Law and Disorder: The Constant Fight for a Peaceful Empire

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This article originally appeared in Jump Point 8.7.
Chapter 7: Calming the Crossroads of Crime
The events surrounding Kellar’s Run shocked the Empire and embarrassed the Advocacy. The inability of the UEE’s top law enforcement agency to stop one criminal from wreaking havoc across five systems transformed them into a punchline overnight. Vids of the dramatic chase flooded spectrum. Each portrayed the Advocacy as disorganized and unable to contain the chaos caused by a single, skilled pilot fleeing from enraged outlaws, opportunistic bounty hunters, angry civilians, and local law enforcement. The following day, Advocacy director Renzo Berlanga met with Imperator Mikkel Sheriden and offered his resignation. Imperator Sheriden wasted no time in asking, “Do you want to be remembered as the director who let this happen, or the one who fixed it?”

Bolstered by the Imperator’s call to action, Director Berlanga instituted sweeping reforms that would affect the agency and the empire. He restructured existing operation teams by isolating and removing agents that weren’t effective in the field, raised the Advocacy’s enrollment standards, increased annual training requirements for all agents, established inter-system exercises, and more. Berlanga also had an extensive discussion with the Imperator about Nexus, the figurative and literal center of Kellar’s Run. Following this discussion and others within the government, the UEE officially reclaimed Nexus in 2931 in an attempt to break up the cluster of unclaimed systems. Experts would ultimately credit these initiatives with positively reforming the Advocacy, but many of the practical effects would take time to manifest. Meanwhile, crime rates continued to rise through 2932 and 2933, with Nexus seeing one of the most significant spikes in illegal activity.

By 2934, Director Berlanga realized that systemic reforms could only go so far and a more focused approach would be needed to address specific issues in each system. First on his list was Nexus. Without any fanfare, he visited the system, met with Section Chief Alesia Mowry, and requested a tour. SC Mowry quickly assembled a small team for protection and took Director Berlanga on a ‘safe’ tour of the system.

“Ten minutes into it he told me to cut the shit and show him what’s really going on,” recalled SC Mowry, “so I took him to Nexus III. Once he saw how entrenched gangs were in old mining sites and underground facilities, he understood that more agents and better equipment weren’t going to fix this.”

Thus began an open and honest conversation between Director Berlanga and SC Mowry about how to bring law and order to the system. While the rise in crime rate statistics could be attributed in part to additional Advocacy field agents logging more arrests and incident reports, SC Mowry believed that these low-level arrests were actually serving to increase syndicate activity. With the majority of arrests being unaffiliated or low-level operators, small and medium-sized outlaw packs either consolidated or integrated themselves into bigger syndicates that could promise protection in numbers. One Advocacy source even claimed the Supreme, one of Nexus III’s most notorious gangs, had almost doubled in size since 2932.

“I told the Director that we should enforce UEE laws, but do so strategically by targeting and focusing attention on prominent syndicates one-by-one. I figured that concentrating resources would be more effective and hopefully spread the word that the Advocacy meant business once it set its sights on you,” recalled SC Mowry.

Director Berlanga agreed with the approach and extended his stay in Nexus to strategize. He considered several plans before deciding the Supreme’s expanding influence made their headquarters on Nexus III a prime target for such a statement strike. Resources and agents from other systems made their way to Nexus and, in the early hours of July 24, 2934, launched with a search warrant listing a litany of crimes allegedly carried out by members of the syndicate. No one expected the Supreme to surrender quietly.

With Director Berlanga back at Advocacy headquarters, SC Mowry oversaw the operation from a command ship in orbit above Nexus III. Advocacy Tactical Team Leader Terrance Kemp snuck an advance team into the Supreme base to disable the facility’s anti-aircraft turrets. After achieving their objective, they were discovered and engaged in a fierce firefight. Their success allowed Advocacy dropships to deploy more agents, as the Supreme rallied forces and mounted a vigorous defense. Meanwhile, Advocacy ships quickly abandoned their plan to attack the radar tower after the rapid arrival of Supreme ships and the deployment of an unexpected and extremely deadly weapon — an old orbital mining laser modified to defend the base.

