Star Citizen Alpha 4.0
Transmission General Release InfoContent
English
Build & Server Information
Star Citizen Alpha 4.0 brings a full wipe and reset to all accounts. Everyone will start fresh with their account hangars and wallets +20,000 aUEC.
After a much longer than anticipated development process, what was teased in 2019 becomes a reality for all players when we launch Star Citizen Alpha 4.0 to the live servers, as part of what we are calling the 4.0 Preview.
For the first time in our history, we will run 2 live releases in parallel, each with their own progress and persistence. This means you'll have the unique opportunity to choose which version you want to dive into, at least for a little while. At this stage, we both want and need the high traffic of a Live release to thoroughly test Server Meshing and the newly refactored systems that rely on it as they go through their final paces. We acknowledge that we did not have time to get all the mission types working before our holiday break, which is why we have decided to temporarily support two parallel Live tracks: Alpha 3.24.3 will remain available, so you can play the missions and engage in game loops that are not working to our new playability standards in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option. If you are not interested in previewing 4.0, you can simply select Alpha 3.24.3 from the dropdown and continue enjoying the current live build.
Read more about this here in our Letter From The Chairman
Build Info
Long Term Persistence: Disabled (Full Wipe)
Server Meshing: 5:5:500 Player Shards
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
December 19, 2024
Star Citizen Alpha 4.0 Preview
Destination Pyro
Features and Gameplay
New additional features as well as updating and polishing existing features.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.0 has been released onto the 4.0 Preview Environment!
Launcher should now show: VERSION 4.0-LIVE.9470730
Shared Missions with reputation requirements cannot be accepted unless the other player fulfills the reputation requirements for that mission.
PU - MultiSystem - Locations - NPE / Vehicles / Quantum Travel - Some orbital markers around Stanton and Pyro sends player into wrong direction when they QT to them
Stanton - Actor Feature / UI - Medical Beacon - InitiatorName Placeholder Text Appearing within the mobiGlas
PU - Missions - Medical Rescue Beacon - Service Beacon / UI / Mission Marker - The mission marker for the Medical Rescue Service Beacon is missing
PU - Multisystem - Locations / Inventory / Actor - Local and Personal Inventory may disappear when force respawning (Workaround: Force Respawn again)
PU - Pyro - Asteroid Bases - Locations / UI - Asteroid Bases airlocks are not cycling
PU - Locations / AI - NPCs overspawning gamewide
PU - Locations / Quantum Travel - Pyro V - Orbital Markers above Pyro V may path through the planet, not appearing as "Obstructed", causing critical ship components to be destroyed
PU - Pyro - Rundown Station (R&R) - Multiple Locations - Locations / Physics / Vehicles - Players flying in the vicinity may explode consistently at random
PU - Medical Insurance Terminal / UI - Regeneration kiosk UI does not update after transferring imprint
PU - Actor - Inventory - UI / Interactions - Helmets can't be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel
PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course
PU - Hostility not being wiped by QT
PU - Stanton - New Babbage - Locations - New Babbage medium hangar door obstructed
PU - Stanton - Landing Zone (LZ) - New Babbage - Locations / Transit - Train doors do not open as trains can arrive at certain M1 Metroloop platforms slightly offset
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!
Star Citizen Alpha 4.0 brings a full wipe and reset to all accounts. Everyone will start fresh with their account hangars and wallets +20,000 aUEC.
After a much longer than anticipated development process, what was teased in 2019 becomes a reality for all players when we launch Star Citizen Alpha 4.0 to the live servers, as part of what we are calling the 4.0 Preview.
For the first time in our history, we will run 2 live releases in parallel, each with their own progress and persistence. This means you'll have the unique opportunity to choose which version you want to dive into, at least for a little while. At this stage, we both want and need the high traffic of a Live release to thoroughly test Server Meshing and the newly refactored systems that rely on it as they go through their final paces. We acknowledge that we did not have time to get all the mission types working before our holiday break, which is why we have decided to temporarily support two parallel Live tracks: Alpha 3.24.3 will remain available, so you can play the missions and engage in game loops that are not working to our new playability standards in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option. If you are not interested in previewing 4.0, you can simply select Alpha 3.24.3 from the dropdown and continue enjoying the current live build.
Read more about this here in our Letter From The Chairman
Build Info
Long Term Persistence: Disabled (Full Wipe)
Server Meshing: 5:5:500 Player Shards
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
December 19, 2024
Star Citizen Alpha 4.0 Preview
Destination Pyro
Features and Gameplay
New additional features as well as updating and polishing existing features.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.0 has been released onto the 4.0 Preview Environment!
