Meet Eric Peterson!
Undefined Undefined Meet the teamContent
English
We’re pleased to introduce you to another member of the development team: Eric Peterson, Cloud Imperium’s president of production and development. Eric has been working with Chris Roberts since the Wing Commander days at Origin and is probably best known for being the force behind the much-loved Conquest: Frontier Wars. He kindly agreed to answer a few questions for the Comm-Link. Spotters take note: Eric goes by the handle “WingMan” on the forums and chat.
How did you get started in the game industry?
I had been a friend of a lot of the guys at Origin Systems, and was a regular visitor there in the early days. One of the guys there was recruiting a whiz kid from England, and asked me to come along to dinner etc. It was Chris Roberts. We hit it off right away, and over Table Tennis and board games like Risk and Monopoly, became fast friends. He was making Times of Lore and I was still in college – we had regular cut throat Risk sessions with his brother Erin and various other guys that came over from the UK to work at Origin as well.
After college, I went to work in Houston but still kept in touch and made several pilgrimages to Austin for weekend game tournaments (Green guns at Origin – oh man, those were the days), and to hang out with my friends.
One day Chris asked me if I would like to come on board and help him make Privateer 2… well, DUH, of course I did, but I needed to convince my wife that taking a 70% pay cut was a great thing, because I was going to be MAKING GAMES for a living.
So, even though I started making games in high school on the Apple IIe, then on the Zenith IBM system in college, this was my first time in the actual industry and I was an associate producer on Privateer 2.
Then when Chris left to form Digital Anvil, I was one of the founders of that company with him, in fact, I am the guy that sent the email to Bill Gates that got our company partnership with Microsoft started. We had been sitting around at dinner drinking a couple of …uhhh…beverages and I said, why don’t I email Bill Gates? After much laughter and Chris saying “Yeah, Eric. You do that.” I went home and sent it out. MS answered the next day, and came down to Austin to begin negotiating 2 days later.
Eventually we sold Digital Anvil to them in 2001, and I broke off taking Conquest Frontier Wars with me and started my own dev studio – and when the chance came to work with my friend and mentor again, I had no choice but to back up the truck and hop on board. What projects have you worked on? Have you worked with Chris Roberts before?
I will just stick to the ones we did together. Starlancer, Wing Commander 4 (voice of Primate), Wing Commander movie, Conquest Frontier Wars, Privateer 2 (the unpublished one as we left Origin before it was completed, and they renamed the Darkening Privateer 2, which was also a good game.) I also pitched in a small bit on Wing Commander 3, and Freelancer. What will you be doing for Cloud Imperium?
I will be running development – managing the teams and making sure that our game kicks serious BUTT.
What are you most excited to see in Star Citizen/Squadron 42?
The chance for the large vision that Chris and I have been talking about for more than 20 years coming to fruition, the ability to play a single player campaign and then tool around in a persistent world and make your way as you see fit. I love the idea of freedom of game play, where the player has multiple avenues to take, and it is up to them to choose the direction and live with the consequences or rewards. But, I have to say the thing I am MOST excited about, is that my two boys will get to play an excellent game in a genre that they have not really seen – the fact that my 14 and 10 year olds have not seen a Space Adventure is ridiculous – and from what they have seen already they are READY FOR ACTION ! What are you playing right now?
I have been knee deep in Skyrim and Battlefield 3 on the PC, although, I just recently plucked Bad Company 2 and Saboteur on the 360 from the archives and played them some as well, and still need to get to Uncharted 3 on the PS3. The strange thing about making games is that you have very little time to enjoy other people’s excellent work, and as we ramp up on Star Citizen and Squadron 42, I know my gaming time will once again be limited.
Gameography Wing Commander III (1994)
Wing Commander IV (1996)
Ultima IX: Ascension (1999)
Starlancer (2000)
Conquest: Frontier Wars (2001)
Freelancer (2003)
Filmography Wing Commander (1999)
How did you get started in the game industry?
I had been a friend of a lot of the guys at Origin Systems, and was a regular visitor there in the early days. One of the guys there was recruiting a whiz kid from England, and asked me to come along to dinner etc. It was Chris Roberts. We hit it off right away, and over Table Tennis and board games like Risk and Monopoly, became fast friends. He was making Times of Lore and I was still in college – we had regular cut throat Risk sessions with his brother Erin and various other guys that came over from the UK to work at Origin as well.