Inside the facility, Advocacy agents slowly made their way through the darkened halls, running into resistance around every corner. The still active radar tower allowed Supreme forces to skillfully coordinate their response and control the weaponized mining laser. Tactical Team Leader Kemp believed the Supreme were orchestrating their operations from a command center inside the facility, and finding it became his primary objective.

“There was no time to strategize. We were under constant harassment from a force defending their home turf,” recalled Kemp. “Eventually, we reached an open, common area with several hallways branching off it. I was about to send agents down each one when I spotted something, a strange marking on the wall that looked like the Banu word for ‘war’.”

Next to this glyph was an arrow pointing down one of the hallways. Similar strange symbols were near each hallway entrance, but none reused that same shape language. Only after the attack did the Advocacy learn that the Supreme had created a unique set of symbols so those that couldn’t read or speak standard could still navigate around the facility.

Kemp’s familiarity with Banu paid off, as the hallway led to the war room where Supreme commanders were coordinating operations. Breaching the room proved to be a harrowing and costly endeavor for Advocacy forces, but following a fierce fight, they gained control of it, tipping the battle in their favor. Once the radar tower was destroyed and the mining laser taken offline, the surviving Supreme fighters fled. Kemp’s team slowly and carefully cleared the facility, eliminating any remaining pockets of resistance. With their headquarters in Advocacy hands, the Supreme were effectively crushed. Surviving syndicate members would try to reconstitute the group over the years, but they were never again major players in the Nexus underworld.

Although Director Berlanga was happy with the outcome, he was concerned about the high number of casualties. Still, he instructed SC Mowry to capitalize on this momentum and continue to clear out outlaws entrenched on Nexus III. Under SC Mowry’s guidance, the Advocacy spent the next few years slowly reclaiming the planet. To ensure outlaws wouldn’t flee only to return later, the Advocacy worked with the UEE military to bring in troops to hold the facility and establish their own base. Yet, not everything went smoothly. In 2935, outlaws displaced by the UEE’s retaking of Nexus III perpetrated the horrific Walzer Massacre at OP Station Demien. The event shocked the Empire and hardened the Advocacy’s resolve to bring law and order to the system.

SC Mowry stewardship of the initiative earned her a promotion to Deputy Assistant Director and paved the way for her replacement, Section Chief Consuelo Ivery, to reclaim Nexus IV. Then politics intervened when scrutiny from a Senate subcommittee revealed how many credits were spent and Advocacy officers lost in reclaiming Nexus III. Senators questioned what was gained besides aging bases on an abandoned and resourceless planet and threatened to cut the Advocacy’s budget if a similar brute force approach was taken on Nexus IV. Already under fire for the Skycap scandal where twenty of the agency’s Avenger Titan Renegades disappeared only to end up in outlaw hands, Director Berlanga acquiesced to political pressure and stopped the plan to retake Nexus IV.

The failure to be able to fully secure Nexus IV has resulted in the system’s strange security situation. Nexus III is accessible to military personnel only, while Nexus IV still has a strong outlaw presence and remains one of the more dangerous planets in the UEE. For some, the UEE’s attempt to calm the crossroads of crime exemplifies its struggle to bring law and order to the Empire. Once one hotspot is stamped out, another immediately flares up.

