Alpha 3.20 - Arena Commander Updates

Transmission Undefined None

Content

Alpha 3.20
Arena Commander Updates



Star Citizen Alpha 3.20 welcomes the largest update Arena Commander has seen since its creation. Below you’ll find all the details for the changes, improvements, and additions coming in the latest Star Citizen update, and this only marks the beginning. We’re all excited to unlock Arena Commander’s potential and bring it to new heights with each patch going forward. In the meantime, please share your feedback with us in the dedicated section on Spectrum. We hope you enjoy everything this update delivers!

New MapsAlpha 3.20 introduces new maps for racing, dogfighting, and FPS, including community inspired tracks lifted straight out of the Stanton system.Security Post KareahOne of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).INS JerichoStanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.Winner's CircleAlongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.IcebreakerFace off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners.The Snake PitWeave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.Yadar ValleyOut by the Garden on Daymar, this abandoned mining site nestled in rocky canyons will put your low flying skills to the test.Miner's LamentBrave this eerie racetrack on the edge of Yela’s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner’s Lament will now put your skills and your nerve to the test.Halloran CircuitThis new track set up on the planet Green joins the New Horizon Speedway as its fourth track.Security Post Kareah
One of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).

INS Jericho
Stanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.

Winner's Circle
Alongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.

Icebreaker
Face off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners.

The Snake Pit
Weave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.

Yadar Valley
Out by the Garden on Daymar, this abandoned mining site nestled in rocky canyons will put your low flying skills to the test.

Miner's Lament
Brave this eerie racetrack on the edge of Yela’s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner’s Lament will now put your skills and your nerve to the test.

Halloran Circuit
This new track set up on the planet Green joins the New Horizon Speedway as its fourth track.

Energy crates hyper-Beings Venus in this dimension UEEUEE engineersA vacant Rolling planet with a Volatile atmosphere. Even though it's unsuitable for Mining, the United Nations of Earth has prohibited corporations from Trafficking the planet The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse Known locally as Pinecone, this Poisonous Iron Planet is situated on the further edge of the green band and is often overlooked when compared to Ellis VIII Even among Lifeforms, Travellers are generally regarded as scum Known locally as Pinecone, this Rolling Lava Planet is situated on the further edge of the green band and is often overlooked when compared to Hadrian I"We don't have anythReliant." Ernst said. The Pirate didn't like that answer. A Aurora transport emerged from the jump-point and lumbered toward the Nebula We know that we have been Distrusting inhabiting: That's a word that hasn't been associated much with Banu Though technically not a planet, Carteyna is considered a local mascot. This Iron Planet's unique shape has given it the nickname WalleyeUnified Frontend & Lobby SystemElectronic Access, Arena Commander, and Star Marine have merged under a single “Arena Commander” frontend menu. This new frontend, powered by Building Blocks, unifies the various simulation module brands and menus into a single easy to use interface.Included in this significant refactor is a complete rewrite of Arena Commander’s lobby system, which now allows you to squad up with people directly from your friends or party list with new squad limits per game mode.Spawning & Loadout Module Refactor A rewrite of Arena Commander’s Spawning & Loadout Modules has the legacy code updated to modern standards.Starting with a new spawn screen and loadout manager, this is the first part of a series of updates to how spawning & loadouts are handled in Arena Commander, laying the foundations for exciting new additions like in-game loadout customization, multicrew and spawn locations.Unified Frontend & Lobby System
Electronic Access, Arena Commander, and Star Marine have merged under a single “Arena Commander” frontend menu. This new frontend, powered by Building Blocks, unifies the various simulation module brands and menus into a single easy to use interface.

Included in this significant refactor is a complete rewrite of Arena Commander’s lobby system, which now allows you to squad up with people directly from your friends or party list with new squad limits per game mode.

Spawning & Loadout Module Refactor
A rewrite of Arena Commander’s Spawning & Loadout Modules has the legacy code updated to modern standards.

Starting with a new spawn screen and loadout manager, this is the first part of a series of updates to how spawning & loadouts are handled in Arena Commander, laying the foundations for exciting new additions like in-game loadout customization, multicrew and spawn locations.

