The Price of Freedom

Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them.
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
The popsicles I’m after are [NameSave1], [NameSave2], [NameSave3], and [NameKill1]. All have been loyal and deserve better than rotting in jail.
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let my team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
Once you’re back on your way, I’ll send you a hefty pile of creds.
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just understand that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
-Twitch
Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them.
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
The popsicles I’m after are [NameSave2], [NameKill1], [NameSave3], and [NameSave1]. All have been loyal and deserve better than rotting in jail.
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
Once you’re back on your way, I’ll send you a hefty pile of well deserved creds.
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
-Twitch
Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them.
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
The popsicles I’m after are [NameKill1], [NameSave2], [NameSave1], and [NameSave3]. All have been loyal and deserve better than rotting in jail.
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
Once you’re back on your way, I’ll send you a hefty pile of well deserved creds.
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
-Twitch
Overview
Faction
Headhunters
Rep. Required
Headhunters: Applicant - Rank VI
Type
Assassination
Illegal
Yes
Timing
Duration
6 min
Cooldown
15 seconds
Lifetime
5 minutes
Combat
Combat
No
Defend
No
Details
Max Players
1
Systems
Stanton
Reaccept
Failing: Yes · Abandoning: Yes
Version
4.8.2-LIVE.12030094

Rewards & Reputation

Reputation Gained

Faction Amount Scope Tier
Headhunters +500 ShipCombat_HeadHunters +T_04

Locations

Availability Where this mission can be accepted

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2 200
Sr. Contractor 5 800
Veteran Contractor 15 000
Head Contractor 38 000
Elite Contractor 95 250
Hostile -1

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters