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LORE BUILDER: EIGHT: FIELD/GOALS/BARRIERS
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 English

 Hello and welcome to another installment of LORE BUILDER, where we take a weekly dip into the pool of unexplored Star Citizen lore. If this is your first time, please consult the caveats and background reading at the beginning of the first issue, so you get an idea of what’s already been established.

Thanks again for the additional pirates/criminals/syndicates; they have been absorbed into the Excel sheet.

Let’s get right to it.

SATABALL
The results are in from last week’s poll. The combination of Australian Rules Football and Zan’s proposal was selected as the basis for the rules for Sataball. Thanks to Krant and everyone else who submitted rule systems over the weeks. We will now begin constructing an understanding of the game itself using these two approaches as a foundation.

First, a few weeks ago you decided on Sam Corwin’s origin story for Sataball. He was kind enough to update that origin to incorporate the new rules format:

Created during the later years of colonization efforts by Humanity (close to the Messer era), colonist children found themselves with little to do while schools and the like were being constructed. As a prank, they began playing with the settings on the prefab colony building’s bug-stopper forcefields, the most common model being the SATA-IM, an acronym standing for Static Advanced Termination Arrester – Insect Model. They tweaked the SATA fields to be strong enough to knock cups and books out of people’s hands as they passed through. One day a ball was accidentally kicked towards a door, and the modified SATA field bounced the ball back to the child.

In short order, a few buildings were found with missing SATA fields. The parents discovered the children playing a new game out in an empty lot, and as it kept them out of trouble, quickly ordered more of the inexpensive SATA fields for the kids to modify and make more playing fields with.

It didn’t take long for adults to realize how fun the game could be, and visitors to the colonies brought back vids of an exciting new sport being born.

As with most new games, different colonies experimented with different methods of playing Sataball in the early days of its formation, before it was officially recognized as a sport. Through trial and error (not to mention a few mostly hilarious mishaps with the SATA fields), it was found that the addition of magnetic playing equipment enhanced the SATA field’s abilities to interact with both ball and players. The magnetic equipment could easily be made by salvaging electromagnets from broken down colony machines, so it was a natural addition to the fledgling sport.

THE RULES
To make it easier, we’re going to break this into segments for discussion. This week we’ll start looking at FIELD SHAPE, GOAL TYPES and BARRIERS.

FIELD
In the initial description, I had mentioned an octagon for a field shape, mostly because it felt a little more visually interesting than a rectangle. Here are some explorations of potential field types:

Ellipse
This was roughly made to the specifications of the Australian Rules Football field. It’s pretty massive, but then again, Australian Rules Football plays with eighteen players per team. This might be the way to go if we want to have larger size teams and possibly lower-scoring games.

Polygonal (Octagon or Hexagon)
These fields were scaled smaller to account for a more high-intensity game. Teams would presumably be smaller. My only worry is that when we start adding in the barriers, it might be too crowded.

GOALS
Probably the most important question of any game, how do you score points?

Posts
Australian Rules football uses four posts as their goals, kicking the ball between the goal posts = 6 points. Kicking the ball between a goal post and a behind post = 1 point.

Square
In Zan’s proposal, he described a 2m square for the goal. Teams get one point when the ball is shot between goal line and halfway, two points if the ball is shot from past the half-way line, and three points if the ball ricochets through the square goal from a barrier.
I wasn’t sure how the goal would specifically be scored, whether it was a basket or more of a classic goal formation, so I tried couple different explorations of how the goal itself would look.

Rectangular Goal
The other option is the classic shaped goal from soccer (or it could be scaled down to be more like a hockey goal). As with both of those sports, if we use a rectangular goal though, you would assume that the team would have a goalie position, but that’s something that can be discussed in next week’s post.

BARRIERS
Zan outlined four types of barriers that can be turned on/off via player action or by pre-programmed routines.

Wall: A magnetic field that repels the ball on contact like a physical surface would. These exist in numerous shapes and sizes.
Stasis: A field that traps the ball and holds it in place until it’s deactivated by player proximity.
Launch: Small magnetic spots on the floor that shoot the ball upwards when it passes over them.
Eject: A field that traps the ball for up to 3 seconds and ejects it in a random direction.