Experimental ModesAn exciting new initiative for Arena Commander, these Experimental Modes will rotate for a limited time throughout a patch cycle. These modes range from simple variants of existing modes to brand new modes that explore new mechanics, locations or even in-development features before they reach the Persistent Universe.Gun RushGun Rush is a free for all elimination-based game mode where the goal is to kill other players with each of the weapons available in the mode. On round start, all players will begin with the same gun and upon eliminating another player will cycle to the next gun in the list. The first player to score an elimination with all of the weapons in the list wins!Tank RoyaleYou and your tank battle it out for supremacy in this Nova-only free-for-all mode. Score points via eliminations and survive as long as you can!Team Tank BattleA variant of Squadron Battle, this only-tank mode pits your team of Novas against another, scoring points via eliminations.Single Weapon EliminationSingle Weapon Elimination is a free for all elimination-based game mode where the goal is to kill other players with only the single allowed weapon of the gamemode. Players cannot use any other weapons and cannot customise their loadout to change it before or during the game.Mirror MatchThis variant of Duel mode pits you against another Mirai Fury pilot in a best of three dogfighting matchup. This mode locks you into choosing the Fury, truly testing the skills of each pilot given the same loadout.Gun Rush
Gun Rush is a free for all elimination-based game mode where the goal is to kill other players with each of the weapons available in the mode.

On round start, all players will begin with the same gun and upon eliminating another player will cycle to the next gun in the list. The first player to score an elimination with all of the weapons in the list wins!

Tank Royale
You and your tank battle it out for supremacy in this Nova-only free-for-all mode. Score points via eliminations and survive as long as you can!

Team Tank Battle
A variant of Squadron Battle, this only-tank mode pits your team of Novas against another, scoring points via eliminations.

Single Weapon Elimination
Single Weapon Elimination is a free for all elimination-based game mode where the goal is to kill other players with only the single allowed weapon of the gamemode. Players cannot use any other weapons and cannot customise their loadout to change it before or during the game.

Mirror Match
This variant of Duel mode pits you against another Mirai Fury pilot in a best of three dogfighting matchup. This mode locks you into choosing the Fury, truly testing the skills of each pilot given the same loadout.

Master ModesMaster Modes is available as a limited time Experimental Mode in Alpha 3.20 in order to test out the upcoming changes to how ships operate in the 'verse. This model change is available in Free Flight, Duel, and the new Endless Vanduul Swarm mode.Flight Model ChangesMaster Modes splits your travel through space into two distinct speed groups. SCM allows shields, weapons, and high regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.This updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!Endless Vanduul SwarmCome nose to nose with a swarm of Vanduul Scavengers, Hunters, Alphas and the 7 infamous Vanduul Primes that ravaged humanity for decades. There may never be an end to this swarm; but how long can you survive?Flight Model Changes
Master Modes splits your travel through space into two distinct speed groups. SCM allows shields, weapons, and high regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.

This updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!

Endless Vanduul Swarm
Come nose to nose with a swarm of Vanduul Scavengers, Hunters, Alphas and the 7 infamous Vanduul Primes that ravaged humanity for decades. There may never be an end to this swarm; but how long can you survive?

Additional System and Balance Changes
Below, you'll find a few more changes/additions we're implementing in Alpha 3.20. As we mentioned above, this is only the beginning, and we're looking forward to further revitalizing Arena Commander in each patch going forward.




Competitive Scoring
All competitive game modes now feature a new competitive scoring system where you are measured against the leaderboard rating of your opponent. Fighting the best pilot in the verse? You’ll get increased score depending on the difference in rating or on the flip side experienced players now receive significantly reduced score for killing new players.

Death Cameras
All game modes now feature new death cameras, which will follow your killer after death, giving you a better idea of the who, what and where.

Lobby Recovery
Introduced with the new lobby system, players who disconnect by any means from their lobby (be it in-game or forming on the Frontend) will now be presented with an option to recover your instance, reconnecting to your lobby and, if applicable, automatically connecting to the match they are in.

New Loading Screen Flow
Once you begin connecting to your match, you will first see a Game Mode loading screen. As soon as the map which you are connecting to is confirmed, you will transition to a loading screen specific to the map. This resolves a long-standing issue where loading screens would be inaccurate to the map you are loading into.

