Loremakers: Community Questions

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09/17/2024 - 12:00 PMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We’ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, December 17th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.




Who Are the Private Security Officers Stationed Around Orison?
Question: I call them "Ajax Security" because that's what their uniform style is called, but who are they really? Are they separate from Crusader Security? Their uniform colors/style is unlike the Crusader aesthetic, and the emblem on their shoulder doesn't name a security company. Are they a separate security group that has been contracted by Crusader Industries to supplement its own security forces, and if so, which group do they belong to?

Answer: That “Ajax” security outfit is for freelance private security professionals, aka rent-a-cops. It's made by Code Blue Apparel, a company specializing in uniforms and professional workwear, with generic markings so it can be widely used. The original version of the Ajax Security Uniform actually had a different name on the emblem, but Narrative requested that it be removed. We did this because we wanted it to be a generic uniform and not tied to one specific company or group.

You should be seeing the Ajax Security Uniforms across the universe. NPCs wearing it around Crusader are contractors and not part of Crusader Security. Having them there helps reinforce the lore that Crusader is struggling to properly police and protect its planet and surrounding space.




How Is XenoThreat Accessing the Pyro-Stanton Jump Point?
Question: Recently, it was mentioned that ATC will have the ability to deny ships access to a jump point by remotely jamming the ship's jump drive. But if that's true, then how come XenoThreat keeps breaching the Pyro-Stanton Jump Point and launching attacks on Stanton?

Do they just have the sheer firepower to overpower ATC and their turret defenses? Is there perhaps a mole on the inside letting them through? Or are they using a transient jump point that nobody in Stanton knows about that is large enough for an Idris to travel through?

Answer: We were thinking that XenoThreat had been using transient jump points to launch their attacks against Stanton system, allowing them to bypass the security around the stable jumps. So often in between their attacks, XenoThreat are not only building up their stock of weapons and ships, but waiting to discover a large enough transient jump point for their use.

That said, in the future we can imagine there being fun scenarios where the gateway stations do come under attack or hostile control, leaving it up to the players to battle to clear access to the jump point.




Timeline Incongruity With Rest & Relax in Pyro?
Question: There appears to be a timeline issue with the new stations in Pyro. This is from the Galactapedia post on R&R ->

"Rest & Relax is a Human company that maintains a chain of hospitality waystations throughout human space. Engineer Johann Alejandre founded Rest & Relax as a single rest stop in the Baker system in 2901."

This is from the Galactapedia post on the Pyro System -

"Discovered in 2493 by Pyrotechnic Amalgamated, it was not claimed by the United Nations of Earth (UNE) due in part to the dangers surrounding its star. Instead, it was exploited by corporate interests until the 2560s, when the potential resources extracted from the system stopped outweighing the increased cost of maintaining equipment under a volatile sun. Pyro became a haven for outlaws by the early 2600s."

Now the issue comes from timing. If R&R was founded in 2901, then how did the stations in the Pyro System, which was abandoned in the early 2600's, get built?

There are 3 possibilities I can think of:

#1: They built the stations knowing full well that they were building in a hostile outlaw territory and then inevitably were taken over and they had to abandon them.

#2: R&R is an old brand that was once popular and then revived by Johann Alejandre in 2901, like how some old brands for gas stations get revived for nostalgia. So the Stations in Pyro are older stations from the original R&R brand.

The 3rd is tricky because I also found this information when looking up the stations and specifically Rough & Ready.

"Rough & Ready is a major criminal organization known for operating refueling stations throughout the Pyro system. Founded by former Headhunters enforcer Rook Garavis in 2939, the gang's early focus was to pull back on active criminal activity and gain enough capital to do more than just survive. They conducted a series of meticulously planned raids on multiple refueling stations, taking them over and establishing themselves as the off-market version of Rest & Relax. By the 2940s, their refueling stations had become a dominant force in Pyro."

This seems to indicate that Rough & Ready just stole the signage and brand from R&R to use for their own off brand refueling stations. It can also be read that they simply took over stations that were already R&R branded and just adopted the brand since so much of the stations look like just dirty versions of the stations we already have in Stanton. In short, why are R&R branded stations in Pyro?

Answer: Rest & Relax does not have any official stations in Pyro. Stations in the system were constructed centuries ago, primarily by Pyrotechnic Amalgamated and other long gone corporate and research interests. All were eventually abandoned by their official owners and overtaken by a carousel of squatters and gangs.

Rough & Ready is part of the current crop of gangs that have wrestled some of these stations under their control. Upon the gang’s founding by the outlaw known as Rook in 2939, the Rough & Ready gang co-opted Rest & Relax's initials and iconography, as described in this section of the group's portfolio:

"One of Rook’s first orders after overtaking those first three stations was for the gang to tag each one with a symbol everyone would know, the double R logo used by the Rest & Relax franchise. Rook wanted the gang’s ambitions to be clear and knew that referencing the popular Rest & Relax franchise would make people associate them with refueling."

Coasting on the coattails of Rest & Relax seemed like a smart business and brand strategy for the Rough & Ready. Seeing or hearing R&R will make people think of refueling and the association might even convince some that it's a 'nicer' or more 'legitimate' gang. Pretty sure the real Rest & Relax corporation is none too thrilled about this. Wouldn't be surprised to see their name on a list of corporate donors funding groups, like Citizens for Prosperity, vowing to clean up the outlaw issue in Pyro.

