Star Citizen to Include Mantle Support

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English
Greetings Citizens,
We are pleased to announce that Star Citizen will include support for AMD’s new Mantle graphics API. Mantle is a new technology which promises to significantly increase the graphical power of games, which should greatly benefit Star Citizen’s greatly-detailed universe. You can find the entire AMD press release, including comments from Chris Roberts, below.

The Star Citizen team is always eager to investigate new technologies that will better immerse players, whether they’re the new frontiers of virtual reality offered by the Oculus Rift or the under-the-hood GPU-efficiency increasing technology of AMD’s Mantle API.

AMD’s Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium, Eidos-Montréal and Oxide
New developers join AMD to advance PC game performance improvements and simplify PC game development with close-to-the-metal API for AMD Radeon™ GPUs and APUs
SUNNYVALE, Calif. —11/4/2013

AMD (NYSE: AMD) today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montréal™, a part of the Square Enix® Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets.

“AMD is proud to play an instrumental role in transforming the world of game development with Mantle,” said Ritche Corpus, director of ISV gaming and alliances, AMD. “With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players.”

Cloud Imperium Games is currently developing “Star Citizen,” the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.

“AMD’s Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API,” said Chris Roberts, CEO, Cloud Imperium Games. “Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today’s gaming hardware will be ready to deliver it.”

Eidos-Montréal is the studio behind “THIEF™,” an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montréal also developed “DEUS EX: HUMAN REVOLUTION®,” an AMD Gaming Evolved title.

“Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance,” said David Anfossi, studio head, Eidos-Montréal. “Because of this, Mantle is one of the most important changes to PC graphics in many years.”
Helmed by industry veterans, Oxide Games is designing the new “Nitrous” engine for 64-bit, multi-core processors.

“AMD’s Mantle technology lets us get more out of the hardware than any other solution available,” said Dan Baker, co-founder, Oxide Games. “Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead.”

Cloud Imperium Games, Eidos-Montréal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.

For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.

About AMD
AMD (NYSE: AMD) designs and integrates technology that powers millions of intelligent devices, including personal computers, tablets, game consoles and cloud servers that define the new era of surround computing. AMD solutions enable people everywhere to realize the full potential of their favorite devices and applications to push the boundaries of what is possible. For more information, visit www.amd.com.

About Cloud Imperium Games
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts’ leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium’s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.
German
Grüße Bürger,
Wir freuen uns, Ihnen mitteilen zu können, dass Star Citizen die Unterstützung für die neue Mantle-Grafik-API von AMD anbieten wird. Mantle ist eine neue Technologie, die verspricht, die grafische Leistungsfähigkeit von Spielen deutlich zu erhöhen, was dem sehr detaillierten Universum von Star Citizen sehr zugute kommen sollte. Nachfolgend finden Sie die gesamte AMD-Pressemitteilung, einschließlich der Kommentare von Chris Roberts.

Das Star Citizen-Team ist immer bestrebt, neue Technologien zu erforschen, die die Spieler besser eintauchen lassen, sei es die neuen Grenzen der Virtual Reality, die der Oculus Rift bietet, oder die Technologie der AMD Mantle API zur Steigerung der GPU-Effizienz unter der Oberfläche.

AMDs revolutionäre Mantle Graphics API wurde von den branchenführenden Spieleentwicklern Cloud Imperium, Eidos-Montréal und Oxide übernommen.
Neue Entwickler schließen sich AMD an, um die Leistung von PC-Spielen zu verbessern und die Entwicklung von PC-Spielen mit einer metallgerechten API für AMD Radeon™ GPUs und APUs zu vereinfachen.
SUNNYVALE, Kalifornien -11/4/2013

AMD (NYSE: AMD) gab heute drei neue Spieleentwickler-Partnerschaften für Mantle bekannt, seine hoch gelobte, bahnbrechende Grafik-API. Cloud Imperium Games, Eidos-Montréal™, ein Teil der Square Enix® Group, und Oxide Games sind die neuesten Spieleentwickler, die sich AMD bei der Optimierung der Art und Weise anschließen, wie PC-Spiele entwickelt werden, um die maximale Leistung aus einer modernen Grafikarchitektur zu extrahieren, die Desktop-PCs, Notebooks und Verbrauchergeräte wie Tablets umfasst.