The first question is, what do these barriers look like? Here are a couple of possible options to get you started:

Two Vertical Posts
Two posts with the field acting between them could be interesting to add a physical obstacle for the players to have to dodge, but might be too dangerous and complicated as the posts become an additional barrier on top of the magnetic barrier.

Floor/Ceiling Generators
You could have the magnetic fields be generated by panels in the floor or floor/ceiling in order to keep the playing field clear of physical obstructions.

Second question, is there Color-Coding?

Can the players identify whether a field is active or dead? Or even what type of field is active in order to incorporate that into their strategy?

The poles/panels could be outfitted with lights that could indicate active/passive and/or type based on the color of the light used.

Here’s a sample color scheme with the appropriate effect:

That’s it for this week. Feel free to discuss these elements in the comments below. Next week, we’ll review and see if we’ve circled in on a decision and start to get into the teams, positions, and rules for the standard Sataball match.

Until next time …

 Hallo und willkommen zu einer weiteren Folge von LORE BUILDER, wo wir wöchentlich ein Bad in den Pool der unerforschten Sternenbürger-Überlieferung nehmen. Wenn dies Ihr erstes Mal ist, konsultieren Sie bitte die Vorbehalte und Hintergrundinformationen zu Beginn der ersten Ausgabe, damit Sie eine Vorstellung davon bekommen, was bereits etabliert ist.

Nochmals vielen Dank für die zusätzlichen Piraten/Straftäter/Syndikate; sie wurden in die Excel-Tabelle aufgenommen.

Kommen wir gleich zur Sache.

SATABALL
Die Ergebnisse stammen aus der Umfrage von letzter Woche. Die Kombination aus Australian Rules Football und Zans Vorschlag wurde als Grundlage für die Regeln für Sataball gewählt. Vielen Dank an Krant und alle anderen, die über die Wochen Regelsysteme eingereicht haben. Wir werden nun damit beginnen, ein Verständnis des Spiels selbst zu entwickeln, indem wir diese beiden Ansätze als Grundlage verwenden.

Erstens, vor ein paar Wochen haben Sie sich für Sam Corwins Herkunftsgeschichte für Sataball entschieden. Er war so freundlich, diese Herkunft zu aktualisieren, um das neue Regelformat zu übernehmen:

In den späteren Jahren der Kolonisationsbemühungen der Menschheit (nahe der Messer-Ära) entstanden, hatten kolonistische Kinder während des Baus von Schulen und dergleichen wenig zu tun. Als Streich begannen sie mit den Einstellungen auf den Käferstopper-Kraftfeldern des Fertigteilkoloniegebäudes zu spielen, wobei das häufigste Modell das SATA-IM war, ein Akronym, das für Static Advanced Termination Arrester - Insect Model steht. Sie haben die SATA-Felder so optimiert, dass sie stark genug sind, um Becher und Bücher aus den Händen der Menschen zu schlagen, während sie durchfahren. Eines Tages wurde ein Ball versehentlich gegen eine Tür geschlagen, und das modifizierte SATA-Feld prallte den Ball zurück an das Kind.

In kurzer Zeit wurden einige Gebäude mit fehlenden SATA-Feldern gefunden. Die Eltern entdeckten die Kinder, die ein neues Spiel auf einer leeren Partie spielten, und da es sie vor Schwierigkeiten bewahrte, bestellten sie schnell mehr der preiswerten SATA-Felder, mit denen die Kinder mehr Spielfelder modifizieren und bauen konnten.

Es dauerte nicht lange, bis die Erwachsenen erkannten, wie viel Spaß das Spiel machen konnte, und die Besucher der Kolonien brachten die Videos von der Geburt einer aufregenden neuen Sportart zurück.

