Roadmap Roundup - December 15th, 2021

Spectrum Dispatch Lore Roadmap Roundup

Content

Roadmap Roundup
12/15/2021 - 1:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for December 15th, 2021
Alpha 3.16
This week, we'd like to give an update on the state of Alpha 3.16, and what you can expect to hit the live servers before holiday break (next week) vs. what we'll release at the beginning of the new year.

Star Citizen Alpha 3.15 took longer to get out the door than we had initially planned, which has limited the amount of time we have to stabilize the 3.16 code base. For this reason, we've opted to branch from the 3.15 development stream to avoid risking overall stability (which has been the best we've had in years). Taking this approach means we'll be operating on the same code base that's currently on the live servers, while manually integrating 3.16 features (specifically those we deem low risk to integrate).

It was important for us to try and limit content moving back a full quarter to Alpha 3.17, as we're eager for you all to have refreshing and engaging content to play over the holiday break and into the early new year. For this reason, in addition to next week's release, we also plan to release a content patch (3.16.1) when we return from holiday break. This patch will include some of the content that we were unable to integrate before the holidays.

Read on for more details below.

Release View
As mentioned in both the Roadmap Caveats and Letter From the Chairman that accompanied our new Roadmap back in 2020, features that are marked as Committed for a release window are done so with at least 90% certainty that the feature won't move. Only in extremely rare cases will something shift once put into this Committed state. Since that announcement, we have successfully marked 66 feature cards on the Roadmap as Committed, with today's Roadmap Roundup introducing 1 card (Mining Gadgets) which will need to be reverted.

The features below have successfully been integrated into the Alpha 3.16 patch, targeting next week for release to the live servers. These also come alongside improvements to the law system, atmospheric bounties, and other gameplay improvements which you can read more about here.

Area 18 Hospital

Dying Star - Updated Map

Gravlev Physics Rework

Jumptown 2.0

The following features are now slated for the 3.16.1 content update at the start of the new year:

Derelict Spaceships - Points of Interest

Laser Trip Mine T0

The following features are being relocated to the 3.17 column, as they are being integrated into that branch:

DNA Head Textures Update

Mining Gadgets

Progress Tracker
The following deliverables have been added to the Progress Tracker:

Lockable Containers
Lockable Containers will add the ability for designers to lock entities with either physical or electronic locks, which can be opened with a key or forced open via cutting, destroying, or hacking the lock. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.

FPS Devices T1
While throwable and consumable devices already exist within Star Citizen as grenades and MedPens, further work on this system will enable us to more easily create new items with different effects when used. This includes the development of deployable devices, or items that can be carried around as part of a player loadout, equipped and deployed onto a surface. This deliverable has been added to the Weapon Feature Team's schedule.

The Vehicle Tech Team has moved from being an upstream team to a downstream team. As a reminder, this means the team is in a more reactive role and plans only one quarter ahead, rather than four. This team is keeping their current schedule through Q1, but some of their longer-term deliverables are coming off the Progress Tracker until we approach that time frame next year. For this reason, the following deliverables are being removed from the Progress Tracker temporarily:

MultiGrid SDF - Capital Ship Destruction

Cockpit Button Animations

That's all for this week! This is also our last Roadmap Roundup of the year! Our next Roadmap Update is slated for January 26th, 2022.
Join the discussion on Spectrum.
Roadmap-Roundup
15.12.2021 - 1:00 UHR

Einen schönen Mittwoch wünsche ich Ihnen!

Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 möglich zu machen.

In diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!

-CIG Community Team

Bemerkenswerte Änderungen für den 15. Dezember 2021
Alpha 3.16
Diese Woche möchten wir Ihnen ein Update über den Stand der Alpha 3.16 geben und darüber, was Sie vor den Feiertagen (nächste Woche) auf den Live-Servern erwarten können und was wir zu Beginn des neuen Jahres veröffentlichen werden.

