Star Citizen Alpha 4.3.1

Transmission General Release Info

Content

Build & Server Information Characters in this new environment have been built from Long Term Persistence (LTP) data. Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update. Build Info This release is highly focused on the new Onyx Facility locations and Medical Gameplay. Long Term Persistence: Enabled Server Meshing: 7:3:600 Player Shards Starting aUEC: 20,000 Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing. Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it September 18, 2025 Star Citizen Alpha 4.3.1 LIVE Virtue's Descent Features and Gameplay Introducing new features while updating and refining existing functionality. Bug Fixes and Technical Updates Known Issues & Information Star Citizen Alpha 4.3.1 has been released onto the LIVE environment! Your launcher should now display: VERSION 4.3.1-LIVE.10275505 Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here! https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues Mission Content & AI/NPC Systems Too many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues Enemy AI get stuck in unreachable locations during mercenary missions, preventing completion Security keycard printers show incorrect timer displays during printing and cooldown periods Nine Tails enemies are missing their proper weapons and equipment loadouts Players respawn back at ASD Delving facilities after being killed instead of at medical facilities Combat AI hide and cower in corners during ASD Delving science wing encounters Turrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat NPCs play multiple death animations simultaneously when taking damage, causing visual glitches Security turrets won't shoot at criminal players unless the players attack first Ships & Vehicle Systems Getting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor Ship HUD displays missing distance and velocity information while in quantum travel Kruger L21 Wolf ship's built-in weapons don't display properly in the user interface Executive hangar doors don't open after retrieving ships, trapping players and vehicles inside ASD Onyx Facility mission rewards show "destinationlistall" placeholder text instead of actual reward locations Ship battle missions appear as blank contracts in the Contract Manager interface Location & Environment Issues Storage crates in executive hangars appear transparent and have visual glitches Players can clip through walls near water features in ASD Delving Onyx facility and fall through the planet Game crashes related to error handling systems in the Linux version Incapacitated players in Pyro can't see the "Hold M to activate rescue beacon" instruction text Game crashes during localized string formatting operations Cargo & Trading Systems ARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix Hangar decorations overload freight elevators, making them unusable for cargo operations User Interface & Equipment Calva helmet has visual problems and doesn't display correctly on characters Players can't climb down ladders properly - the mantling system fails when trying to descend from the top Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information Characters in this new environment have been built from Long Term Persistence (LTP) data. Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update. Build Info This release is highly focused on the new Onyx Facility locations and Medical Gameplay. Long Term Persistence: Enabled Server Meshing: 7:3:600 Player Shards Starting aUEC: 20,000 Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing. Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it September 18, 2025 Star Citizen Alpha 4.3.1 LIVE Virtue's Descent Features and Gameplay Introducing new features while updating and refining existing functionality. Bug Fixes and Technical Updates Known Issues & Information Star Citizen Alpha 4.3.1 has been released onto the LIVE environment! Your launcher should now display: VERSION 4.3.1-LIVE.10275505 Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here! https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues Mission Content & AI/NPC Systems Too many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues Enemy AI get stuck in unreachable locations during mercenary missions, preventing completion Security keycard printers show incorrect timer displays during printing and cooldown periods Nine Tails enemies are missing their proper weapons and equipment loadouts Players respawn back at ASD Delving facilities after being killed instead of at medical facilities Combat AI hide and cower in corners during ASD Delving science wing encounters Turrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat NPCs play multiple death animations simultaneously when taking damage, causing visual glitches Security turrets won't shoot at criminal players unless the players attack first Ships & Vehicle Systems Getting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor Ship HUD displays missing distance and velocity information while in quantum travel Kruger L21 Wolf ship's built-in weapons don't display properly in the user interface Executive hangar doors don't open after retrieving ships, trapping players and vehicles inside ASD Onyx Facility mission rewards show "destinationlistall" placeholder text instead of actual reward locations Ship battle missions appear as blank contracts in the Contract Manager interface Location & Environment Issues Storage crates in executive hangars appear transparent and have visual glitches Players can clip through walls near water features in ASD Delving Onyx facility and fall through the planet Game crashes related to error handling systems in the Linux version Incapacitated players in Pyro can't see the "Hold M to activate rescue beacon" instruction text Game crashes during localized string formatting operations Cargo & Trading Systems ARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix Hangar decorations overload freight elevators, making them unusable for cargo operations User Interface & Equipment Calva helmet has visual problems and doesn't display correctly on characters Players can't climb down ladders properly - the mantling system fails when trying to descend from the top Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information Characters in this new environment have been built from Long Term Persistence (LTP) data. Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update. Build Info This release is highly focused on the new Onyx Facility locations and Medical Gameplay. Long Term Persistence: Enabled Server Meshing: 7:3:600 Player Shards Starting aUEC: 20,000 Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing. Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it September 18, 2025 Star Citizen Alpha 4.3.1 LIVE Virtue's Descent Features and Gameplay Introducing new features while updating and refining existing functionality. Bug Fixes and Technical Updates Known Issues & Information Star Citizen Alpha 4.3.1 has been released onto the LIVE environment! Your launcher should now display: VERSION 4.3.1-LIVE.10275505 Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here! https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues Mission Content & AI/NPC Systems Too many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues Enemy AI get stuck in unreachable locations during mercenary missions, preventing completion Security keycard printers show incorrect timer displays during printing and cooldown periods Nine Tails enemies are missing their proper weapons and equipment loadouts Players respawn back at ASD Delving facilities after being killed instead of at medical facilities Combat AI hide and cower in corners during ASD Delving science wing encounters Turrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat NPCs play multiple death animations simultaneously when taking damage, causing visual glitches Security turrets won't shoot at criminal players unless the players attack first Ships & Vehicle Systems Getting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor Ship HUD displays missing distance and velocity information while in quantum travel Kruger L21 Wolf ship's built-in weapons don't display properly in the user interface Executive hangar doors don't open after retrieving ships, trapping players and vehicles inside ASD Onyx Facility mission rewards show "destinationlistall" placeholder text instead of actual reward locations Ship battle missions appear as blank contracts in the Contract Manager interface Location & Environment Issues Storage crates in executive hangars appear transparent and have visual glitches Players can clip through walls near water features in ASD Delving Onyx facility and fall through the planet Game crashes related to error handling systems in the Linux version Incapacitated players in Pyro can't see the "Hold M to activate rescue beacon" instruction text Game crashes during localized string formatting operations Cargo & Trading Systems ARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix Hangar decorations overload freight elevators, making them unusable for cargo operations User Interface & Equipment Calva helmet has visual problems and doesn't display correctly on characters Players can't climb down ladders properly - the mantling system fails when trying to descend from the top Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information Characters in this new environment have been built from Long Term Persistence (LTP) data. Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update. Build Info This release is highly focused on the new Onyx Facility locations and Medical Gameplay. Long Term Persistence: Enabled Server Meshing: 7:3:600 Player Shards Starting aUEC: 20,000 Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing. Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it September 18, 2025 Star Citizen Alpha 4.3.1 LIVE Virtue's Descent Features and Gameplay Introducing new features while updating and refining existing functionality. Bug Fixes and Technical Updates Known Issues & Information Star Citizen Alpha 4.3.1 has been released onto the LIVE environment! Your launcher should now display: VERSION 4.3.1-LIVE.10275505 Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here! https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues Mission Content & AI/NPC Systems Too many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues Enemy AI get stuck in unreachable locations during mercenary missions, preventing completion Security keycard printers show incorrect timer displays during printing and cooldown periods Nine Tails enemies are missing their proper weapons and equipment loadouts Players respawn back at ASD Delving facilities after being killed instead of at medical facilities Combat AI hide and cower in corners during ASD Delving science wing encounters Turrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat NPCs play multiple death animations simultaneously when taking damage, causing visual glitches Security turrets won't shoot at criminal players unless the players attack first Ships & Vehicle Systems Getting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor Ship HUD displays missing distance and velocity information while in quantum travel Kruger L21 Wolf ship's built-in weapons don't display properly in the user interface Executive hangar doors don't open after retrieving ships, trapping players and vehicles inside ASD Onyx Facility mission rewards show "destinationlistall" placeholder text instead of actual reward locations Ship battle missions appear as blank contracts in the Contract Manager interface Location & Environment Issues Storage crates in executive hangars appear transparent and have visual glitches Players can clip through walls near water features in ASD Delving Onyx facility and fall through the planet Game crashes related to error handling systems in the Linux version Incapacitated players in Pyro can't see the "Hold M to activate rescue beacon" instruction text Game crashes during localized string formatting operations Cargo & Trading Systems ARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix Hangar decorations overload freight elevators, making them unusable for cargo operations User Interface & Equipment Calva helmet has visual problems and doesn't display correctly on characters Players can't climb down ladders properly - the mantling system fails when trying to descend from the top Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

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CIG ID
20777
Channel
Transmission
Category
General
Series
Release Info
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Published
9 months ago (2025-10-03T19:00:00+00:00)