Star Citizen Alpha 3.18.2

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Star Citizen Patch 3.18.2 Alpha Patch 3.18.2 has been released and is now available! Patch should now show: VERSION 3.18.2-LIVE.8440578. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen. Database Reset: YES Long Term Persistence: Partially Disabled (aUEC, Merits, REC, and Reputation will be preserved) Starting aUEC: 200,000 Known Issues Game clients may close without error or crash handler ASOP Terminals are unusable and fade to black when accessed Equipping more than 5 components in a single “Save Changes and Equip” VMA transaction will fail XenoThreat 1.1 / Jumptown – Players cannot sell all quantity of zeta-prolanide or maze from their ship for dynamic events (Selling smaller quantities at a time should work) Ships can explode from collision with invisible asteroids The Trams are out of sync with the station timers, causing trams to overlap or not appear on time Elevators and Trams are “Jittery” during transit of Player Character When flying near another ship, ship seems to hit an invisible box that kicks it in random directions Cargo may be invisible in multiple ships after being purchased When attempting to start a refinery job, players receive the following error ; Something went wrong (Error code: 20) Security Contractor Evaluation is not re-offered upon failure Combat Service Beacon Progress / Rating inconsistent on missions Security Work Assesment Remaining Hostile NPCs Not Spawning In PTV wheels at the Orison BTR area can clip into geometry and become detached from vehicle The snub fighter attached to Constellations lacks interaction prompts to enter it, making it unusable Some ship wreckage erroneously give “No Material” text and do not let you salvage Markers Will Randomly Disappear After Quantum Travel With No Route Set Feature Updates Core Tech Density Manager Optimizations Updated Density Manager values to be more aggressive for removing unneeded entities in the PU to improve server/client performance. Made further entitlement processing improvements Updated Login Queue Time Display Major Bug Fixes Fixed multiple areas of the prison escape route where players could not vault out of Ships should no longer sometimes be claimed at another location other than the terminal it’s being claimed on AI victim names should now display correctly in the “Crime Committed Against” name field 2 Extra Odyssey II Alpha Undersuits should no longer appear in players inventories Movement of the players head should now be smooth with TrackIR Fixed frequent pockets of extremely low client FPS performance in LZs and ships Fixed trees spawning inside rivers New Deal and Vantage rental kiosks should no longer be missing “Fugitive Recovery” missions should no longer result in a crimestat for the bounty hunter Additional FPS AI, that don’t count for the mission, should no longer spawn in during Eliminate All / Caterpillar Crashsites missions Spawning ships will no longer cause the requested ship to spawn outside of the hangars Reclaimer main on-elevator control panels should now fully respond to input Salvage lasers should now fully provide RMC when scraping a hull hull Entering or exiting the seat in the Vulture should no longer cause Salvage beams to become desynced from their displayed settings The Anteres QED should no longer have low health and is easily knocked out once shields are down Players in a given instance should no longer experience a response latency of up to dozens of seconds for interactions Fixed Lootable Container Slots containing no loot when they are streamed out and back in at SPK Melting/Upgrading a ship while the player is bed logged in that ship should no longer put the player in a bad state. Error 30018 cant login Fixed the “Visit Orison” Commercial freezing and locking up clients Loot boxes should no longer become unavalable to other players when a user crashes whilst interacting with it Fixed Zeta-Prolanide Salvage Claims not spawning all the cargo boxes for players to retrieve Combat Assistance Mission should now correctly progress after enemy ship has been destroyed Fixed an issue causing players to be unable to scan mining deposits New Deal and Vantage Rental Kiosks should no longer be missing in Lorville Fixed non-owner