Meet Pete Mackay!     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- Meet Pete Mackay!

Meet Pete Mackay!
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 English

 Today we’re proud to introduce the newest member of the Cloud Imperium team, Pete Mackay! If you’ve queried our customer support channels in the last few days, you’ve probably already met Pete… he jumped right into the post-campaign support backlog and helped us catch up almost immediately. Since he’s working with the community, you’re likely to be seeing a lot of him in the coming months!

How did you get started in the game industry?
I’ve wanted to make games since the early 90s, but there wasn’t a lot of opportunity for a career in games in Salt Lake City (especially for someone who didn’t know the business end of a for loop!), so I ended up at a cool regional ISP called XMission. I was there for about 10 years when I decided a change of pace was in order. So I gave my notice, put my stuff in a truck and moved to Austin with nothing more than a place to crash when I arrived and a vague idea of my plan for for world domination. Shortly afterward I got a job with a great studio called LightBox Interactive doing QA in downtown Austin. A couple of years later I moved into a production position and took up the mantle of Community Manager, which ultimately ended up in an offer to work for Chris at Cloud Imperium.

What will you be doing for Cloud Imperium?
He didn’t say it in the interview but I think Eric hired me to be his meat shield when the robot uprising begins. Until that fateful day I’ll be interfacing with all of the fans through the various channels: the forums, Facebook, Twitter and whatever else we come up with during this project. Are you familiar with Chris Roberts’ past games?
Oh yeah. I won’t say I’m the biggest Wing Commander 2 fan there is, but I feel like I would finish favorably in that contest. I spent my entire Christmas Day in 1991 reading a DOS manual to learn how to squeeze enough of that 640k out of my parents 386sx to get it to run. I loved the graphic-novel feel of the art and the various vignettes in the game, and how the writing made me feel like I really was the hero of the story. And I’ll admit it: when I was 14 I sent a letter to Origin asking them to hire me to make games. I think you probably know how well that worked out for me. ;) What are you most excited to see in Star Citizen/Squadron 42?
First of all I’m supremely exited to see the return of hardcore space combat simulation. This was my first true love in PC gaming and something that I’d given up on ever returning. I’ve only been on-board for a short time but what I’ve seen so far has convinced me this game is a total love letter to space ships and the romance of naval space fantasy. What are you playing right now?
Super Metroid (on an actual SNES!) and The Ur-Quan Masters (The open source Star Control 2 project). Gameography Starhawk (2012)

 Heute sind wir stolz darauf, das neueste Mitglied des Cloud Imperium Teams, Pete Mackay, vorzustellen! Wenn Sie in den letzten Tagen unsere Kundendienstkanäle abgefragt haben, haben Sie wahrscheinlich Pete bereits getroffen.... er sprang direkt in den Backlog des Post-Kampagnen-Supports und half uns, fast sofort aufzuholen. Da er mit der Community zusammenarbeitet, wirst du ihn in den nächsten Monaten wahrscheinlich oft sehen!

Wie bist du in der Spieleindustrie gestartet?
Ich wollte seit Anfang der 90er Jahre Spiele machen, aber es gab nicht viel Gelegenheit für eine Karriere in Spielen in Salt Lake City (besonders für jemanden, der das Geschäftsende einer for-Schleife nicht kannte!), also landete ich bei einem coolen regionalen ISP namens XMission. Ich war etwa 10 Jahre lang dort, als ich entschied, dass ein Tempowechsel angebracht war. Also meldete ich mich, setzte meine Sachen in einen Lastwagen und zog nach Austin, mit nichts anderem als einem Ort, an dem ich ankam, und einer vagen Vorstellung von meinem Plan für die Weltherrschaft. Kurz darauf bekam ich einen Job bei einem großartigen Studio namens LightBox Interactive, wo ich QA in der Innenstadt von Austin machte. Ein paar Jahre später wechselte ich in eine Produktionsposition und übernahm den Mantel des Community Managers, was schließlich zu einem Angebot führte, für Chris bei Cloud Imperium zu arbeiten.

Was werden Sie für Cloud Imperium tun?

Er sagte es nicht im Interview, aber ich denke, Eric heuerte mich als seinen Fleischschild an, als der Roboteraufstand begann. Bis zu diesem schicksalhaften Tag werde ich mich mit allen Fans über die verschiedenen Kanäle verbinden: die Foren, Facebook, Twitter und alles andere, was uns während dieses Projekts einfällt.