EXCERPT FROM LAW & DISORDER REPRINTED BY PERMISSION.
COPYRIGHT MERITUS PRESS
Dieser Artikel erschien ursprünglich in Jump Point 8.7.
Kapitel 7: Beruhigung der Kreuzung des Verbrechens
Die Ereignisse um Kellar's Run schockierten das Imperium und brachten die Advocacy in Verlegenheit. Die Unfähigkeit der obersten Strafverfolgungsbehörde des UEE, einen einzigen Kriminellen davon abzuhalten, in fünf Systemen Chaos anzurichten, machte sie über Nacht zur Pointe. Vids der dramatischen Verfolgungsjagd überschwemmten das Spektrum. Jedes stellte die Advocacy als unorganisiert und unfähig dar, das Chaos einzudämmen, das ein einzelner, geschickter Pilot auf der Flucht vor wütenden Gesetzlosen, opportunistischen Kopfgeldjägern, wütenden Zivilisten und den örtlichen Strafverfolgungsbehörden verursacht hatte. Am nächsten Tag traf sich der Direktor der Advocacy, Renzo Berlanga, mit Imperator Mikkel Sheriden und bot seinen Rücktritt an. Imperator Sheriden verschwendete keine Zeit mit der Frage: "Wollen Sie als der Direktor in Erinnerung bleiben, der dies geschehen ließ, oder als derjenige, der es in Ordnung brachte?"

Gestärkt durch die Aufforderung des Imperators zum Handeln, leitete Direktor Berlanga weitreichende Reformen ein, die die Agentur und das Imperium betreffen sollten. Er restrukturierte die bestehenden Einsatzteams, indem er Agenten, die im Einsatz nicht effektiv waren, isolierte und entfernte, erhöhte die Zulassungsstandards der Advocacy, erhöhte die jährlichen Trainingsanforderungen für alle Agenten, etablierte systemübergreifende Übungen und mehr. Berlanga hatte auch eine ausführliche Diskussion mit dem Imperator über Nexus, dem bildlichen und buchstäblichen Zentrum von Kellar's Run. Im Anschluss an diese Diskussion und andere innerhalb der Regierung forderte die UEE im Jahr 2931 Nexus offiziell zurück, um die Ansammlung von nicht beanspruchten Systemen aufzulösen. Experten würden diesen Initiativen letztendlich eine positive Reformierung der Advocacy zuschreiben, aber viele der praktischen Auswirkungen würden Zeit brauchen, um sich zu manifestieren. In der Zwischenzeit stiegen die Verbrechensraten in den Jahren 2932 und 2933 weiter an, wobei Nexus einen der bedeutendsten Anstiege der illegalen Aktivitäten erlebte.

Im Jahr 2934 erkannte Direktor Berlanga, dass systemische Reformen nur so weit gehen konnten und ein fokussierterer Ansatz erforderlich war, um spezifische Probleme in jedem System anzugehen. Der erste Punkt auf seiner Liste war Nexus. Ohne viel Aufhebens besuchte er das System, traf sich mit Sektionschefin Alesia Mowry und bat um eine Führung. SC Mowry stellte schnell ein kleines Team zum Schutz zusammen und nahm Direktor Berlanga mit auf eine "sichere" Tour durch das System.

"Nach zehn Minuten sagte er mir, ich solle mit dem Scheiß aufhören und ihm zeigen, was wirklich los ist", erinnert sich SC Mowry, "also nahm ich ihn mit zu Nexus III. Als er sah, wie sehr sich die Gangs in alten Minen und unterirdischen Anlagen verschanzt hatten, verstand er, dass mehr Agenten und bessere Ausrüstung das Problem nicht lösen würden."

So begann ein offenes und ehrliches Gespräch zwischen Direktor Berlanga und SC Mowry darüber, wie man Recht und Ordnung in das System bringen könnte. Während der Anstieg der Kriminalitätsstatistiken zum Teil darauf zurückzuführen war, dass zusätzliche Advocacy-Agenten vor Ort mehr Verhaftungen und Berichte über Vorfälle protokollierten, glaubte SC Mowry, dass diese Verhaftungen auf niedriger Ebene tatsächlich dazu dienten, die Aktivitäten des Syndikats zu steigern. Da es sich bei der Mehrheit der Verhaftungen um unbeteiligte oder niedere Operatoren handelte, konsolidierten sich kleine und mittelgroße Verbrecherpacks entweder oder schlossen sich größeren Syndikaten an, die Schutz in Zahlen versprechen konnten. Eine Advocacy-Quelle behauptete sogar, dass sich die Supreme, eine der berüchtigtsten Banden von Nexus III, seit 2932 in ihrer Größe fast verdoppelt habe.