Wie bei den meisten neuen Spielen experimentierten verschiedene Kolonien mit verschiedenen Spielmethoden für Sataball in den ersten Tagen seiner Entstehung, bevor er offiziell als Sport anerkannt wurde. Durch Trial-and-Error (ganz zu schweigen von einigen meist urkomischen Missgeschicken mit den SATA-Feldern) wurde festgestellt, dass die Hinzufügung von magnetischen Spielgeräten die Fähigkeiten des SATA-Feldes zur Interaktion mit Ball und Spielern verbessert hat. Die magnetische Ausrüstung konnte leicht durch die Bergung von Elektromagneten aus kaputten Koloniemaschinen hergestellt werden, so dass es eine natürliche Ergänzung zum noch jungen Sport war.

DIE REGELN
Um es einfacher zu machen, werden wir dies in Segmente unterteilen und diskutieren. Diese Woche beginnen wir mit der Betrachtung von FIELD SHAPE, GOAL TYPES und BARRIERS.

FELD
In der ersten Beschreibung hatte ich ein Achteck für eine Feldform erwähnt, vor allem, weil es sich optisch etwas interessanter anfühlte als ein Rechteck. Hier sind einige Untersuchungen zu möglichen Feldtypen:

Ellipse
Dies wurde grob nach den Vorgaben des Australian Rules Football Field gemacht. Es ist ziemlich massiv, aber andererseits spielt Australian Rules Football mit achtzehn Spielern pro Team. Das könnte der richtige Weg sein, wenn wir größere Mannschaften und möglicherweise weniger gute Spiele haben wollen.

Polygonal (Achteck oder Sechseck)
Diese Felder wurden kleiner skaliert, um ein intensiveres Spiel zu ermöglichen. Die Teams wären vermutlich kleiner. Meine einzige Sorge ist, dass, wenn wir anfangen, die Barrieren hinzuzufügen, es zu voll sein könnte.

ZIELE
Wahrscheinlich die wichtigste Frage eines jeden Spiels, wie bekommt man Punkte?

Beiträge
Australian Rules Football verwendet vier Pfosten als Tor und kickt den Ball zwischen den Pfosten = 6 Punkte. Kicken des Balles zwischen einem Torpfosten und einem Hinterpfosten = 1 Punkt.

Quadratisch
In Zans Vorschlag beschrieb er einen 2 m langen Platz für das Ziel. Mannschaften erhalten einen Punkt, wenn der Ball zwischen der Torlinie und der Mittellinie geschossen wird, zwei Punkte, wenn der Ball aus der Mitte der Linie geschossen wird, und drei Punkte, wenn der Ball von einer Barriere durch das quadratische Tor abprallt.
Ich war mir nicht sicher, wie das Tor speziell geschossen werden würde, ob es nun ein Korb oder eher eine klassische Torformation war, also versuchte ich, verschiedene Untersuchungen darüber zu kombinieren, wie das Tor selbst aussehen würde.

Rechteckiges Ziel
Die andere Option ist das klassisch geformte Tor aus dem Fußball (oder es könnte verkleinert werden, um mehr wie ein Hockeytor zu sein). Wie bei beiden Sportarten, wenn wir jedoch ein rechteckiges Tor verwenden, würden Sie davon ausgehen, dass die Mannschaft eine Torwartposition haben würde, aber das ist etwas, das in der nächsten Woche diskutiert werden kann.

BARRIEREN
Zan skizzierte vier Arten von Barrieren, die über Spieleraktionen oder durch vorprogrammierte Routinen ein- und ausgeschaltet werden können.

Wand: Ein Magnetfeld, das den Ball bei Kontakt abstößt, wie es eine physikalische Oberfläche tun würde. Diese gibt es in zahlreichen Formen und Größen.
Stasis: Ein Feld, das den Ball einfängt und an seinem Platz hält, bis er durch die Nähe des Spielers deaktiviert wird.
Starten Sie: Kleine magnetische Punkte auf dem Boden, die den Ball nach oben schießen, wenn er über ihn hinweggeht.
Auswerfen: Ein Feld, das den Ball für bis zu 3 Sekunden einfängt und ihn in eine zufällige Richtung wirft.