Do You Often Incorporate Game Errors Into Lore?
Question: How much of that do you actually do? Ghost Hollow gives a 30k when the server disconnects during the Money for Nothing mission. Do you try to incorporate some of the more common or infamous bugs/errors/glitches into the game lore?

I'd love to see rumors that a banned murderous AI hides in the Stanton elevator control systems and is occasionally responsible for the deaths of players. True or not, it would be awesome to see more stuff like that floating around.

Answer: It depends. Several of the unintended incidents have made their way into the game, the original Jumptown and Benny-henge for example, but while being referential is always fun, the rule among the Narrative team is that the reference has to make sense within the reality of the game. To put it another way, it has to make sense to a character in the universe if they hear or come across something, rather than just a meta joke that exists for the users.




UEE Special Forces Units?
Question: I have a question regarding the nature of special forces units in the UEE military. Of course we have the Advocacy, which is more like a federal space police force. Then we have the UEE Marines, who have a similar selection process as current day SF units but are more similar to real world marine forces. There are also some mentions of the "6th battalion" of the UEE Marines that handled more critical missions.

However, do we have any dedicated special forces in the UEE military that are more in line with today's Tier 1 units (DEVGRU, SAS, KSK, GROM)?

Answer: In the lore, we had mentioned 1st Marine Combat Battalion in the Portfolio exploration of the Marines, which is a special detachment detailed to protect the Imperator. And of course, Squadron 42 is considered to be an elite squadron within the Navy. But otherwise, yes, it is easy to imagine that there are more special units within the various branches of the military, we just haven't had a lot of need to come up with them yet.




Location of Trise System?
Question: I was poring over the Starmap, for reasons, when it struck me that this was listed as Banu system, yet it seems like it should be Xi'an. The Banu are far, far away from here. Mislabeled?

Answer: You are asking the same question that many in the UEE have been puzzling over since the system was first learned of. There have been theories about Banu explorers or missing systems, but unfortunately the Banu have not been forthcoming with confirming any details. One of the reasons it is so hard to put together a complete history is the way Banu treat navigational data. All Banu jump drives are produced by Navigational Soulis with hard coded maps that cannot be copied or reproduced. This allows the souli to maintain high prices for navigational information. Over time, through various trades and business dealings, as well as additional explorers discovering the information for themselves, jump point data disseminates wider, but that still leaves a lot of information that is known only to a select few souli and even more that has been lost over time.




Discrepancy in the Whitley's Guide on the Carrack?
Question: The Whitley's Guide on the Carrack says this:

"In 2822, however, its very existence was a shock to the system."

I would imagine it was a shock considering later in the article it says:

"R-11 (“UEES Carrack”) – The first Carrack off the line in 2823..."

Does that mean R-11 was the 1st off the line that year and non-serialized prototype Carrack's appeared at MacArthur Naval Base the previous year in 2822?

Answer: The R-11 was docked at MacArthur, and noticed by eagled-eye observers in 2822. Yet, it wasn't officially christened and put into service until 2823, thus that year being the official date of the first variant.

But, you're right, the placement of "off the line" phrasing is confusing. It's been changed to "Launched in 2823, R-11 was the first ship off the line and informally referred to as ‘the Carrack’ by her crews in the first years of the UEEN’s formal exploration efforts."

Castra System and Empire Recognition?
Question: I'm confused on Castra System’s status with the empire. Has the planet of Cascom been admitted into the UEE as an officially recognized planet? My understanding is that if a planet has been given a name, it is because it is officially recognized. However, there seems to be conflicting information. Below is a copy/paste from the Galactic Guide:

"It was President Novoselov’s hope that he would see Castra II earn representation in his lifetime, but sadly his transition from President to planetary Governor never came to pass, and the planet has yet to earn its senatorial seat."

Is Cascom in some sort of governmental limbo? Are the people of Cascom protected by the Advocacy?

Answer: Castra is a UEE system which means that all the worlds, including Cascom, are considered UEE territory. The people living there are still protected by the military and the Advocacy, and are covered by the UEE's common laws. However, since Cascom is unrepresented, this means that they do not have any senators representing the planet and do not have a direct say in the governance of the empire.

Typically, as the population on these unrepresented planets begins to grow, the UEE will dispatch political advisors to counsel the planets in the construction of their planetary government, encouraging them to emulate the Governor's Council structure of represented worlds. Instead of countries, planets are divided into territories referred to as states which are managed by one hundred elected Representatives and a Governor. A Governor is an elected position with a six-year term (two-term limit), which can be filled by a Citizen or even a Civilian (the highest political rank a Civilian can achieve). The Governors of all the states meet in the Council to settle disputes and create planet-wide laws.

When a planet reaches a certain population size or ascends to a certain level of influence, the Governors’ Council can petition for formal recognition and the right to be represented in the Senate. So, while Cascom has applied for representation in the past and were denied, they will most likely try again in a few years.




UEE Navy Enrollment Age?
Question: I've searched through the Galactapedia extensively to find the minimum age required to serve in the UEE Military/Navy, but I haven't had any luck. Is there an official minimum age for enlistment? If not, could we get this information?

Additionally, is it possible to get more information about other squadrons beyond Squadrons 42, 89, 118, and 214? This would be incredibly helpful for anyone looking to write a detailed military backstory for their character.