After college, I went to work in Houston but still kept in touch and made several pilgrimages to Austin for weekend game tournaments (Green guns at Origin – oh man, those were the days), and to hang out with my friends.
One day Chris asked me if I would like to come on board and help him make Privateer 2… well, DUH, of course I did, but I needed to convince my wife that taking a 70% pay cut was a great thing, because I was going to be MAKING GAMES for a living.
So, even though I started making games in high school on the Apple IIe, then on the Zenith IBM system in college, this was my first time in the actual industry and I was an associate producer on Privateer 2.
Then when Chris left to form Digital Anvil, I was one of the founders of that company with him, in fact, I am the guy that sent the email to Bill Gates that got our company partnership with Microsoft started. We had been sitting around at dinner drinking a couple of …uhhh…beverages and I said, why don’t I email Bill Gates? After much laughter and Chris saying “Yeah, Eric. You do that.” I went home and sent it out. MS answered the next day, and came down to Austin to begin negotiating 2 days later.
Eventually we sold Digital Anvil to them in 2001, and I broke off taking Conquest Frontier Wars with me and started my own dev studio – and when the chance came to work with my friend and mentor again, I had no choice but to back up the truck and hop on board. What projects have you worked on? Have you worked with Chris Roberts before?
I will just stick to the ones we did together. Starlancer, Wing Commander 4 (voice of Primate), Wing Commander movie, Conquest Frontier Wars, Privateer 2 (the unpublished one as we left Origin before it was completed, and they renamed the Darkening Privateer 2, which was also a good game.) I also pitched in a small bit on Wing Commander 3, and Freelancer. What will you be doing for Cloud Imperium?
I will be running development – managing the teams and making sure that our game kicks serious BUTT.
What are you most excited to see in Star Citizen/Squadron 42?
The chance for the large vision that Chris and I have been talking about for more than 20 years coming to fruition, the ability to play a single player campaign and then tool around in a persistent world and make your way as you see fit. I love the idea of freedom of game play, where the player has multiple avenues to take, and it is up to them to choose the direction and live with the consequences or rewards. But, I have to say the thing I am MOST excited about, is that my two boys will get to play an excellent game in a genre that they have not really seen – the fact that my 14 and 10 year olds have not seen a Space Adventure is ridiculous – and from what they have seen already they are READY FOR ACTION ! What are you playing right now?
I have been knee deep in Skyrim and Battlefield 3 on the PC, although, I just recently plucked Bad Company 2 and Saboteur on the 360 from the archives and played them some as well, and still need to get to Uncharted 3 on the PS3. The strange thing about making games is that you have very little time to enjoy other people’s excellent work, and as we ramp up on Star Citizen and Squadron 42, I know my gaming time will once again be limited.
Gameography Wing Commander III (1994)
Wing Commander IV (1996)
Ultima IX: Ascension (1999)
Starlancer (2000)
Conquest: Frontier Wars (2001)
Freelancer (2003)
Filmography Wing Commander (1999)
German
Wir freuen uns, Ihnen ein weiteres Mitglied des Entwicklungsteams vorstellen zu können: Eric Peterson, Präsident von Cloud Imperium für Produktion und Entwicklung. Eric arbeitet seit den Tagen des Wing Commander in Origin mit Chris Roberts zusammen und ist wahrscheinlich am bekanntesten als die Kraft hinter der beliebten Eroberung: Grenzkriege. Er hat sich freundlicherweise bereit erklärt, ein paar Fragen für den Comm-Link zu beantworten. Spotter nehmen zur Kenntnis: Eric geht im Forum und Chat an der Hand "WingMan" vorbei.
Wie bist du in der Spieleindustrie gestartet?
Ich war ein Freund vieler Jungs von Origin Systems gewesen und war dort in den ersten Tagen regelmäßig zu Besuch. Einer der Jungs dort rekrutierte ein Senkrechtstarterkind aus England und bat mich, zum Abendessen usw. mitzumachen. Es war Chris Roberts. Wir haben uns sofort verstanden, und über Tischtennis und Brettspiele wie Risiko und Monopoly wurden schnelle Freunde. Er machte Times of Lore und ich war noch auf dem College - wir hatten regelmäßige Risk Sessions mit seinem Bruder Erin und verschiedenen anderen Jungs, die aus Großbritannien angereist waren, um ebenfalls bei Origin zu arbeiten.
