Star Citizen Alpha 3.17.1

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Star Citizen Patch 3.17.1 Alpha Patch 3.17.1 has been released and is now available! Patch should now show: VERSION 3.17.1-LIVE.8073467. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Known Issues The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport Ships can explode after players exit them While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary Damage to player health can become delayed and can trigger after the player has fully healed themselves The Argo Raft’s elevator controls cannot be interacted with from either inside deck A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher Medical beacon will not complete mission/payment when player is brought back from incapacitation Character animations are not playing when looking at them at a distance through scopes Spawn closet doors do not open or remain open for friendly AI 890 Jump – AI do not spawn appropriate number Bunker turrets will shoot at a player with a lawful mission to be at the bunker Remove Claimjumpers – Mission does not progress after player has reached mission location New Features Window Interior Mapping Shader Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows. Ships and Vehicles Added New Ship: RSI Scorpius Feature Updates Locations Lighting Polish Pass for Hurston Volumetric Clouds Gameplay Ship Paints Update Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs. Updated Intro Bounty Mission ship AI to be a more balanced experience for new players Increased Shield Health of Size 2 Shields Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume Ships and Vehicles Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A Core Tech Made Further Performance Improvements to Streaming Bubble Performance Polish Pass on Large Planetary Storms Updated Gameglass Bindings for 3.17.1 Major Bug Fixes Fixed an issue causing ships and components to duplicate after a character reset Fixed an issue causing bunkers to not clear corpses between mission instances Elevators should no longer collide with players while moving to their destination Selling an item should no longer reset search filters back to default Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles Reloading weapons should no longer fail when emptying and reloading consecutive magazines Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun Missiles should no longer be able to hit and damage the entity they were launched from Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended Starfarer’s upper turret should now have atmosphere Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate “De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function Carrack should no longer be missing geo for holo compass on the bridge technical deck Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening Oxygen should now be present in the Carrack’s repair room Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground MISC Prospector Paint options should no longer be missing from the VMA Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet There should no longer be invisible trees that players can collide with around the microTech river Loot Crates in UGFs should no longer duplicate and overlap inside of each other Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission Supply and demand for buying and selling commodities should no longer instantly refill Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group Artimex Armor cape should no longer appear to be blown by wind when there isn’t any Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere Fixed VisArea issues with multiple doors on the upper deck of the 400i The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs Technical Fixed 12 Client crashes Fixed 9 Server crashes Fixed Multiple Backend Service Crashes Back to top
Star Citizen Patch 3.17.1 Der Alpha Patch 3.17.1 wurde veröffentlicht und ist jetzt verfügbar! Der Patch sollte jetzt anzeigen: VERSION 3.17.1-LIVE.8073467. Es wird dringend empfohlen, die Ordner USER und Shader für den Public Client nach dem Patch zu löschen, vor allem, wenn du merkwürdige Probleme mit der Grafik deines Charakters oder Abstürze beim Laden feststellst. Der USER-Ordner befindet sich (bei Standardinstallationen) unter C:\Programme\Roberts Space Industries\StarCitizen\LIVE. Die Shader-Ordner findest du hier: C:\Benutzer\%Benutzername%\AppData\Local\Star Citizen. Datenbank zurücksetzen: YES Langfristige Persistenz: Aktiviert Start-AUEC: 20.000 Bekannte Probleme Die Platinbucht-Läden an den Raststätten haben vorübergehend den generischen Depot-Lockbildschirm, bis der richtige Platinbucht-Lockbildschirm erstellt wird Orison - Der AR-Marker für das vom Spieler gewählte Landegebiet erscheint nur, wenn sich der Spieler in der Nähe des Raumhafens befindet. Schiffe können explodieren, nachdem Spieler sie verlassen haben Wenn die Valkyrie an einen Starfarer angedockt ist, kippt sie ständig, anstatt stehen zu bleiben. Schaden an der Gesundheit des Spielers kann sich verzögern und kann ausgelöst werden, nachdem der Spieler sich vollständig