"AMD ist stolz darauf, mit Mantle eine entscheidende Rolle bei der Transformation der Welt der Spieleentwicklung zu spielen", sagte Ritche Corpus, Direktorin für ISV-Gaming und Allianzen bei AMD. "Mit der Unterstützung und engen Zusammenarbeit zwischen AMD und branchenführenden Spieleentwicklern wie Cloud Imperium, Eidos-Montréal und Oxide kann Mantle die Optimierung für hoch erwartete PC-Titel maximieren und den Spielern ein unvergleichliches Spielerlebnis bieten."

Cloud Imperium Games entwickelt derzeit "Star Citizen", den mit Spannung erwarteten, massenfinanzierten PC-Weltraumsimulator des legendären Spieleautors Chris Roberts.

"AMDs Mantle wird es uns ermöglichen, mehr Leistung aus einem AMD Radeon Grafikprozessor zu extrahieren als jede andere Grafik-API", sagte Chris Roberts, CEO, Cloud Imperium Games. "Der Mantel ist von entscheidender Bedeutung für ein Spiel wie Star Citizen, das mit dem Bedarf an massiver GPU-Power entwickelt wurde. Mit Mantle kann unser Team mehr Zeit damit verbringen, unsere perfekte künstlerische Vision zu verwirklichen, und weniger Zeit damit verbringen, sich darüber Gedanken zu machen, ob die heutige Gaming-Hardware bereit sein wird, sie zu liefern oder nicht."

Eidos-Montréal ist das Studio hinter "THIEF™", einem kommenden First-Person Stealth Adventure, das im Februar 2014 veröffentlicht wird. Eidos-Montréal entwickelte auch "DEUS EX: HUMAN REVOLUTION®", einen von AMD Gaming entwickelten Titel.

"Mantle ermöglicht es Ihnen, AMD Radeon GPUs so zu verwenden, wie sie für den Einsatz vorgesehen sind, und eröffnet Ihnen viele neue Möglichkeiten sowie eine höhere CPU- und GPU-Leistung", sagt David Anfossi, Studioleiter bei Eidos-Montréal. "Aus diesem Grund ist Mantle eine der wichtigsten Änderungen in der PC-Grafik seit vielen Jahren."
Oxide Games wird von erfahrenen Branchenexperten unterstützt und entwickelt die neue "Nitrous"-Maschine für 64-Bit-Multicore-Prozessoren.

"Mit der Mantle-Technologie von AMD können wir mehr aus der Hardware herausholen als mit jeder anderen verfügbaren Lösung", sagt Dan Baker, Mitbegründer von Oxide Games. "Das Hinzufügen von Mantle-Unterstützung zu unserer plattformübergreifenden, 64-Bit Nitrous-Engine ermöglicht signifikante Leistungssteigerungen auf Mantle-fähiger Hardware, ohne zusätzlichen Entwicklungsaufwand."

Cloud Imperium Games, Eidos-Montréal und Oxide Games werden zusammen mit AMD und DICE auf dem AMD Developer Summit (APU 13) vom 11. bis 14. November in San Jose, Kalifornien, über Mantelarchitektur und Implementierung sprechen. Darüber hinaus zeigt Oxide Games eine öffentliche Vorschau auf die Leistung von Mantle bei der Veranstaltung.

Interessierten steht ein kostenloser Zugang zu allen APU 13 Keynote-Sitzungen durch Online-Registrierung in begrenzter Anzahl und solange der Vorrat reicht zur Verfügung. Bemerkenswerte Keynote-Speaker sind unter anderem: Dr. Lisa Su, Senior Vice President und General Manager, Global Business Units, AMD; Johan Andersson, Technical Director, DICE; Dominic Mallinson, Vice President, Forschung und Entwicklung, Sony; und Mark Papermaster, Chief Technology Officer, AMD.

