Star Citizen Alpha 3.19.1

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Content

Star Citizen Patch 3.19.1 Alpha Patch 3.19.1 has been released onto LIVE! Patch should now show: VERSION 3.19.1-LIVE.8526421. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen. Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Known Issues New Deal and Vantage Rental Kiosks Are Missing Ships can explode from collision with invisible asteroids Player corpses will not despawn at Grimhex Players are unable to fully back out of the Primary Residence Selection due to the tutorial selection prompt Art assets will clip through the Train during the journey in Lorville AI / FPS – Enemy combat AI is slow to respond or react Vehicles – Destroyed ship thrusters may not function/be restored after being repaired Character – The player can sometimes initially spawn or fall outside of the bed in habs or hospitals Substenance items lack “Store” option when carrying the item in Inner Thoughts Locations – Aberdeen – Klescher Rehabilitation Facility – Missions – Ursa rovers can sometimes spawn under the garages, preventing prisoner escape Weapon Feature / Game Code – Tractor Beam – If you activate the tractor beam in hangar, you can bring the activated tractor beam back and use it in armistice zone CNOU HoverQuad – Vehicles / Locations – The vehicle spawns slightly stuck in the ground Stanton – Vehicles / Ships / Docking – The snub fighter lacks interaction prompts to enter it, making it unusable Racing – Locations – A specific rock formations on the Yadar Valley race track are visible to some player and not others Salvage / Hull Scraping – Anvil Carrack – Sections of the hull show as valid but do not allow salvage Crusader – Security Post Kareah – Core Tech – Physics – Actor / Player – Transitioning from EVA onto Kareah’s landing pads has a high chance of instantly killing the player Transit – Area18 – Orison – Shuttles/Trains/Trams – Players are falling through sometimes disappearing trams and shuttles to their deaths Locations – ArcCorp / Crusader – Area18 / Orison – Core Tech / Transit Systems – The Trams are out of sync with the station timers, causing trams to overlap or not appear on time Feature Updates Gameplay ASOP Technical Refactor With 3.19.1 comes a technical refactor to ASOPs. While this is a mostly transparent update under the hood, itdoes have a few key directly observable advantages and fixes. Key changes for this refactor are the removal of waiting for ship spawning. Ship delivery time is now 0 by default. Optimized the update of on screen information by not having to re-query the list after a ship’s state changed. Fixed multiple buttons being displayed on top of each others. Fixed bad ship states when opening the terminal while having pending queries. Removal of ATC location assignment delays. Removed static delay when calling ATC. Fixed impounding fees that were not being applied. Fixed ATC getting stuck in a bad state upon a failed unstow request and handling of ASOP screen when unstow fails. Prevent multiple spawns in ASOP so players cannot accidentally spawn the same ship twice causing the previous ones to become impounded. Speed up fade when accessing ASOP. Fixed “unknown” state after a ship was stored while looking at the terminal, giving the “claim” button. Fixed wrong selected ship index when moving the mouse after having pressed a button. Adjusted alpha of disabled button state on the ASOP. Change “Transferring to Storage” with “Moving to Storage” as the string was 1 character too long and the first word was split on the UI. Added time remaining to the ASOP status column when a ship is being delivered. Fixed multiple ship highlight selection when moving cursor fast over the vehicle list. Fixed red message showing up at random times indicating an error. Tractor Beam QoL Now Ignores rotation when attaching Mining items, gimbal, salvage items, and rockets. Mineable Scanning Update Made it so that the scan results on the mining HUD account for active laser modifiers, without having to shoot the mineable with the laser. Added