Meet Sean Murphy     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- Meet Sean Murphy

Meet Sean Murphy
================

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 English

 Greetings Citizens,
Meet Sean Murphy, Star Citizen’s new Art Outsource Manager! It’s going to take a lot of art to build Star Citizen, and Sean is responsible for coordinating it’s development from Cloud Imperium’s partners around the world. You can tune in to learn more about Sean on Friday’s episode of Wingman’s Hangar!

How did you get started in the game industry?
My first job out of college was for an old paper role-playing-game company called Iron Crown Enterprises; they had (at the time) the exclusive license to do Lord of the Rings-based RPG’s. I experienced my first industry downsizing layoff there, and went to work for Ross Perot’s old company Electronic Data Systems where I first got experience doing graphics on a computer (this was in the Dark Ages of the late ‘80’s). In 1990 I got an itch to get off the East Coast so I uprooted to Oregon where I slept on a friend’s couch and looked for a job; a local game company called Dynamix had just been bought by Sierra and were expanding rapidly and were hiring folks with computer graphics experience – and I’ve been in the industry since!

What projects have you worked on? Have you worked with Chris Roberts before?
The list is too long to post here, but I worked on classics like Jimmy Neutron and Space Quest 5 (I actually played Roger Wilco in the video-capture sessions); at Origin I worked on a number of Wing Commander titles, some with Chris Roberts and some after he’d left. More recently I spent a year on SOE’s DC Universe Online and then at Vigil working on their canceled Warhammer 40,000: Dark Millennium Online project.

What are you doing for Cloud Imperium?
I’m the Art Outsource Manager for Cloud Imperium – I’m responsible for managing the various external contractors and studios we are using to help us create the massive world of Star Citizen.

What are you most excited to see in Star Citizen/Squadron 42?
This is the realization of the dream we used to talk about in the old Wing Commander days – a fully playable universe that blurred the line between first person shooter, dogfighter, and role playing game.

What are you playing right now?
I’ve been “playing” Minecraft for a while now – I use quotes because I don’t so much play as just build towers and dig chambers. I find it very relaxing and peaceful! The last game I played all the way through was Bioshock Infinite.

 Grüße Bürger,
Lernen Sie Sean Murphy kennen, den neuen Art Outsource Manager von Star Citizen! Es wird viel Kunst erfordern, Star Citizen zu bauen, und Sean ist verantwortlich für die Koordination der Entwicklung durch die Partner von Cloud Imperium auf der ganzen Welt. Sie können sich einschalten, um mehr über Sean am Freitag in der Episode von Wingman's Hangar zu erfahren!

Wie bist du in der Spieleindustrie gestartet?
Mein erster Job nach dem College war für eine alte Papierrollenspielfirma namens Iron Crown Enterprises; sie hatten (damals) die exklusive Lizenz, die RPGs von Lord of the Rings zu machen. Ich erlebte dort meine erste Entlassung aus der Industrie und arbeitete für Ross Perots alte Firma Electronic Data Systems, wo ich zum ersten Mal Erfahrungen mit der Grafik auf einem Computer machte (dies war im Mittelalter Ende der 80er Jahre). 1990 bekam ich einen Juckreiz, um von der Ostküste wegzukommen, also entwurzelte ich mich nach Oregon, wo ich auf der Couch eines Freundes schlief und nach einem Job suchte; eine lokale Spielefirma namens Dynamix war gerade von Sierra gekauft worden und expandierte schnell und stellte Leute mit Computergrafikerfahrung ein - und ich bin seitdem in der Branche!

An welchen Projekten hast du gearbeitet? Hast du schon mal mit Chris Roberts gearbeitet?
Die Liste ist zu lang, um sie hier zu veröffentlichen, aber ich habe an Klassikern wie Jimmy Neutron und Space Quest 5 gearbeitet (ich habe Roger Wilco in den Video-Capture-Sessions gespielt); bei Origin habe ich an einer Reihe von Wing Commander-Titeln gearbeitet, einige mit Chris Roberts und einige nach seiner Abreise. Vor kurzem habe ich ein Jahr bei SOEs DC Universe Online verbracht und dann bei Vigil an ihrem abgesagten Warhammer 40.000: Dark Millennium Online Projekt gearbeitet.

Was machst du für Cloud Imperium?
Ich bin der Art Outsource Manager für Cloud Imperium - ich bin verantwortlich für die Verwaltung der verschiedenen externen Auftragnehmer und Studios, die wir nutzen, um uns bei der Schaffung der riesigen Welt von Star Citizen zu unterstützen.

Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Dies ist die Verwirklichung des Traums, über den wir in den alten Wing Commander Tagen gesprochen haben - ein vollständig spielbares Universum, das die Grenze zwischen Ego-Shooter, Dogfighter und Rollenspiel verwischt hat.

Was spielst du gerade?
Ich spiele" seit einiger Zeit Minecraft - ich benutze Zitate, weil ich nicht so viel spiele, sondern nur Türme und Grabkammern baue. Ich finde es sehr entspannend und friedlich! Das letzte Spiel, das ich bis zum Schluss gespielt habe, war Bioshock Infinite.

 Greetings Citizens,
Meet Sean Murphy, Star Citizen’s new Art Outsource Manager! It’s going to take a lot of art to build Star Citizen, and Sean is responsible for coordinating it’s development from Cloud Imperium’s partners around the world. You can tune in to learn more about Sean on Friday’s episode of Wingman’s Hangar!

How did you get started in the game industry?
My first job out of college was for an old paper role-playing-game company called Iron Crown Enterprises; they had (at the time) the exclusive license to do Lord of the Rings-based RPG’s. I experienced my first industry downsizing layoff there, and went to work for Ross Perot’s old company Electronic Data Systems where I first got experience doing graphics on a computer (this was in the Dark Ages of the late ‘80’s). In 1990 I got an itch to get off the East Coast so I uprooted to Oregon where I slept on a friend’s couch and looked for a job; a local game company called Dynamix had just been bought by Sierra and were expanding rapidly and were hiring folks with computer graphics experience – and I’ve been in the industry since!

What projects have you worked on? Have you worked with Chris Roberts before?
The list is too long to post here, but I worked on classics like Jimmy Neutron and Space Quest 5 (I actually played Roger Wilco in the video-capture sessions); at Origin I worked on a number of Wing Commander titles, some with Chris Roberts and some after he’d left. More recently I spent a year on SOE’s DC Universe Online and then at Vigil working on their canceled Warhammer 40,000: Dark Millennium Online project.

What are you doing for Cloud Imperium?
I’m the Art Outsource Manager for Cloud Imperium – I’m responsible for managing the various external contractors and studios we are using to help us create the massive world of Star Citizen.

What are you most excited to see in Star Citizen/Squadron 42?
This is the realization of the dream we used to talk about in the old Wing Commander days – a fully playable universe that blurred the line between first person shooter, dogfighter, and role playing game.

What are you playing right now?
I’ve been “playing” Minecraft for a while now – I use quotes because I don’t so much play as just build towers and dig chambers. I find it very relaxing and peaceful! The last game I played all the way through was Bioshock Infinite.

Links
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No links available.

Images
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 2

  image/jpeg  [ ![](https://robertsspaceindustries.com/media/lmkczzo6dwwfpr/source/2013-12-14_headshot_sean_murphy.JPG) ](https://robertsspaceindustries.com/media/lmkczzo6dwwfpr/source/2013-12-14_headshot_sean_murphy.JPG)

2013-12-14_headshot_sean_murphy.JPG

 [Details](https://api.star-citizen.wiki/comm-links/images/1102)

  Last Modified  12 years ago

 Size  5.38 MB

  [Source](https://robertsspaceindustries.com/media/lmkczzo6dwwfpr/source/2013-12-14_headshot_sean_murphy.JPG) [Info](https://api.star-citizen.wiki/comm-links/images/1102)

  image/png  [ ![Wing Commander's TCS Midway, built by Sean Murphy](https://robertsspaceindustries.com/media/95ngbv1sq3djrr/source/Sean_Murphy_Midwayu.png) ](https://robertsspaceindustries.com/media/95ngbv1sq3djrr/source/Sean_Murphy_Midwayu.png)

Sean_Murphy_Midwayu.png

Wing Commander's TCS Midway, built by Sean Murphy

 [Details](https://api.star-citizen.wiki/comm-links/images/1103)

  Last Modified  12 years ago

 Size  2.01 MB

  [Source](https://robertsspaceindustries.com/media/95ngbv1sq3djrr/source/Sean_Murphy_Midwayu.png) [Info](https://api.star-citizen.wiki/comm-links/images/1103)

Metadata
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  CIG ID  13415

 Channel  Undefined

 Category  Undefined

 Series  Meet the team

 Comments  66

 Published  12 years ago (2013-12-04T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/13415-Meet-Sean-Murphy) [API](https://api.star-citizen.wiki/api/comm-links/13415)