Die erste Frage ist, wie sehen diese Barrieren aus? Hier sind ein paar mögliche Optionen, um Ihnen den Einstieg zu erleichtern:

Zwei vertikale Pfosten
Zwei Pfosten mit dem dazwischen liegenden Feld könnten interessant sein, um ein physisches Hindernis für die Spieler zu schaffen, dem sie ausweichen müssen, könnten aber zu gefährlich und kompliziert sein, da die Pfosten zu einer zusätzlichen Barriere auf der magnetischen Barriere werden.

Boden-/Deckengeneratoren
Sie könnten die Magnetfelder durch Paneele im Boden oder Boden/Decke erzeugen lassen, um das Spielfeld von physischen Hindernissen fernzuhalten.

Zweite Frage: Gibt es eine Farbcodierung?

Können die Spieler erkennen, ob ein Feld aktiv oder tot ist? Oder gar welche Art von Feld ist aktiv, um das in ihre Strategie zu integrieren?

Die Masten/Platten können mit Leuchten ausgestattet werden, die je nach Farbe des verwendeten Lichts aktiv/passiv und/oder Typ anzeigen können.

Hier ist ein Muster-Farbschema mit dem entsprechenden Effekt:

Das war's für diese Woche. Zögern Sie nicht, diese Elemente in den folgenden Kommentaren zu diskutieren. Nächste Woche werden wir überprüfen und sehen, ob wir bei einer Entscheidung eingekreist sind und beginnen, in die Teams, Positionen und Regeln für das Standard-Sataball-Spiel einzusteigen.

Bis zum nächsten Mal.....

 Hello and welcome to another installment of LORE BUILDER, where we take a weekly dip into the pool of unexplored Star Citizen lore. If this is your first time, please consult the caveats and background reading at the beginning of the first issue, so you get an idea of what’s already been established.

Thanks again for the additional pirates/criminals/syndicates; they have been absorbed into the Excel sheet.

Let’s get right to it.

SATABALL
The results are in from last week’s poll. The combination of Australian Rules Football and Zan’s proposal was selected as the basis for the rules for Sataball. Thanks to Krant and everyone else who submitted rule systems over the weeks. We will now begin constructing an understanding of the game itself using these two approaches as a foundation.

First, a few weeks ago you decided on Sam Corwin’s origin story for Sataball. He was kind enough to update that origin to incorporate the new rules format:

Created during the later years of colonization efforts by Humanity (close to the Messer era), colonist children found themselves with little to do while schools and the like were being constructed. As a prank, they began playing with the settings on the prefab colony building’s bug-stopper forcefields, the most common model being the SATA-IM, an acronym standing for Static Advanced Termination Arrester – Insect Model. They tweaked the SATA fields to be strong enough to knock cups and books out of people’s hands as they passed through. One day a ball was accidentally kicked towards a door, and the modified SATA field bounced the ball back to the child.

In short order, a few buildings were found with missing SATA fields. The parents discovered the children playing a new game out in an empty lot, and as it kept them out of trouble, quickly ordered more of the inexpensive SATA fields for the kids to modify and make more playing fields with.

It didn’t take long for adults to realize how fun the game could be, and visitors to the colonies brought back vids of an exciting new sport being born.

As with most new games, different colonies experimented with different methods of playing Sataball in the early days of its formation, before it was officially recognized as a sport. Through trial and error (not to mention a few mostly hilarious mishaps with the SATA fields), it was found that the addition of magnetic playing equipment enhanced the SATA field’s abilities to interact with both ball and players. The magnetic equipment could easily be made by salvaging electromagnets from broken down colony machines, so it was a natural addition to the fledgling sport.

THE RULES
To make it easier, we’re going to break this into segments for discussion. This week we’ll start looking at FIELD SHAPE, GOAL TYPES and BARRIERS.

FIELD
In the initial description, I had mentioned an octagon for a field shape, mostly because it felt a little more visually interesting than a rectangle. Here are some explorations of potential field types:

Ellipse
This was roughly made to the specifications of the Australian Rules Football field. It’s pretty massive, but then again, Australian Rules Football plays with eighteen players per team. This might be the way to go if we want to have larger size teams and possibly lower-scoring games.