Fury, Fury MX, and Drake Corsair to Free Flight, Racing, and Pirate/Vanduul Swarm modes in AC Ships and Vehicles Fury Polish Made Improvements to Rotational Performance and Fuel Usage Increased Corsair Maneuvering Thruster HP Core Tech Updated Tobii SDK to 7.4.2.17 Should fix a conflict with OBS web socket port 4455 showing as a bad actor when using Tobii Major Bug Fixes Fixed multiple causes of 19003 and account Unstowed issues Fixed multiple issues causing AI to duplicate in locations around the PU Fixed an issue causing debris to obstruct and not clear from Hangars There should no longer be Medical Bay Bed and Screen Obstructions in hangars Ships should no longer show in the ASOP as Destroyed when storing Claimed and delivered ships should no longer load into wrong location when Primary Residence is changed ASOP should no longer fail to register ship destruction in specific conditions, allowing retrieval of permanently destroyed ships, and hindering insurance claims Players should no longer be unable to retrieve ships after disconnecting ungracefully while in the process of retrieving a ship ASOP Terminals should no longer be unusable and fade to black when accessed Leaving and Returning to Salvage Mission contracts should no longer reset progress Reclaimer main on-elevator control panels should now respond to input Fixed an issue where players could not equip a new mobiGlas after unequipping and loses it Fixed an issue where interactions were sometimes not working after opening the Starmap Fixed an issue where the assigned docking collar HUD element would no appear when requesting docking permission Fixed an issue causing ships to be impounded when calling the ATC multiple times Mining deposits shattered at optimal range should no longer cause damage to the player’s ship ARC-L4 rest stop refinery elevators should now properly arrive when called Fixed an issue causing many spawned items to not have proper inner thought prompts Pressing Interaction keybind while the mobiGlas opening animation is playing should no longer break mouse control Gravlev vehicles should no longer have permanently unlocked item ports without notification or ability to toggle Fixed missing pockets of no atmosphere inside multiple space stations Client performance should no longer drasticly dip when getting close to certain spots on Everus Harbor while in a Corsair Fixed missing terrain at the cave entrance near Lorville Fixed an issue causing the missing person tonot appear at the wrecksites for the Missing Person missions Terminals should no longer become unusable for other players after a player disconnects while interacting with them Bunker manned turret gun can no longer be detached using tractor beam and attached to your ship Combat Assistance Mission should now progress correctly after enemy ship has been destroyed Fixed an issue that was causing server stalls If multiple harvestable nodes shattered i quick succession Inner thought text for requesting to takeoff should no longer display as “Request Landing” Mining UI should no longer appear in low resolution The interaction prompts for ALL mining turrets are easy to miss/unintuitive locations for players Players should no longer lose functionality if attempting to get into a pilot seat and opening their inventory in quick succession Salvage Contract progress bar should no longer flicker when multiple players salvage the same object Technical Fixed 6 Client Crashes Fixed 8 Server Crashes Multiple Backend Service Updates and Crash Fixes Back to top
