Jumptown 2.0

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English
What is Jumptown?
In 2019, the Star Citizen community discovered a lucrative drug lab on the surface of Crusader’s moon Yela. What followed was completely unplanned, and surprised everyone - including our development team.

Tens of thousands of players flocked to the outpost, with split motives in mind – eager outlaws and less-than-scrupulous organizations rushed to acquire and sell this newfound illicit treasure trove at any cost, while more lawful groups chose to lock down the station in a bid to prevent further criminal activity.

This clash resulted in a perpetual tug-of-war between far-flung factions and home-grown heroes over control of the outpost. You never knew what you’d find when approaching Jumptown, which only the most dedicated could locate, since it wasn’t easily pin-pointed on standard-issue maps.

These events were so profound, they ended up becoming official canon in Star Citizen’s lore – a prime example of player actions shaping the future of the ‘verse forever.

For a detailed journey through the events of the original Jumptown wars, check out the community-produced documentary by TheAstroPub below.
Originally released in Star Citizen Alpha 3.16, this dynamic event is inspired by the original Jumptown wars. Challenging you to weigh risk against reward like never before, you’ll battle it out in a familiar, yet entirely new experience.

Read on for more details about what to expect, and be sure to outfit your force for the impending mayhem.

What Side of the Law Are You On?
This Dynamic Event can be undertaken by either lawful or unlawful players. The mission itself plays out the same regardless of which path you take, with a few key differences.

To take the lawful path, be sure you have a CrimeStat of zero and then accept the mission from Crusader Security. The drug boxes you collect at the mission site will need to be taken to the closest LEO port. For example, if the mission is taking place at Jumptown, you would take your haul to Port Olisar.

On the lawful path, if you successfully delivery at least one run of contraband back to the LEO port, you will receive an aUEC bonus on top of the price of the drugs you deliver.

To take the unlawful path, you must have a CrimeStat of any level and accept the mission from Ruto. To do this you will need to have a non-negative affinity with the mission giver. Ruto knows how valuable this intel is, so he also asks a buy-in for the mission.

On this path, all contraband must be taken to Grim HEX to be sold off, regardless of where the mission is taking place. The unlawful path will provide a bonus to the price of each successfully delivered drug box.

Jumptown 2.0 Schedule - 3.17.2

All events listed below begin at midnight UTC, or 5pm Pacific the previous day. For the full dynamic event schedule in 3.17.2, head over to the Spectrum announcement for all the details.

August 1

August 3

August 5

August 7

August 9

Jumptown 2.0Inspired by historic, player-driven events on the icy moon of Yela, Jumptown 2.0 is about to kick off once again. Read on for info about the origins of Jumptown and how and when you can participate.

Community-Produced Documentary: Jumptown WarsWhat's new with Jumptown 2.0?Updated Drug Lab LocationThe Jumptown drug lab has seen many a battle. So many in fact, that the proprietors decided to fortify the building considerably. Featuring new cover options, hiding spots, and roof emplacements, there are plenty of ways to infiltrate the lab and seize its bounty.

Multiple Points of ContentionThe smugglers of Stanton are getting wiser, rotating the locations of their automated drug-production operations. Jumptown is but one of these facilities, so keep an eye on your mission manager for the up-to-date locations.

Physicalized BoxesSCU containers are bulky and conspicuous, word around the system is the local scum have started to transport their contraband in far smaller parcels. Be sure to bring a Multi-Tool with a tractor-beam attachment.

How do I get started?Accept the MissionOpen the Mission Manager in your mobiGlas and navigate to the Priority category, either under the General tab for the lawful path or Personal for unlawful. This will give you both the coordinates of the drug lab and where to sell the packages.

Fly to the LabThe drug lab will be marked on your HUD and the Starmap. It may be in Crusader, microTech, or ArcCorp space. If you're on the lawful path, you'll be taking the drugs to the corresponding LEO stations (Port Olisar, Port Tressler, and Baijini Point, respectively), which will also be marked on your HUD. If on the unlawful path, you'll be traveling to Grim HEX for your payout.

Grab the ContrabandOnce you arrive at the lab, your goal is to find the drug spawner inside (pictured here). This device will pump out one box of contraband every 30 seconds. This timer doesn't start until you grab the previous box, so you'll have to hold your position against anyone else looking for the same payday if you want to maximize your earnings.
German
Was ist Jumptown?
2019 entdeckte die Star Citizen-Community ein lukratives Drogenlabor auf der Oberfläche des Mondes Yela von Crusader. Was dann folgte, war völlig ungeplant und hat alle überrascht - auch unser Entwicklungsteam.

Zehntausende von Spielerinnen und Spielern strömten mit unterschiedlichen Motiven zu dem Außenposten - eifrige Gesetzlose und weniger skrupellose Organisationen wollten die neu entdeckte illegale Fundgrube um jeden Preis erwerben und verkaufen, während gesetzestreue Gruppen die Station abriegeln wollten, um weitere kriminelle Aktivitäten zu verhindern.

