Turbulent Joins Cloud Imperium Games
Undefined Undefined NoneContent
English
Turbulent Joins Cloud Imperium Games
07/13/2023 - 2:21 PM
Hi everyone,
We have some very exciting news to share with you all. After more than a decade of fruitful partnership and years working together in the trenches to build something the industry has never seen before, we decided that it was time for CIG and Turbulent to finally and officially join forces. We entered into an agreement several months ago but have now completed the arrangement to merge our companies, with Turbulent formally joining the CIG family this past week.
We first met Turbulent’s CTO, Benoit Beausejour, and CEO, Marc Beaudet, back in November 2012. We had just launched our crowdfunding campaign and, not wanting to be beholden to Kickstarter, decided to build our own website that would allow us to continue our campaign as well as develop a platform to engage with our rapidly growing community.
As is well known, the initial response to the Star Citizen campaign was beyond any of our expectations; so much so that our quickly built site couldn’t handle the sheer interest of people backing the project! We opened a parallel campaign 10 days later on Kickstarter to help ease the demand on our site, but we realized we had seriously underestimated our need for a robust website with a scalable platform better suited to a much larger audience. Luckily, one of our early external development partners in Montreal introduced us to Turbulent.
Pretty quickly we realized that we were working with a talented, agile, and innovative web-development company. More than that, we found a group of developers who shared our ambition and vision to disrupt the industry.
The agility we needed at the start of this project (and that we still need today) didn’t faze Turbulent. They innovated solutions and, later in our relationship, invented new technologies, methods, and software to support our completely different approach to game development, whether it was supporting the incredible fluidity of our eco-system or enabling us to communicate and showcase our developers’ progress. Features such as our Concierge program, Issue Council, Telemetry system, Community Hub, Galactapedia, Roadmap, award-winning StarMap, and Spectrum social network are some of the public-facing elements that Turbulent built. And, behind the scenes, Benoit and his team started to help us publish features and functions, like our launcher, and in more recent times, the team has been a core part of our efforts on cloud services, Persistent Entity Streaming, and Server Meshing.
With Turbulent as part of the CIG group of companies, our headcount will be over 1,100, making us one of the largest independent game developers in the world! While this size and scale have enormous challenges, we are still looking to be a disruptive force in gaming, putting our community first and trying to do things differently; to innovate in all our business areas and make the best of the freedoms that come with being outside of the usual “consumer -> retailer -> publisher -> creator” paradigm, which stifles innovation and holds the industry back.
As we approach some of our biggest milestones to date, we’ve never felt better equipped to realize the unprecedented ambition of Star Citizen and Squadron 42, especially now that we have added the firepower, talent, and decade of camaraderie from Turbulent to the fold, alongside the best community of gamers in the world. CIG is on a unique journey and the team at Turbulent have been with us every step of the way, sharing our relentless passion for making the best damn game universe ever. We could not be happier to welcome them to our family of studios!
07/13/2023 - 2:21 PM
Hi everyone,
We have some very exciting news to share with you all. After more than a decade of fruitful partnership and years working together in the trenches to build something the industry has never seen before, we decided that it was time for CIG and Turbulent to finally and officially join forces. We entered into an agreement several months ago but have now completed the arrangement to merge our companies, with Turbulent formally joining the CIG family this past week.
We first met Turbulent’s CTO, Benoit Beausejour, and CEO, Marc Beaudet, back in November 2012. We had just launched our crowdfunding campaign and, not wanting to be beholden to Kickstarter, decided to build our own website that would allow us to continue our campaign as well as develop a platform to engage with our rapidly growing community.
As is well known, the initial response to the Star Citizen campaign was beyond any of our expectations; so much so that our quickly built site couldn’t handle the sheer interest of people backing the project! We opened a parallel campaign 10 days later on Kickstarter to help ease the demand on our site, but we realized we had seriously underestimated our need for a robust website with a scalable platform better suited to a much larger audience. Luckily, one of our early external development partners in Montreal introduced us to Turbulent.
Pretty quickly we realized that we were working with a talented, agile, and innovative web-development company. More than that, we found a group of developers who shared our ambition and vision to disrupt the industry.
