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- Meet Daniel Craig

Meet Daniel Craig
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 English

 Greetings Citizens,
He’s not James Bond… but he does all of our stunts! Daniel Craig is one of Star Citizen’s animators, working with the mocap hardware that enables our characters to walk around and perform any number of movements. Check out his interview below, or get to know him better during his interview on Friday’s Wingman’s Hangar!

How did you get started in the game industry?
While I did have a degree in Computer Animation, I first got my foot in the door by doing German localization and testing for a rap karaoke game (Def Jam Rapstar). It was a bit surreal to come in to work every day and test German rap songs for 8 hours. As you can imagine, it was a pretty noisy QA room with testers rapping in English, German and French simultaneously. After that project was completed they needed someone who was familiar with the various 3d software packages as well as Photoshop to fill a position in the Art Outsourcing department for the next game. I was fortunate to be chosen for that position, which also allowed me to help out the animation department whenever we slowed down on the outsourcing side. After a year in Art Outsourcing I officially joined the animation department as a full time animator.

What are you doing for Cloud Imperium?
My official title at Cloud Imperium is Animator / Mocap Artist which is the fancy way of saying I help record, manage and clean up the raw motion capture data for integration in to the game. I handle most of the technical side of recording the motion capture. This means running our motion capture software Motive and making sure we keep the shots organized for easy access later on. Once the data is recorded and organized, I do the first cleaning pass and then hand it off to Bryan Brewer for additional technical adjustments and clean up before it goes in to the game. When time allows it, Bryan also likes to challenge me with more difficult animations to improve my knowledge of MotionBuilder and the CryEngine. As I haven’t been in the industry as long as most of my coworkers, I appreciate being asked to do animation tasks that are slightly out of my comfort zone. It can be a bit nerve racking but there’s nothing more rewarding than the feeling of overcoming a challenge. Lucky for me, the vast amount of talented individuals at Cloud Imperium offer years of experience I can draw from.

What are you most excited to see in Star Citizen/Squadron 42?
I can’t wait to see all the modular pieces come together. I think I’m most excited to experience the very first time I can seamlessly walk in to the hangar, fire up my ship and take off in to the unknown. The joy of discovery you can get from this type of game is something I am very looking forward. I’m hoping I can get some of our awesome fans to play bodyguard as I’m exploring some of the more outlaw areas of space.

What are your first gaming memories?
The first memory that came to mind was playing Super Mario Bros. on the NES with my dad in 1989. I remember him realizing that you get 50 points if you destroyed one of the brick blocks and from then on trying to destroy every block in the level. This of course meant extreme boredom for me, but also that he never made it to the end of a level because he would always run out of time. I tried to explain to him that it’s not about the score, but I guess he got enjoyment out of destroying those little virtual blocks. Thinking about it now, I wonder if he just got enjoyment out of seeing me get worked up while he was wasting time.

What are you playing right now?
Believe it or not, I recently stopped playing GTA5 to play through the campaign of Theme Hospital again. Yes ! Theme Hospital. It holds up extremely well and it actually makes me want to jump back in to some other classics such as Crusader: No Remorse and Dungeon Keeper soon. I haven’t played those games since they first came out and I’m interested to see how I feel about them today. Other than that, my go-to game for a few years now has been The Binding of Isaac. According to Steam, that $5 game has given me hundreds of hours of entertainment. I can’t wait to play the remake on the Vita whenever it’s released next year.

 Grüße Bürger,
Er ist nicht James Bond... aber er macht alle unsere Stunts! Daniel Craig ist einer der Animatoren von Star Citizen und arbeitet mit der Mocap-Hardware, die es unseren Charakteren ermöglicht, herumzulaufen und beliebig viele Bewegungen auszuführen. Schauen Sie sich sein Interview unten an, oder lernen Sie ihn während seines Interviews am Freitag im Hangar von Wingman besser kennen!