Answer: Our current thinking is that there is no minimum age to join the Navy, but applicants must have earned their equivalency and must meet certain physical and psychological requirements. This means that most fresh recruits are around 18 years old then some exceptional candidates have signed up younger. (Starman Crusher and Starman Howser reporting for duty!)

While we are holding off on releasing additional squadron info for right now, here is info on the 12th Squadron, 36th Squadron, 78th Squadron and the 999th Test Squadron for some additional reading.




Any Plans to Make the Galactapedia Accessible Within the Game?
Question: I think it would be cool to be able to access the Galactapedia from a screen, like a mobiGlass for example. Will be a more immersive experience reading about something you come across in the game while in the game.

Answer: Yes, we’re still working on how to integrate the Galactapedia into the game itself. Since it requires additional support outside of just the content, we’re beholden to the availability and priorities of the other teams, but it’s certainly something that we’re pursuing.
German
17.09.2024 - 12:00 PMWillkommen bei Loremakers: Community Questions, einer Serie, die sich auf die Beantwortung deiner Fragen und Rätsel konzentriert. Wir haben den Bereich "Fragen an einen Entwickler" durchforstet und zehn Fragen zum Star Citizen-Universum ausgewählt, die wir beantworten. Alle Fragen wurden bearbeitet, um den Kontext und die Klarheit zu verbessern, aber du kannst auf das Thema klicken, um direkt zum Originalbeitrag zu gelangen und dich an der Diskussion zu beteiligen. Das Narrative Team plant außerdem, jedes Quartal eine Folge von Loremakers zu veröffentlichen: Der nächste Beitrag ist für Dienstag, den 17. Dezember, geplant. Bitte beteilige dich an der Diskussion und stelle alle anderen Fragen, die du zum Universum hast, in unserem Ask A Dev Forum.




Wer sind die privaten Sicherheitsbeamten, die rund um Orison stationiert sind?
Frage: Ich nenne sie "Ajax Security", weil ihr Uniformstil so genannt wird, aber wer sind sie wirklich? Sind sie etwas anderes als die Crusader Security? Die Farben und der Stil ihrer Uniform unterscheiden sich von der Ästhetik der Crusader und das Emblem auf ihrer Schulter weist nicht auf eine Sicherheitsfirma hin. Sind sie eine separate Sicherheitsgruppe, die von Crusader Industries unter Vertrag genommen wurde, um die eigenen Sicherheitskräfte zu ergänzen, und wenn ja, zu welcher Gruppe gehören sie?

Antwort: Die "Ajax"-Sicherheitskleidung ist für freiberufliche private Sicherheitsprofis, auch bekannt als "rent-a-cops". Sie wird von Code Blue Apparel hergestellt, einem Unternehmen, das sich auf Uniformen und professionelle Arbeitskleidung spezialisiert hat, und ist so beschriftet, dass sie weit verbreitet ist. Die ursprüngliche Version der Ajax Security Uniform hatte einen anderen Namen auf dem Emblem, aber die Narrative baten darum, diesen zu entfernen. Das haben wir getan, weil wir wollten, dass sie eine allgemeine Uniform ist und nicht an ein bestimmtes Unternehmen oder eine Gruppe gebunden ist.

Die Ajax-Sicherheitsuniformen solltest du überall im Universum sehen. NSCs, die sie in der Umgebung von Crusader tragen, sind Auftragnehmer und nicht Teil von Crusader Security. Ihre Anwesenheit trägt dazu bei, die Geschichte zu untermauern, dass Crusader darum kämpft, seinen Planeten und den umliegenden Raum angemessen zu überwachen und zu schützen.




Wie kommt XenoThreat an den Pyro-Stanton-Sprungpunkt?
Frage: Kürzlich wurde erwähnt, dass die ATC die Möglichkeit haben wird, Schiffen den Zugang zu einem Sprungpunkt zu verweigern, indem sie den Sprungantrieb des Schiffes aus der Ferne blockiert. Aber wenn das stimmt, wie kommt es dann, dass XenoThreat immer wieder in den Pyro-Stanton-Sprungpunkt eindringt und Angriffe auf Stanton startet?

Haben sie einfach die Feuerkraft, um die ATC und ihre Geschütztürme zu überwältigen? Gibt es vielleicht einen Maulwurf im Inneren, der sie durchlässt? Oder benutzen sie einen vorübergehenden Sprungpunkt, von dem niemand in Stanton weiß und der groß genug für eine Idris ist, um ihn zu passieren?

Antwort: Wir dachten, dass XenoThreat für ihre Angriffe auf das Stanton-System vorübergehende Sprungpunkte benutzt, die es ihnen ermöglichen, die Sicherheitsvorkehrungen um die stabilen Sprungpunkte herum zu umgehen. Zwischen ihren Angriffen bauen die XenoThreat also oft nicht nur ihre Waffen- und Schiffsvorräte auf, sondern warten auch darauf, einen ausreichend großen Sprungpunkt zu entdecken.

Trotzdem können wir uns für die Zukunft lustige Szenarien vorstellen, in denen die Gateway-Stationen angegriffen werden oder unter feindliche Kontrolle geraten und es den Spielern überlassen bleibt, den Zugang zum Sprungpunkt freizukämpfen.