Launcher should now show: VERSION 4.0-LIVE.9470730
Shared Missions with reputation requirements cannot be accepted unless the other player fulfills the reputation requirements for that mission.
PU - MultiSystem - Locations - NPE / Vehicles / Quantum Travel - Some orbital markers around Stanton and Pyro sends player into wrong direction when they QT to them
Stanton - Actor Feature / UI - Medical Beacon - InitiatorName Placeholder Text Appearing within the mobiGlas
PU - Missions - Medical Rescue Beacon - Service Beacon / UI / Mission Marker - The mission marker for the Medical Rescue Service Beacon is missing
PU - Multisystem - Locations / Inventory / Actor - Local and Personal Inventory may disappear when force respawning (Workaround: Force Respawn again)
PU - Pyro - Asteroid Bases - Locations / UI - Asteroid Bases airlocks are not cycling
PU - Locations / AI - NPCs overspawning gamewide
PU - Locations / Quantum Travel - Pyro V - Orbital Markers above Pyro V may path through the planet, not appearing as "Obstructed", causing critical ship components to be destroyed
PU - Pyro - Rundown Station (R&R) - Multiple Locations - Locations / Physics / Vehicles - Players flying in the vicinity may explode consistently at random
PU - Medical Insurance Terminal / UI - Regeneration kiosk UI does not update after transferring imprint
PU - Actor - Inventory - UI / Interactions - Helmets can't be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel
PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course
PU - Hostility not being wiped by QT
PU - Stanton - New Babbage - Locations - New Babbage medium hangar door obstructed
PU - Stanton - Landing Zone (LZ) - New Babbage - Locations / Transit - Train doors do not open as trains can arrive at certain M1 Metroloop platforms slightly offset
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!
German
Build & Server Informationen
Star Citizen Alpha 4.0 bringt einen kompletten Wipe und Reset für alle Accounts. Jeder fängt neu an, mit Hangars und Geldbörsen +20.000 AUEC.
Nach einem viel länger als erwarteten Entwicklungsprozess wird das, was 2019 angekündigt wurde, für alle Spieler Realität, wenn wir die Star Citizen Alpha 4.0 auf die Live-Server bringen, als Teil der sogenannten 4.0 Preview.
Zum ersten Mal in unserer Geschichte werden wir 2 Live-Releases parallel laufen lassen, jede mit ihrem eigenen Fortschritt und Fortbestand. Das bedeutet, dass du die einmalige Gelegenheit hast, zu wählen, in welche Version du eintauchen möchtest, zumindest für eine Weile. In dieser Phase wollen und brauchen wir den hohen Traffic eines Live-Releases, um Server Meshing und die neu überarbeiteten Systeme, die darauf aufbauen, gründlich zu testen, während sie ihre letzten Schritte durchlaufen. Wir sind uns bewusst, dass wir nicht die Zeit hatten, alle Missionstypen vor unserer Urlaubspause zum Laufen zu bringen, deshalb haben wir beschlossen, vorübergehend zwei parallele Live-Tracks zu unterstützen: Die Alpha 3.24.3 wird weiterhin verfügbar sein, so dass du die Missionen und Spielschleifen spielen kannst, die nicht nach unseren neuen Spielbarkeitsstandards in 4.0 funktionieren. In der Zwischenzeit wird die 4.0-Vorschau auch als zweite Live-Option über deinen Launcher zugänglich sein. Wenn du kein Interesse an der 4.0-Vorschau hast, kannst du einfach Alpha 3.24.3 aus dem Dropdown-Menü auswählen und weiterhin die aktuelle Live-Version genießen.
Mehr dazu findest du hier in unserem Brief des Vorsitzenden
Bau-Infos
Langfristige Persistenz: Deaktiviert (Vollständige Löschung)
Serververmaschung: 5:5:500 Spielersplitter
Start-AUEC: 20.000
Star Citizen Alpha 4.0 wurde auf der 4.0 Preview Environment veröffentlicht!
Der Launcher sollte jetzt anzeigen: VERSION 4.0-LIVE.9470730
Gemeinsame Missionen mit Rufanforderungen können nur angenommen werden, wenn der andere Spieler die Rufanforderungen für diese Mission erfüllt.
