Q&A: RSI Polaris

Engineering Development Concept Ship Q&A

Content

POLARIS
by Roberts Space Industries
Born back in 2946 in response to the rapidly escalating Vanduul conflict, the swift and deadly Polaris corvette has become a mainstay of Naval patrols across the galaxy.

To commemorate its introduction to the persistent universe, we asked the vehicle team to provide an update to its original Q&A alongside a few questions from the community.

DISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.
POLARIS
von Roberts Space Industries
Die schnelle und tödliche Korvette Polaris wurde 2946 als Antwort auf den schnell eskalierenden Vanduul-Konflikt geboren und ist zu einer wichtigen Stütze der Marinepatrouillen in der ganzen Galaxis geworden.

Um ihre Einführung in das persistente Universum zu feiern, haben wir das Fahrzeugteam gebeten, ein Update des ursprünglichen Q&A sowie einige Fragen aus der Community zu beantworten.

Das Unternehmen und das Entwicklungsteam behalten sich jedoch das Recht vor, Features und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Designänderungen oder andere Überlegungen zur Verbesserung der Balance oder der Qualität des Spiels insgesamt anzupassen, zu verbessern oder zu verändern.
POLARIS
by Roberts Space Industries
Born back in 2946 in response to the rapidly escalating Vanduul conflict, the swift and deadly Polaris corvette has become a mainstay of Naval patrols across the galaxy.

To commemorate its introduction to the persistent universe, we asked the vehicle team to provide an update to its original Q&A alongside a few questions from the community.

DISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.

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Metadata

CIG ID
20314
Channel
Engineering
Category
Development
Series
Concept Ship Q&A
Comments
0
Published
1 year ago (2024-11-26T17:00:00+00:00)