Roadmap Roundup - June 2nd, 2021
Spectrum Dispatch Lore Roadmap RoundupContent
Roadmap Roundup
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for June 2nd, 2021
Progress Tracker
The following deliverables have been added to the Progress Tracker:
Quantum Travel Experience
Updating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling/calibrating, interdictions and entering/exiting work.
Login Flow
Improving the login process to allow for more stability and easier analysis of errors, as well as improvements to queue that will help streamline the login process, particularly in instances of high concurrency.
Reward Service
Developing and implementing back-end systems capable of tracking stats and data per player, and awarding in-game rewards to them, as well as collecting, persisting and querying those player rewards.
——
Space Mines/Bombs
This deliverable has been split into two, as the work on Bombs will complete ahead of Mines. You’ll find the new deliverable Bombs on the Progress Tracker now, with Mines being temporarily removed until it has been scheduled out.
Garages – Utilitarian
Additional time and resources were needed by the LZ-1 team for Pyro Space Stations and the upcoming Ruin Station, therefore this deliverable has been removed from the Progress Tracker. Additionally, the majority of the work for this deliverable affects the Levski landing zone and therefore will be scheduled closer to the release of the Nyx system.
These deliverables have been temporarily removed from the Progress Tracker as the Actor Feature team recalibrates their schedule to accommodate the additional time needed for Actor Status T1, Healing T0, and other content going into 3.15:
Ladders T1
Prone T1
Actor Status T2
Release View
The following deliverables have been added to Release View:
Canvas Sliced Ship HUDs
Updating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots.
Power Management V2
Rebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue/evade.
The above deliverable is also replacing the three Capacitor cards on Release View, as it encompasses not only capacitors but several balance updates to power management as a whole.
The following deliverables have successfully passed their final review. For this reason, we have updated the label on these card to “Committed” and changed their color to blue.
Power Management v2
Canvas Sliced Ship HUDs
Law System v2: Surrender
Radar, Scanning, and Ping
Missile Operator Mode
Missiles – Guidance & Control Rework
——
That’s all for this week! Join the discussion on Spectrum
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for June 2nd, 2021
Progress Tracker
The following deliverables have been added to the Progress Tracker:
Quantum Travel Experience
Updating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling/calibrating, interdictions and entering/exiting work.
Login Flow
Improving the login process to allow for more stability and easier analysis of errors, as well as improvements to queue that will help streamline the login process, particularly in instances of high concurrency.
Reward Service
Developing and implementing back-end systems capable of tracking stats and data per player, and awarding in-game rewards to them, as well as collecting, persisting and querying those player rewards.
——
Space Mines/Bombs
This deliverable has been split into two, as the work on Bombs will complete ahead of Mines. You’ll find the new deliverable Bombs on the Progress Tracker now, with Mines being temporarily removed until it has been scheduled out.
Garages – Utilitarian
Additional time and resources were needed by the LZ-1 team for Pyro Space Stations and the upcoming Ruin Station, therefore this deliverable has been removed from the Progress Tracker. Additionally, the majority of the work for this deliverable affects the Levski landing zone and therefore will be scheduled closer to the release of the Nyx system.
These deliverables have been temporarily removed from the Progress Tracker as the Actor Feature team recalibrates their schedule to accommodate the additional time needed for Actor Status T1, Healing T0, and other content going into 3.15:
Ladders T1
Prone T1
Actor Status T2
Release View
The following deliverables have been added to Release View:
Canvas Sliced Ship HUDs
Updating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots.
Power Management V2
Rebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue/evade.
The above deliverable is also replacing the three Capacitor cards on Release View, as it encompasses not only capacitors but several balance updates to power management as a whole.
The following deliverables have successfully passed their final review. For this reason, we have updated the label on these card to “Committed” and changed their color to blue.
Power Management v2
Canvas Sliced Ship HUDs
Law System v2: Surrender
Radar, Scanning, and Ping
Missile Operator Mode
Missiles – Guidance & Control Rework
——
That’s all for this week! Join the discussion on Spectrum
Roadmap-Roundup
Schönen Mittwoch, allerseits!
Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 möglich zu machen.
In diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!
-CIG Community Team
Bemerkenswerte Änderungen für den 2. Juni 2021
Fortschritts-Tracker
Die folgenden Deliverables wurden zum Progress Tracker hinzugefügt:
Quantenreise-Erfahrung
Aktualisierung der Quantenreise-Mechanik, um Spieler auf physikalisch realistischere Weise zu bewegen und das allgemeine QT-Erlebnis zu verbessern, indem angepasst wird, wie Spulen/Kalibrieren, Verbote und Betreten/Austreten funktionieren.
Login-Fluss
Verbesserung des Login-Prozesses, um mehr Stabilität und eine einfachere Analyse von Fehlern zu ermöglichen, sowie Verbesserungen an der Warteschlange, die helfen werden, den Login-Prozess zu rationalisieren, besonders in Fällen von hoher Gleichzeitigkeit.
Belohnungs-Service
Entwicklung und Implementierung von Back-End-Systemen, die in der Lage sind, Statistiken und Daten pro Spieler zu verfolgen und Belohnungen im Spiel zu vergeben, sowie diese Spieler-Belohnungen zu sammeln, zu speichern und abzufragen.
--
Weltraumminen/Bomben
Dieser Beitrag wurde in zwei Teile aufgeteilt, da die Arbeit an den Bomben vor den Minen abgeschlossen wird. Sie finden das neue Projekt "Bomben" jetzt im Progress Tracker, während "Minen" vorübergehend entfernt wurde, bis es ausgeplant ist.
Garagen - Utilitär
Zusätzliche Zeit und Ressourcen wurden vom LZ-1-Team für die Pyro-Raumstationen und die kommende Ruinenstation benötigt, daher wurde dieses Deliverable aus dem Progress Tracker entfernt. Außerdem betrifft der Großteil der Arbeit für diesen Deliverable die Levski-Landezone und wird daher näher an der Veröffentlichung des Nyx-Systems eingeplant.
Diese Leistungen wurden vorübergehend aus dem Progress Tracker entfernt, da das Actor Feature-Team seinen Zeitplan neu kalibriert, um die zusätzliche Zeit, die für Actor Status T1, Healing T0 und andere Inhalte in 3.15 benötigt wird, unterzubringen:
Leitern T1
Liegend T1
Akteur Status T2
Ansicht freigeben
Die folgenden Deliverables wurden zur Release-Ansicht hinzugefügt:
Canvas Sliced Schiffs-HUDs
Aktualisierung aller Schiffs-HUDs zur Verwendung des neuen Canvas-Slice-Systems, das ein verbessertes Layout bietet, das die Bildschirmfläche maximiert und den Piloten mehr Informationen und Tiefe bietet.
Energieverwaltung V2
Das bestehende Energiesystem wird neu ausbalanciert und Kondensatoren werden in das System integriert. Die Spieler werden die Möglichkeit haben, die Menge an zusätzlicher Energie, die in die Triebwerke, Waffen und Schilde fließt, zu verwalten und kritische Entscheidungen über die Verteilung der Energie zu treffen, um zu verteidigen, anzugreifen oder zu verfolgen/ausweichen.
Das obige Deliverable ersetzt auch die drei Kondensator-Karten in der Release-Ansicht, da es nicht nur Kondensatoren, sondern mehrere Balance-Updates für das Energiemanagement insgesamt umfasst.
Die folgenden Deliverables haben ihre abschließende Prüfung erfolgreich bestanden. Aus diesem Grund haben wir die Beschriftung dieser Karten auf "Committed" aktualisiert und ihre Farbe auf blau geändert.
Energieverwaltung v2
Canvas Sliced Ship HUDs
Gesetzessystem v2: Aufgeben
Radar, Scannen und Ping
Raketenbediener-Modus
Raketen - Lenkung & Steuerung Überarbeitung
--
Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum
Schönen Mittwoch, allerseits!
Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 möglich zu machen.
In diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!