Über AMD
AMD (NYSE: AMD) entwickelt und integriert Technologien, die Millionen intelligenter Geräte versorgen, darunter PCs, Tablets, Spielekonsolen und Cloud-Server, die die neue Ära des Surround-Computings definieren. AMD-Lösungen ermöglichen es Menschen auf der ganzen Welt, das volle Potenzial ihrer Lieblingsgeräte und -anwendungen auszuschöpfen und die Grenzen des Machbaren zu überschreiten. Weitere Informationen finden Sie unter www.amd.com.

Über Cloud Imperium Spiele
Die Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Geschäftspartner und langjährigen internationalen Medienanwalt Ortwin Freyermuth gegründet. Unter der Führung von Roberts, der seine langjährigen Beziehungen im Spielebereich nutzte, stellte Cloud Imperium schnell ein erstklassiges Entwicklungsteam für die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp für sein erstes Spiel Star Citizen zusammen. Star Citizen wird über www.robertsspaceindustries.com. vermarktet und eingeführt. Die Strategie von Cloud Imperium zielt auf die Kundengewinnung durch etablierte Gamedesigner-Fanbasen ab. Weitere Informationen über das Unternehmen, einschließlich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.
Chinese
Greetings Citizens,
We are pleased to announce that Star Citizen will include support for AMD’s new Mantle graphics API. Mantle is a new technology which promises to significantly increase the graphical power of games, which should greatly benefit Star Citizen’s greatly-detailed universe. You can find the entire AMD press release, including comments from Chris Roberts, below.

The Star Citizen team is always eager to investigate new technologies that will better immerse players, whether they’re the new frontiers of virtual reality offered by the Oculus Rift or the under-the-hood GPU-efficiency increasing technology of AMD’s Mantle API.

AMD’s Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium, Eidos-Montréal and Oxide
New developers join AMD to advance PC game performance improvements and simplify PC game development with close-to-the-metal API for AMD Radeon™ GPUs and APUs
SUNNYVALE, Calif. —11/4/2013

AMD (NYSE: AMD) today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montréal™, a part of the Square Enix® Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets.

“AMD is proud to play an instrumental role in transforming the world of game development with Mantle,” said Ritche Corpus, director of ISV gaming and alliances, AMD. “With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players.”

Cloud Imperium Games is currently developing “Star Citizen,” the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.

“AMD’s Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API,” said Chris Roberts, CEO, Cloud Imperium Games. “Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today’s gaming hardware will be ready to deliver it.”

Eidos-Montréal is the studio behind “THIEF™,” an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montréal also developed “DEUS EX: HUMAN REVOLUTION®,” an AMD Gaming Evolved title.

“Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance,” said David Anfossi, studio head, Eidos-Montréal. “Because of this, Mantle is one of the most important changes to PC graphics in many years.”
Helmed by industry veterans, Oxide Games is designing the new “Nitrous” engine for 64-bit, multi-core processors.

“AMD’s Mantle technology lets us get more out of the hardware than any other solution available,” said Dan Baker, co-founder, Oxide Games. “Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead.”

Cloud Imperium Games, Eidos-Montréal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.

For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.

About AMD
AMD (NYSE: AMD) designs and integrates technology that powers millions of intelligent devices, including personal computers, tablets, game consoles and cloud servers that define the new era of surround computing. AMD solutions enable people everywhere to realize the full potential of their favorite devices and applications to push the boundaries of what is possible. For more information, visit www.amd.com.

About Cloud Imperium Games
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts’ leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium’s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.

Links

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www.robertsspaceindustries.com http://www.robertsspaceindustries.com
www.amd.com http://www.amd.com
www.cloudimperiumgames.com http://www.cloudimperiumgames.com

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12 years ago (2013-11-05T00:00:00+00:00)