Star Citizen Patch 3.19.1 Der Alpha Patch 3.19.1 wurde auf LIVE veröffentlicht! Der Patch sollte jetzt anzeigen: VERSION 3.19.1-LIVE.8526421. Es wird dringend empfohlen, dass Spieler nach dem Patch ihre USER- und Shader-Ordner für den Public-Client löschen, vor allem, wenn du merkwürdige Probleme mit der Grafik deines Charakters oder Abstürze beim Laden feststellst. Der USER-Ordner befindet sich (bei Standardinstallationen) unter C:\Programme\Roberts Space Industries\StarCitizen\LIVE. Die Shader-Ordner findest du unter %localappdata%\Star Citizen. Datenbank zurücksetzen: YES Langfristige Persistenz: Aktiviert Start-AUEC: 20.000 Bekannte Probleme New Deal und Vantage Rental Kioske fehlen Schiffe können bei Kollisionen mit unsichtbaren Asteroiden explodieren Spielerleichen werden in Grimhex nicht despawnen Spieler können die Auswahl des Hauptwohnsitzes nicht mehr vollständig rückgängig machen, da die Auswahlaufforderung des Tutorials angezeigt wird. Kunstwerke werden während der Reise in Lorville durch den Zug geschnitten KI / FPS - Die gegnerische Kampf-KI reagiert nur langsam. Fahrzeuge - Zerstörte Schiffstriebwerke können nach der Reparatur nicht mehr funktionieren/ wiederhergestellt werden Charakter - Der Spieler kann manchmal außerhalb des Bettes in Habs oder Krankenhäusern spawnen oder fallen Bei substanziellen Gegenständen fehlt die Option "Speichern", wenn der Gegenstand in Inner Thoughts getragen wird Orte - Aberdeen - Klescher Rehabilitationseinrichtung - Missionen - Ursa-Rover können manchmal unter den Garagen spawnen und so die Flucht der Gefangenen verhindern Waffenfunktion / Spielcode - Traktorstrahl - Wenn du den Traktorstrahl im Hangar aktivierst, kannst du den aktivierten Traktorstrahl zurückbringen und ihn in der Waffenstillstandszone benutzen CNOU HoverQuad - Fahrzeuge / Orte - Das Fahrzeug spawnt leicht im Boden stecken geblieben Stanton - Fahrzeuge / Schiffe / Andocken - Dem Snub Fighter fehlen Interaktionsaufforderungen, um ihn zu betreten, was ihn unbrauchbar macht Rennen - Orte - Bestimmte Felsformationen auf der Rennstrecke im Yadartal sind für manche Spieler sichtbar, für andere nicht Bergung / Hüllenverschrottung - Amboss Carrack - Teile der Hülle werden als gültig angezeigt, erlauben aber keine Bergung Crusader - Sicherheitsposten Kareah - Core Tech - Physik - Akteur / Spieler - Beim Übergang von EVA auf Kareahs Landeplätze besteht eine hohe Wahrscheinlichkeit, dass der Spieler sofort getötet wird Transit - Area18 - Orison - Shuttles/Züge/Trams - Spieler fallen durch manchmal verschwindende Trams und Shuttles in den Tod Orte - ArcCorp / Crusader - Area18 / Orison - Core Tech / Transitsysteme - Die Straßenbahnen sind nicht mit den Zeitgebern der Stationen synchronisiert, wodurch sich die Straßenbahnen überschneiden oder nicht rechtzeitig erscheinen. Feature-Updates Gameplay ASOP Technischer Refactor Mit der Version 3.19.1 wird eine technische Überarbeitung der ASOPs vorgenommen. Auch wenn es sich um ein weitgehend transparentes Update handelt, gibt es doch ein paar direkt erkennbare Vorteile und Korrekturen. Die wichtigste Änderung ist die Abschaffung des Wartens auf das Spawnen von Schiffen. Die Schiffslieferzeit ist jetzt standardmäßig 0. Die Aktualisierung der Informationen auf dem Bildschirm wurde optimiert, da die Liste nicht mehr neu abgefragt werden muss, wenn sich der Status eines Schiffes geändert hat. Es wurden mehrere Schaltflächen übereinander angezeigt. Fehlerhafte Schiffszustände beim Öffnen des Terminals mit ausstehenden Abfragen wurden behoben. Die Verzögerungen bei der ATC-Standortzuweisung wurden beseitigt. Die statische Verzögerung beim Anrufen der Flugsicherung wurde entfernt. Die Beschlagnahmungsgebühren wurden nicht angewandt. Die ATC blieb in einem schlechten Zustand stecken, wenn eine Abkopplungsanfrage fehlschlug und der ASOP-Bildschirm nach einer fehlgeschlagenen Abkopplung behandelt wurde. Verhinderung von Mehrfach-Spawns in ASOP, damit Spieler nicht versehentlich dasselbe Schiff zweimal spawnen können, was dazu führt, dass die vorherigen Schiffe beschlagnahmt werden. Beschleunigung der Überblendung beim Zugriff auf ASOP. Der Status "unbekannt" wurde behoben, nachdem ein Schiff gespeichert wurde, während man auf das Terminal schaute und die Schaltfläche "Beanspruchen" betätigte. Der Index des ausgewählten Schiffes wurde korrigiert, wenn die Maus nach dem Drücken einer Schaltfläche bewegt wurde. Das Alphabild des Status der deaktivierten Schaltfläche im ASOP wurde angepasst. Ändere "In den Speicher übertragen" in "In den Speicher verschieben", da die Zeichenfolge 1 Zeichen zu lang war und das erste Wort auf der