Nach dem College ging ich zur Arbeit in Houston, blieb aber immer noch in Kontakt und machte mehrere Pilgerreisen nach Austin für Wochenendturniere (Green guns at Origin - oh Mann, das waren die Tage) und um mit meinen Freunden rumzuhängen.
Eines Tages fragte Chris mich, ob ich an Bord kommen und ihm helfen möchte, Privateer 2 zu machen.... naja, DUH, natürlich tat ich das, aber ich musste meine Frau davon überzeugen, dass eine Lohnkürzung von 70% eine großartige Sache ist, denn ich wollte für meinen Lebensunterhalt Spiele herstellen.
Also, obwohl ich anfing, Spiele in der High School auf dem Apple IIe zu machen, dann auf dem Zenith IBM System im College, war dies mein erstes Mal in der eigentlichen Industrie und ich war ein Associate Producer auf Privateer 2.
Als Chris dann zur Gründung von Digital Anvil ging, war ich einer der Gründer dieser Firma mit ihm, tatsächlich bin ich derjenige, der die E-Mail an Bill Gates geschickt hat, der unsere Firmenpartnerschaft mit Microsoft gestartet hat. Wir hatten beim Abendessen herumgesessen und ein paar ...uhhhh...Getränke getrunken und ich sagte, warum schicke ich nicht Bill Gates eine E-Mail? Nach viel Gelächter und Chris, der sagt: "Ja, Eric. Mach das." Ich ging nach Hause und schickte es raus. MS antwortete am nächsten Tag und kam nach Austin, um 2 Tage später mit den Verhandlungen zu beginnen.
Schließlich verkauften wir Digital Anvil 2001 an sie, und ich brach auf, nahm Conquest Frontier Wars mit und gründete mein eigenes Dev-Studio - und als die Chance kam, wieder mit meinem Freund und Mentor zusammenzuarbeiten, hatte ich keine andere Wahl, als den Truck zu unterstützen und an Bord zu springen.
An welchen Projekten hast du gearbeitet? Hast du schon mal mit Chris Roberts gearbeitet?
Ich werde mich einfach an die halten, die wir zusammen gemacht haben. Starlancer, Wing Commander 4 (Stimme des Primaten), Wing Commander Film, Conquest Frontier Wars, Privateer 2 (der unveröffentlichte, als wir Origin vor seiner Fertigstellung verließen, und sie benannten den Darkening Privateer 2 um, was auch ein gutes Spiel war.) Ich habe auch ein wenig auf Wing Commander 3 und Freelancer geworfen.
Was werden Sie für Cloud Imperium tun?
Ich werde die Entwicklung leiten - die Teams leiten und sicherstellen, dass unser Spiel ernsthafte BUTT.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Die Chance für die große Vision, über die Chris und ich seit mehr als 20 Jahren sprechen, um sie zu verwirklichen, die Fähigkeit, eine Einzelspielerkampagne zu spielen und dann in einer hartnäckigen Welt herumzutollen und sich nach Belieben durchzusetzen. Ich liebe die Idee der Freiheit des Spiels, bei der der Spieler mehrere Möglichkeiten hat, und es liegt an ihm, die Richtung zu wählen und mit den Folgen oder Belohnungen zu leben. Aber ich muss sagen, dass meine beiden Jungs ein exzellentes Spiel in einem Genre spielen werden, das sie noch nicht wirklich gesehen haben - die Tatsache, dass meine 14- und 10-Jährigen kein Weltraumabenteuer gesehen haben, ist lächerlich - und nach dem, was sie bereits gesehen haben, sind sie bereit für Aktionen!
Was spielst du gerade?
Ich war knietief in Skyrim und Battlefield 3 auf dem PC, obwohl ich erst kürzlich Bad Company 2 und Saboteur auf dem 360er aus dem Archiv geholt und auch ein wenig gespielt habe und noch zu Uncharted 3 auf der PS3 kommen muss. Das Merkwürdige am Erstellen von Spielen ist, dass man nur sehr wenig Zeit hat, um die ausgezeichnete Arbeit anderer Leute zu genießen, und da wir bei Star Citizen und Squadron 42 starten, weiß ich, dass meine Spielzeit wieder einmal begrenzt sein wird.