The agility we needed at the start of this project (and that we still need today) didn’t faze Turbulent. They innovated solutions and, later in our relationship, invented new technologies, methods, and software to support our completely different approach to game development, whether it was supporting the incredible fluidity of our eco-system or enabling us to communicate and showcase our developers’ progress. Features such as our Concierge program, Issue Council, Telemetry system, Community Hub, Galactapedia, Roadmap, award-winning StarMap, and Spectrum social network are some of the public-facing elements that Turbulent built. And, behind the scenes, Benoit and his team started to help us publish features and functions, like our launcher, and in more recent times, the team has been a core part of our efforts on cloud services, Persistent Entity Streaming, and Server Meshing.
With Turbulent as part of the CIG group of companies, our headcount will be over 1,100, making us one of the largest independent game developers in the world! While this size and scale have enormous challenges, we are still looking to be a disruptive force in gaming, putting our community first and trying to do things differently; to innovate in all our business areas and make the best of the freedoms that come with being outside of the usual “consumer -> retailer -> publisher -> creator” paradigm, which stifles innovation and holds the industry back.
As we approach some of our biggest milestones to date, we’ve never felt better equipped to realize the unprecedented ambition of Star Citizen and Squadron 42, especially now that we have added the firepower, talent, and decade of camaraderie from Turbulent to the fold, alongside the best community of gamers in the world. CIG is on a unique journey and the team at Turbulent have been with us every step of the way, sharing our relentless passion for making the best damn game universe ever. We could not be happier to welcome them to our family of studios!
German
Turbulent schließt sich Cloud Imperium Games an
13.07.2023 - 2:21 UHR
Hallo zusammen!
Wir haben einige sehr aufregende Neuigkeiten, die wir mit euch teilen möchten. Nach mehr als einem Jahrzehnt fruchtbarer Partnerschaft und jahrelanger gemeinsamer Arbeit in den Schützengräben, um etwas aufzubauen, das die Branche noch nie gesehen hat, haben wir beschlossen, dass es für CIG und Turbulent an der Zeit ist, ihre Kräfte endlich offiziell zu vereinen. Wir haben schon vor einigen Monaten eine Vereinbarung getroffen, aber jetzt haben wir den Zusammenschluss unserer Unternehmen vollzogen, und Turbulent ist seit letzter Woche offiziell Teil der CIG-Familie.
Wir haben den CTO von Turbulent, Benoit Beausejour, und den CEO, Marc Beaudet, im November 2012 kennengelernt. Wir hatten gerade unsere Crowdfunding-Kampagne gestartet und wollten nicht von Kickstarter abhängig sein. Deshalb beschlossen wir, eine eigene Website zu erstellen, die es uns ermöglichen würde, unsere Kampagne fortzusetzen und eine Plattform zu entwickeln, über die wir mit unserer schnell wachsenden Gemeinschaft in Kontakt treten können.
Wie bekannt, übertraf die anfängliche Resonanz auf die Star Citizen-Kampagne alle unsere Erwartungen; so sehr, dass unsere schnell erstellte Website das schiere Interesse der Menschen, die das Projekt unterstützten, nicht bewältigen konnte! Wir eröffneten 10 Tage später eine parallele Kampagne auf Kickstarter, um die Nachfrage auf unserer Seite zu lindern, aber wir merkten, dass wir unseren Bedarf an einer robusten Website mit einer skalierbaren Plattform, die für ein viel größeres Publikum geeignet ist, ernsthaft unterschätzt hatten. Glücklicherweise machte uns einer unserer frühen externen Entwicklungspartner in Montreal mit Turbulent bekannt.
Ziemlich schnell wurde uns klar, dass wir mit einem talentierten, agilen und innovativen Webentwicklungsunternehmen zusammenarbeiten würden. Mehr noch, wir fanden eine Gruppe von Entwicklern, die unseren Ehrgeiz und unsere Vision teilten, die Branche zu verändern.
