Press Roundup - 300i Edition
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Between the exciting 300i launch and the new crowdfunding record, Star Citizen has been all over the news! Here’s a quick roundup:
Kotaku – “This Is How You Sell a Starship”
PC Gamer – “Star Citizen Trailer Shows Off ORIGIN 300i”
VG 24/7 – “Star Citizen becomes highest grossing crowdfunding project of all time”
Escapist – “Star Citizen Most Successful Crowdfunding Campaign Ever”
MCV – “Star Citizen becomes the most successful crowdfunding project ever”
Develop – “Star Citizen soars past 10m in crowdfunding”
Massively – “Star Citizen is highest grossing crowdfunded project of all time”
And if you haven’t seen the 300i article from Polygon, it’s a great piece on the making of the ship. The team at Polygon talked to the whole team about the design and the philosophy behind Star Citizen’s player ships:
“The way we make these is a lot more high fidelity compared to other games,” said lead vehicle artist Chris Smith. “It requires a different building technique. We have a lot of parts that are moving. The interior cockpit is so detailed. We want to convey a simulator type feel to it. It’s based on reality. You have everything that you would need to fly, trade, fight.”
“We make sure the landing gear retracts to a proper place,” said [Chris] Roberts. “It’s cool that the amount of detail we build into these ships is like industrial design. We design and account for all the stuff that you would normally cheat with. We think in terms of all the pieces. We are almost mimicking what happens in the real world, all the functions and the design iterations.”
Flesh Eating Zipper caught up with Chris Roberts at E3, sitting down for an in-depth hour long interview. You can check it out here:
Kotaku – “This Is How You Sell a Starship”
PC Gamer – “Star Citizen Trailer Shows Off ORIGIN 300i”
VG 24/7 – “Star Citizen becomes highest grossing crowdfunding project of all time”
Escapist – “Star Citizen Most Successful Crowdfunding Campaign Ever”
MCV – “Star Citizen becomes the most successful crowdfunding project ever”
Develop – “Star Citizen soars past 10m in crowdfunding”
Massively – “Star Citizen is highest grossing crowdfunded project of all time”
And if you haven’t seen the 300i article from Polygon, it’s a great piece on the making of the ship. The team at Polygon talked to the whole team about the design and the philosophy behind Star Citizen’s player ships:
“The way we make these is a lot more high fidelity compared to other games,” said lead vehicle artist Chris Smith. “It requires a different building technique. We have a lot of parts that are moving. The interior cockpit is so detailed. We want to convey a simulator type feel to it. It’s based on reality. You have everything that you would need to fly, trade, fight.”
“We make sure the landing gear retracts to a proper place,” said [Chris] Roberts. “It’s cool that the amount of detail we build into these ships is like industrial design. We design and account for all the stuff that you would normally cheat with. We think in terms of all the pieces. We are almost mimicking what happens in the real world, all the functions and the design iterations.”
Flesh Eating Zipper caught up with Chris Roberts at E3, sitting down for an in-depth hour long interview. You can check it out here:
Zwischen dem aufregenden 300i-Launch und dem neuen Crowdfunding-Rekord war Star Citizen in den Nachrichten zu sehen! Hier ist eine kurze Zusammenfassung:
Kotaku - "So verkaufen Sie ein Raumschiff" PC-Spieler - "Star Citizen Trailer Shows Off ORIGIN 300i" VG 24/7 - "Star Citizen wird höchstwertiges Crowdfunding-Projekt aller Zeiten" Escapist - "Star Citizen Most Successful Crowdfunding Campaign Ever" MCV - "Star Citizen wird das erfolgreichste Crowdfunding-Projekt aller Zeiten" Develop - "Star Citizen steigt über 10m in Crowdfunding" Massiv - "Star Citizen ist das höchstdotierte Crowdfunded-Projekt aller Zeiten".
Und wenn Sie den 300i-Artikel von Polygon nicht gesehen haben, ist es ein großartiges Stück über den Bau des Schiffes. Das Team von Polygon sprach mit dem gesamten Team über das Design und die Philosophie hinter den Spielerschiffen von Star Citizen:
"Die Art und Weise, wie wir diese herstellen, ist viel mehr High Fidelity im Vergleich zu anderen Spielen", sagte der führende Fahrzeugkünstler Chris Smith. "Es erfordert eine andere Bautechnik. Wir haben viele Teile, die sich bewegen. Das Innencockpit ist so detailliert. Wir wollen ihm ein simulatorisches Gefühl vermitteln. Es basiert auf der Realität. Du hast alles, was du brauchst, um zu fliegen, zu handeln, zu kämpfen."
"Wir sorgen dafür, dass das Fahrwerk an einen geeigneten Ort einfährt", sagte[Chris] Roberts. "Es ist cool, dass die Detailgenauigkeit, die wir in diese Schiffe einbauen, wie Industriedesign ist. Wir entwerfen und berücksichtigen all die Dinge, mit denen du normalerweise betrügen würdest. Wir denken in allen Teilen. Wir ahmen fast nach, was in der realen Welt passiert, alle Funktionen und Design-Iterationen."