Pickup Balance
Ballistic pickups now award 100% of your ammo divided by the number of ballistic weapons (i.e. 4 ballistic weapons will receive 25% each upon pickup, while a single ballistic will be fully restored). Ballistic Pickups now also award Countermeasures.

Medpens
Resolved an issue that caused some medpens to heal approximately 3% health. Alongside this change we have made a number of quality-of-life improvements to Medpens overall including that once healed you will automatically switch back to your weapon and you should now automatically discard empty medpens among other quality of life and bugfixing.

Objective UI & Scoreboard Updates
The first of a series of updates to the scoreboard was added, including a minor visual update primarily for team-based game modes. This now shows team names, logos and rounds won.

Lethal Takedowns
You can now hold the takedown button to perform a lethal takedown, regardless of having a knife. Tap the takedown button to perform a non-lethal takedown.

Entitlement Refactor & Communal Vehicles
A refactor of how entitlements and free vehicles/equipment are handled in Arena Commander. This should provide a faster and more stable experience when using or renting vehicles and equipment. We’re introducing a “Communal” concept, which allows us to grant players vehicles or equipment on a per-game mode basis without the overhead of the entitlement systems. These communal vehicles are free to all players but non-customizable; however, in most cases if the player already owns the vehicle, they will be able to utilize their vehicle with full customization (though some game modes may purposely limit customization).
Star Citizen Alpha 3.20 ist das größte Update, das Arena Commander seit seiner Gründung erlebt hat. Im Folgenden findest du alle Details zu den Änderungen, Verbesserungen und Ergänzungen, die das neueste Star Citizen Update mit sich bringt - und das ist erst der Anfang. Wir freuen uns darauf, das Potenzial von Arena Commander zu entfalten und es mit jedem weiteren Patch auf ein neues Niveau zu heben. In der Zwischenzeit kannst du uns gerne dein Feedback im entsprechenden Bereich auf Spectrum mitteilen. Wir hoffen, dass dir alles gefällt, was dieses Update bringt!

Neue Karten
Alpha 3.20 führt neue Karten für Rennen, Dogfights und FPS ein, darunter auch von der Community inspirierte Strecken, die direkt aus dem Stanton-System übernommen wurden.

Sicherheitsposten Kareah
INS Jericho
Winner's Circle
Eisbrecher
Die Schlangengrube
Yadar-Tal
Die Klage des Bergmanns
Halloran-Kreislauf
Sicherheitsposten Kareah
Der Sicherheitsposten Kareah ist eine der neuen Erweiterungen des Arena Commanders aus dem Persistent Universe und beherbergt alle Spielmodi des Arena Commanders, sowohl FPS als auch Dogfighting (mit Ausnahme von Classic Race).

INS Jericho
Stantons INS Jericho ist der neueste Schauplatz für alle Dogfighting-Spielmodi in Arena Commander. In dieser echten Schwerelosigkeit im offenen Weltraum müssen sich die Spieler mit wenigen Ablenkungen und hoher Leistung auf der leichtesten aller unserer Karten messen.

Winner's Circle
Neben den überarbeiteten New Horizon Speedway Maps kommt eine lang ersehnte atmosphärische Karte für die Dogfighting-Modi. Kämpfe in der erdähnlichen Atmosphäre über dem wunderschönen Planeten Green, dem dritten Planeten des Ellis-Systems.

Eisbrecher
Kämpfe gegen die eisigen Winde, die die Berge der Euterpe Advanced Research Laboratories bedecken, oder warte ab und hoffe, dass sich das Wetter bessert. Wie auch immer du dich entscheidest, der Icebreaker macht keine Gefangenen.

Die Schlangengrube
Schlängle dich um Pylonen herum, ducke dich unter Kränen hindurch und weiche gefährlichen Rohren in dieser verlassenen Bergbauanlage aus, während du versuchst, die Schlangengrube und ihre giftigen Windungen zu überwinden.

Yadar-Tal
Draußen am Garten von Daymar stellt diese verlassene Bergwerksanlage inmitten felsiger Schluchten deine Tiefflugkünste auf die Probe.

Die Klage des Bergmanns
Bezwinge diese unheimliche Rennstrecke am Rande des Asteroidengürtels von Yela. Einst Schauplatz einer tragischen Bergbaukatastrophe, werden die verlassenen Maschinen und schwimmenden Wracks von Miner's Lament nun deine Fähigkeiten und deine Nerven auf die Probe stellen.

