, as well as bug fixing. The overall goal is to improve the look and feel of character combat in the game.
FPS: Realistic Weapon Handling | Adding functionality for AI to evaluate their proficiency with different weapons, use the one best suited to the situation, and manage ammunition accordingly.
Mercury Star Runner | Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship.
Behring GP-33 Grenade Launcher | Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing.
Greycat FPS Multi-Tool Cutting Attachment | Continued development of the existing Multi-Tool technology that allows players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces.
That’s all for this week’s Roundup – join the discussion on Spectrum
Happy Friday, everyone!
Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
We’re happy to share with you the first handful of features and content slated to arrive with Alpha 4.1. Keep in mind that we plan on additional cards/tasks being added in the coming weeks as some ongoing discussions wrap up. To be more specific, locations/environment require the input of all other teams and what they are aiming to achieve, so they tend to be some of the last to fall into place in planning. Character tasks will also be added following locations, as the character priorities are dependent on the locations included in a patch.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for February 21st, 2020
New Targeting Methodology
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.
High Speed Combat
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.
The Alpha 4.1.0 column has been added to the PU Roadmap, including the following cards:
Object Push and Pull | This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it.
Improved Throw | Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world.
Missile Operator Mode | Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes.
Ship AI: Hazard Awareness and Avoidance | Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly.
FPS: Combat Improvements and Polishing | This polishing pass contains final work on behaviors and balancing, as well as bug fixing. The overall goal is to improve the look and feel of character combat in the game.
FPS: Realistic Weapon Handling | Adding functionality for AI to evaluate their proficiency with different weapons, use the one best suited to the situation, and manage ammunition accordingly.
Mercury Star Runner | Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship.
Behring GP-33 Grenade Launcher | Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing.
Greycat FPS Multi-Tool Cutting Attachment | Continued development of the existing Multi-Tool technology that allows players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces.
That’s all for this week’s Roundup – join the discussion on Spectrum
Metadata
- CIG ID
- 17491
- Channel
- Spectrum Dispatch
- Category
- Lore
- Series
- Roadmap Roundup
- Comments
- 0
- Published
- 6 years ago (2020-02-21T23:00:00+00:00)