Die Agilität, die wir zu Beginn des Projekts brauchten (und die wir auch heute noch brauchen), hat Turbulent nicht aus der Ruhe gebracht. Sie entwickelten innovative Lösungen und erfanden später in unserer Zusammenarbeit neue Technologien, Methoden und Software, um unseren völlig anderen Ansatz bei der Spieleentwicklung zu unterstützen, sei es bei der Unterstützung der unglaublichen Fluidität unseres Ökosystems oder bei der Kommunikation und Präsentation der Fortschritte unserer Entwickler. Funktionen wie unser Concierge-Programm, der Issue Council, das Telemetriesystem, der Community Hub, die Galactapedia, die Roadmap, die preisgekrönte StarMap und das soziale Netzwerk Spectrum sind nur einige der öffentlichkeitswirksamen Elemente, die Turbulent entwickelt hat. Hinter den Kulissen halfen Benoit und sein Team uns bei der Veröffentlichung von Features und Funktionen wie unserem Launcher, und in letzter Zeit war das Team maßgeblich an unseren Bemühungen um Cloud-Dienste, Persistent Entity Streaming und Server Meshing beteiligt.
Mit der Eingliederung von Turbulent in die CIG-Unternehmensgruppe werden wir mehr als 1.100 Mitarbeiter/innen beschäftigen und sind damit einer der größten unabhängigen Spieleentwickler der Welt! Auch wenn diese Größe und dieser Umfang enorme Herausforderungen mit sich bringen, wollen wir eine bahnbrechende Kraft in der Spielebranche sein, indem wir unsere Community an die erste Stelle setzen und versuchen, die Dinge anders zu machen; wir wollen in allen unseren Geschäftsbereichen innovativ sein und das Beste aus den Freiheiten machen, die sich aus der Abkehr vom üblichen Paradigma "Konsument -> Händler -> Publisher -> Entwickler" ergeben, das Innovationen erstickt und die Branche zurückhält.
Wir nähern uns einigen unserer bisher größten Meilensteine und fühlten uns nie besser gerüstet, um die beispiellosen Ambitionen von Star Citizen und Squadron 42 zu verwirklichen, vor allem jetzt, wo wir die Feuerkraft, das Talent und die jahrzehntelange Kameradschaft von Turbulent und die beste Gamer-Community der Welt in unser Team aufgenommen haben. CIG befindet sich auf einer einzigartigen Reise, und das Team von Turbulent hat uns bei jedem Schritt auf diesem Weg begleitet und unsere unermüdliche Leidenschaft für die Entwicklung des besten Spieleuniversums aller Zeiten geteilt. Wir könnten nicht glücklicher sein, sie in unserer Studio-Familie willkommen zu heißen!
13.07.2023 - 2:21 UHR
Hallo zusammen!
Wir haben einige sehr aufregende Neuigkeiten, die wir mit euch teilen möchten. Nach mehr als einem Jahrzehnt fruchtbarer Partnerschaft und jahrelanger gemeinsamer Arbeit in den Schützengräben, um etwas aufzubauen, das die Branche noch nie gesehen hat, haben wir beschlossen, dass es für CIG und Turbulent an der Zeit ist, ihre Kräfte endlich offiziell zu vereinen. Wir haben schon vor einigen Monaten eine Vereinbarung getroffen, aber jetzt haben wir den Zusammenschluss unserer Unternehmen vollzogen, und Turbulent ist seit letzter Woche offiziell Teil der CIG-Familie.
Wir haben den CTO von Turbulent, Benoit Beausejour, und den CEO, Marc Beaudet, im November 2012 kennengelernt. Wir hatten gerade unsere Crowdfunding-Kampagne gestartet und wollten nicht von Kickstarter abhängig sein. Deshalb beschlossen wir, eine eigene Website zu erstellen, die es uns ermöglichen würde, unsere Kampagne fortzusetzen und eine Plattform zu entwickeln, über die wir mit unserer schnell wachsenden Gemeinschaft in Kontakt treten können.
Wie bekannt, übertraf die anfängliche Resonanz auf die Star Citizen-Kampagne alle unsere Erwartungen; so sehr, dass unsere schnell erstellte Website das schiere Interesse der Menschen, die das Projekt unterstützten, nicht bewältigen konnte! Wir eröffneten 10 Tage später eine parallele Kampagne auf Kickstarter, um die Nachfrage auf unserer Seite zu lindern, aber wir merkten, dass wir unseren Bedarf an einer robusten Website mit einer skalierbaren Plattform, die für ein viel größeres Publikum geeignet ist, ernsthaft unterschätzt hatten. Glücklicherweise machte uns einer unserer frühen externen Entwicklungspartner in Montreal mit Turbulent bekannt.