players being able to “Log Out” in the prisoner seat of the Hawk causing it to not retrieve correctly after an insurance claim Fixed the Spawn Rates of Salvagable entities are duplicating and substantially higher than intended Players should no longer be injured or bleed out if the cockpit seat animations are clipped Rented Ships will no longer disappear from ASOP when claimed Fixed the Failed Negotiations Disable Gravity Prompt being unresponsive Delivery missions should no longer show Objective withdrawn upon reaching mission location Players should now correctly be able to save changes to their ship loadouts Technical Fixed 10 Client crashes Fixed 9 Server crashes Fixed a Server Deadlock Back to top
Star Citizen Patch 3.18.2 Der Alpha Patch 3.18.1 wurde veröffentlicht und ist jetzt verfügbar! Der Patch sollte jetzt anzeigen: VERSION 3.18.2-LIVE.8440578. Es wird dringend empfohlen, die Ordner USER und Shader für den Public Client nach dem Patch zu löschen, vor allem, wenn du merkwürdige Probleme mit der Grafik deines Charakters oder Abstürze beim Laden feststellst. Der USER-Ordner befindet sich (bei Standardinstallationen) unter C:\Programme\Roberts Space Industries\StarCitizen\LIVE. Die Shader-Ordner findest du unter %localappdata%\Star Citizen. Datenbank zurücksetzen: YES Langfristige Persistenz: Teilweise deaktiviert (aUEC, Verdienste, REC und Reputation bleiben erhalten) Start-AUEC: 200.000 Bekannte Probleme Spiel-Clients können ohne Fehler oder Crash-Handler geschlossen werden ASOP-Terminals sind unbrauchbar und werden beim Zugriff schwarz Das Ausrüsten von mehr als 5 Komponenten in einer einzigen "Änderungen speichern und ausrüsten"-VMA-Transaktion schlägt fehl XenoThreat 1.1 / Jumptown - Spieler können bei dynamischen Ereignissen nicht die gesamte Menge an Zeta-Prolanid oder Labyrinth von ihrem Schiff verkaufen (der Verkauf kleinerer Mengen auf einmal sollte funktionieren) Schiffe können bei Kollisionen mit unsichtbaren Asteroiden explodieren Die Straßenbahnen sind nicht mit den Bahnhofszeitgebern synchronisiert, wodurch sich die Straßenbahnen überschneiden oder nicht rechtzeitig erscheinen Aufzüge und Straßenbahnen sind während der Fahrt des Spielercharakters "zittrig". Wenn das Schiff in der Nähe eines anderen Schiffes fliegt, scheint es auf eine unsichtbare Box zu treffen, die es in zufällige Richtungen schleudert Fracht kann in mehreren Schiffen unsichtbar sein, nachdem sie gekauft wurde Beim Versuch, einen Raffinerieauftrag zu starten, erhalten Spieler die folgende Fehlermeldung: Etwas ist schief gelaufen (Fehlercode: 20) Die Bewertung des Sicherheitsunternehmers wird nach einem Fehlschlag nicht erneut angeboten Fortschritt / Bewertung des Kampfdienstes bei Missionen inkonsistent Bewertung der Sicherheitsarbeit Verbleibende feindliche NSCs spawnen nicht in PTV-Räder im Orison BTR-Gebiet können in die Geometrie einrasten und sich vom Fahrzeug lösen Dem Stummeljäger in der Konstellation fehlen Interaktionsaufforderungen, um ihn zu betreten, was ihn unbrauchbar macht Einige Schiffswracks geben fälschlicherweise die Meldung "Kein Material" aus und lassen dich nicht bergen. Markierungen verschwinden zufällig nach einer Quantenreise ohne festgelegte Route Feature-Updates Kerntechnologie Density Manager Optimierungen Die Werte des Density Managers wurden aktualisiert, um nicht benötigte Entitäten in der PU aggressiver zu entfernen und die Server-/Client-Leistung zu verbessern. Weitere Verbesserungen bei der Verarbeitung von Ansprüchen Aktualisierte Anzeige der Login-Warteschlangenzeit Wichtige Fehlerbehebungen Mehrere Bereiche der Gefängnisausbruchsroute wurden behoben, aus denen die Spieler nicht ausbrechen konnten Schiffe sollten nicht mehr manchmal an einem anderen Ort als dem Terminal, an dem sie geholt werden, geholt werden Die Namen von KI-Opfern werden nun korrekt im Feld "Verbrechen begangen gegen" angezeigt. 