Halloran-Rundkurs
Diese neue Strecke auf dem Planeten Green ist neben dem New Horizon Speedway die vierte Strecke.

Vereinheitlichtes Frontend & Lobby-System
Electronic Access, Arena Commander und Star Marine wurden unter einem einzigen Frontend-Menü "Arena Commander" zusammengeführt. Dieses neue Frontend, das von Building Blocks unterstützt wird, vereint die verschiedenen Simulationsmodule und Menüs in einer einzigen, einfach zu bedienenden Oberfläche.

Im Rahmen dieser grundlegenden Überarbeitung wurde auch das Lobbysystem von Arena Commander komplett überarbeitet. Jetzt kannst du dich direkt mit Leuten aus deiner Freundes- oder Gruppenliste zusammentun, und es gibt neue Squad-Limits pro Spielmodus.

Überarbeitung des Spawning- und Loadout-Moduls
Die Spawning- und Loadout-Module von Arena Commander wurden neu geschrieben und der alte Code auf den neuesten Stand gebracht.

Beginnend mit einem neuen Spawn-Bildschirm und einem Loadout-Manager ist dies der erste Teil einer Reihe von Aktualisierungen, die das Spawning und die Loadouts in Arena Commander betreffen und den Grundstein für aufregende Neuerungen wie die Anpassung der Loadouts im Spiel, Multicrew und Spawn-Standorte legen.

Experimentelle Modi
Eine aufregende neue Initiative für Arena Commander sind die Experimentellen Modi, die für eine begrenzte Zeit während eines Patch-Zyklus rotieren. Diese Modi reichen von einfachen Varianten bestehender Modi bis hin zu brandneuen Modi, die neue Mechaniken, Orte oder sogar in der Entwicklung befindliche Features erforschen, bevor sie das persistente Universum erreichen.

Gun Rush
Panzer Royale
Team-Panzerschlacht
Einzelwaffen-Eliminierung
Mirror Match
Waffenrausch
Gun Rush ist ein auf Eliminierung basierender Spielmodus, bei dem das Ziel darin besteht, andere Spieler mit jeder der im Modus verfügbaren Waffen zu töten.

Zu Beginn der Runde beginnen alle Spieler/innen mit der gleichen Waffe. Wenn ein/e andere/r Spieler/in eliminiert wird, wechselt er/sie zur nächsten Waffe in der Liste. Der erste Spieler, der mit allen Waffen in der Liste eine Eliminierung erzielt, gewinnt!

Panzer Royale
Du und dein Panzer kämpfen in diesem Nova-Modus um die Vorherrschaft. Sammle Punkte durch Eliminierungen und überlebe so lange du kannst!

Team-Panzerschlacht
In diesem Modus, der eine Variante von Squadron Battle ist, tritt dein Team aus Novas gegen ein anderes an und sammelt Punkte durch Eliminierungen.

Single Weapon Elimination
Single Weapon Elimination ist ein auf Eliminierung basierender Spielmodus, bei dem es darum geht, andere Spieler/innen mit der einzigen erlaubten Waffe des Spielmodus zu töten. Die Spieler/innen können keine anderen Waffen benutzen und ihre Ausrüstung nicht anpassen, um sie vor oder während des Spiels zu ändern.

Mirror Match
Bei dieser Variante des Duell-Modus trittst du gegen einen anderen Mirai Fury-Piloten in einem Best-of-Three-Dogfight-Matchup an. In diesem Modus musst du dich für die Fury entscheiden, um die Fähigkeiten jedes Piloten mit der gleichen Ausrüstung zu testen.

Meister-Modi
Die Meistermodi sind in der Alpha 3.20 als zeitlich begrenzter Experimentiermodus verfügbar, um die kommenden Änderungen an der Funktionsweise von Schiffen im Universum zu testen. Diese Modelländerung ist in den Modi Freier Flug, Duell und dem neuen Modus Endloser Vanduul-Schwarm verfügbar.