Flesh Eating Zipper holte Chris Roberts auf der E3 ein und setzte sich für ein einstündiges Interview hin. Du kannst es dir hier ansehen:
Kotaku - "So verkaufen Sie ein Raumschiff" PC-Spieler - "Star Citizen Trailer Shows Off ORIGIN 300i" VG 24/7 - "Star Citizen wird höchstwertiges Crowdfunding-Projekt aller Zeiten" Escapist - "Star Citizen Most Successful Crowdfunding Campaign Ever" MCV - "Star Citizen wird das erfolgreichste Crowdfunding-Projekt aller Zeiten" Develop - "Star Citizen steigt über 10m in Crowdfunding" Massiv - "Star Citizen ist das höchstdotierte Crowdfunded-Projekt aller Zeiten".
Und wenn Sie den 300i-Artikel von Polygon nicht gesehen haben, ist es ein großartiges Stück über den Bau des Schiffes. Das Team von Polygon sprach mit dem gesamten Team über das Design und die Philosophie hinter den Spielerschiffen von Star Citizen:
"Die Art und Weise, wie wir diese herstellen, ist viel mehr High Fidelity im Vergleich zu anderen Spielen", sagte der führende Fahrzeugkünstler Chris Smith. "Es erfordert eine andere Bautechnik. Wir haben viele Teile, die sich bewegen. Das Innencockpit ist so detailliert. Wir wollen ihm ein simulatorisches Gefühl vermitteln. Es basiert auf der Realität. Du hast alles, was du brauchst, um zu fliegen, zu handeln, zu kämpfen."
"Wir sorgen dafür, dass das Fahrwerk an einen geeigneten Ort einfährt", sagte[Chris] Roberts. "Es ist cool, dass die Detailgenauigkeit, die wir in diese Schiffe einbauen, wie Industriedesign ist. Wir entwerfen und berücksichtigen all die Dinge, mit denen du normalerweise betrügen würdest. Wir denken in allen Teilen. Wir ahmen fast nach, was in der realen Welt passiert, alle Funktionen und Design-Iterationen."
Flesh Eating Zipper holte Chris Roberts auf der E3 ein und setzte sich für ein einstündiges Interview hin. Du kannst es dir hier ansehen:
Between the exciting 300i launch and the new crowdfunding record, Star Citizen has been all over the news! Here’s a quick roundup:
Kotaku – “This Is How You Sell a Starship”
PC Gamer – “Star Citizen Trailer Shows Off ORIGIN 300i”
VG 24/7 – “Star Citizen becomes highest grossing crowdfunding project of all time”
Escapist – “Star Citizen Most Successful Crowdfunding Campaign Ever”
MCV – “Star Citizen becomes the most successful crowdfunding project ever”
Develop – “Star Citizen soars past 10m in crowdfunding”
Massively – “Star Citizen is highest grossing crowdfunded project of all time”
And if you haven’t seen the 300i article from Polygon, it’s a great piece on the making of the ship. The team at Polygon talked to the whole team about the design and the philosophy behind Star Citizen’s player ships:
“The way we make these is a lot more high fidelity compared to other games,” said lead vehicle artist Chris Smith. “It requires a different building technique. We have a lot of parts that are moving. The interior cockpit is so detailed. We want to convey a simulator type feel to it. It’s based on reality. You have everything that you would need to fly, trade, fight.”
“We make sure the landing gear retracts to a proper place,” said [Chris] Roberts. “It’s cool that the amount of detail we build into these ships is like industrial design. We design and account for all the stuff that you would normally cheat with. We think in terms of all the pieces. We are almost mimicking what happens in the real world, all the functions and the design iterations.”
Flesh Eating Zipper caught up with Chris Roberts at E3, sitting down for an in-depth hour long interview. You can check it out here:
Kotaku – “This Is How You Sell a Starship”
PC Gamer – “Star Citizen Trailer Shows Off ORIGIN 300i”
VG 24/7 – “Star Citizen becomes highest grossing crowdfunding project of all time”
Escapist – “Star Citizen Most Successful Crowdfunding Campaign Ever”
MCV – “Star Citizen becomes the most successful crowdfunding project ever”
Develop – “Star Citizen soars past 10m in crowdfunding”
Massively – “Star Citizen is highest grossing crowdfunded project of all time”
And if you haven’t seen the 300i article from Polygon, it’s a great piece on the making of the ship. The team at Polygon talked to the whole team about the design and the philosophy behind Star Citizen’s player ships:
“The way we make these is a lot more high fidelity compared to other games,” said lead vehicle artist Chris Smith. “It requires a different building technique. We have a lot of parts that are moving. The interior cockpit is so detailed. We want to convey a simulator type feel to it. It’s based on reality. You have everything that you would need to fly, trade, fight.”
“We make sure the landing gear retracts to a proper place,” said [Chris] Roberts. “It’s cool that the amount of detail we build into these ships is like industrial design. We design and account for all the stuff that you would normally cheat with. We think in terms of all the pieces. We are almost mimicking what happens in the real world, all the functions and the design iterations.”
Flesh Eating Zipper caught up with Chris Roberts at E3, sitting down for an in-depth hour long interview. You can check it out here:
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- 12 years ago (2013-06-25T00:00:00+00:00)