Unstimmigkeit der Zeitlinie mit Rest & Relax in Pyro?
Frage: Es scheint ein Problem mit der Zeitlinie der neuen Stationen in Pyro zu geben. Das geht aus dem Galactapedia-Beitrag über R&R hervor ->

"Rest & Relax ist ein menschliches Unternehmen, das eine Kette von Gastfreundschaftsstationen im gesamten menschlichen Raum unterhält. Ingenieur Johann Alejandre gründete Rest & Relax im Jahr 2901 als einzelne Raststation im Baker-System."

Das ist aus dem Galactapedia-Beitrag über das Pyro-System -

"Es wurde 2493 von Pyrotechnic Amalgamated entdeckt und von den Vereinten Nationen der Erde (UNE) nicht beansprucht, unter anderem wegen der Gefahren, die seinen Stern umgeben. Stattdessen wurde es bis in die 2560er Jahre von Unternehmen ausgebeutet, als die potenziellen Ressourcen des Systems nicht mehr ausreichten, um die erhöhten Kosten für die Instandhaltung der Anlagen unter einer unbeständigen Sonne aufzuwiegen. In den frühen 2600er Jahren wurde Pyro zu einem Zufluchtsort für Gesetzlose."

Das Problem ist der Zeitpunkt. Wenn R&R im Jahr 2901 gegründet wurde, wie wurden dann die Stationen im Pyro-System gebaut, das in den frühen 2600er Jahren aufgegeben wurde?

Es gibt drei Möglichkeiten, die mir einfallen:

#Nr. 1: Sie haben die Stationen gebaut, obwohl sie wussten, dass sie in einem feindlichen Territorium der Verbrecher gebaut haben und dann zwangsläufig übernommen wurden und sie sie aufgeben mussten.

#Nr. 2: R&R ist eine alte Marke, die einst populär war und dann von Johann Alejandre im Jahr 2901 wiederbelebt wurde, so wie einige alte Marken für Tankstellen aus Nostalgie wiederbelebt werden. Die Bahnhöfe in Pyro sind also ältere Bahnhöfe der ursprünglichen Marke R&R.

Der dritte Punkt ist knifflig, weil ich diese Information auch gefunden habe, als ich nach den Stationen und speziell nach Rough & Ready gesucht habe.

"Rough & Ready ist eine große kriminelle Organisation, die für den Betrieb von Tankstellen im gesamten Pyro-System bekannt ist. Die Bande wurde 2939 vom ehemaligen Headhunter-Vollstrecker Rook Garavis gegründet und konzentrierte sich zunächst darauf, ihre kriminellen Aktivitäten zurückzufahren und genug Kapital zu sammeln, um mehr als nur zu überleben. Sie führten eine Reihe sorgfältig geplanter Überfälle auf mehrere Tankstellen durch, übernahmen sie und etablierten sich als die Off-Market-Version von Rest & Relax. In den 2940er Jahren waren ihre Tankstellen zu einer dominierenden Kraft in Pyro geworden."

Das scheint darauf hinzudeuten, dass Rough & Ready einfach die Beschilderung und die Marke von R&R gestohlen hat, um sie für ihre eigenen Tankstellen zu verwenden. Es kann auch sein, dass sie einfach Stationen übernommen haben, die bereits mit der Marke R&R versehen waren, und die Marke einfach übernommen haben, denn viele der Stationen sehen aus wie schmutzige Versionen der Stationen, die wir bereits in Stanton haben. Kurz gesagt: Warum gibt es in Pyro Tankstellen der Marke R&R?

Antwort: Rest & Relax hat keine offiziellen Bahnhöfe in Pyro. Die Bahnhöfe in diesem System wurden vor Jahrhunderten gebaut, vor allem von Pyrotechnic Amalgamated und anderen längst verschwundenen Unternehmen und Forschungseinrichtungen. Alle wurden schließlich von ihren offiziellen Besitzern aufgegeben und von einem Karussell aus Hausbesetzern und Banden übernommen.

Rough & Ready gehört zu den aktuellen Gangs, die einige dieser Stationen unter ihre Kontrolle gebracht haben. Nach der Gründung der Bande durch den Geächteten Rook im Jahr 2939 übernahm die Rough & Ready-Bande die Initialen und das Symbol von Rest & Relax, wie in diesem Abschnitt des Portfolios der Gruppe beschrieben:

"Einer von Rooks ersten Befehlen nach der Übernahme der ersten drei Bahnhöfe war, dass die Bande jeden einzelnen mit einem Symbol kennzeichnen sollte, das jeder kennt: dem Doppel-R-Logo der Rest & Relax-Franchise. Rook wollte, dass die Ambitionen der Bande deutlich werden und wusste, dass der Verweis auf die beliebte Rest & Relax-Franchise die Menschen mit Tanken in Verbindung bringen würde."

Es schien eine kluge Geschäfts- und Markenstrategie für Rough & Ready zu sein, auf den Spuren von Rest & Rest zu wandeln. Wenn man R&R sieht oder hört, denken die Leute an Tanken und die Assoziation könnte sogar einige davon überzeugen, dass es sich um eine "nettere" oder "seriösere" Bande handelt. Ich bin mir ziemlich sicher, dass die echte Rest & Relax Corporation darüber nicht allzu begeistert ist. Es würde mich nicht überraschen, wenn ihr Name auf einer Liste von Firmenspendern stünde, die Gruppen wie Citizens for Prosperity finanzieren, die sich dafür einsetzen, das Problem der Geächteten in Pyro zu lösen.