Benutzeroberfläche geteilt wurde. In der ASOP-Statusspalte wurde die verbleibende Zeit hinzugefügt, wenn ein Schiff ausgeliefert wird. Es wurden mehrere Schiffe markiert, wenn der Mauszeiger schnell über die Fahrzeugliste bewegt wurde. Die rote Meldung, die zu zufälligen Zeiten erscheint, um einen Fehler anzuzeigen, wurde behoben. Traktorstrahl QoL Ignoriert jetzt die Rotation beim Anbringen von Bergbaugegenständen, Kardan, Bergungsgegenständen und Raketen. Minenfähiges Scanning Update Die Scan-Ergebnisse auf dem Bergbau-HUD berücksichtigen nun auch aktive Lasermodifikatoren, ohne dass du mit dem Laser auf das abbaubare Objekt schießen musst. Fury, Fury MX und Drake Corsair wurden zu den Modi Freier Flug, Rennen und Piraten/Vanduul-Schwarm in AC hinzugefügt. Schiffe und Fahrzeuge Fury polnisch Verbesserungen der Rotationsleistung und des Treibstoffverbrauchs vorgenommen Erhöhte Leistung des Manövriertriebwerks der Corsair Kerntechnologie Tobii SDK auf 7.4.2.17 aktualisiert Behebt einen Konflikt mit dem OBS-Web-Socket-Port 4455, der bei der Verwendung von Tobii als Bad Actor angezeigt wird. Wichtige Fehlerbehebungen Mehrere Ursachen für 19003 und Account Unstowed Probleme behoben Mehrere Probleme behoben, die dazu führten, dass sich die KI an verschiedenen Stellen der PU duplizierte Ein Problem wurde behoben, das dazu führte, dass Trümmer den Hangar versperrten und nicht geräumt werden konnten. In Hangars sollte es keine Hindernisse mehr für Krankenbetten und Bildschirme geben. Schiffe sollten in der ASOP nicht mehr als zerstört angezeigt werden, wenn sie gelagert werden. Geforderte und gelieferte Schiffe sollten nicht mehr an den falschen Ort geladen werden, wenn der Hauptwohnsitz geändert wird. ASOP sollte die Zerstörung von Schiffen unter bestimmten Bedingungen nicht mehr nicht registrieren, so dass dauerhaft zerstörte Schiffe wiedergefunden werden können und Versicherungsansprüche behindert werden. Spieler sollten nicht mehr in der Lage sein, Schiffe zu bergen, wenn sie die Verbindung ungewollt unterbrechen, während sie ein Schiff bergen. ASOP-Terminals sollten nicht mehr unbrauchbar sein und sich schwarz färben, wenn sie aufgerufen werden Das Verlassen und Zurückkehren zu Bergungsmissionen sollte den Fortschritt nicht mehr zurücksetzen Die Bedienfelder im Hauptaufzug des Reclaimers sollten nun auf Eingaben reagieren Ein Problem wurde behoben, bei dem Spieler ein neues mobiGlas nicht ausrüsten konnten, nachdem sie es verloren hatten. Ein Problem wurde behoben, bei dem Interaktionen nach dem Öffnen der Sternenkarte manchmal nicht funktionierten Es wurde ein Problem behoben, bei dem das zugewiesene HUD-Element des Andockkragens nicht angezeigt wurde, wenn eine Andockgenehmigung angefordert wurde Ein Problem wurde behoben, das dazu führte, dass Schiffe beschlagnahmt wurden, wenn sie die ATC mehrmals anriefen. Bergbauvorkommen, die bei optimaler Reichweite zerschmettert werden, sollten keinen Schaden mehr am Schiff des Spielers verursachen Die Aufzüge der ARC-L4-Raststätte sollten nun korrekt ankommen, wenn sie gerufen werden. Ein Problem wurde behoben, das dazu führte, dass viele gespawnte Gegenstände keine korrekten inneren Gedankenansagen enthielten. Wenn du die Interaktionstaste drückst, während die Animation zum Öffnen des MobiGlases abgespielt wird, sollte die Maussteuerung nicht mehr unterbrochen werden. Gravlev-Fahrzeuge sollten nicht mehr permanent freigeschaltete Item-Ports haben, ohne dass eine Benachrichtigung oder die Möglichkeit zum Umschalten erscheint. Fehlende Taschen ohne Atmosphäre in mehreren Raumstationen behoben Die Client-Leistung sollte nicht mehr drastisch einbrechen, wenn du dich in einem Corsair bestimmten Punkten in Everus Harbor näherst. Fehlendes Terrain am Höhleneingang bei Lorville behoben Ein Problem wurde behoben, das dazu führte, dass die vermisste Person nicht an den Wracks für die Missionen der vermissten Person erschien Terminals sollten nicht mehr für andere Spieler unbrauchbar werden, wenn ein Spieler die Verbindung trennt, während er mit ihnen interagiert Der bemannte Geschützturm