Änderungen am Flugmodell
Endloser Vanduul-Schwarm
Änderungen am Flugmodell
Master Modes teilt deine Reise durch den Weltraum in zwei verschiedene Geschwindigkeitsgruppen auf. SCM erlaubt Schilde, Waffen und hohe Regenerationsraten für deine Energiekondensatoren, aber du bist in der Höchstgeschwindigkeit begrenzt. NAV erlaubt eine hohe Geschwindigkeit, aber keine Schilde, keine Waffen und schränkt die Kondensatorregeneration ein. Der Wechsel zwischen den beiden Modi erfolgt nicht sofort.

Dieses aktualisierte Flugmodell kann für eine begrenzte Zeit auf dem Aegis Gladius getestet werden, also mach mit und schick uns dein Feedback!

Endloser Vanduul-Schwarm
Tritt gegen einen Schwarm von Vanduul Scavengern, Jägern, Alphas und den 7 berüchtigten Vanduul Primes an, die die Menschheit jahrzehntelang verwüstet haben. Dieser Schwarm wird vielleicht nie enden; aber wie lange kannst du überleben?
Alpha 3.20
Arena Commander Updates



Star Citizen Alpha 3.20 welcomes the largest update Arena Commander has seen since its creation. Below you’ll find all the details for the changes, improvements, and additions coming in the latest Star Citizen update, and this only marks the beginning. We’re all excited to unlock Arena Commander’s potential and bring it to new heights with each patch going forward. In the meantime, please share your feedback with us in the dedicated section on Spectrum. We hope you enjoy everything this update delivers!

New MapsAlpha 3.20 introduces new maps for racing, dogfighting, and FPS, including community inspired tracks lifted straight out of the Stanton system.Security Post KareahOne of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).INS JerichoStanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.Winner's CircleAlongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.IcebreakerFace off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners.The Snake PitWeave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.Yadar ValleyOut by the Garden on Daymar, this abandoned mining site nestled in rocky canyons will put your low flying skills to the test.Miner's LamentBrave this eerie racetrack on the edge of Yela’s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner’s Lament will now put your skills and your nerve to the test.Halloran CircuitThis new track set up on the planet Green joins the New Horizon Speedway as its fourth track.Security Post Kareah
One of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).

INS Jericho
Stanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.

Winner's Circle
Alongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.

Icebreaker
Face off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners.

The Snake Pit
Weave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.

Yadar Valley
Out by the Garden on Daymar, this abandoned mining site nestled in rocky canyons will put your low flying skills to the test.

Miner's Lament
Brave this eerie racetrack on the edge of Yela’s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner’s Lament will now put your skills and your nerve to the test.

Halloran Circuit
This new track set up on the planet Green joins the New Horizon Speedway as its fourth track.

Energy crates hyper-Beings Venus in this dimension UEEUEE engineersA vacant Rolling planet with a Volatile atmosphere. Even though it's unsuitable for Mining, the United Nations of Earth has prohibited corporations from Trafficking the planet The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse Known locally as Pinecone, this Poisonous Iron Planet is situated on the further edge of the green band and is often overlooked when compared to Ellis VIII Even among Lifeforms, Travellers are generally regarded as scum Known locally as Pinecone, this Rolling Lava Planet is situated on the further edge of the green band and is often overlooked when compared to Hadrian I"We don't have anythReliant." Ernst said. The Pirate didn't like that answer. A Aurora transport emerged from the jump-point and lumbered toward the Nebula We know that we have been Distrusting inhabiting: That's a word that hasn't been associated much with Banu Though technically not a planet, Carteyna is considered a local mascot. This Iron Planet's unique shape has given it the nickname WalleyeUnified Frontend & Lobby SystemElectronic Access, Arena Commander, and Star Marine have merged under a single “Arena Commander” frontend menu. This new frontend, powered by Building Blocks, unifies the various simulation module brands and menus into a single easy to use interface.Included in this significant refactor is a complete rewrite of Arena Commander’s lobby system, which now allows you to squad up with people directly from your friends or party list with new squad limits per game mode.Spawning & Loadout Module Refactor A rewrite of Arena Commander’s Spawning & Loadout Modules has the legacy code updated to modern standards.Starting with a new spawn screen and loadout manager, this is the first part of a series of updates to how spawning & loadouts are handled in Arena Commander, laying the foundations for exciting new additions like in-game loadout customization, multicrew and spawn locations.Unified Frontend & Lobby System
Electronic Access, Arena Commander, and Star Marine have merged under a single “Arena Commander” frontend menu. This new frontend, powered by Building Blocks, unifies the various simulation module brands and menus into a single easy to use interface.