Gameographie
Wing Commander III (1994) Wing Commander IV (1996) Ultima IX: Aufstieg (1999) Starlancer (2000) Eroberung: Grenzkriege (2001) Freiberufler (2003)
Filmographie
Kommandant des Geschwaders (1999)
Wie bist du in der Spieleindustrie gestartet?
Ich war ein Freund vieler Jungs von Origin Systems gewesen und war dort in den ersten Tagen regelmäßig zu Besuch. Einer der Jungs dort rekrutierte ein Senkrechtstarterkind aus England und bat mich, zum Abendessen usw. mitzumachen. Es war Chris Roberts. Wir haben uns sofort verstanden, und über Tischtennis und Brettspiele wie Risiko und Monopoly wurden schnelle Freunde. Er machte Times of Lore und ich war noch auf dem College - wir hatten regelmäßige Risk Sessions mit seinem Bruder Erin und verschiedenen anderen Jungs, die aus Großbritannien angereist waren, um ebenfalls bei Origin zu arbeiten.
Nach dem College ging ich zur Arbeit in Houston, blieb aber immer noch in Kontakt und machte mehrere Pilgerreisen nach Austin für Wochenendturniere (Green guns at Origin - oh Mann, das waren die Tage) und um mit meinen Freunden rumzuhängen.
Eines Tages fragte Chris mich, ob ich an Bord kommen und ihm helfen möchte, Privateer 2 zu machen.... naja, DUH, natürlich tat ich das, aber ich musste meine Frau davon überzeugen, dass eine Lohnkürzung von 70% eine großartige Sache ist, denn ich wollte für meinen Lebensunterhalt Spiele herstellen.
Also, obwohl ich anfing, Spiele in der High School auf dem Apple IIe zu machen, dann auf dem Zenith IBM System im College, war dies mein erstes Mal in der eigentlichen Industrie und ich war ein Associate Producer auf Privateer 2.
Als Chris dann zur Gründung von Digital Anvil ging, war ich einer der Gründer dieser Firma mit ihm, tatsächlich bin ich derjenige, der die E-Mail an Bill Gates geschickt hat, der unsere Firmenpartnerschaft mit Microsoft gestartet hat. Wir hatten beim Abendessen herumgesessen und ein paar ...uhhhh...Getränke getrunken und ich sagte, warum schicke ich nicht Bill Gates eine E-Mail? Nach viel Gelächter und Chris, der sagt: "Ja, Eric. Mach das." Ich ging nach Hause und schickte es raus. MS antwortete am nächsten Tag und kam nach Austin, um 2 Tage später mit den Verhandlungen zu beginnen.
Schließlich verkauften wir Digital Anvil 2001 an sie, und ich brach auf, nahm Conquest Frontier Wars mit und gründete mein eigenes Dev-Studio - und als die Chance kam, wieder mit meinem Freund und Mentor zusammenzuarbeiten, hatte ich keine andere Wahl, als den Truck zu unterstützen und an Bord zu springen.
An welchen Projekten hast du gearbeitet? Hast du schon mal mit Chris Roberts gearbeitet?
Ich werde mich einfach an die halten, die wir zusammen gemacht haben. Starlancer, Wing Commander 4 (Stimme des Primaten), Wing Commander Film, Conquest Frontier Wars, Privateer 2 (der unveröffentlichte, als wir Origin vor seiner Fertigstellung verließen, und sie benannten den Darkening Privateer 2 um, was auch ein gutes Spiel war.) Ich habe auch ein wenig auf Wing Commander 3 und Freelancer geworfen.
Was werden Sie für Cloud Imperium tun?
Ich werde die Entwicklung leiten - die Teams leiten und sicherstellen, dass unser Spiel ernsthafte BUTT.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Die Chance für die große Vision, über die Chris und ich seit mehr als 20 Jahren sprechen, um sie zu verwirklichen, die Fähigkeit, eine Einzelspielerkampagne zu spielen und dann in einer hartnäckigen Welt herumzutollen und sich nach Belieben durchzusetzen. Ich liebe die Idee der Freiheit des Spiels, bei der der Spieler mehrere Möglichkeiten hat, und es liegt an ihm, die Richtung zu wählen und mit den Folgen oder Belohnungen zu leben. Aber ich muss sagen, dass meine beiden Jungs ein exzellentes Spiel in einem Genre spielen werden, das sie noch nicht wirklich gesehen haben - die Tatsache, dass meine 14- und 10-Jährigen kein Weltraumabenteuer gesehen haben, ist lächerlich - und nach dem, was sie bereits gesehen haben, sind sie bereit für Aktionen!
