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English
Greetings Citizens,

Gamasutra has published a major article on Star Citizen’s crowd funding campaign! In the article, Chris Roberts talks about how backers have changed the campaign and what’s next for Star Citizen:

The next step is the Dogfighting Module, which is due at the end of the year. “You’ll be able to take your ships, you go out of your hanger and you go into space, and you fight against other players, or AI, in this sort of deathmatch setup. So it doesn’t have the story that we’re going to have, it doesn’t have a big sandbox universe. But we’re going to use it to balance the combat, we’re going to use it to do technical stress testing — like, how many people we can have in one area of space,” Roberts says. “And then next year we’re going to have the planetside module, which is where you walk around the planet, go to the bar, get missions, talk/interact with other players, you buy equipment and stuff like that. And then we’ll have the shipboarding module, which is the first person combat when you board another ship. And then we’ll have the alpha single player story. Then we’ll have the alpha of the full game.” In addition, GDC Next has announced that Chris Roberts will be giving a talk about Star Citizen during their conference. GDC Next takes place from November 5th through 7th at the Los Angeles Convention Center in Los Angeles, California. The event is the successor to GDC Online, where Chris first announced Star Citizen last year. You can learn more about the talk here.

Cloud Imperium Games CCO and Wing Commander creator Chris Roberts — who spoke to Gamasutra about his crowdfunding success — will present a talk called ‘Star Citizen: Going Beyond Crowdfunding’. In this talk, Roberts will explain his approach to cultivating and continuously engaging Star Citizen’s supporter community — and how that approach enabled them to raise more money than any other crowdfunded game and build a head start on the large player base needed to support its massive virtual universe. Dealspwn has also published an interview with Chris Roberts, focusing on how Star Citizen stretch goals have evolved.

“So we got to a point where we went ‘Okay, well it doesn’t look like we need investors now. We are fully community funded,” he continued, “and that’s the best because everyone who’s backed the game just wants a cool game, [and] I want to make a cool game – we’re not worried about ‘Okay, you’ll get your 10 X return on your investment.’ So as long as the game, even after it goes live, makes enough money to pay for the servers and add new content, then it’s great, you know, and anything over that would be gravy.” Roberts went on to explain that even a successful game can still bring a lot of pressure with investors and publishers on board. “When things go well, they’re like ‘Oh, you did really well. Well, next year we need you to do 20% more.’” But, of course, that isn’t the case with Star Citizen which is now 100% independent from these issues and restrictions.
German
Grüße Bürger,

Gamasutra hat einen wichtigen Artikel über die Star Citizen's Crowd Funding Kampagne veröffentlicht! In dem Artikel spricht Chris Roberts darüber, wie Geldgeber die Kampagne verändert haben und was als nächstes für Star Citizen kommt:


Der nächste Schritt ist das Dogfighting Module, das Ende des Jahres erwartet wird. "Du wirst in der Lage sein, deine Schiffe zu nehmen, du verlässt deinen Hangar und gehst ins All, und du kämpfst gegen andere Spieler oder die KI in dieser Art von Deathmatch-Setup. Also hat es nicht die Geschichte, die wir haben werden, es hat kein großes Sandkasten-Universum. Aber wir werden es benutzen, um den Kampf auszugleichen, wir werden es benutzen, um technische Stresstests durchzuführen - wie z.B., wie viele Leute wir in einem Bereich des Weltraums haben können", sagt Roberts. "Und dann werden wir nächstes Jahr das Planetenmodul haben, wo man um den Planeten herumläuft, zur Bar geht, Missionen bekommt, mit anderen Spielern spricht und interagiert, Ausrüstung kauft und so weiter. Und dann haben wir das Bordmodul, das die erste Person ist, die kämpft, wenn man ein anderes Schiff besteigt. Und dann haben wir die Alpha-Einzelspieler-Geschichte. Dann haben wir das Alpha des gesamten Spiels."


Darüber hinaus hat GDC Next angekündigt, dass Chris Roberts während der Konferenz einen Vortrag über Star Citizen halten wird. Die GDC Next findet vom 5. bis 7. November im Los Angeles Convention Center in Los Angeles, Kalifornien, statt. Die Veranstaltung ist der Nachfolger von GDC Online, wo Chris letztes Jahr zum ersten Mal Star Citizen ankündigte. Mehr über den Vortrag erfahren Sie hier.