eines Bunkers kann nicht mehr mit dem Traktorstrahl abgenommen und an deinem Schiff befestigt werden. Die Kampfhilfe-Mission sollte nun korrekt fortschreiten, nachdem das gegnerische Schiff zerstört wurde Ein Problem wurde behoben, das zu einem Serverstillstand führte, wenn mehrere erntefähige Knoten kurz hintereinander zerbrachen. Der innere Gedankentext für die Aufforderung zum Start sollte nicht mehr als "Landung anfordern" angezeigt werden Die Bergbau-Benutzeroberfläche sollte nicht mehr in niedriger Auflösung angezeigt werden Die Interaktionsaufforderungen für ALLE Bergbautürme sind für Spieler leicht zu übersehen/unintuitiv platziert Spieler sollten nicht mehr die Funktionalität verlieren, wenn sie versuchen, in einen Pilotensitz zu gelangen und ihr Inventar kurz hintereinander zu öffnen Der Fortschrittsbalken für den Bergungsvertrag sollte nicht mehr flackern, wenn mehrere Spieler dasselbe Objekt bergen. Technisch 6 Client-Abstürze behoben 8 Server-Abstürze behoben Mehrere Backend Service Updates und Absturzbehebungen Zurück zum Anfang
Star Citizen Patch 3.19.1 Alpha Patch 3.19.1 has been released onto LIVE! Patch should now show: VERSION 3.19.1-LIVE.8526421. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen. Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Known Issues New Deal and Vantage Rental Kiosks Are Missing Ships can explode from collision with invisible asteroids Player corpses will not despawn at Grimhex Players are unable to fully back out of the Primary Residence Selection due to the tutorial selection prompt Art assets will clip through the Train during the journey in Lorville AI / FPS – Enemy combat AI is slow to respond or react Vehicles – Destroyed ship thrusters may not function/be restored after being repaired Character – The player can sometimes initially spawn or fall outside of the bed in habs or hospitals Substenance items lack “Store” option when carrying the item in Inner Thoughts Locations – Aberdeen – Klescher Rehabilitation Facility – Missions – Ursa rovers can sometimes spawn under the garages, preventing prisoner escape Weapon Feature / Game Code – Tractor Beam – If you activate the tractor beam in hangar, you can bring the activated tractor beam back and use it in armistice zone CNOU HoverQuad – Vehicles / Locations – The vehicle spawns slightly stuck in the ground Stanton – Vehicles / Ships / Docking – The snub fighter lacks interaction prompts to enter it, making it unusable Racing – Locations – A specific rock formations on the Yadar Valley race track are visible to some player and not others Salvage / Hull Scraping – Anvil Carrack – Sections of the hull show as valid but do not allow salvage Crusader – Security Post Kareah – Core Tech – Physics – Actor / Player – Transitioning from EVA onto Kareah’s landing pads has a high chance of instantly killing the player Transit – Area18 – Orison – Shuttles/Trains/Trams – Players are falling through sometimes disappearing trams and shuttles to their deaths Locations – ArcCorp / Crusader – Area18 / Orison – Core Tech / Transit Systems – The Trams are out of sync with the station timers, causing trams to overlap or not appear on time Feature Updates Gameplay ASOP Technical Refactor With 3.19.1 comes a technical refactor to ASOPs. While this is a mostly transparent update under the hood, itdoes have a few key directly observable advantages and fixes. Key changes for this refactor are the removal of waiting for ship spawning. Ship delivery time is now 0 by default. Optimized the update of on screen information by not having to re-query the list after a ship’s state changed. Fixed multiple buttons being displayed on top of each others. Fixed bad ship states when opening the terminal while having pending queries. Removal of ATC location assignment delays. Removed static delay when calling ATC. Fixed impounding fees that were not being applied. Fixed ATC getting stuck in a bad state upon a failed unstow request and handling of ASOP screen when unstow fails. Prevent multiple spawns in ASOP so players cannot accidentally spawn the same ship