Beziehst du oft Spielfehler in die Überlieferung ein?
Frage: Wie viel davon tust du tatsächlich? Ghost Hollow gibt 30k, wenn der Server während der Mission "Geld für nichts" die Verbindung unterbricht. Versucht ihr, einige der häufig vorkommenden oder berüchtigten Bugs/Fehler/Glitches in die Spielüberlieferung einzubauen?

Ich fände es toll, wenn es Gerüchte gäbe, dass sich eine verbannte mörderische KI in den Kontrollsystemen der Stanton-Aufzüge versteckt und gelegentlich für den Tod von Spielern verantwortlich ist. Ob es stimmt oder nicht, es wäre toll, wenn mehr solcher Dinge im Umlauf wären.

Antwort: Das kommt darauf an. Einige der unbeabsichtigten Ereignisse haben ihren Weg ins Spiel gefunden, z. B. das ursprüngliche Jumptown und das Benny-Henge, aber obwohl Anspielungen immer Spaß machen, gilt im Narrative Team die Regel, dass die Anspielung in der Realität des Spiels einen Sinn ergeben muss. Anders ausgedrückt: Es muss für einen Charakter im Universum einen Sinn ergeben, wenn er etwas hört oder ihm begegnet, und nicht nur ein Meta-Witz sein, der für die Benutzer existiert.




UEE Spezialeinheiten?
Frage: Ich habe eine Frage zur Art der Spezialeinheiten im UEE-Militär. Natürlich haben wir die Advocacy, die mehr wie eine föderale Weltraumpolizei ist. Dann haben wir die UEE Marines, die ein ähnliches Auswahlverfahren wie die heutigen SF-Einheiten haben, aber eher den Marines der realen Welt ähneln. Es gibt auch einige Erwähnungen des "6. Bataillons" der UEE Marines, das für kritischere Missionen zuständig ist.

Aber gibt es im UEE-Militär überhaupt Spezialeinheiten, die den heutigen Tier-1-Einheiten (DEVGRU, SAS, KSK, GROM) ähnlicher sind?

Antwort: In der Überlieferung hatten wir das 1st Marine Combat Battalion in der Portfolio-Erkundung der Marines erwähnt, eine Spezialeinheit zum Schutz des Imperators. Und natürlich gilt Squadron 42 als eine Eliteschwadron innerhalb der Navy. Aber ansonsten kann man sich gut vorstellen, dass es noch mehr Spezialeinheiten in den verschiedenen Zweigen des Militärs gibt, wir hatten nur noch nicht viel Bedarf, sie zu erfinden.




Standort des Trise-Systems?
Frage: Ich habe mir die Starmap angeschaut, als mir auffiel, dass dieses System als Banu-System aufgeführt ist, obwohl es eigentlich Xi'an sein müsste. Die Banu sind weit, weit weg von hier. Falsch beschriftet?

Antwort: Du stellst dieselbe Frage, über die viele in der UEE rätseln, seit sie zum ersten Mal von diesem System erfahren haben. Es gibt Theorien über Banu-Entdecker oder verschwundene Systeme, aber leider haben die Banu bisher keine Details verraten. Einer der Gründe, warum es so schwer ist, eine vollständige Geschichte zusammenzustellen, ist die Art und Weise, wie die Banu mit ihren Navigationsdaten umgehen. Alle Sprungantriebe der Banu werden von den Navigationssoulis mit fest kodierten Karten hergestellt, die nicht kopiert oder reproduziert werden können. Dadurch können die Soulis hohe Preise für Navigationsdaten erzielen. Im Laufe der Zeit verbreiten sich die Sprungpunktdaten durch Handel und Geschäfte sowie durch Entdecker, die die Informationen für sich selbst entdecken, aber es bleiben immer noch viele Informationen übrig, die nur einigen wenigen Souli bekannt sind und noch mehr, die im Laufe der Zeit verloren gegangen sind.




Unstimmigkeiten im Whitley's Guide über die Carrack?
Frage: Im Whitley's Guide über die Carrack steht Folgendes:

"Im Jahr 2822 war ihre Existenz jedoch ein Schock für das System."

Ich könnte mir vorstellen, dass es ein Schock war, wenn man bedenkt, dass es später in dem Artikel heißt:

"R-11 ("UEES Carrack") - Die erste Carrack, die 2823 vom Band lief..."

Bedeutet das, dass die R-11 die erste Carrack war, die in diesem Jahr vom Band lief, und dass die nicht serienmäßigen Carrack-Prototypen im Jahr 2822 auf der MacArthur Naval Base erschienen?

Antwort: Die R-11 war in MacArthur angedockt und wurde 2822 von Beobachtern mit Adleraugen bemerkt. Offiziell getauft und in Dienst gestellt wurde sie jedoch erst 2823, so dass dieses Jahr als offizielles Datum für die erste Variante gilt.

Aber du hast recht, die Formulierung "vom Stapel gelaufen" ist verwirrend. Er wurde geändert in "2823 vom Stapel gelaufen, war R-11 das erste Schiff, das vom Stapel lief und in den ersten Jahren der offiziellen Erkundungsbemühungen der UEEN von ihren Besatzungen informell als 'die Carrack' bezeichnet wurde."