Die Veröffentlichung von Star Citizen Alpha 3.15 hat länger gedauert als ursprünglich geplant, so dass wir nur wenig Zeit hatten, um die Codebasis von 3.16 zu stabilisieren. Aus diesem Grund haben wir uns entschieden, von der Entwicklung von 3.15 abzuzweigen, um die Gesamtstabilität (die so gut ist wie seit Jahren nicht mehr) nicht zu gefährden. Diese Vorgehensweise bedeutet, dass wir auf der gleichen Codebasis arbeiten, die sich derzeit auf den Live-Servern befindet, während wir die 3.16-Funktionen manuell integrieren (insbesondere diejenigen, deren Integration wir als risikoarm erachten).

Für uns war es wichtig, die Verschiebung der Inhalte um ein ganzes Quartal auf Alpha 3.17 zu begrenzen, denn wir möchten, dass Sie alle über die Feiertage und zu Beginn des neuen Jahres erfrischende und interessante Inhalte zum Spielen haben. Aus diesem Grund planen wir neben der Veröffentlichung in der nächsten Woche auch die Veröffentlichung eines Inhaltspatches (3.16.1), wenn wir aus der Feiertagspause zurückkehren. Dieser Patch wird einige der Inhalte enthalten, die wir vor den Feiertagen nicht mehr integrieren konnten.

Weitere Details finden Sie weiter unten.

Ansicht der Veröffentlichung
Wie bereits in den Roadmap Caveats und im Brief des Vorstandsvorsitzenden erwähnt, die unsere neue Roadmap im Jahr 2020 begleiteten, werden Features, die für ein Release-Fenster als Committed markiert sind, mit mindestens 90%iger Sicherheit als unveränderlich eingestuft. Nur in extrem seltenen Fällen wird sich etwas verschieben, wenn es erst einmal in diesen Committed-Status versetzt wurde. Seit dieser Ankündigung haben wir 66 Feature-Karten auf der Roadmap erfolgreich als Committed markiert, wobei das heutige Roadmap Roundup 1 Karte (Mining Gadgets) vorstellt, die rückgängig gemacht werden muss.

Die unten aufgeführten Funktionen wurden erfolgreich in den Alpha 3.16 Patch integriert, der nächste Woche auf die Live-Server aufgespielt werden soll. Hinzu kommen Verbesserungen des Rechtssystems, atmosphärische Kopfgelder und weitere Verbesserungen des Gameplays, über die Sie hier mehr erfahren können.

Area 18 Krankenhaus

Dying Star - Aktualisierte Karte

Überarbeitung der Gravlev-Physik

Jumptown 2.0

Die folgenden Funktionen sind nun für das Inhaltsupdate 3.16.1 zu Beginn des neuen Jahres vorgesehen:

Verlassene Raumschiffe - Punkte von Interesse

Laser Trip Mine T0

Die folgenden Features werden in die Spalte 3.17 verschoben, da sie in diesen Zweig integriert werden:

DNA Kopf Texturen Update

Bergbau-Gadgets

Fortschrittsanzeiger
Die folgenden Ergebnisse wurden dem Progress Tracker hinzugefügt:

Abschließbare Container
Verschließbare Container werden den Designern die Möglichkeit geben, Objekte mit physischen oder elektronischen Schlössern zu verschließen, die mit einem Schlüssel geöffnet oder durch Zerschneiden, Zerstören oder Hacken des Schlosses aufgebrochen werden können. Dieses Projekt wurde in den Zeitplan des EU PU Gameplay Feature Teams aufgenommen.

FPS-Geräte T1
Wurf- und Verbrauchsgegenstände gibt es in Star Citizen bereits in Form von Granaten und MedPens. Die weitere Arbeit an diesem System wird uns in die Lage versetzen, neue Gegenstände mit unterschiedlichen Effekten bei der Verwendung zu erstellen. Dazu gehört auch die Entwicklung einsatzfähiger Geräte oder Gegenstände, die als Teil der Ausrüstung eines Spielers mitgeführt, ausgerüstet und auf einer Oberfläche eingesetzt werden können. Dieses Projekt wurde in den Zeitplan des Weapon Feature Teams aufgenommen.