twice causing the previous ones to become impounded. Speed up fade when accessing ASOP. Fixed “unknown” state after a ship was stored while looking at the terminal, giving the “claim” button. Fixed wrong selected ship index when moving the mouse after having pressed a button. Adjusted alpha of disabled button state on the ASOP. Change “Transferring to Storage” with “Moving to Storage” as the string was 1 character too long and the first word was split on the UI. Added time remaining to the ASOP status column when a ship is being delivered. Fixed multiple ship highlight selection when moving cursor fast over the vehicle list. Fixed red message showing up at random times indicating an error. Tractor Beam QoL Now Ignores rotation when attaching Mining items, gimbal, salvage items, and rockets. Mineable Scanning Update Made it so that the scan results on the mining HUD account for active laser modifiers, without having to shoot the mineable with the laser. Added Fury, Fury MX, and Drake Corsair to Free Flight, Racing, and Pirate/Vanduul Swarm modes in AC Ships and Vehicles Fury Polish Made Improvements to Rotational Performance and Fuel Usage Increased Corsair Maneuvering Thruster HP Core Tech Updated Tobii SDK to 7.4.2.17 Should fix a conflict with OBS web socket port 4455 showing as a bad actor when using Tobii Major Bug Fixes Fixed multiple causes of 19003 and account Unstowed issues Fixed multiple issues causing AI to duplicate in locations around the PU Fixed an issue causing debris to obstruct and not clear from Hangars There should no longer be Medical Bay Bed and Screen Obstructions in hangars Ships should no longer show in the ASOP as Destroyed when storing Claimed and delivered ships should no longer load into wrong location when Primary Residence is changed ASOP should no longer fail to register ship destruction in specific conditions, allowing retrieval of permanently destroyed ships, and hindering insurance claims Players should no longer be unable to retrieve ships after disconnecting ungracefully while in the process of retrieving a ship ASOP Terminals should no longer be unusable and fade to black when accessed Leaving and Returning to Salvage Mission contracts should no longer reset progress Reclaimer main on-elevator control panels should now respond to input Fixed an issue where players could not equip a new mobiGlas after unequipping and loses it Fixed an issue where interactions were sometimes not working after opening the Starmap Fixed an issue where the assigned docking collar HUD element would no appear when requesting docking permission Fixed an issue causing ships to be impounded when calling the ATC multiple times Mining deposits shattered at optimal range should no longer cause damage to the player’s ship ARC-L4 rest stop refinery elevators should now properly arrive when called Fixed an issue causing many spawned items to not have proper inner thought prompts Pressing Interaction keybind while the mobiGlas opening animation is playing should no longer break mouse control Gravlev vehicles should no longer have permanently unlocked item ports without notification or ability to toggle Fixed missing pockets of no atmosphere inside multiple space stations Client performance should no longer drasticly dip when getting close to certain spots on Everus Harbor while in a Corsair Fixed missing terrain at the cave entrance near Lorville Fixed an issue causing the missing person tonot appear at the wrecksites for the Missing Person missions Terminals should no longer become unusable for other players after a player disconnects while interacting with them Bunker manned turret gun can no longer be detached using tractor beam and attached to your ship Combat Assistance Mission should now progress correctly after enemy ship has been destroyed Fixed an issue that was causing server stalls If multiple harvestable nodes shattered i quick succession Inner thought text for requesting to takeoff should no longer display as “Request Landing” Mining UI should no longer appear in low resolution The interaction prompts for ALL mining turrets are easy to miss/unintuitive locations for players Players should no longer lose functionality if attempting to get into a pilot seat and opening their inventory in quick succession Salvage Contract progress bar should no longer flicker when multiple players salvage the same object Technical Fixed 6 Client Crashes Fixed 8 Server Crashes Multiple Backend Service Updates and Crash Fixes Back to top