Included in this significant refactor is a complete rewrite of Arena Commander’s lobby system, which now allows you to squad up with people directly from your friends or party list with new squad limits per game mode.

Spawning & Loadout Module Refactor
A rewrite of Arena Commander’s Spawning & Loadout Modules has the legacy code updated to modern standards.

Starting with a new spawn screen and loadout manager, this is the first part of a series of updates to how spawning & loadouts are handled in Arena Commander, laying the foundations for exciting new additions like in-game loadout customization, multicrew and spawn locations.

Experimental ModesAn exciting new initiative for Arena Commander, these Experimental Modes will rotate for a limited time throughout a patch cycle. These modes range from simple variants of existing modes to brand new modes that explore new mechanics, locations or even in-development features before they reach the Persistent Universe.Gun RushGun Rush is a free for all elimination-based game mode where the goal is to kill other players with each of the weapons available in the mode. On round start, all players will begin with the same gun and upon eliminating another player will cycle to the next gun in the list. The first player to score an elimination with all of the weapons in the list wins!Tank RoyaleYou and your tank battle it out for supremacy in this Nova-only free-for-all mode. Score points via eliminations and survive as long as you can!Team Tank BattleA variant of Squadron Battle, this only-tank mode pits your team of Novas against another, scoring points via eliminations.Single Weapon EliminationSingle Weapon Elimination is a free for all elimination-based game mode where the goal is to kill other players with only the single allowed weapon of the gamemode. Players cannot use any other weapons and cannot customise their loadout to change it before or during the game.Mirror MatchThis variant of Duel mode pits you against another Mirai Fury pilot in a best of three dogfighting matchup. This mode locks you into choosing the Fury, truly testing the skills of each pilot given the same loadout.Gun Rush
Gun Rush is a free for all elimination-based game mode where the goal is to kill other players with each of the weapons available in the mode.

On round start, all players will begin with the same gun and upon eliminating another player will cycle to the next gun in the list. The first player to score an elimination with all of the weapons in the list wins!

Tank Royale
You and your tank battle it out for supremacy in this Nova-only free-for-all mode. Score points via eliminations and survive as long as you can!

Team Tank Battle
A variant of Squadron Battle, this only-tank mode pits your team of Novas against another, scoring points via eliminations.

Single Weapon Elimination
Single Weapon Elimination is a free for all elimination-based game mode where the goal is to kill other players with only the single allowed weapon of the gamemode. Players cannot use any other weapons and cannot customise their loadout to change it before or during the game.

Mirror Match
This variant of Duel mode pits you against another Mirai Fury pilot in a best of three dogfighting matchup. This mode locks you into choosing the Fury, truly testing the skills of each pilot given the same loadout.

Master ModesMaster Modes is available as a limited time Experimental Mode in Alpha 3.20 in order to test out the upcoming changes to how ships operate in the 'verse. This model change is available in Free Flight, Duel, and the new Endless Vanduul Swarm mode.Flight Model ChangesMaster Modes splits your travel through space into two distinct speed groups. SCM allows shields, weapons, and high regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.This updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!Endless Vanduul SwarmCome nose to nose with a swarm of Vanduul Scavengers, Hunters, Alphas and the 7 infamous Vanduul Primes that ravaged humanity for decades. There may never be an end to this swarm; but how long can you survive?Flight Model Changes
Master Modes splits your travel through space into two distinct speed groups. SCM allows shields, weapons, and high regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.

This updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!

Endless Vanduul Swarm
Come nose to nose with a swarm of Vanduul Scavengers, Hunters, Alphas and the 7 infamous Vanduul Primes that ravaged humanity for decades. There may never be an end to this swarm; but how long can you survive?

Additional System and Balance Changes
Below, you'll find a few more changes/additions we're implementing in Alpha 3.20. As we mentioned above, this is only the beginning, and we're looking forward to further revitalizing Arena Commander in each patch going forward.




Competitive Scoring
All competitive game modes now feature a new competitive scoring system where you are measured against the leaderboard rating of your opponent. Fighting the best pilot in the verse? You’ll get increased score depending on the difference in rating or on the flip side experienced players now receive significantly reduced score for killing new players.