geheilt hat Die Aufzugsteuerung des Argo-Floßes kann nicht mehr vom Innendeck aus bedient werden. Der Zielpfeil eines Schiffes kann bei manchen Spielern fehlen oder verschwinden; sie können in diesem Fall nicht anvisiert werden. Der Kopf des Charakters, das MobiGlas und andere Ausrüstungsgegenstände können manchmal verschwinden, nachdem er von Klescher befreit wurde. Das medizinische Leuchtfeuer schließt die Mission/Bezahlung nicht ab, wenn der Spieler von der Entmündigung zurückgebracht wird. Die Animationen der Charaktere werden nicht abgespielt, wenn du sie aus der Ferne durch das Zielfernrohr betrachtest Die Türen von Spawn-Schränken öffnen sich nicht oder bleiben für die befreundete KI offen 890 Sprung - KI spawnen nicht in angemessener Anzahl Bunkertürme schießen auf einen Spieler, der einen rechtmäßigen Auftrag hat, im Bunker zu sein Claimjumpers entfernen - Die Mission schreitet nicht voran, nachdem der Spieler den Missionsort erreicht hat Neue Features Fenster-Innenraum-Mapping-Shader Für Gebäude in der PU wurde ein neuer Grafik-Shader hinzugefügt, der 3D-Innenräume anzeigt, die die Perspektive ändern, wenn du durch Fenster schaust. Schiffe und Fahrzeuge Neues Schiff hinzugefügt: RSI Scorpius Feature Updates Standorte Lighting Polish Pass für Hurston Volumetric Clouds Gameplay Update für Schiffsanstriche Farben können jetzt im persönlichen Inventar und im Schiffsinventar gelagert werden, damit die Spieler/innen sie in der PU verschieben können. Ein Filter für Farben wurde zu den Inventar-Registerkarten hinzugefügt. Die SchiffskI der Intro-Kopfgeldmission wurde aktualisiert, um eine ausgewogenere Erfahrung für neue Spieler zu bieten. Die Schildgesundheit von Schilden der Größe 2 wurde erhöht. Spieler können nun Shop-Gegenstände direkt in Schiffen kaufen, die über genügend Speicherkapazität verfügen Schiffe und Fahrzeuge Auf der hinteren Laufstegplattform der Starfarer wurde eine neue Betankungskonsole hinzugefügt. Aktualisierte Mindest-/Maximalwartezeiten und Versicherungsgebühren für die Drake Cutlass Steel, das Consolidated Outland HoverQuad und die MISC Hull A Kerntechnologie Weitere Leistungsverbesserungen an der Streaming Bubble vorgenommen Leistungsverbesserung bei großen planetarischen Stürmen Aktualisierte Gameglass Bindings für 3.17.1 Größere Fehlerbehebungen Ein Problem wurde behoben, das dazu führte, dass Schiffe und Komponenten nach einem Charakter-Reset dupliziert wurden Ein Problem wurde behoben, das dazu führte, dass Bunker die Leichen zwischen den Missionsinstanzen nicht leerten. Fahrstühle sollten nicht mehr mit Spielern kollidieren, während sie sich zu ihrem Ziel bewegen Das Verkaufen eines Gegenstands sollte die Suchfilter nicht mehr auf die Standardeinstellungen zurücksetzen Ein Problem wurde behoben, durch das die Reichweite der passiven Erkennung für alle Schiffe und Fahrzeuge drastisch reduziert wurde. Das Nachladen von Waffen sollte nicht mehr fehlschlagen, wenn aufeinanderfolgende Magazine geleert und neu geladen werden Ein Problem wurde behoben, bei dem Spieler ein beliebiges Magazin in die Behring BR-2 Shotgun einbauen konnten. Raketen sollten nicht mehr in der Lage sein, die Einheit zu treffen und zu beschädigen, von der sie abgeschossen wurden Ein Problem wurde behoben, das dazu führte, dass Torpedos vorzeitig detonierten, bevor sie die maximale Reichweite erreicht hatten. Die Einstellung "Lock Ping Controls to Scanning Mode" sollte nun auch für den Bergbaumodus korrekt gelten. AR-Marker für Schiffe, Geschütztürme und andere Objekte sollten die mobiGlas-Oberfläche nicht mehr visuell blockieren Der Sauerstoff (O2)-Timer im mobiGlas sollte jetzt den Sauerstoffvorrat des Spielers im Anzug korrekt berücksichtigen Traveller Rental Kiosks sollten nicht mehr eine leere Benutzeroberfläche haben / schwarz erscheinen, wenn sie aufgerufen werden Ein Problem wurde behoben, das dazu führte, dass Charaktere und Objekte keine Animationen anzeigten und sich zu teleportieren schienen, während sie sich bewegten, wenn sie durch Waffenzielfernrohre mit höherer Vergrößerung betrachtet wurden Ein Problem wurde behoben, das dazu führte, dass der Preis für den Kauf von Treibstoff langsam anstieg, nachdem sich Spieler zum Kauf von Treibstoff bei einem Sternenschiff verpflichtet hatten. Spieler sollten nicht mehr in der Lage sein, das Andocken an einen Starfarer anzufordern, wenn der Betankungsarm nicht ausgefahren ist Der obere Geschützturm des Starfarers sollte jetzt eine Atmosphäre haben. Ein Problem wurde behoben, das dazu führte, dass Schiffe der 300er Serie mehr Wasserstoff verbrauchten als vorgesehen. Die Funktion "Auswahl aufheben/auswählen" bei FPS-Waffen im Bestätigungsfenster des Shops sollte nun korrekt funktionieren. Im Carrack sollte nun nicht mehr der Geo für den Holokompass auf dem technischen Brückendeck fehlen Ein Problem wurde behoben, das dazu führte, dass einige der Komponentenschächte und Anzugschränke des Carracks nach dem Öffnen nicht mehr geschlossen werden konnten Sauerstoff sollte nun im Reparaturraum des Frachters vorhanden sein. Spieler sollten nun in der Lage sein, auf dem Stuhl in der Kapitänskajüte