Was spielst du gerade?
Ich war knietief in Skyrim und Battlefield 3 auf dem PC, obwohl ich erst kürzlich Bad Company 2 und Saboteur auf dem 360er aus dem Archiv geholt und auch ein wenig gespielt habe und noch zu Uncharted 3 auf der PS3 kommen muss. Das Merkwürdige am Erstellen von Spielen ist, dass man nur sehr wenig Zeit hat, um die ausgezeichnete Arbeit anderer Leute zu genießen, und da wir bei Star Citizen und Squadron 42 starten, weiß ich, dass meine Spielzeit wieder einmal begrenzt sein wird.
Gameographie
Wing Commander III (1994) Wing Commander IV (1996) Ultima IX: Aufstieg (1999) Starlancer (2000) Eroberung: Grenzkriege (2001) Freiberufler (2003)
Filmographie
Kommandant des Geschwaders (1999)
Chinese
We’re pleased to introduce you to another member of the development team: Eric Peterson, Cloud Imperium’s president of production and development. Eric has been working with Chris Roberts since the Wing Commander days at Origin and is probably best known for being the force behind the much-loved Conquest: Frontier Wars. He kindly agreed to answer a few questions for the Comm-Link. Spotters take note: Eric goes by the handle “WingMan” on the forums and chat.
How did you get started in the game industry?
I had been a friend of a lot of the guys at Origin Systems, and was a regular visitor there in the early days. One of the guys there was recruiting a whiz kid from England, and asked me to come along to dinner etc. It was Chris Roberts. We hit it off right away, and over Table Tennis and board games like Risk and Monopoly, became fast friends. He was making Times of Lore and I was still in college – we had regular cut throat Risk sessions with his brother Erin and various other guys that came over from the UK to work at Origin as well.
After college, I went to work in Houston but still kept in touch and made several pilgrimages to Austin for weekend game tournaments (Green guns at Origin – oh man, those were the days), and to hang out with my friends.
One day Chris asked me if I would like to come on board and help him make Privateer 2… well, DUH, of course I did, but I needed to convince my wife that taking a 70% pay cut was a great thing, because I was going to be MAKING GAMES for a living.
So, even though I started making games in high school on the Apple IIe, then on the Zenith IBM system in college, this was my first time in the actual industry and I was an associate producer on Privateer 2.
Then when Chris left to form Digital Anvil, I was one of the founders of that company with him, in fact, I am the guy that sent the email to Bill Gates that got our company partnership with Microsoft started. We had been sitting around at dinner drinking a couple of …uhhh…beverages and I said, why don’t I email Bill Gates? After much laughter and Chris saying “Yeah, Eric. You do that.” I went home and sent it out. MS answered the next day, and came down to Austin to begin negotiating 2 days later.
Eventually we sold Digital Anvil to them in 2001, and I broke off taking Conquest Frontier Wars with me and started my own dev studio – and when the chance came to work with my friend and mentor again, I had no choice but to back up the truck and hop on board. What projects have you worked on? Have you worked with Chris Roberts before?
I will just stick to the ones we did together. Starlancer, Wing Commander 4 (voice of Primate), Wing Commander movie, Conquest Frontier Wars, Privateer 2 (the unpublished one as we left Origin before it was completed, and they renamed the Darkening Privateer 2, which was also a good game.) I also pitched in a small bit on Wing Commander 3, and Freelancer. What will you be doing for Cloud Imperium?
I will be running development – managing the teams and making sure that our game kicks serious BUTT.
What are you most excited to see in Star Citizen/Squadron 42?
The chance for the large vision that Chris and I have been talking about for more than 20 years coming to fruition, the ability to play a single player campaign and then tool around in a persistent world and make your way as you see fit. I love the idea of freedom of game play, where the player has multiple avenues to take, and it is up to them to choose the direction and live with the consequences or rewards. But, I have to say the thing I am MOST excited about, is that my two boys will get to play an excellent game in a genre that they have not really seen – the fact that my 14 and 10 year olds have not seen a Space Adventure is ridiculous – and from what they have seen already they are READY FOR ACTION ! What are you playing right now?