PU - MultiSystem - Orte - NPE / Fahrzeuge / Quantenreisen - Einige Orbitalmarker um Stanton und Pyro schicken den Spieler in die falsche Richtung, wenn er zu ihnen QT macht
Stanton - Actor Feature / UI - Medizinisches Leuchtfeuer - InitiatorName Platzhaltertext erscheint im mobiGlas
PU - Missionen - Medizinische Rettungsbake - Servicebake / UI / Missionsmarker - Der Missionsmarker für die medizinische Rettungsbake fehlt
PU - Multisystem - Standorte / Inventar / Akteur - Lokales und persönliches Inventar können beim Force Respawn verschwinden (Abhilfe: Force Respawn again)
PU - Pyro - Asteroidenbasen - Standorte / UI - Luftschleusen von Asteroidenbasen werden nicht aktiviert
PU - Örtlichkeiten / KI - NPCs, die im ganzen Spiel überspawnen
PU - Standorte / Quantenreisen - Pyro V - Orbitalmarker über Pyro V können den Planeten durchqueren, ohne als "behindert" angezeigt zu werden, wodurch wichtige Schiffskomponenten zerstört werden können
PU - Pyro - Rundown Station (R&R) - Mehrere Standorte - Standorte / Physik / Fahrzeuge - Spieler, die in der Nähe fliegen, explodieren möglicherweise ständig nach dem Zufallsprinzip
PU - Krankenversicherungs-Terminal / UI - Die UI des Regenerationskiosks wird nach dem Übertragen des Aufdrucks nicht aktualisiert
PU - Akteur - Inventar - UI / Interaktionen - Helme können nicht zum Ausrüsten gezogen werden, wenn der Spieler den Helm in den Händen zum Kopf trägt/hält, da der Anschluss fehlt
PU - FOIP / VOIP - Audio - Spieler können andere Spieler über keinen Audiokanal hören
PU - Stanton - Mehrere Standorte - Transit / Netzwerk - Der Transit kommt zeitweise vom Kurs ab
PU - Feindseligkeit wird von QT nicht gelöscht
PU - Stanton - New Babbage - Standorte - Die Tür des mittleren Hangars von New Babbage ist blockiert
PU - Stanton - Landing Zone (LZ) - New Babbage - Standorte / Transit - Zugtüren öffnen sich nicht, da Züge an bestimmten M1 Metroloop-Bahnsteigen leicht versetzt ankommen können
Star Citizen Alpha 4.0 bringt einen kompletten Wipe und Reset für alle Accounts. Jeder fängt neu an, mit Hangars und Geldbörsen +20.000 AUEC.
Nach einem viel länger als erwarteten Entwicklungsprozess wird das, was 2019 angekündigt wurde, für alle Spieler Realität, wenn wir die Star Citizen Alpha 4.0 auf die Live-Server bringen, als Teil der sogenannten 4.0 Preview.
Zum ersten Mal in unserer Geschichte werden wir 2 Live-Releases parallel laufen lassen, jede mit ihrem eigenen Fortschritt und Fortbestand. Das bedeutet, dass du die einmalige Gelegenheit hast, zu wählen, in welche Version du eintauchen möchtest, zumindest für eine Weile. In dieser Phase wollen und brauchen wir den hohen Traffic eines Live-Releases, um Server Meshing und die neu überarbeiteten Systeme, die darauf aufbauen, gründlich zu testen, während sie ihre letzten Schritte durchlaufen. Wir sind uns bewusst, dass wir nicht die Zeit hatten, alle Missionstypen vor unserer Urlaubspause zum Laufen zu bringen, deshalb haben wir beschlossen, vorübergehend zwei parallele Live-Tracks zu unterstützen: Die Alpha 3.24.3 wird weiterhin verfügbar sein, so dass du die Missionen und Spielschleifen spielen kannst, die nicht nach unseren neuen Spielbarkeitsstandards in 4.0 funktionieren. In der Zwischenzeit wird die 4.0-Vorschau auch als zweite Live-Option über deinen Launcher zugänglich sein. Wenn du kein Interesse an der 4.0-Vorschau hast, kannst du einfach Alpha 3.24.3 aus dem Dropdown-Menü auswählen und weiterhin die aktuelle Live-Version genießen.
Mehr dazu findest du hier in unserem Brief des Vorsitzenden
Bau-Infos
Langfristige Persistenz: Deaktiviert (Vollständige Löschung)
Serververmaschung: 5:5:500 Spielersplitter
Start-AUEC: 20.000
Star Citizen Alpha 4.0 wurde auf der 4.0 Preview Environment veröffentlicht!
Der Launcher sollte jetzt anzeigen: VERSION 4.0-LIVE.9470730
Gemeinsame Missionen mit Rufanforderungen können nur angenommen werden, wenn der andere Spieler die Rufanforderungen für diese Mission erfüllt.
