The Price of Freedom
Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them.
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
The popsicles I’m after are [NameSave1], [NameSave2], [NameSave3], and [NameKill1]. All have been loyal and deserve better than rotting in jail.
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let my team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
Once you’re back on your way, I’ll send you a hefty pile of creds.
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just understand that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
-Twitch
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
The popsicles I’m after are [NameSave1], [NameSave2], [NameSave3], and [NameKill1]. All have been loyal and deserve better than rotting in jail.
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let my team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
Once you’re back on your way, I’ll send you a hefty pile of creds.
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just understand that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
-Twitch
Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them.
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
The popsicles I’m after are [NameSave2], [NameKill1], [NameSave3], and [NameSave1]. All have been loyal and deserve better than rotting in jail.
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
Once you’re back on your way, I’ll send you a hefty pile of well deserved creds.
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
-Twitch
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
The popsicles I’m after are [NameSave2], [NameKill1], [NameSave3], and [NameSave1]. All have been loyal and deserve better than rotting in jail.
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
Once you’re back on your way, I’ll send you a hefty pile of well deserved creds.
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
-Twitch
Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them.
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
The popsicles I’m after are [NameKill1], [NameSave2], [NameSave1], and [NameSave3]. All have been loyal and deserve better than rotting in jail.
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
Once you’re back on your way, I’ll send you a hefty pile of well deserved creds.
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
-Twitch
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
The popsicles I’m after are [NameKill1], [NameSave2], [NameSave1], and [NameSave3]. All have been loyal and deserve better than rotting in jail.
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
Once you’re back on your way, I’ll send you a hefty pile of well deserved creds.
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
-Twitch
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starcitizen.tools
Overview
- Faction
- Headhunters
- Rep. Required
- Headhunters: Applicant - Rank VI
- Type
- Assassination
- Illegal
- Yes
Timing
- Duration
- 6 min
- Cooldown
- 15 seconds
- Lifetime
- 5 minutes
Combat
- Combat
- No
- Defend
- No
Details
- Max Players
- 1
- Systems
- Stanton
- Reaccept
- Failing: Yes · Abandoning: Yes
- Version
- 4.8.2-LIVE.12030094
Rewards & Reputation
Reputation Gained
| Faction | Amount | Scope | Tier |
|---|---|---|---|
| Headhunters | +500 | ShipCombat_HeadHunters | +T_04 |
Locations
Availability Where this mission can be accepted
Lyria
Stanton System
Moon
microTech
Stanton System
Planet
MIC L5
Stanton System
Asteroid
MIC L4
Stanton System
Asteroid
MIC L3
Stanton System
Asteroid
MIC L2
Stanton System
Asteroid
MIC L1
Stanton System
Asteroid
ArcCorp
Stanton System
Planet
ARC L5
Stanton System
Asteroid
Show 18 more availability
ARC L4
Stanton System
Asteroid
ARC L3
Stanton System
Asteroid
ARC L2
Stanton System
Asteroid
ARC L1
Stanton System
Asteroid
Calliope
Stanton System
Moon
Aberdeen
Stanton System
Moon
Magda
Stanton System
Moon
Ita
Stanton System
Moon
Wala
Stanton System
Moon
Hurston
Stanton System
Planet
HUR L1
Stanton System
Asteroid
HUR L3
Stanton System
Asteroid
HUR L2
Stanton System
Asteroid
HUR L5
Stanton System
Asteroid
HUR L4
Stanton System
Asteroid
Arial
Stanton System
Moon
Clio
Stanton System
Moon
Euterpe
Stanton System
Moon
Faction
HeadhuntersOverview
- Type
- Unlawful
- Headquarters
- N/A
- Area
- Pyro
- Focus
- Piracy, Racketeering
- Founded
- 27th Century
- Leadership
- Kima "Bats" Farrell
FactionReputation
| Rank | XP Required |
|---|---|
| Neutral | 0 |
| Jr. Contractor | 800 |
| Contractor | 2 200 |
| Sr. Contractor | 5 800 |
| Veteran Contractor | 15 000 |
| Head Contractor | 38 000 |
| Elite Contractor | 95 250 |
| Hostile | -1 |
Technical
Technical
- Mission Type
- Mercenary
- Mission Giver
- Headhunters