Comm-Link Images
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_40.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_41.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_42.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_43.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_44.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_45.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_46.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_47.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_48.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_49.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_50.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_51.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_52.jpg
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JumpPoint_03-01_Jan_15_Riding-Herd_Page_53.jpg
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Figure1.jpg
Figure 1 - Surface damage we'd like to replicate
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Figure3.jpg
Figure 3 - Diagram showing the damage model we simulate
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Figure4.jpg
Figure 4 - One of the textures showing the unwrapped Gladius that we use to determine where a ship will take damage from a specific hit. Each colour represents a part of the ship that can move independently or detach
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Figure5.jpg
Figure 5 - No damage
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Figure6.jpg
Figure 6 - Burn colour
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Designweapons-Wildm50.png
The wild m50 stalks its prey
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