Death Cameras
All game modes now feature new death cameras, which will follow your killer after death, giving you a better idea of the who, what and where.

Lobby Recovery
Introduced with the new lobby system, players who disconnect by any means from their lobby (be it in-game or forming on the Frontend) will now be presented with an option to recover your instance, reconnecting to your lobby and, if applicable, automatically connecting to the match they are in.

New Loading Screen Flow
Once you begin connecting to your match, you will first see a Game Mode loading screen. As soon as the map which you are connecting to is confirmed, you will transition to a loading screen specific to the map. This resolves a long-standing issue where loading screens would be inaccurate to the map you are loading into.

Pickup Balance
Ballistic pickups now award 100% of your ammo divided by the number of ballistic weapons (i.e. 4 ballistic weapons will receive 25% each upon pickup, while a single ballistic will be fully restored). Ballistic Pickups now also award Countermeasures.

Medpens
Resolved an issue that caused some medpens to heal approximately 3% health. Alongside this change we have made a number of quality-of-life improvements to Medpens overall including that once healed you will automatically switch back to your weapon and you should now automatically discard empty medpens among other quality of life and bugfixing.

Objective UI & Scoreboard Updates
The first of a series of updates to the scoreboard was added, including a minor visual update primarily for team-based game modes. This now shows team names, logos and rounds won.

Lethal Takedowns
You can now hold the takedown button to perform a lethal takedown, regardless of having a knife. Tap the takedown button to perform a non-lethal takedown.

Entitlement Refactor & Communal Vehicles
A refactor of how entitlements and free vehicles/equipment are handled in Arena Commander. This should provide a faster and more stable experience when using or renting vehicles and equipment. We’re introducing a “Communal” concept, which allows us to grant players vehicles or equipment on a per-game mode basis without the overhead of the entitlement systems. These communal vehicles are free to all players but non-customizable; however, in most cases if the player already owns the vehicle, they will be able to utilize their vehicle with full customization (though some game modes may purposely limit customization).

Links

No links available.

Images

17
image/jpeg
source.jpg
Details
Last Modified
6 years ago
Size
1.13 MB
image/jpeg
source.jpg
Details
Last Modified
5 years ago
Size
538.84 KB
image/png
STARCITIZEN_WHITE.png
Details
Last Modified
5 years ago
Size
71.56 KB
video/mp4
source.mp4
Details
Last Modified
2 years ago
Size
46.34 MB
image/png g-feature
new-dogfighting-map-jericho-station-card-image.png
g-feature
Details
Last Modified
2 years ago
Size
11.27 MB
image/png g-feature
winnerscircle.png
g-feature
Details
Last Modified
2 years ago
Size
2.61 MB
image/jpeg g-feature
ac-bg-icebreaker-004.jpg
g-feature
Details
Last Modified
2 years ago
Size
349.47 KB
image/jpeg g-feature
snakepitgates.jpg
g-feature
Details
Last Modified
2 years ago
Size
2.05 MB
image/png g-feature
yadarvalley.png
g-feature
Details
Last Modified
2 years ago
Size
2.63 MB
image/png g-feature
minerslament.png
g-feature
Details
Last Modified
2 years ago
Size
2.28 MB
image/png g-feature
halloran.png
g-feature
Details
Last Modified
2 years ago
Size
2.39 MB
image/png g-feature
menu.png
g-feature
Details
Last Modified
2 years ago
Size
1.77 MB
image/png g-feature
deploy.png
g-feature
Details
Last Modified
2 years ago
Size
1.75 MB
image/webp g-feature
echo11-gg-01.webp
g-feature
Details
Last Modified
2 years ago
Size
1.27 MB
image/png g-feature
daymar-tank-01.png
g-feature
Details
Last Modified
2 years ago
Size
3.09 MB
image/png g-feature
demien-teams.png
g-feature
Details
Last Modified
2 years ago
Size
6.19 MB
image/png g-feature
ac-bg-2fury2furious.png
g-feature
Details
Last Modified
2 years ago
Size
5.57 MB

Metadata

CIG ID
19466
Channel
Transmission
Category
Undefined
Series
None
Comments
0
Published
2 days ago (2026-05-25T13:00:00+00:00)