2 Extra Odyssey II Alpha Unteranzüge sollten nicht mehr im Inventar der Spieler erscheinen Die Bewegung des Kopfes des Spielers sollte jetzt mit TrackIR flüssig sein Häufig auftretende extrem niedrige FPS-Leistung des Clients in Landezonen und Schiffen wurde behoben Das Spawnen von Bäumen in Flüssen wurde behoben New Deal- und Vantage-Mietkioske sollten nicht mehr fehlen "Fugitive Recovery"-Missionen sollten nicht mehr zu einer Kriminalitätsrate für den Kopfgeldjäger führen Zusätzliche FPS-KI, die nicht für die Mission zählt, sollte nicht mehr während der Missionen "Eliminiere alle" / "Raupenabsturz" spawnen Das Spawnen von Schiffen führt nicht mehr dazu, dass das angeforderte Schiff außerhalb der Hangars spawnen kann. Die Bedienfelder im Hauptaufzug des Reclaimers sollten nun vollständig auf Eingaben reagieren. Bergungslaser sollten nun vollständig RMC liefern, wenn sie einen Schiffsrumpf verschrotten Das Betreten oder Verlassen des Sitzes im Vulture sollte nicht mehr dazu führen, dass die angezeigten Einstellungen der Bergungslaser nicht mehr synchronisiert werden. Der Anteres QED sollte nicht mehr nur geringe Lebenspunkte haben und leicht auszuschalten sein, wenn die Schilde unten sind Spieler in einer bestimmten Instanz sollten nicht mehr eine Reaktionszeit von bis zu Dutzenden von Sekunden für Interaktionen haben Bezahlbare Container-Slots, die keine Beute enthalten, wenn sie bei SPK raus- und wieder reingestreamt werden, wurden korrigiert. Das Verschmelzen/Aufrüsten eines Schiffes, während der Spieler in diesem Schiff eingeloggt ist, sollte den Spieler nicht mehr in einen schlechten Zustand versetzen. Fehler 30018 kann sich nicht einloggen Der Werbespot "Orison besuchen" friert nicht mehr ein und sperrt die Clients Beutekisten sollten nicht mehr für andere Spieler unerreichbar werden, wenn ein Spieler abstürzt, während er mit ihnen interagiert Zeta-Prolanid-Bergungsansprüche spawnen nicht mehr alle Frachtkisten, die die Spieler abholen können. Kampfunterstützungsmissionen sollten nun korrekt fortschreiten, nachdem das gegnerische Schiff zerstört wurde Ein Problem wurde behoben, das dazu führte, dass Spieler keine Bergbauvorkommen scannen konnten. New Deal und Vantage Rental Kioske sollten in Lorville nicht mehr fehlen Es wurde behoben, dass Spieler, die keine Besitzer sind, sich auf dem Gefangenensitz der Hawk abmelden konnten, wodurch die Hawk nach einem Versicherungsanspruch nicht mehr korrekt abgerufen werden konnte. Die Spawn-Raten von bergbaren Objekten sind nun doppelt vorhanden und wesentlich höher als beabsichtigt. Spieler sollten nicht mehr verletzt werden oder verbluten, wenn die Animationen des Cockpitsitzes abgeschnitten sind Gemietete Schiffe verschwinden nicht mehr aus ASOP, wenn sie eingefordert werden. Die Aufforderung zur Deaktivierung der Schwerkraft bei fehlgeschlagenen Verhandlungen reagiert nicht mehr Bei Auslieferungsmissionen sollte das Ziel nicht mehr zurückgezogen werden, wenn der Missionsort erreicht wird. Spieler sollten nun in der Lage sein, Änderungen an ihren Schiffsausrüstungen zu speichern. Technisch 10 Client-Abstürze behoben 9 Serverabstürze behoben Einen Server Deadlock behoben Zurück zum Anfang
Star Citizen Patch 3.18.2 Alpha Patch 3.18.2 has been released and is now available! Patch should now show: VERSION 3.18.2-LIVE.8440578. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen. Database Reset: YES Long Term Persistence: Partially Disabled (aUEC, Merits, REC, and Reputation will be preserved) Starting aUEC: 200,000 Known Issues Game clients may close without error or crash handler ASOP Terminals are unusable and fade to black when accessed Equipping more than 5 components in a single “Save Changes and Equip” VMA transaction will fail XenoThreat 1.1 / Jumptown – Players cannot sell all quantity of zeta-prolanide or maze from their ship for dynamic events (Selling smaller quantities at a time should work) Ships can explode from collision with invisible asteroids The Trams are out of sync with the station timers, causing trams to overlap or not appear on time Elevators and Trams are “Jittery” during transit of Player Character When flying near another ship, ship seems to hit an invisible box that kicks it in random directions Cargo may be invisible in multiple ships after being purchased When attempting to start a refinery job, players receive the following error ; Something went wrong (Error code: 20) Security Contractor Evaluation is not re-offered upon failure Combat Service Beacon Progress / Rating inconsistent on missions Security Work Assesment Remaining Hostile NPCs Not Spawning In PTV wheels at the Orison BTR area can clip into geometry and become detached from