Dieser Konflikt führte zu einem ständigen Tauziehen zwischen weit verstreuten Gruppierungen und einheimischen Helden um die Kontrolle des Außenpostens. Man wusste nie, was einen erwartete, wenn man sich Jumptown näherte, das nur die Engagiertesten finden konnten, da es auf den Standardkarten nicht leicht zu finden war.

Diese Ereignisse waren so tiefgreifend, dass sie zum offiziellen Kanon von Star Citizen wurden - ein Paradebeispiel dafür, wie die Aktionen der Spieler die Zukunft des Verses für immer beeinflussen.

Eine detaillierte Reise durch die Ereignisse der ursprünglichen Jumptown-Kriege kannst du dir in der von der Community produzierten Dokumentation von TheAstroPub ansehen.
Mit der Veröffentlichung von Star Citizen Alpha 3.16 führen wir ein neues dynamisches Ereignis ein, das von den ursprünglichen Jumptown-Kriegen inspiriert ist. Wie nie zuvor musst du Risiko und Belohnung gegeneinander abwägen und kämpfst in einer vertrauten, aber völlig neuen Erfahrung.

Lies weiter, um mehr darüber zu erfahren, was dich erwartet, und rüste deine Truppen für das bevorstehende Chaos aus.

Auf welcher Seite des Gesetzes stehst du?
Dieses dynamische Ereignis kann sowohl von gesetzestreuen als auch von gesetzlosen Spielern gespielt werden. Die Mission selbst spielt sich in beiden Fällen gleich ab, es gibt jedoch einige wichtige Unterschiede.

Wenn du dich für den legalen Weg entscheidest, musst du eine Kriminalitätsstatistik von Null haben und den Auftrag von Crusader Security annehmen. Die Drogenkisten, die du am Einsatzort einsammelst, müssen zum nächsten LEO-Hafen gebracht werden. Findet die Mission zum Beispiel in Jumptown statt, bringst du deine Beute nach Port Olisar.

Wenn du auf dem legalen Weg mindestens eine Schmuggelware erfolgreich zum LEO-Hafen bringst, erhältst du einen AUEC-Bonus auf den Preis der gelieferten Drogen.

Um den ungesetzlichen Weg einzuschlagen, musst du eine Verbrechensstatistik beliebiger Stufe haben und die Mission von Ruto annehmen. Dazu musst du eine nicht-negative Affinität zu dem Missionsgeber haben. Ruto weiß, wie wertvoll diese Informationen sind, deshalb verlangt er auch eine Gegenleistung für die Mission.

Auf diesem Weg müssen alle Schmuggelwaren nach Grim HEX gebracht werden, um dort verkauft zu werden, egal wo die Mission stattfindet. Der ungesetzliche Weg bietet einen Bonus auf den Preis jeder erfolgreich gelieferten Drogenkiste.

Was ist neu in Jumptown 2.0?
Aktualisierter Standort des Drogenlabors
Mehrere Streitpunkte
Physikalisierte Kisten
Aktualisierter Standort des Drogenlabors
Das Jumptown-Drogenlabor hat schon viele Kämpfe erlebt. Und zwar so viele, dass die Besitzer beschlossen haben, das Gebäude erheblich zu verstärken. Mit neuen Deckungsmöglichkeiten, Verstecken und sogar einem Zugang zum Dach gibt es viele Möglichkeiten, das Labor zu infiltrieren und seine Beute zu erbeuten.

Vielfältige Streitpunkte
Die Schmuggler von Stanton werden immer schlauer und wechseln die Standorte ihrer automatisierten Drogenproduktionsanlagen. Jumptown ist nur eine dieser Anlagen, also behalte deinen Missionsmanager im Auge, um die aktuellen Standorte zu erfahren.

Physikalisierte Boxen
SCU-Container sind sperrig und auffällig. Man munkelt, dass der örtliche Abschaum dazu übergegangen ist, seine Schmuggelware in viel kleineren Paketen zu transportieren. Nimm auf jeden Fall ein Multi-Tool mit einem Traktorstrahl-Aufsatz mit.

Wie fange ich an?
Nimm die Mission an
Fliege zum Labor
Schnapp dir die Schmuggelware
Nimm die Mission an
Öffne den Missionsmanager in deinem mobiGlas und navigiere zur Kategorie "Priorität", entweder unter dem Reiter "Allgemein" für den legalen Weg oder "Persönlich" für den ungesetzlichen. Hier findest du die Koordinaten des Drogenlabors und den Ort, an dem du die Pakete verkaufen kannst.

Fliege zum Labor
Das Drogenlabor wird auf deinem HUD und auf der Sternenkarte markiert. Es kann sich im Crusader-, MicroTech- oder ArcCorp-Raum befinden. Wenn du dich für den legalen Weg entscheidest, bringst du die Drogen zu den entsprechenden LEO-Stationen (Port Olisar, Port Tressler bzw. Baijini Point), die ebenfalls auf deinem HUD markiert sind. Wenn du dich für den ungesetzlichen Weg entscheidest, reist du nach Grim HEX, um deine Auszahlung zu erhalten.