Wie bist du in der Spieleindustrie gestartet?
Während ich einen Abschluss in Computeranimation hatte, kam ich zuerst mit dem Fuß in die Tür, indem ich die deutsche Lokalisierung machte und für ein Rap-Karaoke-Spiel (Def Jam Rapstar) testete. Es war etwas surreal, jeden Tag zur Arbeit zu kommen und 8 Stunden lang deutsche Rap-Songs zu testen. Wie Sie sich vorstellen können, war es ein ziemlich lauter QA-Raum mit Testern, die gleichzeitig auf Englisch, Deutsch und Französisch klopften. Nachdem dieses Projekt abgeschlossen war, brauchten sie jemanden, der mit den verschiedenen 3D-Softwarepaketen sowie Photoshop vertraut war, um eine Stelle in der Abteilung Art Outsourcing für das nächste Spiel zu besetzen. Ich hatte das Glück, für diese Position ausgewählt zu werden, was es mir auch ermöglichte, der Animationsabteilung zu helfen, wenn wir auf der Outsourcing-Seite langsamer wurden. Nach einem Jahr im Bereich Art Outsourcing bin ich offiziell als Vollzeit-Animateurin in die Animationsabteilung eingetreten.

Was machst du für Cloud Imperium?
Mein offizieller Titel bei Cloud Imperium ist Animator / Mocap Artist, was die ausgefallene Art zu sagen ist, dass ich helfe, die Rohdaten zur Integration in das Spiel aufzunehmen, zu verwalten und zu bereinigen. Ich kümmere mich um die meiste technische Seite der Aufnahme des Motion Captures. Das bedeutet, dass wir unsere Motion-Capture-Software Motive ausführen und sicherstellen müssen, dass wir die Aufnahmen so organisieren, dass sie später leicht zugänglich sind. Sobald die Daten erfasst und organisiert sind, mache ich den ersten Reinigungsdurchlauf und übergebe ihn dann an Bryan Brewer für zusätzliche technische Anpassungen und Aufräumarbeiten, bevor er ins Spiel geht. Wenn es die Zeit erlaubt, fordert mich Bryan auch gerne mit schwierigeren Animationen heraus, um meine Kenntnisse über MotionBuilder und die CryEngine zu verbessern. Da ich noch nicht so lange in der Branche bin wie die meisten meiner Mitarbeiter, schätze ich es, dass ich gebeten werde, Animationsaufgaben zu übernehmen, die etwas außerhalb meiner Komfortzone liegen. Es kann ein bisschen nervenaufreibend sein, aber es gibt nichts Belohnenderes als das Gefühl, eine Herausforderung zu meistern. Zum Glück für mich bietet die große Anzahl an talentierten Mitarbeitern im Cloud Imperium eine langjährige Erfahrung, aus der ich schöpfen kann.

Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Ich kann es kaum erwarten, all die modularen Teile zusammenkommen zu sehen. Ich denke, ich bin sehr aufgeregt, das allererste Mal zu erleben, wenn ich nahtlos in den Hangar gehen, mein Schiff anzünden und ins Unbekannte starten kann. Die Freude an der Entdeckung, die man von dieser Art von Spiel bekommen kann, ist etwas, worauf ich mich sehr freue. Ich hoffe, dass ich einige unserer fantastischen Fans dazu bringen kann, Leibwächter zu spielen, während ich einige der geächteten Bereiche des Weltraums erkunde.

Was sind deine ersten Erinnerungen an das Spiel?
Die erste Erinnerung, die mir in den Sinn kam, war das Spielen von Super Mario Bros. auf dem NES mit meinem Vater im Jahr 1989. Ich erinnere mich, dass er erkannte, dass man 50 Punkte bekommt, wenn man einen der Ziegelsteine zerstört und von da an versucht, jeden Block im Level zu zerstören. Das bedeutete für mich natürlich extreme Langeweile, aber auch, dass er es nie bis zum Ende eines Levels geschafft hat, weil ihm die Zeit immer ausgehen würde. Ich versuchte ihm zu erklären, dass es nicht um die Partitur geht, aber ich schätze, er hatte Spaß daran, diese kleinen virtuellen Blöcke zu zerstören. Wenn ich jetzt darüber nachdenke, frage ich mich, ob er einfach Spaß daran hatte, zu sehen, wie ich mich aufregte, während er Zeit verschlang.

