Blast from the Past: Starlancer

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English
After Chris Roberts left Origin Systems in 1997, he founded Digital Anvil. “DA” was intended to fuse Hollywood movie production with video game development on a level beyond even what was being accomplished at Origin. Chris’ first projects were the Wing Commander film… and a game called Starlancer!

Starlancer was a military space sim similar to Wing Commander with more of a “grounded” setting; it told the story of a war in this solar system between familiar Earth nations. Like Wing Commander, it was patterned after the air combat of World War II, perhaps to an even greater level of familiarity. Spacecraft shot real bullets which burnt off casings and they bore familiar real-world roundels on their fuselages.

The game was developed in collaboration with Chris’ brother Erin and his UK-based team which had developed Privateer 2: The Darkening. Much of this group, then known as Warthog, continues to work together today on LEGO titles for Traveller’s Tales.

Starlancer was a natural evolution of the Wing Commander concept, but it remains beloved for its amazing visuals, carefully designed gameplay and unique universe. It does hold one important distinction: Starlancer was the first space game to feature an aboard-ship fish tank which the player could feed… an achievement only recently matched by the Mass Effect series!
German
Nachdem Chris Roberts 1997 Origin Systems verlassen hatte, gründete er Digital Anvil. "DA" sollte die Hollywood-Filmproduktion mit der Entwicklung von Videospielen auf einem Niveau verbinden, das über das hinausgeht, was in Origin erreicht wurde. Chris' erste Projekte waren der Wing Commander Film.... und ein Spiel namens Starlancer!

Starlancer war eine militärische Weltraumsimulation ähnlich dem Wing Commander mit eher einer "geerdeten" Umgebung; sie erzählte die Geschichte eines Krieges in diesem Sonnensystem zwischen bekannten Erdenvölkern. Wie der Wing Commander war er nach dem Luftkampf des Zweiten Weltkriegs gestaltet, vielleicht mit noch größerer Vertrautheit. Raumschiffe schossen echte Kugeln, die von Hülsen abbrannten, und sie trugen bekannte, realistische Rundungen auf ihren Rümpfen.

Das Spiel wurde in Zusammenarbeit mit Chris' Bruder Erin und seinem britischen Team entwickelt, das Privateer 2: The Darkening entwickelt hatte. Ein Großteil dieser Gruppe, die damals als Warthog bekannt war, arbeitet auch heute noch gemeinsam an LEGO Titeln für Traveller's Tales.

Starlancer war eine natürliche Weiterentwicklung des Wing Commander-Konzepts, aber es ist nach wie vor beliebt für seine erstaunliche Grafik, sein sorgfältig gestaltetes Gameplay und sein einzigartiges Universum. Sie weist eine wichtige Unterscheidung auf: Starlancer war das erste Weltraumspiel mit einem Fischbecken an Bord des Schiffes, das der Spieler füttern konnte.... eine Leistung, die erst kürzlich von der Mass Effect Serie erreicht wurde!
Chinese
After Chris Roberts left Origin Systems in 1997, he founded Digital Anvil. “DA” was intended to fuse Hollywood movie production with video game development on a level beyond even what was being accomplished at Origin. Chris’ first projects were the Wing Commander film… and a game called Starlancer!

Starlancer was a military space sim similar to Wing Commander with more of a “grounded” setting; it told the story of a war in this solar system between familiar Earth nations. Like Wing Commander, it was patterned after the air combat of World War II, perhaps to an even greater level of familiarity. Spacecraft shot real bullets which burnt off casings and they bore familiar real-world roundels on their fuselages.

The game was developed in collaboration with Chris’ brother Erin and his UK-based team which had developed Privateer 2: The Darkening. Much of this group, then known as Warthog, continues to work together today on LEGO titles for Traveller’s Tales.

Starlancer was a natural evolution of the Wing Commander concept, but it remains beloved for its amazing visuals, carefully designed gameplay and unique universe. It does hold one important distinction: Starlancer was the first space game to feature an aboard-ship fish tank which the player could feed… an achievement only recently matched by the Mass Effect series!

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CIG ID
12708
Channel
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Category
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Series
RSI Museum
Comments
80
Published
13 years ago (2012-10-01T00:00:00+00:00)