Anerkennung des Castra-Systems und des Imperiums?
Frage: Ich bin verwirrt über den Status des Castra-Systems im Imperium. Wurde der Planet Cascom als offiziell anerkannter Planet in die UEE aufgenommen? Soweit ich weiß, ist ein Planet offiziell anerkannt, wenn er einen Namen erhalten hat. Es scheint jedoch widersprüchliche Informationen zu geben. Im Folgenden findest du einen Auszug aus dem Galaktischen Führer:

"Präsident Novoselov hatte gehofft, dass Castra II noch zu seinen Lebzeiten einen Sitz im Senat erhalten würde, aber leider ist sein Wechsel vom Präsidenten zum Gouverneur des Planeten nie vollzogen worden, und der Planet hat noch keinen Sitz im Senat erhalten."

Befindet sich Cascom in einer Art staatlichem Schwebezustand? Werden die Menschen auf Cascom von der Advocacy geschützt?

Antwort: Castra ist ein UEE-System, was bedeutet, dass alle Welten, einschließlich Cascom, als UEE-Gebiet gelten. Die Menschen, die dort leben, werden nach wie vor vom Militär und der Advocacy geschützt und fallen unter die allgemeinen Gesetze der UEE. Da Cascom jedoch nicht repräsentiert ist, bedeutet dies, dass es keine Senatoren gibt, die den Planeten vertreten, und dass sie kein direktes Mitspracherecht bei der Regierung des Imperiums haben.

Wenn die Bevölkerung auf diesen nicht vertretenen Planeten wächst, schickt die UEE in der Regel politische Berater, um die Planeten beim Aufbau ihrer planetarischen Regierung zu beraten und sie zu ermutigen, die Struktur des Gouverneursrats der vertretenen Welten nachzuahmen. Anstelle von Ländern sind die Planeten in Territorien unterteilt, die als Staaten bezeichnet werden und von einhundert gewählten Repräsentanten und einem Gouverneur verwaltet werden. Der Gouverneur oder die Gouverneurin ist ein gewähltes Amt mit einer Amtszeit von sechs Jahren (die Amtszeit ist auf zwei Jahre begrenzt), das von einem Bürger oder sogar einem Zivilisten besetzt werden kann (der höchste politische Rang, den ein Zivilist erreichen kann). Die Gouverneure und Gouverneurinnen aller Staaten treffen sich im Rat, um Streitigkeiten zu schlichten und planetenweite Gesetze zu erlassen.

Wenn ein Planet eine bestimmte Bevölkerungszahl oder einen bestimmten Einfluss erreicht, kann der Gouverneursrat die formale Anerkennung und das Recht auf eine Vertretung im Senat beantragen. Obwohl Cascom in der Vergangenheit einen Antrag auf Vertretung gestellt hat und dieser abgelehnt wurde, werden sie es wahrscheinlich in ein paar Jahren erneut versuchen.




UEE Navy Einschulungsalter?
Frage: Ich habe die Galactapedia ausgiebig durchsucht, um das Mindestalter für den Dienst im UEE-Militär/der Marine zu finden, aber ich hatte kein Glück. Gibt es ein offizielles Mindestalter für die Rekrutierung? Wenn nicht, könnten wir diese Information bekommen?

Ist es außerdem möglich, mehr Informationen über andere Staffeln als die Staffeln 42, 89, 118 und 214 zu bekommen? Das wäre unglaublich hilfreich für alle, die eine detaillierte militärische Hintergrundgeschichte für ihren Charakter schreiben wollen.

Antwort: Wir gehen derzeit davon aus, dass es kein Mindestalter für den Eintritt in die Marine gibt, aber die Bewerberinnen und Bewerber müssen ihre Hochschulreife erworben haben und bestimmte physische und psychologische Anforderungen erfüllen. Das bedeutet, dass die meisten neuen Rekruten um die 18 Jahre alt sind, aber es gibt auch einige außergewöhnliche Kandidaten, die sich jünger gemeldet haben. (Starman Crusher und Starman Howser melden sich zum Dienst!)

Auch wenn wir im Moment noch keine weiteren Informationen über die Staffeln veröffentlichen, findest du hier Informationen über die 12.




Gibt es Pläne, die Galactapedia im Spiel zugänglich zu machen?
Frage: Ich fände es cool, wenn man auf die Galactapedia von einem Bildschirm aus zugreifen könnte, z. B. von einem MobiGlass aus. Das wäre ein noch intensiveres Erlebnis, wenn man im Spiel über etwas liest, auf das man stößt, während man im Spiel ist.

Antwort: Ja, wir arbeiten noch daran, wie wir die Galactapedia in das Spiel integrieren können. Da wir neben den Inhalten noch weitere Unterstützung benötigen, sind wir auf die Verfügbarkeit und die Prioritäten der anderen Teams angewiesen, aber wir arbeiten auf jeden Fall daran.
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09/17/2024 - 12:00 PMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We’ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, December 17th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.




Who Are the Private Security Officers Stationed Around Orison?
Question: I call them "Ajax Security" because that's what their uniform style is called, but who are they really? Are they separate from Crusader Security? Their uniform colors/style is unlike the Crusader aesthetic, and the emblem on their shoulder doesn't name a security company. Are they a separate security group that has been contracted by Crusader Industries to supplement its own security forces, and if so, which group do they belong to?

Answer: That “Ajax” security outfit is for freelance private security professionals, aka rent-a-cops. It's made by Code Blue Apparel, a company specializing in uniforms and professional workwear, with generic markings so it can be widely used. The original version of the Ajax Security Uniform actually had a different name on the emblem, but Narrative requested that it be removed. We did this because we wanted it to be a generic uniform and not tied to one specific company or group.