I have been knee deep in Skyrim and Battlefield 3 on the PC, although, I just recently plucked Bad Company 2 and Saboteur on the 360 from the archives and played them some as well, and still need to get to Uncharted 3 on the PS3. The strange thing about making games is that you have very little time to enjoy other people’s excellent work, and as we ramp up on Star Citizen and Squadron 42, I know my gaming time will once again be limited.
Gameography Wing Commander III (1994)
Wing Commander IV (1996)
Ultima IX: Ascension (1999)
Starlancer (2000)
Conquest: Frontier Wars (2001)
Freelancer (2003)
Filmography Wing Commander (1999)
How did you get started in the game industry?
I had been a friend of a lot of the guys at Origin Systems, and was a regular visitor there in the early days. One of the guys there was recruiting a whiz kid from England, and asked me to come along to dinner etc. It was Chris Roberts. We hit it off right away, and over Table Tennis and board games like Risk and Monopoly, became fast friends. He was making Times of Lore and I was still in college – we had regular cut throat Risk sessions with his brother Erin and various other guys that came over from the UK to work at Origin as well.
After college, I went to work in Houston but still kept in touch and made several pilgrimages to Austin for weekend game tournaments (Green guns at Origin – oh man, those were the days), and to hang out with my friends.
One day Chris asked me if I would like to come on board and help him make Privateer 2… well, DUH, of course I did, but I needed to convince my wife that taking a 70% pay cut was a great thing, because I was going to be MAKING GAMES for a living.
So, even though I started making games in high school on the Apple IIe, then on the Zenith IBM system in college, this was my first time in the actual industry and I was an associate producer on Privateer 2.
Then when Chris left to form Digital Anvil, I was one of the founders of that company with him, in fact, I am the guy that sent the email to Bill Gates that got our company partnership with Microsoft started. We had been sitting around at dinner drinking a couple of …uhhh…beverages and I said, why don’t I email Bill Gates? After much laughter and Chris saying “Yeah, Eric. You do that.” I went home and sent it out. MS answered the next day, and came down to Austin to begin negotiating 2 days later.
Eventually we sold Digital Anvil to them in 2001, and I broke off taking Conquest Frontier Wars with me and started my own dev studio – and when the chance came to work with my friend and mentor again, I had no choice but to back up the truck and hop on board. What projects have you worked on? Have you worked with Chris Roberts before?
I will just stick to the ones we did together. Starlancer, Wing Commander 4 (voice of Primate), Wing Commander movie, Conquest Frontier Wars, Privateer 2 (the unpublished one as we left Origin before it was completed, and they renamed the Darkening Privateer 2, which was also a good game.) I also pitched in a small bit on Wing Commander 3, and Freelancer. What will you be doing for Cloud Imperium?
I will be running development – managing the teams and making sure that our game kicks serious BUTT.
What are you most excited to see in Star Citizen/Squadron 42?
The chance for the large vision that Chris and I have been talking about for more than 20 years coming to fruition, the ability to play a single player campaign and then tool around in a persistent world and make your way as you see fit. I love the idea of freedom of game play, where the player has multiple avenues to take, and it is up to them to choose the direction and live with the consequences or rewards. But, I have to say the thing I am MOST excited about, is that my two boys will get to play an excellent game in a genre that they have not really seen – the fact that my 14 and 10 year olds have not seen a Space Adventure is ridiculous – and from what they have seen already they are READY FOR ACTION ! What are you playing right now?
I have been knee deep in Skyrim and Battlefield 3 on the PC, although, I just recently plucked Bad Company 2 and Saboteur on the 360 from the archives and played them some as well, and still need to get to Uncharted 3 on the PS3. The strange thing about making games is that you have very little time to enjoy other people’s excellent work, and as we ramp up on Star Citizen and Squadron 42, I know my gaming time will once again be limited.
Gameography Wing Commander III (1994)
Wing Commander IV (1996)
Ultima IX: Ascension (1999)
Starlancer (2000)
Conquest: Frontier Wars (2001)
Freelancer (2003)
Filmography Wing Commander (1999)
Links
No links available.
Metadata
- CIG ID
- 12755
- Channel
- Undefined
- Category
- Undefined
- Series
- Meet the team
- Comments
- 46
- Published
- 13 years ago (2012-10-31T00:00:00+00:00)