Das Vehicle Tech Team ist von einem Upstream-Team zu einem Downstream-Team geworden. Zur Erinnerung: Das bedeutet, dass das Team eine reaktivere Rolle einnimmt und nur ein Quartal im Voraus plant, statt vier. Das Team behält seinen aktuellen Zeitplan bis zum 1. Quartal bei, aber einige der längerfristigen Ergebnisse werden aus dem Progress Tracker gestrichen, bis wir uns diesem Zeitrahmen im nächsten Jahr nähern. Aus diesem Grund werden die folgenden Aufgaben vorübergehend aus dem Progress Tracker entfernt:

MultiGrid SDF - Zerstörung von Großkampfschiffen

Animationen für Cockpit-Tasten

Das war's für diese Woche! Dies ist auch unser letztes Roadmap Roundup in diesem Jahr! Unser nächstes Roadmap-Update ist für den 26. Januar 2022 geplant.
Nehmen Sie an der Diskussion auf Spectrum teil.
Roadmap Roundup
12/15/2021 - 1:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for December 15th, 2021
Alpha 3.16
This week, we'd like to give an update on the state of Alpha 3.16, and what you can expect to hit the live servers before holiday break (next week) vs. what we'll release at the beginning of the new year.

Star Citizen Alpha 3.15 took longer to get out the door than we had initially planned, which has limited the amount of time we have to stabilize the 3.16 code base. For this reason, we've opted to branch from the 3.15 development stream to avoid risking overall stability (which has been the best we've had in years). Taking this approach means we'll be operating on the same code base that's currently on the live servers, while manually integrating 3.16 features (specifically those we deem low risk to integrate).

It was important for us to try and limit content moving back a full quarter to Alpha 3.17, as we're eager for you all to have refreshing and engaging content to play over the holiday break and into the early new year. For this reason, in addition to next week's release, we also plan to release a content patch (3.16.1) when we return from holiday break. This patch will include some of the content that we were unable to integrate before the holidays.

Read on for more details below.

Release View
As mentioned in both the Roadmap Caveats and Letter From the Chairman that accompanied our new Roadmap back in 2020, features that are marked as Committed for a release window are done so with at least 90% certainty that the feature won't move. Only in extremely rare cases will something shift once put into this Committed state. Since that announcement, we have successfully marked 66 feature cards on the Roadmap as Committed, with today's Roadmap Roundup introducing 1 card (Mining Gadgets) which will need to be reverted.

The features below have successfully been integrated into the Alpha 3.16 patch, targeting next week for release to the live servers. These also come alongside improvements to the law system, atmospheric bounties, and other gameplay improvements which you can read more about here.

Area 18 Hospital

Dying Star - Updated Map

Gravlev Physics Rework

Jumptown 2.0

The following features are now slated for the 3.16.1 content update at the start of the new year:

Derelict Spaceships - Points of Interest

Laser Trip Mine T0

The following features are being relocated to the 3.17 column, as they are being integrated into that branch:

DNA Head Textures Update

Mining Gadgets

Progress Tracker
The following deliverables have been added to the Progress Tracker:

Lockable Containers
Lockable Containers will add the ability for designers to lock entities with either physical or electronic locks, which can be opened with a key or forced open via cutting, destroying, or hacking the lock. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.

FPS Devices T1
While throwable and consumable devices already exist within Star Citizen as grenades and MedPens, further work on this system will enable us to more easily create new items with different effects when used. This includes the development of deployable devices, or items that can be carried around as part of a player loadout, equipped and deployed onto a surface. This deliverable has been added to the Weapon Feature Team's schedule.

The Vehicle Tech Team has moved from being an upstream team to a downstream team. As a reminder, this means the team is in a more reactive role and plans only one quarter ahead, rather than four. This team is keeping their current schedule through Q1, but some of their longer-term deliverables are coming off the Progress Tracker until we approach that time frame next year. For this reason, the following deliverables are being removed from the Progress Tracker temporarily:

MultiGrid SDF - Capital Ship Destruction

Cockpit Button Animations

That's all for this week! This is also our last Roadmap Roundup of the year! Our next Roadmap Update is slated for January 26th, 2022.
Join the discussion on Spectrum.

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CIG ID
18476
Channel
Spectrum Dispatch
Category
Lore
Series
Roadmap Roundup
Comments
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Published
4 years ago (2021-12-15T23:00:00+00:00)