des Wracks zu sitzen. Der innere Gedanke des Co-Piloten der Starfarer, das Schiff abzuschalten, sollte nicht mehr den Zugang zum MFD blockieren. Das Fahrwerk der Starlifter-Serie sollte sich nicht mehr komprimieren, sodass die Rampe und die Höhenruder mit dem Boden kollidieren. Die MISC Prospector Paint Optionen sollten nicht mehr im VMA fehlen. Das Innere von Höhlen auf Planeten mit atmungsaktiver Atmosphäre sollte nun korrekt die Atmosphäre des Planeten übernehmen Es sollte keine unsichtbaren Bäume mehr geben, mit denen Spieler um den MicroTech-Fluss herum kollidieren können Beutekisten in UGFs sollten sich nicht mehr duplizieren und ineinander überlappen Der Beutetransfer wurde robuster gestaltet, damit Gegenstände schnell von Beutekisten in das persönliche Inventar übertragen werden können. Das Entfernen von Aufsätzen über die Schnittstelle für Aufsätze sollte nicht mehr dazu führen, dass manche Aufsätze an der Waffe hängen bleiben und nicht mehr entfernt werden können. Der Hornet-Pirat sollte nun korrekt Kampfunterstützungsmissionen anrechnen, wenn er zerstört wird. Der Preis der Freiheit Laptop sollte nun nicht mehr die UI-Eingabeaufforderung vermissen lassen, was einen kritischen Aspekt der Mission verhindert Angebot und Nachfrage beim Kauf und Verkauf von Rohstoffen sollten sich nicht mehr sofort wieder auffüllen Ein Problem wurde behoben, das dazu führte, dass die Raketenabwehr und die S10-Geschütztürme in den Kommunikationsfeldern fehlten. Ein Problem wurde behoben, durch das Komm-Felder fälschlicherweise Zonen für unbefugtes Betreten hatten, die dem Spieler eine Straftat einbrachten. Ein Problem wurde behoben, durch das einige Spieler ihr Abzeichen für den Abschluss des Piratenschwarms in einer Gruppe nicht erhielten. Der Artimex-Rüstungsumhang sollte nicht mehr so aussehen, als würde er vom Wind geweht werden, wenn es keinen Wind gibt Geschosse, die von UGF-Türmen abgefeuert werden, sollten nicht mehr unsichtbar sein und die Chance haben, lautlos zu sein Ein Problem wurde behoben, bei dem Schiffe, die an Starfarer / Starfarer Gemini angedockt waren, in der Atmosphäre abstürzen konnten VisArea-Probleme mit mehreren Türen auf dem Oberdeck der 400i behoben Die Mission "Illegale Drogen zerstören" sollte nun korrekt abgeschlossen werden, nachdem alle Drogen zerstört wurden Technisch 12 Client-Abstürze behoben 9 Serverabstürze behoben Mehrere Abstürze von Backend-Diensten behoben Zurück zum Anfang
Star Citizen Patch 3.17.1 Alpha Patch 3.17.1 has been released and is now available! Patch should now show: VERSION 3.17.1-LIVE.8073467. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Known Issues The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport Ships can explode after players exit them While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary Damage to player health can become delayed and can trigger after the player has fully healed themselves The Argo Raft’s elevator controls cannot be interacted with from either inside deck A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher Medical beacon will not complete mission/payment when player is brought back from incapacitation Character animations are not playing when looking at them at a distance through scopes Spawn closet doors do not open or remain open for friendly AI 890 Jump – AI do not spawn appropriate number Bunker turrets will shoot at a player with a lawful mission to be at the bunker Remove Claimjumpers – Mission does not progress after player has reached mission location New Features Window Interior Mapping Shader Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows. Ships and Vehicles Added New Ship: RSI Scorpius Feature Updates Locations Lighting Polish Pass for Hurston Volumetric Clouds Gameplay Ship Paints Update Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs. Updated Intro Bounty Mission ship AI to be a more balanced experience for new players Increased Shield Health of Size 2 Shields Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume Ships and Vehicles Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A Core Tech Made Further Performance Improvements to Streaming Bubble Performance Polish Pass on Large Planetary Storms Updated Gameglass Bindings for 3.17.1 Major Bug Fixes Fixed an issue causing ships and components to duplicate after a character reset Fixed an issue causing bunkers to not clear corpses between mission instances Elevators should no longer collide with players while moving to their destination Selling an item should no longer reset search filters back to default Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles Reloading weapons should no longer fail when emptying and reloading consecutive magazines Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun Missiles should no longer be able to hit and damage the entity they were launched from Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended Starfarer’s upper turret should now have atmosphere Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate “De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function Carrack should no longer be missing