Polygonal (Octagon or Hexagon)
These fields were scaled smaller to account for a more high-intensity game. Teams would presumably be smaller. My only worry is that when we start adding in the barriers, it might be too crowded.

GOALS
Probably the most important question of any game, how do you score points?

Posts
Australian Rules football uses four posts as their goals, kicking the ball between the goal posts = 6 points. Kicking the ball between a goal post and a behind post = 1 point.

Square
In Zan’s proposal, he described a 2m square for the goal. Teams get one point when the ball is shot between goal line and halfway, two points if the ball is shot from past the half-way line, and three points if the ball ricochets through the square goal from a barrier.
I wasn’t sure how the goal would specifically be scored, whether it was a basket or more of a classic goal formation, so I tried couple different explorations of how the goal itself would look.

Rectangular Goal
The other option is the classic shaped goal from soccer (or it could be scaled down to be more like a hockey goal). As with both of those sports, if we use a rectangular goal though, you would assume that the team would have a goalie position, but that’s something that can be discussed in next week’s post.

BARRIERS
Zan outlined four types of barriers that can be turned on/off via player action or by pre-programmed routines.

Wall: A magnetic field that repels the ball on contact like a physical surface would. These exist in numerous shapes and sizes.
Stasis: A field that traps the ball and holds it in place until it’s deactivated by player proximity.
Launch: Small magnetic spots on the floor that shoot the ball upwards when it passes over them.
Eject: A field that traps the ball for up to 3 seconds and ejects it in a random direction.

The first question is, what do these barriers look like? Here are a couple of possible options to get you started:

Two Vertical Posts
Two posts with the field acting between them could be interesting to add a physical obstacle for the players to have to dodge, but might be too dangerous and complicated as the posts become an additional barrier on top of the magnetic barrier.

Floor/Ceiling Generators
You could have the magnetic fields be generated by panels in the floor or floor/ceiling in order to keep the playing field clear of physical obstructions.

Second question, is there Color-Coding?

Can the players identify whether a field is active or dead? Or even what type of field is active in order to incorporate that into their strategy?

The poles/panels could be outfitted with lights that could indicate active/passive and/or type based on the color of the light used.

Here’s a sample color scheme with the appropriate effect:

That’s it for this week. Feel free to discuss these elements in the comments below. Next week, we’ll review and see if we’ve circled in on a decision and start to get into the teams, positions, and rules for the standard Sataball match.

Until next time …

Links
-----

    Text URL     first issue  [ https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13327-LORE-BUILDER-RACING ](https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13327-LORE-BUILDER-RACING)    Krant  [ https://forums.robertsspaceindustries.com/profile/43053/The-Krant ](https://forums.robertsspaceindustries.com/profile/43053/The-Krant)    Sam Corwin’s  [ https://forums.robertsspaceindustries.com/profile/58623/Brokinarrow ](https://forums.robertsspaceindustries.com/profile/58623/Brokinarrow)

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/uet01vnp422zfr/source/LoreBuilderFI.jpg) ](https://robertsspaceindustries.com/media/uet01vnp422zfr/source/LoreBuilderFI.jpg)

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/csspcivz353wdr/source/SataballFieldShapes.jpg) ](https://robertsspaceindustries.com/media/csspcivz353wdr/source/SataballFieldShapes.jpg)

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/ih7md0oxcqovcr/source/SBGoalSoccer.jpg) ](https://robertsspaceindustries.com/media/ih7md0oxcqovcr/source/SBGoalSoccer.jpg)

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/yn6jgnhjyv2g8r/source/SBFieldColorCode2b.jpg) ](https://robertsspaceindustries.com/media/yn6jgnhjyv2g8r/source/SBFieldColorCode2b.jpg)

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Metadata
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  CIG ID  13428

 Channel  Undefined

 Category  Undefined

 Series  Lore Builder

 Comments  118

 Published  12 years ago (2013-12-13T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13428-LORE-BUILDER-EIGHT-FIELD-GOALS-BARRIERS) [API](https://api.star-citizen.wiki/api/comm-links/13428)