vehicle The snub fighter attached to Constellations lacks interaction prompts to enter it, making it unusable Some ship wreckage erroneously give “No Material” text and do not let you salvage Markers Will Randomly Disappear After Quantum Travel With No Route Set Feature Updates Core Tech Density Manager Optimizations Updated Density Manager values to be more aggressive for removing unneeded entities in the PU to improve server/client performance. Made further entitlement processing improvements Updated Login Queue Time Display Major Bug Fixes Fixed multiple areas of the prison escape route where players could not vault out of Ships should no longer sometimes be claimed at another location other than the terminal it’s being claimed on AI victim names should now display correctly in the “Crime Committed Against” name field 2 Extra Odyssey II Alpha Undersuits should no longer appear in players inventories Movement of the players head should now be smooth with TrackIR Fixed frequent pockets of extremely low client FPS performance in LZs and ships Fixed trees spawning inside rivers New Deal and Vantage rental kiosks should no longer be missing “Fugitive Recovery” missions should no longer result in a crimestat for the bounty hunter Additional FPS AI, that don’t count for the mission, should no longer spawn in during Eliminate All / Caterpillar Crashsites missions Spawning ships will no longer cause the requested ship to spawn outside of the hangars Reclaimer main on-elevator control panels should now fully respond to input Salvage lasers should now fully provide RMC when scraping a hull hull Entering or exiting the seat in the Vulture should no longer cause Salvage beams to become desynced from their displayed settings The Anteres QED should no longer have low health and is easily knocked out once shields are down Players in a given instance should no longer experience a response latency of up to dozens of seconds for interactions Fixed Lootable Container Slots containing no loot when they are streamed out and back in at SPK Melting/Upgrading a ship while the player is bed logged in that ship should no longer put the player in a bad state. Error 30018 cant login Fixed the “Visit Orison” Commercial freezing and locking up clients Loot boxes should no longer become unavalable to other players when a user crashes whilst interacting with it Fixed Zeta-Prolanide Salvage Claims not spawning all the cargo boxes for players to retrieve Combat Assistance Mission should now correctly progress after enemy ship has been destroyed Fixed an issue causing players to be unable to scan mining deposits New Deal and Vantage Rental Kiosks should no longer be missing in Lorville Fixed non-owner players being able to “Log Out” in the prisoner seat of the Hawk causing it to not retrieve correctly after an insurance claim Fixed the Spawn Rates of Salvagable entities are duplicating and substantially higher than intended Players should no longer be injured or bleed out if the cockpit seat animations are clipped Rented Ships will no longer disappear from ASOP when claimed Fixed the Failed Negotiations Disable Gravity Prompt being unresponsive Delivery missions should no longer show Objective withdrawn upon reaching mission location Players should now correctly be able to save changes to their ship loadouts Technical Fixed 10 Client crashes Fixed 9 Server crashes Fixed a Server Deadlock Back to top
Star Citizen Patch 3.18.2 Alpha Patch 3.18.2 has been released and is now available! Patch should now show: VERSION 3.18.2-LIVE.8440578. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen. Database Reset: YES Long Term Persistence: Partially Disabled (aUEC, Merits, REC, and Reputation will be preserved) Starting aUEC: 200,000 Known Issues Game clients may close without error or crash handler ASOP Terminals are unusable and fade to black when accessed Equipping more than 5 components in a single “Save Changes and Equip” VMA transaction will fail XenoThreat 1.1 / Jumptown – Players cannot sell all quantity of zeta-prolanide or maze from their ship for dynamic events (Selling smaller quantities at a time should work) Ships can explode from collision with invisible asteroids The Trams are out of sync with the station timers, causing trams to overlap or