Star Citizen Alpha 4.3.1

Transmission General Release Info

Content

Build & Server Information
Characters in this new environment have been built from Long Term Persistence (LTP) data.

Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.




Build Info

This release is highly focused on the new Onyx Facility locations and Medical Gameplay.

Long Term Persistence: Enabled

Server Meshing: 7:3:600 Player Shards

Starting aUEC: 20,000

Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it

September 18, 2025
Star Citizen Alpha 4.3.1 LIVE
Virtue's Descent
Features and Gameplay
Introducing new features while updating and refining existing functionality.

Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.3.1 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.3.1-LIVE.10275505

Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!

https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues




Mission Content & AI/NPC Systems
Too many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues

Enemy AI get stuck in unreachable locations during mercenary missions, preventing completion

Security keycard printers show incorrect timer displays during printing and cooldown periods

Nine Tails enemies are missing their proper weapons and equipment loadouts

Players respawn back at ASD Delving facilities after being killed instead of at medical facilities

Combat AI hide and cower in corners during ASD Delving science wing encounters

Turrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat

NPCs play multiple death animations simultaneously when taking damage, causing visual glitches

Security turrets won't shoot at criminal players unless the players attack first



Ships & Vehicle Systems
Getting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor

Ship HUD displays missing distance and velocity information while in quantum travel

Kruger L21 Wolf ship's built-in weapons don't display properly in the user interface

Executive hangar doors don't open after retrieving ships, trapping players and vehicles inside

ASD Onyx Facility mission rewards show "destinationlistall" placeholder text instead of actual reward locations

Ship battle missions appear as blank contracts in the Contract Manager interface



Location & Environment Issues
Storage crates in executive hangars appear transparent and have visual glitches

Players can clip through walls near water features in ASD Delving Onyx facility and fall through the planet

Game crashes related to error handling systems in the Linux version

Incapacitated players in Pyro can't see the "Hold M to activate rescue beacon" instruction text

Game crashes during localized string formatting operations



Cargo & Trading Systems
ARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix

Hangar decorations overload freight elevators, making them unusable for cargo operations



User Interface & Equipment
Calva helmet has visual problems and doesn't display correctly on characters

Players can't climb down ladders properly - the mantling system fails when trying to descend from the top



Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information
Characters in this new environment have been built from Long Term Persistence (LTP) data.

Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.




Build Info

This release is highly focused on the new Onyx Facility locations and Medical Gameplay.

Long Term Persistence: Enabled

Server Meshing: 7:3:600 Player Shards

Starting aUEC: 20,000

Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it

September 18, 2025
Star Citizen Alpha 4.3.1 LIVE
Virtue's Descent
Features and Gameplay
Introducing new features while updating and refining existing functionality.

Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.3.1 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.3.1-LIVE.10275505

Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!

https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues




Mission Content & AI/NPC Systems
Too many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues

Enemy AI get stuck in unreachable locations during mercenary missions, preventing completion

Security keycard printers show incorrect timer displays during printing and cooldown periods

Nine Tails enemies are missing their proper weapons and equipment loadouts

Players respawn back at ASD Delving facilities after being killed instead of at medical facilities

Combat AI hide and cower in corners during ASD Delving science wing encounters

Turrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat

NPCs play multiple death animations simultaneously when taking damage, causing visual glitches

Security turrets won't shoot at criminal players unless the players attack first



Ships & Vehicle Systems
Getting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor

Ship HUD displays missing distance and velocity information while in quantum travel

Kruger L21 Wolf ship's built-in weapons don't display properly in the user interface

Executive hangar doors don't open after retrieving ships, trapping players and vehicles inside

ASD Onyx Facility mission rewards show "destinationlistall" placeholder text instead of actual reward locations

Ship battle missions appear as blank contracts in the Contract Manager interface



Location & Environment Issues
Storage crates in executive hangars appear transparent and have visual glitches

Players can clip through walls near water features in ASD Delving Onyx facility and fall through the planet

Game crashes related to error handling systems in the Linux version

Incapacitated players in Pyro can't see the "Hold M to activate rescue beacon" instruction text

Game crashes during localized string formatting operations



Cargo & Trading Systems
ARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix

Hangar decorations overload freight elevators, making them unusable for cargo operations



User Interface & Equipment
Calva helmet has visual problems and doesn't display correctly on characters

Players can't climb down ladders properly - the mantling system fails when trying to descend from the top



Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information
Characters in this new environment have been built from Long Term Persistence (LTP) data.

Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.




Build Info

This release is highly focused on the new Onyx Facility locations and Medical Gameplay.

Long Term Persistence: Enabled

Server Meshing: 7:3:600 Player Shards

Starting aUEC: 20,000

Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it

September 18, 2025
Star Citizen Alpha 4.3.1 LIVE
Virtue's Descent
Features and Gameplay
Introducing new features while updating and refining existing functionality.

Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.3.1 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.3.1-LIVE.10275505

Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!

https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues




Mission Content & AI/NPC Systems
Too many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues

Enemy AI get stuck in unreachable locations during mercenary missions, preventing completion

Security keycard printers show incorrect timer displays during printing and cooldown periods

Nine Tails enemies are missing their proper weapons and equipment loadouts

Players respawn back at ASD Delving facilities after being killed instead of at medical facilities

Combat AI hide and cower in corners during ASD Delving science wing encounters

Turrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat

NPCs play multiple death animations simultaneously when taking damage, causing visual glitches

Security turrets won't shoot at criminal players unless the players attack first



Ships & Vehicle Systems
Getting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor

Ship HUD displays missing distance and velocity information while in quantum travel

Kruger L21 Wolf ship's built-in weapons don't display properly in the user interface

Executive hangar doors don't open after retrieving ships, trapping players and vehicles inside

ASD Onyx Facility mission rewards show "destinationlistall" placeholder text instead of actual reward locations

Ship battle missions appear as blank contracts in the Contract Manager interface



Location & Environment Issues
Storage crates in executive hangars appear transparent and have visual glitches

Players can clip through walls near water features in ASD Delving Onyx facility and fall through the planet

Game crashes related to error handling systems in the Linux version

Incapacitated players in Pyro can't see the "Hold M to activate rescue beacon" instruction text

Game crashes during localized string formatting operations



Cargo & Trading Systems
ARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix

Hangar decorations overload freight elevators, making them unusable for cargo operations



User Interface & Equipment
Calva helmet has visual problems and doesn't display correctly on characters

Players can't climb down ladders properly - the mantling system fails when trying to descend from the top



Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

Images

4
image/webp
starcitizen-rsi-launcher-thumbnail.webp
Details
Last Modified
1 year ago
Size
396.36 KB
image/webp
patchnotes-feedback.webp
Details
Last Modified
1 year ago
Size
126.67 KB
image/webp
patchnotes-spectrum-logo.webp
Details
Last Modified
1 year ago
Size
7.37 KB
image/webp
patchnotes-bugreport.webp
Details
Last Modified
1 year ago
Size
103.97 KB

Metadata

CIG ID
20777
Channel
Transmission
Category
General
Series
Release Info
Comments
0
Published
7 months ago (2025-10-03T19:00:00+00:00)