PU - MultiSystem - Orte - NPE / Fahrzeuge / Quantenreisen - Einige Orbitalmarker um Stanton und Pyro schicken den Spieler in die falsche Richtung, wenn er zu ihnen QT macht
Stanton - Actor Feature / UI - Medizinisches Leuchtfeuer - InitiatorName Platzhaltertext erscheint im mobiGlas
PU - Missionen - Medizinische Rettungsbake - Servicebake / UI / Missionsmarker - Der Missionsmarker für die medizinische Rettungsbake fehlt
PU - Multisystem - Standorte / Inventar / Akteur - Lokales und persönliches Inventar können beim Force Respawn verschwinden (Abhilfe: Force Respawn again)
PU - Pyro - Asteroidenbasen - Standorte / UI - Luftschleusen von Asteroidenbasen werden nicht aktiviert
PU - Örtlichkeiten / KI - NPCs, die im ganzen Spiel überspawnen
PU - Standorte / Quantenreisen - Pyro V - Orbitalmarker über Pyro V können den Planeten durchqueren, ohne als "behindert" angezeigt zu werden, wodurch wichtige Schiffskomponenten zerstört werden können
PU - Pyro - Rundown Station (R&R) - Mehrere Standorte - Standorte / Physik / Fahrzeuge - Spieler, die in der Nähe fliegen, explodieren möglicherweise ständig nach dem Zufallsprinzip
PU - Krankenversicherungs-Terminal / UI - Die UI des Regenerationskiosks wird nach dem Übertragen des Aufdrucks nicht aktualisiert
PU - Akteur - Inventar - UI / Interaktionen - Helme können nicht zum Ausrüsten gezogen werden, wenn der Spieler den Helm in den Händen zum Kopf trägt/hält, da der Anschluss fehlt
PU - FOIP / VOIP - Audio - Spieler können andere Spieler über keinen Audiokanal hören
PU - Stanton - Mehrere Standorte - Transit / Netzwerk - Der Transit kommt zeitweise vom Kurs ab
PU - Feindseligkeit wird von QT nicht gelöscht
PU - Stanton - New Babbage - Standorte - Die Tür des mittleren Hangars von New Babbage ist blockiert
PU - Stanton - Landing Zone (LZ) - New Babbage - Standorte / Transit - Zugtüren öffnen sich nicht, da Züge an bestimmten M1 Metroloop-Bahnsteigen leicht versetzt ankommen können
Chinese
Build & Server Information
Star Citizen Alpha 4.0 brings a full wipe and reset to all accounts. Everyone will start fresh with their account hangars and wallets +20,000 aUEC.
After a much longer than anticipated development process, what was teased in 2019 becomes a reality for all players when we launch Star Citizen Alpha 4.0 to the live servers, as part of what we are calling the 4.0 Preview.
For the first time in our history, we will run 2 live releases in parallel, each with their own progress and persistence. This means you'll have the unique opportunity to choose which version you want to dive into, at least for a little while. At this stage, we both want and need the high traffic of a Live release to thoroughly test Server Meshing and the newly refactored systems that rely on it as they go through their final paces. We acknowledge that we did not have time to get all the mission types working before our holiday break, which is why we have decided to temporarily support two parallel Live tracks: Alpha 3.24.3 will remain available, so you can play the missions and engage in game loops that are not working to our new playability standards in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option. If you are not interested in previewing 4.0, you can simply select Alpha 3.24.3 from the dropdown and continue enjoying the current live build.
Read more about this here in our Letter From The Chairman
Build Info
Long Term Persistence: Disabled (Full Wipe)
Server Meshing: 5:5:500 Player Shards
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
December 19, 2024
Star Citizen Alpha 4.0 Preview
Destination Pyro
Features and Gameplay
New additional features as well as updating and polishing existing features.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.0 has been released onto the 4.0 Preview Environment!
Launcher should now show: VERSION 4.0-LIVE.9470730
Shared Missions with reputation requirements cannot be accepted unless the other player fulfills the reputation requirements for that mission.