Was spielst du gerade?
Ob Sie es glauben oder nicht, ich habe kürzlich aufgehört, GTA5 zu spielen, um die Kampagne des Theme Hospital wieder durchzuspielen. Ja! Thema Krankenhaus. Es hält sich extrem gut und lässt mich eigentlich wieder zu anderen Klassikern wie Crusader zurückkehren: Bald gibt es keine Reue und keinen Kerkermeister mehr. Ich habe diese Spiele seit ihrer Veröffentlichung nicht mehr gespielt und bin gespannt, was ich heute von ihnen halte. Abgesehen davon ist mein Go-to-Spiel seit einigen Jahren The Binding of Isaac. Laut Steam hat mir dieses 5-Dollar-Spiel Hunderte von Stunden Unterhaltung beschert. Ich kann es kaum erwarten, das Remake auf der Vita zu spielen, wenn es im nächsten Jahr veröffentlicht wird.

 Greetings Citizens,
He’s not James Bond… but he does all of our stunts! Daniel Craig is one of Star Citizen’s animators, working with the mocap hardware that enables our characters to walk around and perform any number of movements. Check out his interview below, or get to know him better during his interview on Friday’s Wingman’s Hangar!

How did you get started in the game industry?
While I did have a degree in Computer Animation, I first got my foot in the door by doing German localization and testing for a rap karaoke game (Def Jam Rapstar). It was a bit surreal to come in to work every day and test German rap songs for 8 hours. As you can imagine, it was a pretty noisy QA room with testers rapping in English, German and French simultaneously. After that project was completed they needed someone who was familiar with the various 3d software packages as well as Photoshop to fill a position in the Art Outsourcing department for the next game. I was fortunate to be chosen for that position, which also allowed me to help out the animation department whenever we slowed down on the outsourcing side. After a year in Art Outsourcing I officially joined the animation department as a full time animator.

What are you doing for Cloud Imperium?
My official title at Cloud Imperium is Animator / Mocap Artist which is the fancy way of saying I help record, manage and clean up the raw motion capture data for integration in to the game. I handle most of the technical side of recording the motion capture. This means running our motion capture software Motive and making sure we keep the shots organized for easy access later on. Once the data is recorded and organized, I do the first cleaning pass and then hand it off to Bryan Brewer for additional technical adjustments and clean up before it goes in to the game. When time allows it, Bryan also likes to challenge me with more difficult animations to improve my knowledge of MotionBuilder and the CryEngine. As I haven’t been in the industry as long as most of my coworkers, I appreciate being asked to do animation tasks that are slightly out of my comfort zone. It can be a bit nerve racking but there’s nothing more rewarding than the feeling of overcoming a challenge. Lucky for me, the vast amount of talented individuals at Cloud Imperium offer years of experience I can draw from.

What are you most excited to see in Star Citizen/Squadron 42?
I can’t wait to see all the modular pieces come together. I think I’m most excited to experience the very first time I can seamlessly walk in to the hangar, fire up my ship and take off in to the unknown. The joy of discovery you can get from this type of game is something I am very looking forward. I’m hoping I can get some of our awesome fans to play bodyguard as I’m exploring some of the more outlaw areas of space.

What are your first gaming memories?
The first memory that came to mind was playing Super Mario Bros. on the NES with my dad in 1989. I remember him realizing that you get 50 points if you destroyed one of the brick blocks and from then on trying to destroy every block in the level. This of course meant extreme boredom for me, but also that he never made it to the end of a level because he would always run out of time. I tried to explain to him that it’s not about the score, but I guess he got enjoyment out of destroying those little virtual blocks. Thinking about it now, I wonder if he just got enjoyment out of seeing me get worked up while he was wasting time.

What are you playing right now?
Believe it or not, I recently stopped playing GTA5 to play through the campaign of Theme Hospital again. Yes ! Theme Hospital. It holds up extremely well and it actually makes me want to jump back in to some other classics such as Crusader: No Remorse and Dungeon Keeper soon. I haven’t played those games since they first came out and I’m interested to see how I feel about them today. Other than that, my go-to game for a few years now has been The Binding of Isaac. According to Steam, that $5 game has given me hundreds of hours of entertainment. I can’t wait to play the remake on the Vita whenever it’s released next year.

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  Last Modified  12 years ago

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  CIG ID  13363

 Channel  Undefined

 Category  Undefined

 Series  Meet the team

 Comments  111

 Published  12 years ago (2013-11-06T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/13363-Meet-Daniel-Craig) [API](https://api.star-citizen.wiki/api/comm-links/13363)