-CIG Community Team
Bemerkenswerte Änderungen für den 2. Juni 2021
Fortschritts-Tracker
Die folgenden Deliverables wurden zum Progress Tracker hinzugefügt:
Quantenreise-Erfahrung
Aktualisierung der Quantenreise-Mechanik, um Spieler auf physikalisch realistischere Weise zu bewegen und das allgemeine QT-Erlebnis zu verbessern, indem angepasst wird, wie Spulen/Kalibrieren, Verbote und Betreten/Austreten funktionieren.
Login-Fluss
Verbesserung des Login-Prozesses, um mehr Stabilität und eine einfachere Analyse von Fehlern zu ermöglichen, sowie Verbesserungen an der Warteschlange, die helfen werden, den Login-Prozess zu rationalisieren, besonders in Fällen von hoher Gleichzeitigkeit.
Belohnungs-Service
Entwicklung und Implementierung von Back-End-Systemen, die in der Lage sind, Statistiken und Daten pro Spieler zu verfolgen und Belohnungen im Spiel zu vergeben, sowie diese Spieler-Belohnungen zu sammeln, zu speichern und abzufragen.
--
Weltraumminen/Bomben
Dieser Beitrag wurde in zwei Teile aufgeteilt, da die Arbeit an den Bomben vor den Minen abgeschlossen wird. Sie finden das neue Projekt "Bomben" jetzt im Progress Tracker, während "Minen" vorübergehend entfernt wurde, bis es ausgeplant ist.
Garagen - Utilitär
Zusätzliche Zeit und Ressourcen wurden vom LZ-1-Team für die Pyro-Raumstationen und die kommende Ruinenstation benötigt, daher wurde dieses Deliverable aus dem Progress Tracker entfernt. Außerdem betrifft der Großteil der Arbeit für diesen Deliverable die Levski-Landezone und wird daher näher an der Veröffentlichung des Nyx-Systems eingeplant.
Diese Leistungen wurden vorübergehend aus dem Progress Tracker entfernt, da das Actor Feature-Team seinen Zeitplan neu kalibriert, um die zusätzliche Zeit, die für Actor Status T1, Healing T0 und andere Inhalte in 3.15 benötigt wird, unterzubringen:
Leitern T1
Liegend T1
Akteur Status T2
Ansicht freigeben
Die folgenden Deliverables wurden zur Release-Ansicht hinzugefügt:
Canvas Sliced Schiffs-HUDs
Aktualisierung aller Schiffs-HUDs zur Verwendung des neuen Canvas-Slice-Systems, das ein verbessertes Layout bietet, das die Bildschirmfläche maximiert und den Piloten mehr Informationen und Tiefe bietet.
Energieverwaltung V2
Das bestehende Energiesystem wird neu ausbalanciert und Kondensatoren werden in das System integriert. Die Spieler werden die Möglichkeit haben, die Menge an zusätzlicher Energie, die in die Triebwerke, Waffen und Schilde fließt, zu verwalten und kritische Entscheidungen über die Verteilung der Energie zu treffen, um zu verteidigen, anzugreifen oder zu verfolgen/ausweichen.
Das obige Deliverable ersetzt auch die drei Kondensator-Karten in der Release-Ansicht, da es nicht nur Kondensatoren, sondern mehrere Balance-Updates für das Energiemanagement insgesamt umfasst.
Die folgenden Deliverables haben ihre abschließende Prüfung erfolgreich bestanden. Aus diesem Grund haben wir die Beschriftung dieser Karten auf "Committed" aktualisiert und ihre Farbe auf blau geändert.
Energieverwaltung v2
Canvas Sliced Ship HUDs
Gesetzessystem v2: Aufgeben
Radar, Scannen und Ping
Raketenbediener-Modus
Raketen - Lenkung & Steuerung Überarbeitung
--
Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum
Roadmap Roundup
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for June 2nd, 2021
Progress Tracker
The following deliverables have been added to the Progress Tracker:
Quantum Travel Experience
Updating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling/calibrating, interdictions and entering/exiting work.
