Blast from the Past: Bad Blood

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English
Chris Roberts’ followup to Times of Lore was Bad Blood, developed in 1989 immediately before Wing Commander. Bad Blood is sort of a proto-Fallout which features a very similar post-atomic horror setting and even relies on a similar sense of humor. The biggest difference between Bad Blood and other games of its ilk is that you play a set character… one of the wasteland-dwelling mutants!

You can see from the screenshot that Bad Blood takes Chris’ interest in making a game experience as visceral as possible to the next level and easily preludes Wing Commander. Instead of having a health meter, for example, there is a bottle of water showing how much the player has left to drink before he will die. The gameplay is similar to Times of Lore, but with a clear action-oriented bent.

Bad Blood sold reasonably well, but wasn’t entirely well received RPG gamers were notoriously disappointed that it wasn’t the traditional sword-and-sorcery role-playing title that Origin was then known for… and action gamers didn’t know to look for it in the first place. Little did they know how Chris’ next release would change the face of the company!
German
Chris Roberts' Nachfolger von Times of Lore war Bad Blood, entwickelt 1989 unmittelbar vor dem Wing Commander. Bad Blood ist eine Art Proto-Fallout, das eine sehr ähnliche postatomare Horror-Situation aufweist und sogar auf einen ähnlichen Sinn für Humor setzt. Der größte Unterschied zwischen Bad Blood und anderen Spielen seiner Art besteht darin, dass man einen festen Charakter spielt.... einen der Mutanten aus der Wüste!

Sie können aus dem Screenshot ersehen, dass Bad Blood Chris' Interesse daran hat, ein Spielerlebnis so viszeral wie möglich auf die nächste Stufe zu heben und Wing Commander leicht vorzustellen. Anstatt zum Beispiel ein Gesundheitsmessgerät zu haben, gibt es eine Flasche Wasser, die anzeigt, wie viel der Spieler noch zu trinken hat, bevor er stirbt. Das Gameplay ähnelt dem von Times of Lore, ist aber klar handlungsorientiert.

Bad Blood verkaufte sich recht gut, war aber nicht ganz gut angenommen RPG-Spieler waren notorisch enttäuscht, dass es nicht der traditionelle Schwert-und-Sorcery-Rollenspieltitel war, für den Origin damals bekannt war.... und Action-Spieler wussten nicht, danach zu suchen. Sie wussten nicht, wie Chris' nächste Veröffentlichung das Gesicht der Firma verändern würde!
Chinese
Chris Roberts’ followup to Times of Lore was Bad Blood, developed in 1989 immediately before Wing Commander. Bad Blood is sort of a proto-Fallout which features a very similar post-atomic horror setting and even relies on a similar sense of humor. The biggest difference between Bad Blood and other games of its ilk is that you play a set character… one of the wasteland-dwelling mutants!

You can see from the screenshot that Bad Blood takes Chris’ interest in making a game experience as visceral as possible to the next level and easily preludes Wing Commander. Instead of having a health meter, for example, there is a bottle of water showing how much the player has left to drink before he will die. The gameplay is similar to Times of Lore, but with a clear action-oriented bent.

Bad Blood sold reasonably well, but wasn’t entirely well received RPG gamers were notoriously disappointed that it wasn’t the traditional sword-and-sorcery role-playing title that Origin was then known for… and action gamers didn’t know to look for it in the first place. Little did they know how Chris’ next release would change the face of the company!

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CIG ID
12719
Channel
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Category
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Series
RSI Museum
Comments
12
Published
13 years ago (2012-10-05T00:00:00+00:00)