"Ich habe dem Direktor gesagt, dass wir die UEE-Gesetze durchsetzen sollten, aber dies strategisch tun sollten, indem wir prominente Syndikate einzeln ins Visier nehmen und die Aufmerksamkeit auf sie richten. Ich dachte mir, dass eine Konzentration der Ressourcen effektiver wäre und hoffentlich das Wort verbreiten würde, dass die Advocacy es ernst meint, sobald sie Sie ins Visier nimmt", erinnerte sich SC Mowry.

Direktor Berlanga war mit dem Ansatz einverstanden und verlängerte seinen Aufenthalt im Nexus, um eine Strategie zu entwickeln. Er erwog mehrere Pläne, bevor er entschied, dass der wachsende Einfluss der Supreme ihr Hauptquartier auf Nexus III zu einem erstklassigen Ziel für einen solchen Erklärungsschlag machte. Ressourcen und Agenten aus anderen Systemen machten sich auf den Weg nach Nexus und starteten in den frühen Morgenstunden des 24. Juli 2934 mit einem Durchsuchungsbefehl, der eine Litanei von Verbrechen auflistete, die angeblich von Mitgliedern des Syndikats begangen wurden. Niemand erwartete, dass der Supreme sich stillschweigend ergeben würde.

Während Direktor Berlanga zurück im Advocacy-Hauptquartier war, überwachte SC Mowry die Operation von einem Kommandoschiff im Orbit über Nexus III. Der taktische Teamleiter von Advocacy, Terrance Kemp, schlich sich mit einem Voraustrupp in die Supreme-Basis, um die Flugabwehrtürme der Anlage auszuschalten. Nachdem sie ihr Ziel erreicht hatten, wurden sie entdeckt und in ein heftiges Feuergefecht verwickelt. Ihr Erfolg erlaubte es den Advocacy-Dropships, weitere Agenten einzusetzen, während der Supreme seine Kräfte sammelte und eine starke Verteidigung aufbaute. In der Zwischenzeit gaben die Advocacy-Schiffe ihren Plan, den Radarturm anzugreifen, schnell auf, nachdem die Supreme-Schiffe schnell eintrafen und eine unerwartete und extrem tödliche Waffe einsetzten - ein alter orbitaler Minenlaser, der zur Verteidigung der Basis modifiziert wurde.

Im Inneren der Anlage bahnten sich die Advocacy-Agenten langsam ihren Weg durch die abgedunkelten Hallen und stießen hinter jeder Ecke auf Widerstand. Der immer noch aktive Radarturm ermöglichte es den Supreme-Kräften, ihre Reaktion geschickt zu koordinieren und den waffenfähigen Minenlaser zu kontrollieren. Der taktische Teamleiter Kemp glaubte, dass die Supreme ihre Operationen von einer Kommandozentrale innerhalb der Anlage aus steuerten, und es wurde sein primäres Ziel, diese zu finden.

"Wir hatten keine Zeit, eine Strategie zu entwickeln. Wir standen unter ständigem Beschuss von einer Truppe, die ihr Revier verteidigte", erinnert sich Kemp. "Schließlich erreichten wir einen offenen, gemeinsamen Bereich, von dem mehrere Flure abgingen. Ich wollte gerade Agenten in jeden einzelnen schicken, als ich etwas entdeckte, eine seltsame Markierung an der Wand, die wie das Banu-Wort für 'Krieg' aussah."

Neben dieser Glyphe war ein Pfeil, der in einen der Gänge zeigte. Ähnliche seltsame Symbole befanden sich in der Nähe jedes Flureingangs, aber keines benutzte dieselbe Formensprache wieder. Erst nach dem Angriff erfuhr die Advocacy, dass der Oberste einen einzigartigen Satz von Symbolen geschaffen hatte, damit diejenigen, die nicht lesen oder die Standardsprache sprechen konnten, sich trotzdem in der Anlage zurechtfinden konnten.

Kemps Vertrautheit mit Banu zahlte sich aus, denn der Gang führte zum Kriegsraum, in dem die Kommandanten des Supreme die Operationen koordinierten. Das Eindringen in den Raum erwies sich als schwieriges und kostspieliges Unterfangen für die Streitkräfte der Advocacy, aber nach einem erbitterten Kampf gewannen sie die Kontrolle über den Raum, was die Schlacht zu ihren Gunsten kippte. Nachdem der Radarturm zerstört und der Minenlaser ausgeschaltet war, flohen die überlebenden Supreme-Kämpfer. Kemp's Team räumte langsam und vorsichtig die Anlage und eliminierte alle verbleibenden Widerstandsnester. Mit ihrem Hauptquartier in den Händen von Advocacy waren die Supreme praktisch zerschlagen. Überlebende Mitglieder des Syndikats versuchten im Laufe der Jahre, die Gruppe wieder aufzubauen, aber sie waren nie wieder wichtige Akteure in der Nexus-Unterwelt.

Obwohl Direktor Berlanga mit dem Ergebnis zufrieden war, war er besorgt über die hohe Anzahl an Opfern. Dennoch wies er SC Mowry an, diesen Schwung zu nutzen und die auf Nexus III verschanzten Outlaws weiter auszuräumen. Unter SC Mowrys Führung verbrachte die Advocacy die nächsten Jahre damit, den Planeten langsam zurückzuerobern. Um sicherzustellen, dass die Gesetzlosen nicht fliehen würden, nur um später zurückzukehren, arbeitete die Advocacy mit dem UEE-Militär zusammen, um Truppen einzubringen, die die Anlage halten und eine eigene Basis errichten sollten. Doch nicht alles verlief reibungslos. Im Jahr 2935 verübten Gesetzlose, die durch die Rückeroberung von Nexus III durch das UEE vertrieben wurden, das schreckliche Walzer-Massaker auf der OP Station Demien. Das Ereignis schockierte das Imperium und verhärtete die Entschlossenheit der Advocacy, Recht und Ordnung in das System zu bringen.

SC Mowrys Leitung der Initiative brachte ihr eine Beförderung zum Deputy Assistant Director ein und ebnete den Weg für ihre Nachfolgerin, Section Chief Consuelo Ivery, Nexus IV zurückzuerobern. Dann mischte sich die Politik ein, als die Untersuchung eines Senatsunterausschusses aufdeckte, wie viele Credits ausgegeben wurden und Advocacy-Offiziere bei der Rückgewinnung von Nexus III verloren gingen. Die Senatoren fragten sich, was außer alternden Basen auf einem verlassenen und ressourcenlosen Planeten noch gewonnen wurde und drohten damit, das Budget des Advocacy zu kürzen, falls ein ähnliches brachiales Vorgehen auf Nexus IV durchgeführt würde. Bereits unter Beschuss wegen des Skycap-Skandals, bei dem zwanzig Avenger-Titan-Renegades der Agentur verschwanden, nur um in den Händen von Gesetzlosen zu enden, gab Direktor Berlanga dem politischen Druck nach und stoppte den Plan, Nexus IV zurückzuerobern.

Das Versäumnis, Nexus IV vollständig sichern zu können, hat zu der seltsamen Sicherheitslage des Systems geführt. Nexus III ist nur für militärisches Personal zugänglich, während Nexus IV immer noch eine starke Präsenz von Gesetzlosen aufweist und einer der gefährlicheren Planeten der UEE bleibt. Für einige ist der Versuch der UEE, den Brennpunkt des Verbrechens zu beruhigen, ein Beispiel für ihren Kampf, Recht und Ordnung in das Imperium zu bringen. Sobald ein Hotspot ausgemerzt ist, flammt sofort ein anderer auf.

