Roadmap Roundup - August 17, 2022

Spectrum Dispatch Lore Roadmap Roundup

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Roadmap Roundup
08/17/2022 - 1:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for August 17, 2022

Progress Tracker
First, a small housekeeping update. The EU Landing Zone Team has been split into two teams, EU Landing Zone 1 and EU Landing Zone 2, as both now have added resources coming from the Props team. This week, the only change on Progress tracker is a slight reallocation of resources and the name change for the original team. We'll have the full schedule for EULZ2 once it's been finalized by production.


The following deliverables have been added to the Progress Tracker:


Arena Commander: Classic Race Mode Overhaul
A complete overhaul of all systems and maps in Arena Commander's Classic Race Mode. Improvements include a complete refactor of the Checkpoint entity & race manager system, improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new map, The Snake Pit. This deliverable has been added to the Arena Commander Feature Team's schedule.

VOLT Pulse
Designing and creating the Verified Offworld Laser Technologies Pulse energy pistol. Includes asset creation, animation, and balancing. This deliverable has been added to the Weapon Content Team's schedule.

AI - Vehicle Perception
This feature will give AI the ability to both perceive and detect vehicles from the ground as well as select ground-based targets when piloting their own, using both vision and radar. This deliverable has been added to the AI Tech Team's schedule.

Aerodynamic Control Surfaces
Ships with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game. Previously removed from the Vehicle Experience Team's deliverables when merged with the Vehicle Feature Team, this has returned to Progress Tracker with this update.

UPDATE: We've realized an error on the current Release View was made due to our team pulling a set of data for the roadmap that was slightly out of date for the Arena Commander Feature Team. The card for Arena Commander: Classic Race Mode Overhaul was always intended to release with Alpha 3.19, not 3.18, and is currently on track to do so. Therefore this card has been removed from Release View temporarily until all of the goals for 3.19 are finalized, but will still remain on Progress Tracker. Apologies to all for the miscommunication!


That's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.
Roadmap-Roundup
17.08.2022 - 1:00 UHR

Einen schönen Mittwoch, allerseits!

Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 möglich zu machen.

In diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!

-CIG Community Team

Bemerkenswerte Änderungen für den 17. August 2022

Fortschrittstracker
Zunächst eine kleine Aktualisierung der Verwaltung. Das EU Landing Zone Team wurde in zwei Teams aufgeteilt, EU Landing Zone 1 und EU Landing Zone 2, da beide nun zusätzliche Ressourcen aus dem Props Team erhalten haben. In dieser Woche ist die einzige Änderung im Progress Tracker eine leichte Umverteilung der Ressourcen und die Namensänderung des ursprünglichen Teams. Wir werden den vollständigen Zeitplan für EULZ2 veröffentlichen, sobald er von der Produktion fertiggestellt wurde.


Die folgenden Ergebnisse wurden dem Progress Tracker hinzugefügt:


Arena Commander: Überarbeitung des klassischen Rennmodus
Eine komplette Überarbeitung aller Systeme und Karten im klassischen Rennmodus von Arena Commander. Zu den Verbesserungen gehören eine komplette Überarbeitung des Checkpoint-Entity- und Renn-Manager-Systems, Verbesserungen der Punktevergabe, eine komplette Überarbeitung aller drei New Horizon Speedway-Karten sowie eine neue Karte, The Snake Pit. Dieses Projekt wurde in den Zeitplan des Arena Commander Feature Teams aufgenommen.

VOLT-Impuls
Entwurf und Erstellung der verifizierten Offworld Laser Technologies Pulse Energiepistole. Beinhaltet die Erstellung von Assets, Animation und Balancing. Dieses Projekt wurde dem Zeitplan des Weapon Content Teams hinzugefügt.

KI - Fahrzeugwahrnehmung
Diese Funktion wird die KI in die Lage versetzen, Fahrzeuge vom Boden aus wahrzunehmen und zu erkennen sowie bodengebundene Ziele auszuwählen, wenn sie selbst einen Piloten steuert. Dabei werden sowohl Sicht als auch Radar eingesetzt. Dieser Beitrag wurde in den Zeitplan des AI Tech Teams aufgenommen.

Aerodynamische Steueroberflächen
Schiffe mit Steuerflächen werden in der Lage sein, diese in der Atmosphäre zu nutzen, um ihre Manövrierfähigkeit zu verbessern. Dies wird die Leistung von Schiffen verbessern, die in der Atmosphäre über schwache Manövriertriebwerke verfügen, und dem aerodynamischen Flug im Spiel eine neue Tiefe verleihen. Dieses Projekt wurde bei der Zusammenlegung mit dem Vehicle Feature Team aus dem Vehicle Experience Team entfernt und ist mit diesem Update in den Progress Tracker zurückgekehrt.


Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide für weitere Informationen über die öffentliche Star Citizen Roadmap.
Roadmap Roundup
08/17/2022 - 1:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for August 17, 2022

Progress Tracker
First, a small housekeeping update. The EU Landing Zone Team has been split into two teams, EU Landing Zone 1 and EU Landing Zone 2, as both now have added resources coming from the Props team. This week, the only change on Progress tracker is a slight reallocation of resources and the name change for the original team. We'll have the full schedule for EULZ2 once it's been finalized by production.


The following deliverables have been added to the Progress Tracker:


Arena Commander: Classic Race Mode Overhaul
A complete overhaul of all systems and maps in Arena Commander's Classic Race Mode. Improvements include a complete refactor of the Checkpoint entity & race manager system, improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new map, The Snake Pit. This deliverable has been added to the Arena Commander Feature Team's schedule.

VOLT Pulse
Designing and creating the Verified Offworld Laser Technologies Pulse energy pistol. Includes asset creation, animation, and balancing. This deliverable has been added to the Weapon Content Team's schedule.

AI - Vehicle Perception
This feature will give AI the ability to both perceive and detect vehicles from the ground as well as select ground-based targets when piloting their own, using both vision and radar. This deliverable has been added to the AI Tech Team's schedule.

Aerodynamic Control Surfaces
Ships with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game. Previously removed from the Vehicle Experience Team's deliverables when merged with the Vehicle Feature Team, this has returned to Progress Tracker with this update.

UPDATE: We've realized an error on the current Release View was made due to our team pulling a set of data for the roadmap that was slightly out of date for the Arena Commander Feature Team. The card for Arena Commander: Classic Race Mode Overhaul was always intended to release with Alpha 3.19, not 3.18, and is currently on track to do so. Therefore this card has been removed from Release View temporarily until all of the goals for 3.19 are finalized, but will still remain on Progress Tracker. Apologies to all for the miscommunication!


That's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.

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CIG ID
18840
Channel
Spectrum Dispatch
Category
Lore
Series
Roadmap Roundup
Comments
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Published
3 years ago (2022-08-17T21:00:00+00:00)