not appear on time Elevators and Trams are “Jittery” during transit of Player Character When flying near another ship, ship seems to hit an invisible box that kicks it in random directions Cargo may be invisible in multiple ships after being purchased When attempting to start a refinery job, players receive the following error ; Something went wrong (Error code: 20) Security Contractor Evaluation is not re-offered upon failure Combat Service Beacon Progress / Rating inconsistent on missions Security Work Assesment Remaining Hostile NPCs Not Spawning In PTV wheels at the Orison BTR area can clip into geometry and become detached from vehicle The snub fighter attached to Constellations lacks interaction prompts to enter it, making it unusable Some ship wreckage erroneously give “No Material” text and do not let you salvage Markers Will Randomly Disappear After Quantum Travel With No Route Set Feature Updates Core Tech Density Manager Optimizations Updated Density Manager values to be more aggressive for removing unneeded entities in the PU to improve server/client performance. Made further entitlement processing improvements Updated Login Queue Time Display Major Bug Fixes Fixed multiple areas of the prison escape route where players could not vault out of Ships should no longer sometimes be claimed at another location other than the terminal it’s being claimed on AI victim names should now display correctly in the “Crime Committed Against” name field 2 Extra Odyssey II Alpha Undersuits should no longer appear in players inventories Movement of the players head should now be smooth with TrackIR Fixed frequent pockets of extremely low client FPS performance in LZs and ships Fixed trees spawning inside rivers New Deal and Vantage rental kiosks should no longer be missing “Fugitive Recovery” missions should no longer result in a crimestat for the bounty hunter Additional FPS AI, that don’t count for the mission, should no longer spawn in during Eliminate All / Caterpillar Crashsites missions Spawning ships will no longer cause the requested ship to spawn outside of the hangars Reclaimer main on-elevator control panels should now fully respond to input Salvage lasers should now fully provide RMC when scraping a hull hull Entering or exiting the seat in the Vulture should no longer cause Salvage beams to become desynced from their displayed settings The Anteres QED should no longer have low health and is easily knocked out once shields are down Players in a given instance should no longer experience a response latency of up to dozens of seconds for interactions Fixed Lootable Container Slots containing no loot when they are streamed out and back in at SPK Melting/Upgrading a ship while the player is bed logged in that ship should no longer put the player in a bad state. Error 30018 cant login Fixed the “Visit Orison” Commercial freezing and locking up clients Loot boxes should no longer become unavalable to other players when a user crashes whilst interacting with it Fixed Zeta-Prolanide Salvage Claims not spawning all the cargo boxes for players to retrieve Combat Assistance Mission should now correctly progress after enemy ship has been destroyed Fixed an issue causing players to be unable to scan mining deposits New Deal and Vantage Rental Kiosks should no longer be missing in Lorville Fixed non-owner players being able to “Log Out” in the prisoner seat of the Hawk causing it to not retrieve correctly after an insurance claim Fixed the Spawn Rates of Salvagable entities are duplicating and substantially higher than intended Players should no longer be injured or bleed out if the cockpit seat animations are clipped Rented Ships will no longer disappear from ASOP when claimed Fixed the Failed Negotiations Disable Gravity Prompt being unresponsive Delivery missions should no longer show Objective withdrawn upon reaching mission location Players should now correctly be able to save changes to their ship loadouts Technical Fixed 10 Client crashes Fixed 9 Server crashes Fixed a Server Deadlock Back to top

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CIG ID
19258
Channel
Transmission
Category
General
Series
Release Info
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55
Published
3 years ago (2023-04-21T21:00:00+00:00)