Cloud Imperium Games CCO und Wing Commander Schöpfer Chris Roberts - der mit Gamasutra über seinen Crowdfunding-Erfolg sprach - werden einen Vortrag namens "Star Citizen" halten: Über die Crowdfunding hinausgehen'. In diesem Vortrag wird Roberts seinen Ansatz zur Pflege und kontinuierlichen Einbindung der Star Citizen Supporter-Community erläutern - und wie dieser Ansatz es ihnen ermöglichte, mehr Geld als jedes andere Crowdfunded Game zu sammeln und einen Vorsprung auf der Big-Player-Basis aufzubauen, die sie zur Unterstützung ihres riesigen virtuellen Universums benötigen.


Dealspwn hat auch ein Interview mit Chris Roberts veröffentlicht, in dem es darum geht, wie sich die Stretchziele von Star Citizen entwickelt haben.

"Also sind wir an einem Punkt angelangt, wo wir hingegangen sind. Okay, nun, es sieht nicht so aus, als bräuchten wir jetzt Investoren. Wir sind vollständig von der Gemeinschaft finanziert", fuhr er fort, "und das ist das Beste, denn jeder, der das Spiel unterstützt, will nur ein cooles Spiel,[und] ich will ein cooles Spiel machen - wir machen uns keine Sorgen um Okay, du bekommst deinen 10 X Return on your Investment. Solange das Spiel, auch nachdem es live gegangen ist, genug Geld verdient, um für die Server zu bezahlen und neue Inhalte hinzuzufügen, ist es großartig, weißt du, und alles darüber wäre Sauce." Roberts fuhr fort, dass auch ein erfolgreiches Spiel noch viel Druck auf die Investoren und Verleger an Bord ausüben kann. "Wenn die Dinge gut laufen, lauten sie:" Oh, du hast dich wirklich gut geschlagen. Nun, nächstes Jahr müssen Sie 20% mehr tun." Aber das ist natürlich nicht der Fall bei Star Citizen, das heute zu 100% unabhängig von diesen Problemen und Einschränkungen ist.
Chinese
Greetings Citizens,

Gamasutra has published a major article on Star Citizen’s crowd funding campaign! In the article, Chris Roberts talks about how backers have changed the campaign and what’s next for Star Citizen:

The next step is the Dogfighting Module, which is due at the end of the year. “You’ll be able to take your ships, you go out of your hanger and you go into space, and you fight against other players, or AI, in this sort of deathmatch setup. So it doesn’t have the story that we’re going to have, it doesn’t have a big sandbox universe. But we’re going to use it to balance the combat, we’re going to use it to do technical stress testing — like, how many people we can have in one area of space,” Roberts says. “And then next year we’re going to have the planetside module, which is where you walk around the planet, go to the bar, get missions, talk/interact with other players, you buy equipment and stuff like that. And then we’ll have the shipboarding module, which is the first person combat when you board another ship. And then we’ll have the alpha single player story. Then we’ll have the alpha of the full game.” In addition, GDC Next has announced that Chris Roberts will be giving a talk about Star Citizen during their conference. GDC Next takes place from November 5th through 7th at the Los Angeles Convention Center in Los Angeles, California. The event is the successor to GDC Online, where Chris first announced Star Citizen last year. You can learn more about the talk here.

Cloud Imperium Games CCO and Wing Commander creator Chris Roberts — who spoke to Gamasutra about his crowdfunding success — will present a talk called ‘Star Citizen: Going Beyond Crowdfunding’. In this talk, Roberts will explain his approach to cultivating and continuously engaging Star Citizen’s supporter community — and how that approach enabled them to raise more money than any other crowdfunded game and build a head start on the large player base needed to support its massive virtual universe. Dealspwn has also published an interview with Chris Roberts, focusing on how Star Citizen stretch goals have evolved.

“So we got to a point where we went ‘Okay, well it doesn’t look like we need investors now. We are fully community funded,” he continued, “and that’s the best because everyone who’s backed the game just wants a cool game, [and] I want to make a cool game – we’re not worried about ‘Okay, you’ll get your 10 X return on your investment.’ So as long as the game, even after it goes live, makes enough money to pay for the servers and add new content, then it’s great, you know, and anything over that would be gravy.” Roberts went on to explain that even a successful game can still bring a lot of pressure with investors and publishers on board. “When things go well, they’re like ‘Oh, you did really well. Well, next year we need you to do 20% more.’” But, of course, that isn’t the case with Star Citizen which is now 100% independent from these issues and restrictions.

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12 years ago (2013-10-01T00:00:00+00:00)