Bist du mit Chris Roberts' früheren Spielen vertraut?

Oh ja. Ich werde nicht sagen, dass ich der größte Wing Commander 2 Fan bin, den es gibt, aber ich habe das Gefühl, dass ich in diesem Wettbewerb positiv abschneiden würde. Ich verbrachte meinen gesamten Weihnachtstag 1991 damit, ein DOS-Handbuch zu lesen, um zu lernen, wie man genug von diesem 640k aus meinen Eltern 386sx herausquetschen kann, damit es läuft. Ich liebte das grafisch-novelle Gefühl der Kunst und die verschiedenen Vignetten im Spiel, und wie das Schreiben mir das Gefühl gab, dass ich wirklich der Held der Geschichte war. Und ich gebe es zu: Als ich 14 Jahre alt war, habe ich einen Brief an Origin geschickt, in dem ich sie bat, mich für die Herstellung von Spielen zu engagieren. Ich denke, du weißt wahrscheinlich, wie gut das bei mir geklappt hat. ;)

Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?

Zuerst einmal bin ich sehr begeistert, die Rückkehr der Hardcore-Raumkampfsimulation zu sehen. Dies war meine erste wahre Liebe zum PC-Gaming und etwas, das ich aufgegeben hatte. Ich bin erst seit kurzem an Bord, aber was ich bisher gesehen habe, hat mich überzeugt, dass dieses Spiel ein totaler Liebesbrief an Raumschiffe und die Romantik der Marinefantasie ist.

Was spielst du gerade?

Super Metroid (auf einem aktuellen SNES!) und The Ur-Quan Masters (The Open Source Star Control 2 project).

Gameographie

Starhawk (2012)

 Today we’re proud to introduce the newest member of the Cloud Imperium team, Pete Mackay! If you’ve queried our customer support channels in the last few days, you’ve probably already met Pete… he jumped right into the post-campaign support backlog and helped us catch up almost immediately. Since he’s working with the community, you’re likely to be seeing a lot of him in the coming months!

How did you get started in the game industry?
I’ve wanted to make games since the early 90s, but there wasn’t a lot of opportunity for a career in games in Salt Lake City (especially for someone who didn’t know the business end of a for loop!), so I ended up at a cool regional ISP called XMission. I was there for about 10 years when I decided a change of pace was in order. So I gave my notice, put my stuff in a truck and moved to Austin with nothing more than a place to crash when I arrived and a vague idea of my plan for for world domination. Shortly afterward I got a job with a great studio called LightBox Interactive doing QA in downtown Austin. A couple of years later I moved into a production position and took up the mantle of Community Manager, which ultimately ended up in an offer to work for Chris at Cloud Imperium.

What will you be doing for Cloud Imperium?
He didn’t say it in the interview but I think Eric hired me to be his meat shield when the robot uprising begins. Until that fateful day I’ll be interfacing with all of the fans through the various channels: the forums, Facebook, Twitter and whatever else we come up with during this project. Are you familiar with Chris Roberts’ past games?
Oh yeah. I won’t say I’m the biggest Wing Commander 2 fan there is, but I feel like I would finish favorably in that contest. I spent my entire Christmas Day in 1991 reading a DOS manual to learn how to squeeze enough of that 640k out of my parents 386sx to get it to run. I loved the graphic-novel feel of the art and the various vignettes in the game, and how the writing made me feel like I really was the hero of the story. And I’ll admit it: when I was 14 I sent a letter to Origin asking them to hire me to make games. I think you probably know how well that worked out for me. ;) What are you most excited to see in Star Citizen/Squadron 42?
First of all I’m supremely exited to see the return of hardcore space combat simulation. This was my first true love in PC gaming and something that I’d given up on ever returning. I’ve only been on-board for a short time but what I’ve seen so far has convinced me this game is a total love letter to space ships and the romance of naval space fantasy. What are you playing right now?
Super Metroid (on an actual SNES!) and The Ur-Quan Masters (The open source Star Control 2 project). Gameography Starhawk (2012)

Links
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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/6r25z4lgn7bapr/source/Pete.jpg) ](https://robertsspaceindustries.com/media/6r25z4lgn7bapr/source/Pete.jpg)

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Metadata
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  CIG ID  12832

 Channel  Undefined

  Category  Undefined

 Series  Meet the team

  Comments  119

  Published   13 years ago (2012-12-12T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/12832-Meet-Pete-Mackay) [API](https://api.star-citizen.wiki/api/comm-links/12832)