Ziemlich schnell wurde uns klar, dass wir mit einem talentierten, agilen und innovativen Webentwicklungsunternehmen zusammenarbeiten würden. Mehr noch, wir fanden eine Gruppe von Entwicklern, die unseren Ehrgeiz und unsere Vision teilten, die Branche zu verändern.
Die Agilität, die wir zu Beginn des Projekts brauchten (und die wir auch heute noch brauchen), hat Turbulent nicht aus der Ruhe gebracht. Sie entwickelten innovative Lösungen und erfanden später in unserer Zusammenarbeit neue Technologien, Methoden und Software, um unseren völlig anderen Ansatz bei der Spieleentwicklung zu unterstützen, sei es bei der Unterstützung der unglaublichen Fluidität unseres Ökosystems oder bei der Kommunikation und Präsentation der Fortschritte unserer Entwickler. Funktionen wie unser Concierge-Programm, der Issue Council, das Telemetriesystem, der Community Hub, die Galactapedia, die Roadmap, die preisgekrönte StarMap und das soziale Netzwerk Spectrum sind nur einige der öffentlichkeitswirksamen Elemente, die Turbulent entwickelt hat. Hinter den Kulissen halfen Benoit und sein Team uns bei der Veröffentlichung von Features und Funktionen wie unserem Launcher, und in letzter Zeit war das Team maßgeblich an unseren Bemühungen um Cloud-Dienste, Persistent Entity Streaming und Server Meshing beteiligt.
Mit der Eingliederung von Turbulent in die CIG-Unternehmensgruppe werden wir mehr als 1.100 Mitarbeiter/innen beschäftigen und sind damit einer der größten unabhängigen Spieleentwickler der Welt! Auch wenn diese Größe und dieser Umfang enorme Herausforderungen mit sich bringen, wollen wir eine bahnbrechende Kraft in der Spielebranche sein, indem wir unsere Community an die erste Stelle setzen und versuchen, die Dinge anders zu machen; wir wollen in allen unseren Geschäftsbereichen innovativ sein und das Beste aus den Freiheiten machen, die sich aus der Abkehr vom üblichen Paradigma "Konsument -> Händler -> Publisher -> Entwickler" ergeben, das Innovationen erstickt und die Branche zurückhält.
Wir nähern uns einigen unserer bisher größten Meilensteine und fühlten uns nie besser gerüstet, um die beispiellosen Ambitionen von Star Citizen und Squadron 42 zu verwirklichen, vor allem jetzt, wo wir die Feuerkraft, das Talent und die jahrzehntelange Kameradschaft von Turbulent und die beste Gamer-Community der Welt in unser Team aufgenommen haben. CIG befindet sich auf einer einzigartigen Reise, und das Team von Turbulent hat uns bei jedem Schritt auf diesem Weg begleitet und unsere unermüdliche Leidenschaft für die Entwicklung des besten Spieleuniversums aller Zeiten geteilt. Wir könnten nicht glücklicher sein, sie in unserer Studio-Familie willkommen zu heißen!
Chinese
Turbulent Joins Cloud Imperium Games
07/13/2023 - 2:21 PM
Hi everyone,
We have some very exciting news to share with you all. After more than a decade of fruitful partnership and years working together in the trenches to build something the industry has never seen before, we decided that it was time for CIG and Turbulent to finally and officially join forces. We entered into an agreement several months ago but have now completed the arrangement to merge our companies, with Turbulent formally joining the CIG family this past week.
We first met Turbulent’s CTO, Benoit Beausejour, and CEO, Marc Beaudet, back in November 2012. We had just launched our crowdfunding campaign and, not wanting to be beholden to Kickstarter, decided to build our own website that would allow us to continue our campaign as well as develop a platform to engage with our rapidly growing community.
As is well known, the initial response to the Star Citizen campaign was beyond any of our expectations; so much so that our quickly built site couldn’t handle the sheer interest of people backing the project! We opened a parallel campaign 10 days later on Kickstarter to help ease the demand on our site, but we realized we had seriously underestimated our need for a robust website with a scalable platform better suited to a much larger audience. Luckily, one of our early external development partners in Montreal introduced us to Turbulent.
Pretty quickly we realized that we were working with a talented, agile, and innovative web-development company. More than that, we found a group of developers who shared our ambition and vision to disrupt the industry.