Schnapp dir die Schmuggelware
Sobald du im Labor angekommen bist, musst du den Drogenspender im Inneren finden (hier abgebildet). Dieses Gerät pumpt alle 30 Sekunden eine Kiste mit Schmuggelware heraus. Der Timer beginnt erst zu laufen, wenn du dir die letzte Kiste geschnappt hast. Du musst dich also gegen alle anderen durchsetzen, die auf denselben Gewinn aus sind, wenn du deinen Gewinn maximieren willst.
Chinese
What is Jumptown?
In 2019, the Star Citizen community discovered a lucrative drug lab on the surface of Crusader’s moon Yela. What followed was completely unplanned, and surprised everyone - including our development team.

Tens of thousands of players flocked to the outpost, with split motives in mind – eager outlaws and less-than-scrupulous organizations rushed to acquire and sell this newfound illicit treasure trove at any cost, while more lawful groups chose to lock down the station in a bid to prevent further criminal activity.

This clash resulted in a perpetual tug-of-war between far-flung factions and home-grown heroes over control of the outpost. You never knew what you’d find when approaching Jumptown, which only the most dedicated could locate, since it wasn’t easily pin-pointed on standard-issue maps.

These events were so profound, they ended up becoming official canon in Star Citizen’s lore – a prime example of player actions shaping the future of the ‘verse forever.

For a detailed journey through the events of the original Jumptown wars, check out the community-produced documentary by TheAstroPub below.
Originally released in Star Citizen Alpha 3.16, this dynamic event is inspired by the original Jumptown wars. Challenging you to weigh risk against reward like never before, you’ll battle it out in a familiar, yet entirely new experience.

Read on for more details about what to expect, and be sure to outfit your force for the impending mayhem.

What Side of the Law Are You On?
This Dynamic Event can be undertaken by either lawful or unlawful players. The mission itself plays out the same regardless of which path you take, with a few key differences.

To take the lawful path, be sure you have a CrimeStat of zero and then accept the mission from Crusader Security. The drug boxes you collect at the mission site will need to be taken to the closest LEO port. For example, if the mission is taking place at Jumptown, you would take your haul to Port Olisar.

On the lawful path, if you successfully delivery at least one run of contraband back to the LEO port, you will receive an aUEC bonus on top of the price of the drugs you deliver.

To take the unlawful path, you must have a CrimeStat of any level and accept the mission from Ruto. To do this you will need to have a non-negative affinity with the mission giver. Ruto knows how valuable this intel is, so he also asks a buy-in for the mission.

On this path, all contraband must be taken to Grim HEX to be sold off, regardless of where the mission is taking place. The unlawful path will provide a bonus to the price of each successfully delivered drug box.

Jumptown 2.0 Schedule - 3.17.2

All events listed below begin at midnight UTC, or 5pm Pacific the previous day. For the full dynamic event schedule in 3.17.2, head over to the Spectrum announcement for all the details.

August 1

August 3

August 5

August 7

August 9

Jumptown 2.0Inspired by historic, player-driven events on the icy moon of Yela, Jumptown 2.0 is about to kick off once again. Read on for info about the origins of Jumptown and how and when you can participate.

Community-Produced Documentary: Jumptown WarsWhat's new with Jumptown 2.0?Updated Drug Lab LocationThe Jumptown drug lab has seen many a battle. So many in fact, that the proprietors decided to fortify the building considerably. Featuring new cover options, hiding spots, and roof emplacements, there are plenty of ways to infiltrate the lab and seize its bounty.

Multiple Points of ContentionThe smugglers of Stanton are getting wiser, rotating the locations of their automated drug-production operations. Jumptown is but one of these facilities, so keep an eye on your mission manager for the up-to-date locations.

Physicalized BoxesSCU containers are bulky and conspicuous, word around the system is the local scum have started to transport their contraband in far smaller parcels. Be sure to bring a Multi-Tool with a tractor-beam attachment.

How do I get started?Accept the MissionOpen the Mission Manager in your mobiGlas and navigate to the Priority category, either under the General tab for the lawful path or Personal for unlawful. This will give you both the coordinates of the drug lab and where to sell the packages.

Fly to the LabThe drug lab will be marked on your HUD and the Starmap. It may be in Crusader, microTech, or ArcCorp space. If you're on the lawful path, you'll be taking the drugs to the corresponding LEO stations (Port Olisar, Port Tressler, and Baijini Point, respectively), which will also be marked on your HUD. If on the unlawful path, you'll be traveling to Grim HEX for your payout.

Grab the ContrabandOnce you arrive at the lab, your goal is to find the drug spawner inside (pictured here). This device will pump out one box of contraband every 30 seconds. This timer doesn't start until you grab the previous box, so you'll have to hold your position against anyone else looking for the same payday if you want to maximize your earnings.

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Published
4 years ago (2021-12-22T19:00:00+00:00)