Roadmap Roundup - June 8, 2022

Spectrum Dispatch Lore Roadmap Roundup

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English
Roadmap Roundup
06/08/2022 - 1:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for June 8, 2022

Release View
After talking at length with the team in Montreal, we have realized it makes much more sense to split the Derelict Reclaimer - Points of Interest card into two distinct cards, due to the development work being significantly different for each. Therefore, the description and title of the original card has been updated, and the following card has been added to Release View:


Derelict Reclaimer Space Missions
A variety of hand-crafted, narratively unique missions that have been created for new Derelict Reclaimer wreck-sites in space. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.

These deliverables have passed their final review for Alpha 3.17.2. Therefore, we are marking these cards as Committed on Release View and changing their color to blue.

Additional Stanton Lagrange Points

Derelict Reclaimer Settlement - Point of Interest

Derelict Reclaimer Space Missions

AI - Planetary Navigation

Illegal Delivery Missions

Siege of Orison




Progress Tracker
With this update, we're extending the planning horizon of Upstream teams to include Q1 2023, with more teams to be added in a future publish. The following deliverables have been added to Progress Tracker:


Salvage - Vehicle Munching
Implementing the ability to transform large chunks of metal salvaged from ships into a refinable material. This will use the grinder systems aboard salvage ships like the Vulture and Reclaimer. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.


Freight Elevators
Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars. This deliverable has been added to the US PU Gameplay Feature Team's schedule.


New Player Experience
An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen's basic features. This will include updates to landing zones, spaceports, habs, shops, and more. This deliverable has been added to the EU Landing Zone Team's schedule.


Player/Machine Physical Interaction
Initial implementation of animations that show the player interacting with ship controls and items. Includes pushing buttons, flicking switches, and interacting with other areas of the cockpit. Also includes other machines and items, including locker doors. This deliverable has been added to the Actor Feature Team's schedule.


Aegis Retaliator Base
Building, implementing, and balancing the base variant of Aegis multi-crew combat ship, the Retaliator, as a game-ready vehicle. This deliverable has been added to the Vehicle Content - EU Team's schedule.


Anvil Crucible
Building, implementing, and balancing Anvil's ship repair platform, the Crucible, as a game-ready vehicle. This deliverable has been added to the Vehicle Content - EU Team's schedule.

Due to additional priority being put on the Salvage work mentioned above, the following deliverable is being removed from Progress Tracker temporarily until it is rescheduled:

Room Depressurization

That's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.
German
Roadmap-Roundup
06/08/2022 - 1:00 PM

Einen schönen Mittwoch, liebe Leser!

Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 möglich zu machen.

In diesem Sinne, lassen Sie uns mit dem Roadmap Roundup dieser Woche beginnen!

-CIG Community Team

Bemerkenswerte Änderungen für den 8. Juni 2022

Ansicht der Veröffentlichung
Nach ausführlichen Gesprächen mit dem Team in Montreal haben wir festgestellt, dass es viel sinnvoller ist, die Karte Derelict Reclaimer - Points of Interest in zwei verschiedene Karten aufzuteilen, da die Entwicklungsarbeit für beide Karten sehr unterschiedlich ist. Daher wurden die Beschreibung und der Titel der Originalkarte aktualisiert und die folgende Karte wurde der Versionsansicht hinzugefügt:


Derelict Reclaimer Weltraummissionen
Eine Vielzahl von handgefertigten, erzählerisch einzigartigen Missionen, die für neue Derelict Reclaimer-Wrackstätten im Weltraum erstellt wurden. Dieses Feature wurde der Alpha 3.17 hinzugefügt und wird voraussichtlich im 2. Quartal in 3.17.2 veröffentlicht.

Diese Leistungen haben die abschließende Überprüfung für Alpha 3.17.2 bestanden. Daher markieren wir diese Karten in der Release-Ansicht als "Committed" und ändern ihre Farbe zu blau.

Zusätzliche Stanton-Lagrange-Punkte

Verlassene Reclaimer-Siedlung - Punkt von Interesse

Derelict Reclaimer Raumfahrtmissionen

KI - Planetarische Navigation

Illegale Liefermissionen

Belagerung von Orison




Fortschritts-Tracker
Mit diesem Update erweitern wir den Planungshorizont der Upstream-Teams auf Q1 2023, wobei weitere Teams in einer zukünftigen Veröffentlichung hinzugefügt werden sollen. Die folgenden Ergebnisse wurden dem Progress Tracker hinzugefügt:


Bergung - Fahrzeugzerstörung
Implementierung der Fähigkeit, große Metallbrocken, die aus Schiffen geborgen wurden, in ein veredelbares Material umzuwandeln. Dazu werden die Schleifsysteme an Bord von Bergungsschiffen wie der Vulture und der Reclaimer verwendet. Diese Aufgabe wurde in den Zeitplan des EU PU Gameplay Feature Teams aufgenommen.