You should be seeing the Ajax Security Uniforms across the universe. NPCs wearing it around Crusader are contractors and not part of Crusader Security. Having them there helps reinforce the lore that Crusader is struggling to properly police and protect its planet and surrounding space.




How Is XenoThreat Accessing the Pyro-Stanton Jump Point?
Question: Recently, it was mentioned that ATC will have the ability to deny ships access to a jump point by remotely jamming the ship's jump drive. But if that's true, then how come XenoThreat keeps breaching the Pyro-Stanton Jump Point and launching attacks on Stanton?

Do they just have the sheer firepower to overpower ATC and their turret defenses? Is there perhaps a mole on the inside letting them through? Or are they using a transient jump point that nobody in Stanton knows about that is large enough for an Idris to travel through?

Answer: We were thinking that XenoThreat had been using transient jump points to launch their attacks against Stanton system, allowing them to bypass the security around the stable jumps. So often in between their attacks, XenoThreat are not only building up their stock of weapons and ships, but waiting to discover a large enough transient jump point for their use.

That said, in the future we can imagine there being fun scenarios where the gateway stations do come under attack or hostile control, leaving it up to the players to battle to clear access to the jump point.




Timeline Incongruity With Rest & Relax in Pyro?
Question: There appears to be a timeline issue with the new stations in Pyro. This is from the Galactapedia post on R&R ->

"Rest & Relax is a Human company that maintains a chain of hospitality waystations throughout human space. Engineer Johann Alejandre founded Rest & Relax as a single rest stop in the Baker system in 2901."

This is from the Galactapedia post on the Pyro System -

"Discovered in 2493 by Pyrotechnic Amalgamated, it was not claimed by the United Nations of Earth (UNE) due in part to the dangers surrounding its star. Instead, it was exploited by corporate interests until the 2560s, when the potential resources extracted from the system stopped outweighing the increased cost of maintaining equipment under a volatile sun. Pyro became a haven for outlaws by the early 2600s."

Now the issue comes from timing. If R&R was founded in 2901, then how did the stations in the Pyro System, which was abandoned in the early 2600's, get built?

There are 3 possibilities I can think of:

#1: They built the stations knowing full well that they were building in a hostile outlaw territory and then inevitably were taken over and they had to abandon them.

#2: R&R is an old brand that was once popular and then revived by Johann Alejandre in 2901, like how some old brands for gas stations get revived for nostalgia. So the Stations in Pyro are older stations from the original R&R brand.

The 3rd is tricky because I also found this information when looking up the stations and specifically Rough & Ready.

"Rough & Ready is a major criminal organization known for operating refueling stations throughout the Pyro system. Founded by former Headhunters enforcer Rook Garavis in 2939, the gang's early focus was to pull back on active criminal activity and gain enough capital to do more than just survive. They conducted a series of meticulously planned raids on multiple refueling stations, taking them over and establishing themselves as the off-market version of Rest & Relax. By the 2940s, their refueling stations had become a dominant force in Pyro."

This seems to indicate that Rough & Ready just stole the signage and brand from R&R to use for their own off brand refueling stations. It can also be read that they simply took over stations that were already R&R branded and just adopted the brand since so much of the stations look like just dirty versions of the stations we already have in Stanton. In short, why are R&R branded stations in Pyro?

Answer: Rest & Relax does not have any official stations in Pyro. Stations in the system were constructed centuries ago, primarily by Pyrotechnic Amalgamated and other long gone corporate and research interests. All were eventually abandoned by their official owners and overtaken by a carousel of squatters and gangs.

Rough & Ready is part of the current crop of gangs that have wrestled some of these stations under their control. Upon the gang’s founding by the outlaw known as Rook in 2939, the Rough & Ready gang co-opted Rest & Relax's initials and iconography, as described in this section of the group's portfolio:

"One of Rook’s first orders after overtaking those first three stations was for the gang to tag each one with a symbol everyone would know, the double R logo used by the Rest & Relax franchise. Rook wanted the gang’s ambitions to be clear and knew that referencing the popular Rest & Relax franchise would make people associate them with refueling."

Coasting on the coattails of Rest & Relax seemed like a smart business and brand strategy for the Rough & Ready. Seeing or hearing R&R will make people think of refueling and the association might even convince some that it's a 'nicer' or more 'legitimate' gang. Pretty sure the real Rest & Relax corporation is none too thrilled about this. Wouldn't be surprised to see their name on a list of corporate donors funding groups, like Citizens for Prosperity, vowing to clean up the outlaw issue in Pyro.

Do You Often Incorporate Game Errors Into Lore?
Question: How much of that do you actually do? Ghost Hollow gives a 30k when the server disconnects during the Money for Nothing mission. Do you try to incorporate some of the more common or infamous bugs/errors/glitches into the game lore?

I'd love to see rumors that a banned murderous AI hides in the Stanton elevator control systems and is occasionally responsible for the deaths of players. True or not, it would be awesome to see more stuff like that floating around.

Answer: It depends. Several of the unintended incidents have made their way into the game, the original Jumptown and Benny-henge for example, but while being referential is always fun, the rule among the Narrative team is that the reference has to make sense within the reality of the game. To put it another way, it has to make sense to a character in the universe if they hear or come across something, rather than just a meta joke that exists for the users.