The agility we needed at the start of this project (and that we still need today) didn’t faze Turbulent. They innovated solutions and, later in our relationship, invented new technologies, methods, and software to support our completely different approach to game development, whether it was supporting the incredible fluidity of our eco-system or enabling us to communicate and showcase our developers’ progress. Features such as our Concierge program, Issue Council, Telemetry system, Community Hub, Galactapedia, Roadmap, award-winning StarMap, and Spectrum social network are some of the public-facing elements that Turbulent built. And, behind the scenes, Benoit and his team started to help us publish features and functions, like our launcher, and in more recent times, the team has been a core part of our efforts on cloud services, Persistent Entity Streaming, and Server Meshing.
With Turbulent as part of the CIG group of companies, our headcount will be over 1,100, making us one of the largest independent game developers in the world! While this size and scale have enormous challenges, we are still looking to be a disruptive force in gaming, putting our community first and trying to do things differently; to innovate in all our business areas and make the best of the freedoms that come with being outside of the usual “consumer -> retailer -> publisher -> creator” paradigm, which stifles innovation and holds the industry back.
As we approach some of our biggest milestones to date, we’ve never felt better equipped to realize the unprecedented ambition of Star Citizen and Squadron 42, especially now that we have added the firepower, talent, and decade of camaraderie from Turbulent to the fold, alongside the best community of gamers in the world. CIG is on a unique journey and the team at Turbulent have been with us every step of the way, sharing our relentless passion for making the best damn game universe ever. We could not be happier to welcome them to our family of studios!
07/13/2023 - 2:21 PM
Hi everyone,
We have some very exciting news to share with you all. After more than a decade of fruitful partnership and years working together in the trenches to build something the industry has never seen before, we decided that it was time for CIG and Turbulent to finally and officially join forces. We entered into an agreement several months ago but have now completed the arrangement to merge our companies, with Turbulent formally joining the CIG family this past week.
We first met Turbulent’s CTO, Benoit Beausejour, and CEO, Marc Beaudet, back in November 2012. We had just launched our crowdfunding campaign and, not wanting to be beholden to Kickstarter, decided to build our own website that would allow us to continue our campaign as well as develop a platform to engage with our rapidly growing community.
As is well known, the initial response to the Star Citizen campaign was beyond any of our expectations; so much so that our quickly built site couldn’t handle the sheer interest of people backing the project! We opened a parallel campaign 10 days later on Kickstarter to help ease the demand on our site, but we realized we had seriously underestimated our need for a robust website with a scalable platform better suited to a much larger audience. Luckily, one of our early external development partners in Montreal introduced us to Turbulent.
Pretty quickly we realized that we were working with a talented, agile, and innovative web-development company. More than that, we found a group of developers who shared our ambition and vision to disrupt the industry.
The agility we needed at the start of this project (and that we still need today) didn’t faze Turbulent. They innovated solutions and, later in our relationship, invented new technologies, methods, and software to support our completely different approach to game development, whether it was supporting the incredible fluidity of our eco-system or enabling us to communicate and showcase our developers’ progress. Features such as our Concierge program, Issue Council, Telemetry system, Community Hub, Galactapedia, Roadmap, award-winning StarMap, and Spectrum social network are some of the public-facing elements that Turbulent built. And, behind the scenes, Benoit and his team started to help us publish features and functions, like our launcher, and in more recent times, the team has been a core part of our efforts on cloud services, Persistent Entity Streaming, and Server Meshing.
With Turbulent as part of the CIG group of companies, our headcount will be over 1,100, making us one of the largest independent game developers in the world! While this size and scale have enormous challenges, we are still looking to be a disruptive force in gaming, putting our community first and trying to do things differently; to innovate in all our business areas and make the best of the freedoms that come with being outside of the usual “consumer -> retailer -> publisher -> creator” paradigm, which stifles innovation and holds the industry back.
As we approach some of our biggest milestones to date, we’ve never felt better equipped to realize the unprecedented ambition of Star Citizen and Squadron 42, especially now that we have added the firepower, talent, and decade of camaraderie from Turbulent to the fold, alongside the best community of gamers in the world. CIG is on a unique journey and the team at Turbulent have been with us every step of the way, sharing our relentless passion for making the best damn game universe ever. We could not be happier to welcome them to our family of studios!
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- CIG ID
- 19378
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- Undefined
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- Published
- 2 years ago (2023-07-13T15:00:00+00:00)