geo for holo compass on the bridge technical deck Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening Oxygen should now be present in the Carrack’s repair room Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground MISC Prospector Paint options should no longer be missing from the VMA Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet There should no longer be invisible trees that players can collide with around the microTech river Loot Crates in UGFs should no longer duplicate and overlap inside of each other Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission Supply and demand for buying and selling commodities should no longer instantly refill Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group Artimex Armor cape should no longer appear to be blown by wind when there isn’t any Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere Fixed VisArea issues with multiple doors on the upper deck of the 400i The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs Technical Fixed 12 Client crashes Fixed 9 Server crashes Fixed Multiple Backend Service Crashes Back to top
Star Citizen Patch 3.17.1 Alpha Patch 3.17.1 has been released and is now available! Patch should now show: VERSION 3.17.1-LIVE.8073467. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Known Issues The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport Ships can explode after players exit them While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary Damage to player health can become delayed and can trigger after the player has fully healed themselves The Argo Raft’s elevator controls cannot be interacted with from either inside deck A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher Medical beacon will not complete mission/payment when player is brought back from incapacitation Character animations are not playing when looking at them at a distance through scopes Spawn closet doors do not open or remain open for friendly AI 890 Jump – AI do not spawn appropriate number Bunker turrets will shoot at a player with a lawful mission to be at the bunker Remove Claimjumpers – Mission does not progress after player has reached mission location New Features Window Interior Mapping Shader Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows. Ships and Vehicles Added New Ship: RSI Scorpius Feature Updates Locations Lighting Polish Pass for Hurston Volumetric Clouds Gameplay Ship Paints Update Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs. Updated Intro Bounty Mission ship AI to be a more balanced experience for new players Increased Shield Health of Size 2 Shields Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume Ships and Vehicles Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A Core Tech Made Further Performance Improvements to Streaming Bubble Performance Polish Pass on Large Planetary Storms Updated Gameglass Bindings for 3.17.1 Major Bug Fixes Fixed an issue causing ships and components to duplicate after a character reset Fixed an issue causing bunkers to not clear corpses between mission instances Elevators should no longer collide with players while moving to their destination Selling an item should no longer reset search filters back to default Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles Reloading weapons should no longer fail when emptying and reloading consecutive magazines Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun Missiles should no longer be able to hit and damage the entity they were launched from Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended Starfarer’s upper turret should now have atmosphere Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate “De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function Carrack should no longer be missing geo for holo compass on the bridge technical deck Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening Oxygen should now be present in the Carrack’s repair room Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground MISC Prospector Paint options should no longer be missing from the VMA Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet There should no longer be invisible trees that players can collide with around the microTech river Loot Crates in UGFs should no longer duplicate and overlap inside of each other Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission Supply and demand for buying and selling commodities should no longer instantly refill Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group Artimex Armor cape should no longer appear to be blown by wind when there isn’t any Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere Fixed VisArea issues with multiple doors on the upper deck of the 400i The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs Technical Fixed 12 Client crashes Fixed 9 Server crashes Fixed Multiple Backend Service Crashes Back to top

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CIG ID
18697
Channel
Transmission
Category
General
Series
Release Info
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97
Published
4 years ago (2022-05-19T00:00:00+00:00)