Star Citizen Patch 3.19.1 Alpha Patch 3.19.1 has been released onto LIVE! Patch should now show: VERSION 3.19.1-LIVE.8526421. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen. Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Known Issues New Deal and Vantage Rental Kiosks Are Missing Ships can explode from collision with invisible asteroids Player corpses will not despawn at Grimhex Players are unable to fully back out of the Primary Residence Selection due to the tutorial selection prompt Art assets will clip through the Train during the journey in Lorville AI / FPS – Enemy combat AI is slow to respond or react Vehicles – Destroyed ship thrusters may not function/be restored after being repaired Character – The player can sometimes initially spawn or fall outside of the bed in habs or hospitals Substenance items lack “Store” option when carrying the item in Inner Thoughts Locations – Aberdeen – Klescher Rehabilitation Facility – Missions – Ursa rovers can sometimes spawn under the garages, preventing prisoner escape Weapon Feature / Game Code – Tractor Beam – If you activate the tractor beam in hangar, you can bring the activated tractor beam back and use it in armistice zone CNOU HoverQuad – Vehicles / Locations – The vehicle spawns slightly stuck in the ground Stanton – Vehicles / Ships / Docking – The snub fighter lacks interaction prompts to enter it, making it unusable Racing – Locations – A specific rock formations on the Yadar Valley race track are visible to some player and not others Salvage / Hull Scraping – Anvil Carrack – Sections of the hull show as valid but do not allow salvage Crusader – Security Post Kareah – Core Tech – Physics – Actor / Player – Transitioning from EVA onto Kareah’s landing pads has a high chance of instantly killing the player Transit – Area18 – Orison – Shuttles/Trains/Trams – Players are falling through sometimes disappearing trams and shuttles to their deaths Locations – ArcCorp / Crusader – Area18 / Orison – Core Tech / Transit Systems – The Trams are out of sync with the station timers, causing trams to overlap or not appear on time Feature Updates Gameplay ASOP Technical Refactor With 3.19.1 comes a technical refactor to ASOPs. While this is a mostly transparent update under the hood, itdoes have a few key directly observable advantages and fixes. Key changes for this refactor are the removal of waiting for ship spawning. Ship delivery time is now 0 by default. Optimized the update of on screen information by not having to re-query the list after a ship’s state changed. Fixed multiple buttons being displayed on top of each others. Fixed bad ship states when opening the terminal while having pending queries. Removal of ATC location assignment delays. Removed static delay when calling ATC. Fixed impounding fees that were not being applied. Fixed ATC getting stuck in a bad state upon a failed unstow request and handling of ASOP screen when unstow fails. Prevent multiple spawns in ASOP so players cannot accidentally spawn the same ship twice causing the previous ones to become impounded. Speed up fade when accessing ASOP. Fixed “unknown” state after a ship was stored while looking at the terminal, giving the “claim” button. Fixed wrong selected ship index when moving the mouse after having pressed a button. Adjusted alpha of disabled button state on the ASOP. Change “Transferring to Storage” with “Moving to Storage” as the string was 1 character too long and the first word was split on the UI. Added time remaining to the ASOP status column when a ship is being delivered. Fixed multiple ship highlight selection when moving cursor fast over the vehicle list. Fixed