Login Flow
Improving the login process to allow for more stability and easier analysis of errors, as well as improvements to queue that will help streamline the login process, particularly in instances of high concurrency.
Reward Service
Developing and implementing back-end systems capable of tracking stats and data per player, and awarding in-game rewards to them, as well as collecting, persisting and querying those player rewards.
——
Space Mines/Bombs
This deliverable has been split into two, as the work on Bombs will complete ahead of Mines. You’ll find the new deliverable Bombs on the Progress Tracker now, with Mines being temporarily removed until it has been scheduled out.
Garages – Utilitarian
Additional time and resources were needed by the LZ-1 team for Pyro Space Stations and the upcoming Ruin Station, therefore this deliverable has been removed from the Progress Tracker. Additionally, the majority of the work for this deliverable affects the Levski landing zone and therefore will be scheduled closer to the release of the Nyx system.
These deliverables have been temporarily removed from the Progress Tracker as the Actor Feature team recalibrates their schedule to accommodate the additional time needed for Actor Status T1, Healing T0, and other content going into 3.15:
Ladders T1
Prone T1
Actor Status T2
Release View
The following deliverables have been added to Release View:
Canvas Sliced Ship HUDs
Updating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots.
Power Management V2
Rebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue/evade.
The above deliverable is also replacing the three Capacitor cards on Release View, as it encompasses not only capacitors but several balance updates to power management as a whole.
The following deliverables have successfully passed their final review. For this reason, we have updated the label on these card to “Committed” and changed their color to blue.
Power Management v2
Canvas Sliced Ship HUDs
Law System v2: Surrender
Radar, Scanning, and Ping
Missile Operator Mode
Missiles – Guidance & Control Rework
——
That’s all for this week! Join the discussion on Spectrum
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for June 2nd, 2021
Progress Tracker
The following deliverables have been added to the Progress Tracker:
Quantum Travel Experience
Updating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling/calibrating, interdictions and entering/exiting work.
Login Flow
Improving the login process to allow for more stability and easier analysis of errors, as well as improvements to queue that will help streamline the login process, particularly in instances of high concurrency.
Reward Service
Developing and implementing back-end systems capable of tracking stats and data per player, and awarding in-game rewards to them, as well as collecting, persisting and querying those player rewards.
——
Space Mines/Bombs
This deliverable has been split into two, as the work on Bombs will complete ahead of Mines. You’ll find the new deliverable Bombs on the Progress Tracker now, with Mines being temporarily removed until it has been scheduled out.
Garages – Utilitarian
Additional time and resources were needed by the LZ-1 team for Pyro Space Stations and the upcoming Ruin Station, therefore this deliverable has been removed from the Progress Tracker. Additionally, the majority of the work for this deliverable affects the Levski landing zone and therefore will be scheduled closer to the release of the Nyx system.
These deliverables have been temporarily removed from the Progress Tracker as the Actor Feature team recalibrates their schedule to accommodate the additional time needed for Actor Status T1, Healing T0, and other content going into 3.15:
Ladders T1
Prone T1
Actor Status T2
Release View
The following deliverables have been added to Release View:
Canvas Sliced Ship HUDs
Updating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots.
Power Management V2
Rebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue/evade.
The above deliverable is also replacing the three Capacitor cards on Release View, as it encompasses not only capacitors but several balance updates to power management as a whole.
The following deliverables have successfully passed their final review. For this reason, we have updated the label on these card to “Committed” and changed their color to blue.
Power Management v2
Canvas Sliced Ship HUDs
Law System v2: Surrender
Radar, Scanning, and Ping
Missile Operator Mode
Missiles – Guidance & Control Rework
——
That’s all for this week! Join the discussion on Spectrum
Links
| Text | URL |
|---|---|
| Roadmap | https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen |
| Spectrum | https://robertsspaceindustries.com/spectrum |
Metadata
- CIG ID
- 18176
- Channel
- Spectrum Dispatch
- Category
- Lore
- Series
- Roadmap Roundup
- Comments
- 0
- Published
- 4 years ago (2021-06-03T00:00:00+00:00)