Frachtaufzüge
Implementierung von Systemen und Inhalten, mit denen Spieler ihre Schiffe physisch be- und entladen können, indem sie Fracht zu und von Hangars, Landeplätzen, Garagen und Andockstationen befördern. Diese Aufgabe wurde in den Zeitplan des US PU Gameplay Feature Teams aufgenommen.


Neue Spielerfahrung
Eine Initiative zur Verbesserung der anfänglichen (ersten 30 Minuten) Spielerfahrung, die den Spielern hilft, den Kontext der Welt zu verstehen und sie mit einigen der grundlegenden Funktionen von Star Citizen vertraut zu machen. Dazu gehören Updates für Landezonen, Raumhäfen, Habs, Geschäfte und mehr. Dieser Beitrag wurde in den Zeitplan des EU Landing Zone Teams aufgenommen.


Physikalische Interaktion zwischen Spieler und Maschine
Erste Implementierung von Animationen, die zeigen, wie der Spieler mit den Steuerelementen und Gegenständen des Schiffs interagiert. Dazu gehören das Drücken von Knöpfen, das Umlegen von Schaltern und die Interaktion mit anderen Bereichen des Cockpits. Umfasst auch andere Maschinen und Gegenstände, einschließlich Schließfachtüren. Dieses Projekt wurde in den Zeitplan des Actor Feature Teams aufgenommen.


Aegis Retaliator Basis
Bau, Implementierung und Ausbalancierung der Basisvariante des Aegis-Mehrbesatzungs-Kampfschiffs Retaliator als spielfertiges Fahrzeug. Dieses Projekt wurde in den Zeitplan des Vehicle Content - EU Teams aufgenommen.


Amboss-Schmelztiegel
Bau, Implementierung und Balancierung der Schiffsreparaturplattform von Anvil, dem Schmelztiegel, als spielfertiges Fahrzeug. Dieses Projekt wurde in den Zeitplan des Teams Fahrzeuginhalte - EU aufgenommen.

Da die oben erwähnte Bergungsarbeit zusätzliche Priorität hat, wird das folgende Projekt vorübergehend aus dem Progress Tracker entfernt, bis es neu geplant wird:

Druckentlastung des Raums

Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide für weitere Informationen über die öffentliche Star Citizen Roadmap.
Chinese
Roadmap Roundup
06/08/2022 - 1:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for June 8, 2022

Release View
After talking at length with the team in Montreal, we have realized it makes much more sense to split the Derelict Reclaimer - Points of Interest card into two distinct cards, due to the development work being significantly different for each. Therefore, the description and title of the original card has been updated, and the following card has been added to Release View:


Derelict Reclaimer Space Missions
A variety of hand-crafted, narratively unique missions that have been created for new Derelict Reclaimer wreck-sites in space. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.

These deliverables have passed their final review for Alpha 3.17.2. Therefore, we are marking these cards as Committed on Release View and changing their color to blue.

Additional Stanton Lagrange Points

Derelict Reclaimer Settlement - Point of Interest

Derelict Reclaimer Space Missions

AI - Planetary Navigation

Illegal Delivery Missions

Siege of Orison




Progress Tracker
With this update, we're extending the planning horizon of Upstream teams to include Q1 2023, with more teams to be added in a future publish. The following deliverables have been added to Progress Tracker:


Salvage - Vehicle Munching
Implementing the ability to transform large chunks of metal salvaged from ships into a refinable material. This will use the grinder systems aboard salvage ships like the Vulture and Reclaimer. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.


Freight Elevators
Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars. This deliverable has been added to the US PU Gameplay Feature Team's schedule.


New Player Experience
An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen's basic features. This will include updates to landing zones, spaceports, habs, shops, and more. This deliverable has been added to the EU Landing Zone Team's schedule.


Player/Machine Physical Interaction
Initial implementation of animations that show the player interacting with ship controls and items. Includes pushing buttons, flicking switches, and interacting with other areas of the cockpit. Also includes other machines and items, including locker doors. This deliverable has been added to the Actor Feature Team's schedule.


Aegis Retaliator Base
Building, implementing, and balancing the base variant of Aegis multi-crew combat ship, the Retaliator, as a game-ready vehicle. This deliverable has been added to the Vehicle Content - EU Team's schedule.


Anvil Crucible
Building, implementing, and balancing Anvil's ship repair platform, the Crucible, as a game-ready vehicle. This deliverable has been added to the Vehicle Content - EU Team's schedule.

Due to additional priority being put on the Salvage work mentioned above, the following deliverable is being removed from Progress Tracker temporarily until it is rescheduled:

Room Depressurization

That's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.

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CIG ID
18728
Channel
Spectrum Dispatch
Category
Lore
Series
Roadmap Roundup
Comments
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Published
3 years ago (2022-06-08T22:00:00+00:00)