red message showing up at random times indicating an error. Tractor Beam QoL Now Ignores rotation when attaching Mining items, gimbal, salvage items, and rockets. Mineable Scanning Update Made it so that the scan results on the mining HUD account for active laser modifiers, without having to shoot the mineable with the laser. Added Fury, Fury MX, and Drake Corsair to Free Flight, Racing, and Pirate/Vanduul Swarm modes in AC Ships and Vehicles Fury Polish Made Improvements to Rotational Performance and Fuel Usage Increased Corsair Maneuvering Thruster HP Core Tech Updated Tobii SDK to 7.4.2.17 Should fix a conflict with OBS web socket port 4455 showing as a bad actor when using Tobii Major Bug Fixes Fixed multiple causes of 19003 and account Unstowed issues Fixed multiple issues causing AI to duplicate in locations around the PU Fixed an issue causing debris to obstruct and not clear from Hangars There should no longer be Medical Bay Bed and Screen Obstructions in hangars Ships should no longer show in the ASOP as Destroyed when storing Claimed and delivered ships should no longer load into wrong location when Primary Residence is changed ASOP should no longer fail to register ship destruction in specific conditions, allowing retrieval of permanently destroyed ships, and hindering insurance claims Players should no longer be unable to retrieve ships after disconnecting ungracefully while in the process of retrieving a ship ASOP Terminals should no longer be unusable and fade to black when accessed Leaving and Returning to Salvage Mission contracts should no longer reset progress Reclaimer main on-elevator control panels should now respond to input Fixed an issue where players could not equip a new mobiGlas after unequipping and loses it Fixed an issue where interactions were sometimes not working after opening the Starmap Fixed an issue where the assigned docking collar HUD element would no appear when requesting docking permission Fixed an issue causing ships to be impounded when calling the ATC multiple times Mining deposits shattered at optimal range should no longer cause damage to the player’s ship ARC-L4 rest stop refinery elevators should now properly arrive when called Fixed an issue causing many spawned items to not have proper inner thought prompts Pressing Interaction keybind while the mobiGlas opening animation is playing should no longer break mouse control Gravlev vehicles should no longer have permanently unlocked item ports without notification or ability to toggle Fixed missing pockets of no atmosphere inside multiple space stations Client performance should no longer drasticly dip when getting close to certain spots on Everus Harbor while in a Corsair Fixed missing terrain at the cave entrance near Lorville Fixed an issue causing the missing person tonot appear at the wrecksites for the Missing Person missions Terminals should no longer become unusable for other players after a player disconnects while interacting with them Bunker manned turret gun can no longer be detached using tractor beam and attached to your ship Combat Assistance Mission should now progress correctly after enemy ship has been destroyed Fixed an issue that was causing server stalls If multiple harvestable nodes shattered i quick succession Inner thought text for requesting to takeoff should no longer display as “Request Landing” Mining UI should no longer appear in low resolution The interaction prompts for ALL mining turrets are easy to miss/unintuitive locations for players Players should no longer lose functionality if attempting to get into a pilot seat and opening their inventory in quick succession Salvage Contract progress bar should no longer flicker when multiple players salvage the same object Technical Fixed 6 Client Crashes Fixed 8 Server Crashes Multiple Backend Service Updates and Crash Fixes Back to top

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CIG ID
19336
Channel
Transmission
Category
General
Series
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40
Published
2 years ago (2023-06-16T00:00:00+00:00)