AUSZUG AUS LAW & DISORDER NACHGEDRUCKT MIT ERLAUBNIS.
COPYRIGHT MERITUS PRESS
This article originally appeared in Jump Point 8.7.
Chapter 7: Calming the Crossroads of Crime
The events surrounding Kellar’s Run shocked the Empire and embarrassed the Advocacy. The inability of the UEE’s top law enforcement agency to stop one criminal from wreaking havoc across five systems transformed them into a punchline overnight. Vids of the dramatic chase flooded spectrum. Each portrayed the Advocacy as disorganized and unable to contain the chaos caused by a single, skilled pilot fleeing from enraged outlaws, opportunistic bounty hunters, angry civilians, and local law enforcement. The following day, Advocacy director Renzo Berlanga met with Imperator Mikkel Sheriden and offered his resignation. Imperator Sheriden wasted no time in asking, “Do you want to be remembered as the director who let this happen, or the one who fixed it?”

Bolstered by the Imperator’s call to action, Director Berlanga instituted sweeping reforms that would affect the agency and the empire. He restructured existing operation teams by isolating and removing agents that weren’t effective in the field, raised the Advocacy’s enrollment standards, increased annual training requirements for all agents, established inter-system exercises, and more. Berlanga also had an extensive discussion with the Imperator about Nexus, the figurative and literal center of Kellar’s Run. Following this discussion and others within the government, the UEE officially reclaimed Nexus in 2931 in an attempt to break up the cluster of unclaimed systems. Experts would ultimately credit these initiatives with positively reforming the Advocacy, but many of the practical effects would take time to manifest. Meanwhile, crime rates continued to rise through 2932 and 2933, with Nexus seeing one of the most significant spikes in illegal activity.

By 2934, Director Berlanga realized that systemic reforms could only go so far and a more focused approach would be needed to address specific issues in each system. First on his list was Nexus. Without any fanfare, he visited the system, met with Section Chief Alesia Mowry, and requested a tour. SC Mowry quickly assembled a small team for protection and took Director Berlanga on a ‘safe’ tour of the system.

“Ten minutes into it he told me to cut the shit and show him what’s really going on,” recalled SC Mowry, “so I took him to Nexus III. Once he saw how entrenched gangs were in old mining sites and underground facilities, he understood that more agents and better equipment weren’t going to fix this.”

Thus began an open and honest conversation between Director Berlanga and SC Mowry about how to bring law and order to the system. While the rise in crime rate statistics could be attributed in part to additional Advocacy field agents logging more arrests and incident reports, SC Mowry believed that these low-level arrests were actually serving to increase syndicate activity. With the majority of arrests being unaffiliated or low-level operators, small and medium-sized outlaw packs either consolidated or integrated themselves into bigger syndicates that could promise protection in numbers. One Advocacy source even claimed the Supreme, one of Nexus III’s most notorious gangs, had almost doubled in size since 2932.

“I told the Director that we should enforce UEE laws, but do so strategically by targeting and focusing attention on prominent syndicates one-by-one. I figured that concentrating resources would be more effective and hopefully spread the word that the Advocacy meant business once it set its sights on you,” recalled SC Mowry.

Director Berlanga agreed with the approach and extended his stay in Nexus to strategize. He considered several plans before deciding the Supreme’s expanding influence made their headquarters on Nexus III a prime target for such a statement strike. Resources and agents from other systems made their way to Nexus and, in the early hours of July 24, 2934, launched with a search warrant listing a litany of crimes allegedly carried out by members of the syndicate. No one expected the Supreme to surrender quietly.