PU - MultiSystem - Locations - NPE / Vehicles / Quantum Travel - Some orbital markers around Stanton and Pyro sends player into wrong direction when they QT to them
Stanton - Actor Feature / UI - Medical Beacon - InitiatorName Placeholder Text Appearing within the mobiGlas
PU - Missions - Medical Rescue Beacon - Service Beacon / UI / Mission Marker - The mission marker for the Medical Rescue Service Beacon is missing
PU - Multisystem - Locations / Inventory / Actor - Local and Personal Inventory may disappear when force respawning (Workaround: Force Respawn again)
PU - Pyro - Asteroid Bases - Locations / UI - Asteroid Bases airlocks are not cycling
PU - Locations / AI - NPCs overspawning gamewide
PU - Locations / Quantum Travel - Pyro V - Orbital Markers above Pyro V may path through the planet, not appearing as "Obstructed", causing critical ship components to be destroyed
PU - Pyro - Rundown Station (R&R) - Multiple Locations - Locations / Physics / Vehicles - Players flying in the vicinity may explode consistently at random
PU - Medical Insurance Terminal / UI - Regeneration kiosk UI does not update after transferring imprint
PU - Actor - Inventory - UI / Interactions - Helmets can't be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel
PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course
PU - Hostility not being wiped by QT
PU - Stanton - New Babbage - Locations - New Babbage medium hangar door obstructed
PU - Stanton - Landing Zone (LZ) - New Babbage - Locations / Transit - Train doors do not open as trains can arrive at certain M1 Metroloop platforms slightly offset
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!
Star Citizen Alpha 4.0 brings a full wipe and reset to all accounts. Everyone will start fresh with their account hangars and wallets +20,000 aUEC.
After a much longer than anticipated development process, what was teased in 2019 becomes a reality for all players when we launch Star Citizen Alpha 4.0 to the live servers, as part of what we are calling the 4.0 Preview.
For the first time in our history, we will run 2 live releases in parallel, each with their own progress and persistence. This means you'll have the unique opportunity to choose which version you want to dive into, at least for a little while. At this stage, we both want and need the high traffic of a Live release to thoroughly test Server Meshing and the newly refactored systems that rely on it as they go through their final paces. We acknowledge that we did not have time to get all the mission types working before our holiday break, which is why we have decided to temporarily support two parallel Live tracks: Alpha 3.24.3 will remain available, so you can play the missions and engage in game loops that are not working to our new playability standards in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option. If you are not interested in previewing 4.0, you can simply select Alpha 3.24.3 from the dropdown and continue enjoying the current live build.
Read more about this here in our Letter From The Chairman
Build Info
Long Term Persistence: Disabled (Full Wipe)
Server Meshing: 5:5:500 Player Shards
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
December 19, 2024
Star Citizen Alpha 4.0 Preview
Destination Pyro
Features and Gameplay
New additional features as well as updating and polishing existing features.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.0 has been released onto the 4.0 Preview Environment!
Launcher should now show: VERSION 4.0-LIVE.9470730
Shared Missions with reputation requirements cannot be accepted unless the other player fulfills the reputation requirements for that mission.
PU - MultiSystem - Locations - NPE / Vehicles / Quantum Travel - Some orbital markers around Stanton and Pyro sends player into wrong direction when they QT to them
Stanton - Actor Feature / UI - Medical Beacon - InitiatorName Placeholder Text Appearing within the mobiGlas
PU - Missions - Medical Rescue Beacon - Service Beacon / UI / Mission Marker - The mission marker for the Medical Rescue Service Beacon is missing
PU - Multisystem - Locations / Inventory / Actor - Local and Personal Inventory may disappear when force respawning (Workaround: Force Respawn again)
PU - Pyro - Asteroid Bases - Locations / UI - Asteroid Bases airlocks are not cycling
PU - Locations / AI - NPCs overspawning gamewide
PU - Locations / Quantum Travel - Pyro V - Orbital Markers above Pyro V may path through the planet, not appearing as "Obstructed", causing critical ship components to be destroyed
PU - Pyro - Rundown Station (R&R) - Multiple Locations - Locations / Physics / Vehicles - Players flying in the vicinity may explode consistently at random
PU - Medical Insurance Terminal / UI - Regeneration kiosk UI does not update after transferring imprint
PU - Actor - Inventory - UI / Interactions - Helmets can't be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel
PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course
PU - Hostility not being wiped by QT
PU - Stanton - New Babbage - Locations - New Babbage medium hangar door obstructed
PU - Stanton - Landing Zone (LZ) - New Babbage - Locations / Transit - Train doors do not open as trains can arrive at certain M1 Metroloop platforms slightly offset
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!
Links
| Text | URL |
|---|---|
| Share Feedback | https://robertsspaceindustries.com/spectrum/community/SC/forum/4?page=1&sort=hot |
| Join the Discussion | https://robertsspaceindustries.com/spectrum/community/SC |
| Report a Bug | https://issue-council.robertsspaceindustries.com/ |
Images
5Metadata
- CIG ID
- 20360
- Channel
- Transmission
- Category
- General
- Series
- Release Info
- Comments
- 0
- Published
- 1 year ago (2025-01-03T16:00:00+00:00)