UEE Special Forces Units?
Question: I have a question regarding the nature of special forces units in the UEE military. Of course we have the Advocacy, which is more like a federal space police force. Then we have the UEE Marines, who have a similar selection process as current day SF units but are more similar to real world marine forces. There are also some mentions of the "6th battalion" of the UEE Marines that handled more critical missions.

However, do we have any dedicated special forces in the UEE military that are more in line with today's Tier 1 units (DEVGRU, SAS, KSK, GROM)?

Answer: In the lore, we had mentioned 1st Marine Combat Battalion in the Portfolio exploration of the Marines, which is a special detachment detailed to protect the Imperator. And of course, Squadron 42 is considered to be an elite squadron within the Navy. But otherwise, yes, it is easy to imagine that there are more special units within the various branches of the military, we just haven't had a lot of need to come up with them yet.




Location of Trise System?
Question: I was poring over the Starmap, for reasons, when it struck me that this was listed as Banu system, yet it seems like it should be Xi'an. The Banu are far, far away from here. Mislabeled?

Answer: You are asking the same question that many in the UEE have been puzzling over since the system was first learned of. There have been theories about Banu explorers or missing systems, but unfortunately the Banu have not been forthcoming with confirming any details. One of the reasons it is so hard to put together a complete history is the way Banu treat navigational data. All Banu jump drives are produced by Navigational Soulis with hard coded maps that cannot be copied or reproduced. This allows the souli to maintain high prices for navigational information. Over time, through various trades and business dealings, as well as additional explorers discovering the information for themselves, jump point data disseminates wider, but that still leaves a lot of information that is known only to a select few souli and even more that has been lost over time.




Discrepancy in the Whitley's Guide on the Carrack?
Question: The Whitley's Guide on the Carrack says this:

"In 2822, however, its very existence was a shock to the system."

I would imagine it was a shock considering later in the article it says:

"R-11 (“UEES Carrack”) – The first Carrack off the line in 2823..."

Does that mean R-11 was the 1st off the line that year and non-serialized prototype Carrack's appeared at MacArthur Naval Base the previous year in 2822?

Answer: The R-11 was docked at MacArthur, and noticed by eagled-eye observers in 2822. Yet, it wasn't officially christened and put into service until 2823, thus that year being the official date of the first variant.

But, you're right, the placement of "off the line" phrasing is confusing. It's been changed to "Launched in 2823, R-11 was the first ship off the line and informally referred to as ‘the Carrack’ by her crews in the first years of the UEEN’s formal exploration efforts."

Castra System and Empire Recognition?
Question: I'm confused on Castra System’s status with the empire. Has the planet of Cascom been admitted into the UEE as an officially recognized planet? My understanding is that if a planet has been given a name, it is because it is officially recognized. However, there seems to be conflicting information. Below is a copy/paste from the Galactic Guide:

"It was President Novoselov’s hope that he would see Castra II earn representation in his lifetime, but sadly his transition from President to planetary Governor never came to pass, and the planet has yet to earn its senatorial seat."

Is Cascom in some sort of governmental limbo? Are the people of Cascom protected by the Advocacy?

Answer: Castra is a UEE system which means that all the worlds, including Cascom, are considered UEE territory. The people living there are still protected by the military and the Advocacy, and are covered by the UEE's common laws. However, since Cascom is unrepresented, this means that they do not have any senators representing the planet and do not have a direct say in the governance of the empire.

Typically, as the population on these unrepresented planets begins to grow, the UEE will dispatch political advisors to counsel the planets in the construction of their planetary government, encouraging them to emulate the Governor's Council structure of represented worlds. Instead of countries, planets are divided into territories referred to as states which are managed by one hundred elected Representatives and a Governor. A Governor is an elected position with a six-year term (two-term limit), which can be filled by a Citizen or even a Civilian (the highest political rank a Civilian can achieve). The Governors of all the states meet in the Council to settle disputes and create planet-wide laws.

When a planet reaches a certain population size or ascends to a certain level of influence, the Governors’ Council can petition for formal recognition and the right to be represented in the Senate. So, while Cascom has applied for representation in the past and were denied, they will most likely try again in a few years.




UEE Navy Enrollment Age?
Question: I've searched through the Galactapedia extensively to find the minimum age required to serve in the UEE Military/Navy, but I haven't had any luck. Is there an official minimum age for enlistment? If not, could we get this information?

Additionally, is it possible to get more information about other squadrons beyond Squadrons 42, 89, 118, and 214? This would be incredibly helpful for anyone looking to write a detailed military backstory for their character.

Answer: Our current thinking is that there is no minimum age to join the Navy, but applicants must have earned their equivalency and must meet certain physical and psychological requirements. This means that most fresh recruits are around 18 years old then some exceptional candidates have signed up younger. (Starman Crusher and Starman Howser reporting for duty!)

While we are holding off on releasing additional squadron info for right now, here is info on the 12th Squadron, 36th Squadron, 78th Squadron and the 999th Test Squadron for some additional reading.




Any Plans to Make the Galactapedia Accessible Within the Game?
Question: I think it would be cool to be able to access the Galactapedia from a screen, like a mobiGlass for example. Will be a more immersive experience reading about something you come across in the game while in the game.

Answer: Yes, we’re still working on how to integrate the Galactapedia into the game itself. Since it requires additional support outside of just the content, we’re beholden to the availability and priorities of the other teams, but it’s certainly something that we’re pursuing.

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