With Director Berlanga back at Advocacy headquarters, SC Mowry oversaw the operation from a command ship in orbit above Nexus III. Advocacy Tactical Team Leader Terrance Kemp snuck an advance team into the Supreme base to disable the facility’s anti-aircraft turrets. After achieving their objective, they were discovered and engaged in a fierce firefight. Their success allowed Advocacy dropships to deploy more agents, as the Supreme rallied forces and mounted a vigorous defense. Meanwhile, Advocacy ships quickly abandoned their plan to attack the radar tower after the rapid arrival of Supreme ships and the deployment of an unexpected and extremely deadly weapon — an old orbital mining laser modified to defend the base.

Inside the facility, Advocacy agents slowly made their way through the darkened halls, running into resistance around every corner. The still active radar tower allowed Supreme forces to skillfully coordinate their response and control the weaponized mining laser. Tactical Team Leader Kemp believed the Supreme were orchestrating their operations from a command center inside the facility, and finding it became his primary objective.

“There was no time to strategize. We were under constant harassment from a force defending their home turf,” recalled Kemp. “Eventually, we reached an open, common area with several hallways branching off it. I was about to send agents down each one when I spotted something, a strange marking on the wall that looked like the Banu word for ‘war’.”

Next to this glyph was an arrow pointing down one of the hallways. Similar strange symbols were near each hallway entrance, but none reused that same shape language. Only after the attack did the Advocacy learn that the Supreme had created a unique set of symbols so those that couldn’t read or speak standard could still navigate around the facility.

Kemp’s familiarity with Banu paid off, as the hallway led to the war room where Supreme commanders were coordinating operations. Breaching the room proved to be a harrowing and costly endeavor for Advocacy forces, but following a fierce fight, they gained control of it, tipping the battle in their favor. Once the radar tower was destroyed and the mining laser taken offline, the surviving Supreme fighters fled. Kemp’s team slowly and carefully cleared the facility, eliminating any remaining pockets of resistance. With their headquarters in Advocacy hands, the Supreme were effectively crushed. Surviving syndicate members would try to reconstitute the group over the years, but they were never again major players in the Nexus underworld.

Although Director Berlanga was happy with the outcome, he was concerned about the high number of casualties. Still, he instructed SC Mowry to capitalize on this momentum and continue to clear out outlaws entrenched on Nexus III. Under SC Mowry’s guidance, the Advocacy spent the next few years slowly reclaiming the planet. To ensure outlaws wouldn’t flee only to return later, the Advocacy worked with the UEE military to bring in troops to hold the facility and establish their own base. Yet, not everything went smoothly. In 2935, outlaws displaced by the UEE’s retaking of Nexus III perpetrated the horrific Walzer Massacre at OP Station Demien. The event shocked the Empire and hardened the Advocacy’s resolve to bring law and order to the system.

SC Mowry stewardship of the initiative earned her a promotion to Deputy Assistant Director and paved the way for her replacement, Section Chief Consuelo Ivery, to reclaim Nexus IV. Then politics intervened when scrutiny from a Senate subcommittee revealed how many credits were spent and Advocacy officers lost in reclaiming Nexus III. Senators questioned what was gained besides aging bases on an abandoned and resourceless planet and threatened to cut the Advocacy’s budget if a similar brute force approach was taken on Nexus IV. Already under fire for the Skycap scandal where twenty of the agency’s Avenger Titan Renegades disappeared only to end up in outlaw hands, Director Berlanga acquiesced to political pressure and stopped the plan to retake Nexus IV.

The failure to be able to fully secure Nexus IV has resulted in the system’s strange security situation. Nexus III is accessible to military personnel only, while Nexus IV still has a strong outlaw presence and remains one of the more dangerous planets in the UEE. For some, the UEE’s attempt to calm the crossroads of crime exemplifies its struggle to bring law and order to the Empire. Once one hotspot is stamped out, another immediately flares up.

EXCERPT FROM LAW & DISORDER REPRINTED BY PERMISSION.
COPYRIGHT MERITUS PRESS

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